Gran Turismo Sport: General Discussion

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For the folks bemoaning the VGT cars filling out the field - I feel ya. Single player, it'll be what it'll be. But online, no matter how hard PD tries, you always end up with a few cars as the clear favorites. Sometimes these will be VGT cars, hopefully most of the time they won't. In the end it doesn't matter to you when you're driving. All that matters is crossing the line first!

Also, I can't see how the manufacturer championship could possibly work out without some crazy balancing algorithm leveling the field. Which sorta defeats the purpose. But who's gonna choose the loser?!
 
On a slightly more serious note, however, it will be interesting to see how this game reviews, generally.
With it being very online-focused, and with a potentially steady post-release DLC schedule (conjecture), it will be difficult to give it a quick numerical score, no? (at least compared to previous GT's)

Not really. Nothing the game itself does is unheard of in the genre: both NFS and The Crew are online-only games that can be completed solo (but the heavy focus is on multiplayer). Other games have implemented a class-based online system to aid matchmaking.

The FIA trophy is pretty much its only true USP, and that's more a marketing stunt than anything else IMO, a win-win move for both the FIA and GT to appeal to a larger audience and gain 'legitimacy', respectively. It does nothing for the gameplay from what I've seen so far.

Last I checked, reviews don't take into account the promise of DLC either, instead reviewing what the game actually is, not what it might end up being. For some GT fans, that's not their preferred approach: there were a lot of people willing to give GT5 a pass on just about everything on the basis it was the first full title on PS3, and the assumption was any issues would be sorted out in GT6. We know how that turned out!

Of course, given the spotty DLC history of GT on PS3, it's probably best to take a wait-and-see approach.

I suspect it will review well, provided it ships well-polished and seemingly complete. I don't expect it to top the genre this generation in terms of aggregate review score, but it will hopefully (for Sony and PD) land closer to the pointy end.

The VGT would have all been made with the new method, everything that was DLC for GT6 and even the last few cars made for GT6 seem to have been made with the new method.

And, bizarrely, a car from GT5P: the Evora.

(I'm still so confused as to why that was brought forward.)
 
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I suspect it will review well, provided it ships well-polished and seemingly complete. I don't expect it to top the genre this generation in terms of aggregate review score, but it will hopefully (for Sony and PD) land closer to the pointy end.

What might hold the game back is the fact that it is a GT game. This having less content, could really kill it. Less cars, less tracks, little tuning and much smaller career mode, compared to the previous titles, could end up being a huge shot in the foot.
 
I like the HUD/instument layout a lot. I am sure the tracks will look great too. The dated car roster, and questionable SP content are not winning points with me though.

It is an odd premise, FIA sanctioned virtual racing, with fantasy cars here and there.

I wonder how far along PD made it on the proposed (maybe keeping standard cars) GT7 before they decided to do a cut & shut job on it.

I may be wrong, but I get a "plan b" vibe from it even though what we know is very little.

I will probably end up owning it one day, right now it looks like it will be off the bargain/used rack sadly...
 
My sides hurt after this one.


Why are you on some righteous high horse "oh look at me complain about arguments on an internet forum", cause yeah those never happen. You can always block the users or not bother with the thread, I'm sure there are countless others you'd find more appealing. Sorry if we like to discuss or even debate the possibilities of this game based on the information we've been given thus far.
What are you taking about? I didn't know I was directly talking to you.
 
No. A livery editor wont break the game. Modifying cars usually does. I quit Forza because of the stupid mods. While at first it was fun setting a world top 30 time in my first test race of my 4WD crazy high power Honda Integra, the novelty wears off fast when you realize that to compete you need to be driving some unrealistic and very poor handling monster creation.

Besides this is GT Sport. Sport. What motorsport doesn't regulate the spec of the cars closely?

At the very least in a sim modified cars should break as often as they do in real life, ie every few meters.

Yes, true, but I was not really suggesting mods would apply in sport mode ie the cars would still be assigned to their relevant balanced groups for that mode.


Why because they couldn't take time in understanding what the focus of the game was? Livery editor is like skins in any competitive esport game that distinguish you from others...seems quite simple and necessary in relation to what is being built.


I can't really see a reason for restricting features to only those that are relevant to sport mode simply because that is the focus of the game.


Not really, he could have made endless points with the number system used and given the game a score that was good but not perfect, hence the defensive act and leave when asked.

My example would be 10/10 since I never said it hinged on how many points were made, just like he never indicated he just said he added them up. He just so happened to have 10 topics doesn't mean it was the basis doesn't mean it wasn't he never indicated, which is why he was asked.

It seems pretty obvious that with 10 items each receiving at most 1 point the score is out of ten. Your example with 20 items would have a maximum of 1/2 point for each for the score, so it doesn't really compare.
 
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Yes, true, but I was not really suggesting mods would apply in sport mode ie the cars would still be assigned to their relevant balanced groups for that mode.

Yes I know, that doesn't change what I said prior

I can't really see a reason for restricting features to only those that are relevant to sport mode simply because that is the focus of the game.

I explained why, but at the same time I can't see a reason why people should be upset by the absence of mods.

It seems pretty obvious that with 10 items each receiving at most 1 point the score is out of ten. Your example with 20 items would have a maximum of 1/2 point for each for the score, so it doesn't really compare.

When discussing how arbitrary and relative the number is, yeah it actually does. Another portion I already explained.

What are you taking about? I didn't know I was directly talking to you.

Where do I imply you were? It was a general comment, just as yours was. Once again it's a forum people will debate and discuss as well as make comments to yours in favor or against.
 
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Leave GTPlanet for a week and I come back to more speculation...

Haha, I just come back to this forum after having fun with PS4 with SP and MP games, include backlogs (still have a lot unfinished!)

So there is nothing new related to GTS other than unecessary rant and forum trolls?
 
If all of the car there is a Livery Editor, I think that there is a limit to the customization for work well the Livery Editor.

In addition, the sport mode are available in addition to two major championship.
I think that it is limited to tuning in order to equal conditions in all of sport mode race.
 
I'm not surprised by all the awards for FH3 this E3. It looks very fun and sounds nice. Just a thought : I think it would be good for Poly to leave the "jazzy/lounge" feel and go back to the GT1 feel with something more raw. I know that the jazzy feel is a GT trademark today but the younger can consider it boring and slow.
In particular the GT1 intro is timeless thanks to the revving cars and the industrial song IMO.
If Poly wants to sell a lot of GT sport, they have to make it enjoyable for a youtube broadcasting. These days, the best marketing tools are Youtubers and the last GTs look so dull for viewer, espcially when FH3 is here.
(GT is still my favorite franchise^^)
 
In regards to cars, I wonder if it would be possible to purchase the base VGT and get it modded for the particular class it's allocated to. That way we would have more individual car models to play around with. It would be dumb to place two versions of the same model in the car dealer, counted as two individual cars. If this happens, I will not be happy.
 
I'm not surprised by all the awards for FH3 this E3. It looks very fun and sounds nice. Just a thought : I think it would be good for Poly to leave the "jazzy/lounge" feel and go back to the GT1 feel with something more raw. I know that the jazzy feel is a GT trademark today but the younger can consider it boring and slow.
In particular the GT1 intro is timeless thanks to the revving cars and the industrial song IMO.
If Poly wants to sell a lot of GT sport, they have to make it enjoyable for a youtube broadcasting. These days, the best marketing tools are Youtubers and the last GTs look so dull for viewer, espcially when FH3 is here.
(GT is still my favorite franchise^^)
Define "more raw."

I see nothing wrong with the Luxury feel the GT series had.

Also, the original GT1 in Japan had a jazzy feel as well, and it fit the game fine.
 
I'm not surprised by all the awards for FH3 this E3. It looks very fun and sounds nice. Just a thought : I think it would be good for Poly to leave the "jazzy/lounge" feel and go back to the GT1 feel with something more raw. I know that the jazzy feel is a GT trademark today but the younger can consider it boring and slow.
In particular the GT1 intro is timeless thanks to the revving cars and the industrial song IMO.
If Poly wants to sell a lot of GT sport, they have to make it enjoyable for a youtube broadcasting. These days, the best marketing tools are Youtubers and the last GTs look so dull for viewer, espcially when FH3 is here.
(GT is still my favorite franchise^^)

GTS E3 trailer has fantastic music and I like the first one too. I hope GTS has good soundtrack. There is nothing wrong with little bit of jazz. It is impossible to have a music to please everyone. FH3 is different genre of racing game. It may be little better reviews.
 
GTS E3 trailer has fantastic music and I like the first one too. I hope GTS has good soundtrack. There is nothing wrong with little bit of jazz. It is impossible to have a music to please everyone.

Which is why people should upload their own track list if they have an issue with something not being tailor made to them because the game wasn't to begin with. I think the atmosphere PD/GT has is quite good and has been good and is their style, there are far bigger issues than what background music they need to incorporate.
 
Which is why people should upload their own track list if they have an issue with something not being tailor made to them because the game wasn't to begin with. I think the atmosphere PD/GT has is quite good and has been good and is their style, there are far bigger issues than what background music they need to incorporate.
This is a good point. So far, GT5-6 allows you to change the menu soundtrack and the race one as well, doesn't matter if it's a specific playlist or a open playlist, so basically, either you create your soundtrack or recreate the old GT's bgms. But yes, there's nothing wrong with some relaxing jazz-lounge as a bgm to me these days, it makes gt look elegant. For me, you can even use the GTS-GT5-GT5p bgms and bgvs for a 3ds max mental ray showcase video if you want to :)
 
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I explained why, but at the same time I can't see a reason why people should be upset by the absence of mods.

Your reasons were there wasn't a need for them, but as I said that applies to many features in general, and that the focus was on sport mode, but that doesn't mean other modes shouldn't have specific features that would enhance them.

When discussing how arbitrary and relative the number is, yeah it actually does. Another portion I already explained.

The difference is that Pro gave 1/2 out of 1 for a negative point, as you yourself said an effective negative score, whereas you gave the maximum 1/2 out of 1/2 for yours, ie the same as a positive point.

Yes I know, that doesn't change what I said prior

That was a reply to nasanu
 
Define "more raw."

I see nothing wrong with the Luxury feel the GT series had.

Also, the original GT1 in Japan had a jazzy feel as well, and it fit the game fine.

I would say GT3 is the closest to this "raw" feeling he's describing. It's definitely has the most energetic atmosphere of any game in the series.

Also, GT3 turns 15 this month. :D
 
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