Gran Turismo Sport: General Discussion

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Well, if the system is well done, you will be punished. If you do that tactic you will be breaking two rules: pushing another driver and not respecting flags (if there are blue flags).
Is it an FIA requirement to pull over when you are given a blue flag? What if you are fighting for position in the closing laps but the person lapping you has a significant gap on their nearest competitor? Should I still be penalized for not making room for a meaningless pass while potentially costing myself a shot at a position?
 
Is it an FIA requirement to pull over when you are given a blue flag? What if you are fighting for position in the closing laps but the person lapping you has a significant gap on their nearest competitor? Should I still be penalized for not making room for a meaningless pass while potentially costing myself a shot at a position?
Either way, if you don't let one pass there could be a accident. Happened to me in a GT6 lobby. Both drivers would be costed a position.
 
Is it an FIA requirement to pull over when you are given a blue flag? What if you are fighting for position in the closing laps but the person lapping you has a significant gap on their nearest competitor? Should I still be penalized for not making room for a meaningless pass while potentially costing myself a shot at a position?

That scenario seems very theoretical and unlikely to happen... Faster car should be able to pass two slower cars especially if they are batteling slowing them down even more, and they should be able to let him trough no matter how fierce their battle is
 
Is it an FIA requirement to pull over when you are given a blue flag? What if you are fighting for position in the closing laps but the person lapping you has a significant gap on their nearest competitor? Should I still be penalized for not making room for a meaningless pass while potentially costing myself a shot at a position?

I sought for blue flag in FIA regulations and it simply says that you have to let pass the faster driver. If you are fighting with another driver, you both will have to let pass the faster driver.

Many times i have seen that situation in racing. Always the slower drivers stop fighting for a moment and both let pass the faster driver.

FIA regulations doesnt say nothing about not respecting blue flags. And I never heard of a driver being punished by not respecting them (i never seen a driver that doesnt respect them, at least, most of the time).

But GTS regulations says that if you doesnt respect (sorry for repeating the same word all the time) them, you will drop your sportsmanship punctuation. It seems fair, because in real racing drivers respect blue flags because there is a good driving philosophy (and because I supose i you avoid blueflags every time you will be punished or at least notified). I virtual racing, you have to put limits to ***holes.
 
Back to ground zero then. As I said earlier a small hit on your driver rating isn't going to discourage anyone from bad behaviour in this rare situation.
 
Given the usual length of GT races I can't see blue flags being a frequent issue.
It usually happens to me. And all I can do is lose speed and into them bump into me a million times just so they can keep position and I have to listen to the annoying sound of crashing.
 
Well, yes, its gonna be sim like. PCars is sim like too. But from there to have the same physics as Assetto or to be in the pure simulation realm, there is a long long way.

I think it is going to be close to PCars. But no way close to the pure simulators.

.
He says feel like assetto corsa not project cars.
 
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He says feel like assetto corsa not project cars.

He doesnt say that at all.

"In fact, the physics remind me quite a bit of Assetto Corsa´s physics on a Playstation 4 wich I just driven the day before."

Im sure that somebody that play Project Cars would say "remind me quite a bit of Assetto Corsa´s". The rare thing is that somebody says that after playing Driveclub.

Forget it, that graphics are incompatible with harcore simulation physics on PS4.

When GT Sport is launched, we will see. But, it is too naive to even imagine that GT Sport could compite with assetto in physics. It is not gonna happen.
 
Check out this video of mine (Suckish) and see how I drive.


I think blue flags are the least of your concerns.

There will be races that last more than 5 laps, I'm sure.

Probably, I'd wager the vast majority of normal day to day races won't be though. It's obviously a mock-up and not final but the daily races in this screenshot seem to aim for 5, 10 or 15 minutes of length.

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Driving properly most people shouldn't be getting lapped in that time.
 
Brendan I told you, it will be playable at Gamescom. (On the serious side of things, there might be something new. But i'm gonna guess it's the same build. Errrr....)
Maybe if they keep showing the same tracks it's a simple way to see the differencies with the NEO version. They can't make a trailer comparison with a big risk to make look bad the PS4.

I hope we can expect a new trailer a few days before Gamescom like they did with E3.
(4 days before E3)
 
How do you know?

Seriously? Im explaining that in the same comment that you quoted.

He doesnt say that at all.

"In fact, the physics remind me quite a bit of Assetto Corsa´s physics on a Playstation 4 wich I just driven the day before."

Im sure that somebody that play Project Cars would say "remind me quite a bit of Assetto Corsa´s". The rare thing is that somebody says that after playing Driveclub.

Forget it, that graphics are incompatible with harcore simulation physics on PS4.

When GT Sport is launched, we will see. But, it is too naive to even imagine that GT Sport could compite with assetto in physics. It is not gonna happen.

To add that, Assetto is the simulator used by Porsche, Ferrari and Lamborghini; Assetto is a title with 5 years and even before that Kunos had expierence making simulators; Kunos is a company that makes simulation software that also makes games; they have laser scaned tracks.

Gran Turismo Sport has fake cars, fake balance of performance, it is a game that and the previous titles have less hardcore physics than Project Cars. The people that played the first builds said that it was very similar to GT6. Now there is a bit of improvement and do yo really think that a company that never made simulators, in 3 months are going to be at the level of Kunos?
 
To add that, Assetto is the simulator used by Porsche, Ferrari and Lamborghini; Assetto is a title with 5 years and even before that Kunos had expierence making simulators; Kunos is a company that makes simulation software that also makes games; they have laser scaned tracks.

Gran Turismo Sport has fake cars, fake balance of performance, it is a game that and the previous titles have less hardcore physics than Project Cars. The people that played the first builds said that it was very similar to GT6. Now there is a bit of improvement and do yo really think that a company that never made simulators, in 3 months are going to be at the level of Kunos?

Assetto Corsa has no simulation value. Cars are contractually buffed and vehicle assets are shined-up mods originally made by the community with no measure of accuracy. lol
 
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Maybe if they keep showing the same tracks it's a simple way to see the differencies with the NEO version. They can't make a trailer comparison with a big risk to make look bad the PS4.

I hope we can expect a new trailer a few days before Gamescom like they did with E3.
(4 days before E3)

Please, stop.

On PS4 "vanilla", GTS will be absolutely beautiful. There are no doubts.

GT Sport is lead PS4 "vanilla" and is at the end of development. Don't expect to see much difference on the PS4 Neo, outside VR.

Otherwise, we can expect to see a new trailer before next Wednesday :)
 
Seriously? Im explaining that in the same comment that you quoted.



Gran Turismo Sport has fake cars, fake balance of performance, it is a game that and the previous titles have less hardcore physics than Project Cars. The people that played the first builds said that it was very similar to GT6. Now there is a bit of improvement and do yo really think that a company that never made simulators, in 3 months are going to be at the level of Kunos?

Never made simulators? Deary me.

And what's the deal with "fake cars omg no sim value"?

Project Cars has fake cars in it, but I didn't see anyone complaining about those.

Fake BoP? Citation needed.

And anyway, the first build (London Event) was known to be rather old as it had to be stable enough for actual racing to be had on there. Maybe it's possible that PD were using an earlier build of the physics in their London Event build, which is why it may have felt like GT6 back then. Either way, going from physics feeling like GT6 to feeling like AC is a massive improvement.
 
Please, stop.

On PS4 "vanilla", GTS will be absolutely beautiful. There are no doubts.

GT Sport is lead PS4 "vanilla" and is at the end of development. Don't expect to see much difference on the PS4 Neo, outside VR.

Otherwise, we can expect to see a new trailer before next Wednesday :)
As soon as you have seen a better version, you can't unsee flaws. Lol "please stop"...
 
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