Gran Turismo Sport: General Discussion

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Gran Turismo Sport has fake cars, fake balance of performance, it is a game that and the previous titles have less hardcore physics than Project Cars. The people that played the first builds said that it was very similar to GT6. Now there is a bit of improvement and do yo really think that a company that never made simulators, in 3 months are going to be at the level of Kunos?
"Fake" cars made by real car manufacturers.
I think other racing game developers would love to have such a deal like PD, where car manufacturers are building exclusive and unique cars for there game.
 
One thing I have to say about the fictional cars in GT Sport is that they fit in well with the real cars, with the exception of the VGTs. The Gr 3 Mustang, Alfa, and Jaguar looks like actual GT3 cars compared to the other GT3 cars in the game. The only Gr 3 vehicle that kind of looks out of place is the Volkswagen VGT.
 
Seriously? Im explaining that in the same comment that you quoted.



To add that, Assetto is the simulator used by Porsche, Ferrari and Lamborghini; Assetto is a title with 5 years and even before that Kunos had expierence making simulators; Kunos is a company that makes simulation software that also makes games; they have laser scaned tracks.

Gran Turismo Sport has fake cars, fake balance of performance, it is a game that and the previous titles have less hardcore physics than Project Cars. The people that played the first builds said that it was very similar to GT6. Now there is a bit of improvement and do yo really think that a company that never made simulators, in 3 months are going to be at the level of Kunos?
You think that a company like Polyphony with huge budget, that can take how physics engineers want, it is not able to make a simulator that can match a game of few modders like kunos... are you kidding me?
 
You think that a company like Polyphony with huge budget, that can take how physics engineers want, it is not able to make a simulator that can match a game of few modders like kunos... are you kidding me?

Of course they could if they want to, but I don't think Kaz wants to make a full simulator anyway. Gran turismo is for everyone not just for serious sim racer. As long as the physics is convincing enough, it's fine by me. Also I wouldn't suprise if PD have their own simulator based on GT engine in their studio.
 
They haven't yet. Why not?
Maybe because until now have developed their games on limited hardware, and they have to balance their game between graphics and physics, because without graphics it is hard to sell to casuals (see sim on pc,good physics but poor sales), but the overall physics are pretty correct.
At the end they try the cars in real to take data (as you can see in the video below) before implement them in game,i don't think kunos has the budget to do the same.
 
Assetto Corsa has no simulation value. Cars are contractually buffed and vehicle assets are shined-up mods originally made by the community with no measure of accuracy. lol



Here a real racing driver saying Assetto is the best simulator. But hey, i know more and "Assetto Corsa has no simulation value".

Never made simulators? Deary me.

And what's the deal with "fake cars omg no sim value"?

Project Cars has fake cars in it, but I didn't see anyone complaining about those.

Fake BoP? Citation needed.

And anyway, the first build (London Event) was known to be rather old as it had to be stable enough for actual racing to be had on there. Maybe it's possible that PD were using an earlier build of the physics in their London Event build, which is why it may have felt like GT6 back then. Either way, going from physics feeling like GT6 to feeling like AC is a massive improvement.

Well, unless you think GT is a simulator...

PC has fake cars in orther to replace real cars because they dont have the licenses. Dont like it, but i like less to create fake cars with no real base to compite with real cars.

Fake BOP: i cut or do experiments with real LMP1 to match them with VGT. The LMP1 are not real anymore.

I repeat, nobody said "Gt Sport is felling like Assetto".

You think that a company like Polyphony with huge budget, that can take how physics engineers want, it is not able to make a simulator that can match a game of few modders like kunos... are you kidding me?

Wait wait. Thats it. I know the problem of Ferrari F1 team.

http://simulationcenter.ferrari.com/book/

They are using "a game of few modders like kunos" as a simulator. Dont worry Sebastien. I know the problem. Next year you win the championship.

"Fake" cars made by real car manufacturers.
I think other racing game developers would love to have such a deal like PD, where car manufacturers are building exclusive and unique cars for there game.

Absolutely. It is an example of the relevance that GT has reached (also the gran turismo stickers in many real competitions). But, to mix VGT with real cars, it lower the simulation experience.

Edit: And i repeat, a game doesnt have to offer hardcore physics to have good physics. Driveclub is an arcade, and has very good physics.
 
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PC has fake cars in orther to replace real cars because they dont have the licenses. Dont like it, but i like less to create fake cars with no real base to compite with real cars.

Doesn't matter, they're fake. They're pretty much the same as the fake cars in GT.

If it's fake, it's fake. Don't try to justify why they're fake when you just bashed GT for having fake cars.
 
Doesn't matter, they're fake. They're pretty much the same as the fake cars in GT.

If it's fake, it's fake. Don't try to justify why they're fake when you just bashed GT for having fake cars.

In terms of simulation there is certainly a difference between simulating a fictional LMP2 car and simulating a car full of technology that doesn't actually exist yet.
 
Here a real racing driver saying Assetto is the best simulator. But hey, i know more and "Assetto Corsa has no simulation value".
So this said a real racing driver(Matias Henkola)about GT Sport
"Drove the BMW M6 GT3 back to back IRL and on Gran Turismo Sport several times during the N24. @takaito1983 or "The Wizard" as we like to call him, did the setup for the real car and then transfered the setup in to the game. The difference in laptimes was usully within 2 seconds between real life and the simulation (on a lap that takes over 8 minutes). When the beta version is this good, you know the final product will be mega"
 
Both videos have same quality. So we can judge.

And anyway, in the past, replay always very close to gameplay. It's not with GT Sport that will change.

You can't judge anything properly from off-screen videos.

Replays have always been different to in-game and we already know GTS will be as well. They lower the resolution and the framerate to achieve this.

 
So this said a real racing driver(Matias Henkola)about GT Sport
"Drove the BMW M6 GT3 back to back IRL and on Gran Turismo Sport several times during the N24. @takaito1983 or "The Wizard" as we like to call him, did the setup for the real car and then transfered the setup in to the game. The difference in laptimes was usully within 2 seconds between real life and the simulation (on a lap that takes over 8 minutes). When the beta version is this good, you know the final product will be mega"

Here is Kris Meeke saying Dirt 3 is a realistic rally game



If you seek for someone saying GT Sport is great, be aware if "Polyphony", "Playstation" or "Gran Turismo" is written all over his race overalls.
 
If you seek for someone saying GT Sport is great, be aware if "Polyphony", "Playstation" or "Gran Turismo" is written all over his race overalls.
Do you know if the race driver who said AC is the best racing sim don't got paid by the developers? Or have kinda a relationship with them?
 
No what? Are you denying that there is extra post-processing only seen in replays with lower framerate AND resolution to accommodate them?

I know that replay displays 800p - as The Order - 30fps with blur effect.

But I speak of visual. It's very close, if not identical : same color, same texture, same LOD, same lighting, etc.
 
I know that replay displays 800p - as The Order - 30fps with blur effect.

But I speak of visual. It's very close, if not identical : same color, same texture, same LOD, same lighting, etc.

Are we doing this again? Where you claim it's the same except for the significant things that make it different? We don't view the game in still screenshots, we view it in motion and quite clearly in motion the replays are going to look quite a lot better than gameplay.
 
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Here is Kris Meeke saying Dirt 3 is a realistic rally game



If you seek for someone saying GT Sport is great, be aware if "Polyphony", "Playstation" or "Gran Turismo" is written all over his race overalls.

Stefano casillo (one of kunos founders)said that gt is a simulator in one of his live, you can see on youtube
 
Are we doing this again? Where you claim it's the same except for the significant things that make it different? We don't view the game in still screenshots, we view it in motion and quite clearly in motion the replays are going to look quite a lot better than gameplay.
Sorry but honestly In gt6 i don't see all this difference, you can try on your own if you have the game...
 
I don't agree with you.

So you believe "a phenomenal motion blur effect, depth of field effect, bloom and perhaps a touch of heat haze" will not make replays look any different?

Fine, that's your belief. Better call PD up and tell them they shouldn't have bothered.
 
Do you know if the race driver who said AC is the best racing sim don't got paid by the developers? Or have kinda a relationship with them?

Did you watch the interview? If he was paid, he is not doing the job very good. "Graphics of Assetto arent that good. Project Cars and Iracing have better graphics".

And also, I have different levels of skepticism when someone if saying a game is good if the game is being tested by a driver of a team promoted by the company that make the game (a company well known for its marketing power) and if the game that is tested is made by a company with almost no money, very little staff, and very bad marketing and also when the driver has no apparent relation with the company in cuestion.
 
Did you watch the interview? If he was paid, he is not doing the job very good. "Graphics of Assetto arent that good. Project Cars and Iracing have better graphics".

And also, I have different levels of skepticism when someone if saying a game is good if the game is being tested by a driver of a team promoted by the company that make the game (a company well known for its marketing power) and if the game that is tested is made by a company with almost no money, very little staff, and very bad marketing and also when the driver has no apparent relation with the company in cuestion.
I don't speak spanish so that's why i asked you if you know if he don't get paid.
 
So you believe "a phenomenal motion blur effect, depth of field effect, bloom and perhaps a touch of heat haze" will not make replays look any different?

Fine, that's your belief. Better call PD up and tell them they shouldn't have bothered.

But what are you talking about? We will do otherwise.

I'll post two videos and you'll tell me the differences. Reminder : Replays were 1080p, 30fps with blur effect.



 
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I don't speak spanish so that's why i asked you if you know if he don't get paid.

Dont think so. The comparision was too fair to be marketing. He is saying he was amazed by Iracing and PCars has very good graphics. Very unlikely that someone say that in a marketing video of the other game compared.
 
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