Maybe from hereWhere you take this list
What is the point of your post? I'm sure 99% of the people here know the track very well. Maybe you don't mention his name with a bad intention but you shouldn't talk about it IMO.This is Flugplatz where Jann Mardenborough flipped his GT-R.The front end lift is coming from the air flow.
Just to kill the timeThis is not a contest for the best gif.
I guess it works since it's still GT Sport related.Just to kill the time
Just to kill the time
Sorry for my poor grammar, i'm not much familiar with english.There's a thread for exactly those sorts of things, though: right here.
Also, decent punctuation and grammar are both expected here. That includes capitalization and the use of periods.
I would like your opinion on something.
So GT Sport will have a rally spec Mustang and a Group 3 Mustang. Do you think it's possible that we can modify stock cars enough to be able to do something like the works conversion from NFS Shift? For those of you who don't know what that is, it's basically taking your regular car and transforming it into a full on race car.
Just a thought
I'm holding out a tiny bit of hope for "stock" and "class spec BoP" versions, but indeed it looks like only balanced class-aligned cars right now.Unlikely. There probably isn't going to be much customisation, if any, given the focus of the game.
I would like your opinion on something.
So GT Sport will have a rally spec Mustang and a Group 3 Mustang. Do you think it's possible that we can modify stock cars enough to be able to do something like the works conversion from NFS Shift? For those of you who don't know what that is, it's basically taking your regular car and transforming it into a full on race car.
Just a thought
Not sure what this means. You mean a player should let someone go by because they are faster and, if not, they should be penalized?Wanna see how the penalties system will work in situations where a player doesn't let the faster driver through.
I'd say he's referring to blue flags.Not sure what this means. You mean a player should let someone go by because they are faster and, if not, they should be penalized?
Nico_Ble99's post explained what I mean.Not sure what this means. You mean a player should let someone go by because they are faster and, if not, they should be penalized?
I'd say he's referring to blue flags.
Sportsmanship Points will be calculated on additional metrics which can either increase or decrease your overall rating:
Factors For Increase
---
Factors For Decrease
- Driving off-track
- Wall contact
- Entering restricted zones
- Ignoring flags
- Ignoring speed limits
- Pushing other cars off the track
- Collisions with other cars
We will shout on radio like Vettel: "Blue flag, blue flag !"
:biggrinsvg:
Seriously : https://www.gtplanet.net/gran-turis...hmaking-system-sportsmanship-points-detailed/
What flags? We don't know yet.
Very unlikely, in my opinion anyway.I wonder if there will be any special events like the Ayrton Senna races from GT6.
Not just that but will there be any special features and modes in GTSport or they were just like, "nah mate, you're gonna play the eSports alright?"
Wanna see how the penalties system will work in situations where a player doesn't let the faster driver through.
Very hard to enforce with an automated system. F1 is one of the few systems where a blue flag actually carries penalties anyway. In most series it's purely informational and the lapping driver is expected to find their own way past. It's considered polite for the lapped driver not to fight it, but they're under no obligation.
That's how iRacing treats it, if you're coming up on a car a lap down it's your job to get past cleanly just like any other car. Mostly people will just let you go, because there's no point wasting time and risking incidents fighting when there isn't even a position at stake. I suspect GTS will do the same.
I think not be able to modify the stock car. Gr.B rally car and Gr.3 car is the same Mustang. But they will not be able to make us have to modify.I would like your opinion on something.
So GT Sport will have a rally spec Mustang and a Group 3 Mustang. Do you think it's possible that we can modify stock cars enough to be able to do something like the works conversion from NFS Shift? For those of you who don't know what that is, it's basically taking your regular car and transforming it into a full on race car.
Just a thought
I didn't really get in to Rocket League - I played it a few times then I pretty much forgot about the game... That's not so say Rocket League is a good game, because it is. I can see why people get addicted to it, I just wasn't one of them. Still, I agree with what you are saying @Imari, the game shouldn't be over-complicated. It should be simplistic and fun, yet rewarding at the same time.Was playing Rocket League again tonight and realised how similar it is in concept to what GTS is trying to do. That's gonna sound nuts so let me explain.
The gameplay of Rocket League is incredibly simple and limited. It's a soccer field, you have a rocket car, you try and score goals. There's a lot of room for nuance and skill with the controls, but they're not exactly complicated. The cars look different but they're basically the same. There's a handful different fields not counting the labs ones.
But it's so polished and the gameplay is so refined that you can spend hours trying to get better. The feeling I get from dribbling the ball over someone, bouncing it off the wall and boosting to smash it into the goal is incredible. Variety be damned, the gameplay is so engaging that it just doesn't matter.
In addition, there are casual modes, ranked modes, and fun modes (yay, basketball!). There's a single player, and some pretty good training modes. Collecting hats and aerials is a cute addition for the pack rats.
I feel like this could all be done with a racing game instead of soccer cars. The concept of a racing game is very simple. The controls are few with a lot of room for skill and nuance. With classes a lot of the cars are basically interchangeable. And I know when you nail a hot lap at a key time or pull an amazing overtake it's that same feeling of exhilaration.
Can Polyphony pull off an experience that gives the same rewarding feelings as Rocket League and be as simple and addictive to play?
For what it's worth, I think Rocket League nails the 7 to 77 gameplay. Anyone can play, but only the best can be great. The fun is trying to get there, and the odd moment when you get totally lucky and pull an amazing move out of your backside.
You mean the stupid and WRONG use of blue flags in F1 and DTM that are a compulsory get out of the way flag?I'd say he's referring to blue flags.
You mean the stupid and WRONG use of blue flags in F1 and DTM that are a compulsory get out of the way flag?
Proper blue flags are to warn you a faster car is coming. Not to force you to move over.
Looks like 15 gamepods at gamescom for GTS on the news today, I hope it is another new build nearer to completion
https://www.gtplanet.net/sony-confi...up-15-racing-pods-for-gt-sport-wrc-6-present/