Gran Turismo Sport: General Discussion

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All's good.

Yep, definitely a weird academy this year.
My guess is that the dropping of the Beta/demo ruined the grand plans.

Now we're left with a handful of countries and live events.
And from what I've read, it's 5 mins or 5 laps (whichever comes first)
New game, new physics, new track.

I think they stuffed-up this years academy.
It would have almost been better to fall back on GT6, or simply miss a year.

Exactly, GT Academy was very very badly organized this year.

They should continue on GT6 rather than a demo of a not finished game.
 
@Aussie_HSV couldn't agree more, the easy fix was chossing brands hatch from the start but yeah...very weird.
Yep, the change of track is a strange decision.
Brands, considering they had already announced it for GTsport, seemed the obvious (even if slightly boring) choice.

Hopefully 2017 is run better and gives everyone around the world a chance to participate.
 
I always felt GT was Best Motoring.

Which is why it's a shame the GT series has never featured all the major tracks and cars shown in the show. Same with Initial D, though worse since the GT series only has a standard car (86) and no tracks of that series.

All's good.

Yep, definitely a weird academy this year.
My guess is that the dropping of the Beta/demo ruined the grand plans.

Now we're left with a handful of countries and live events.
And from what I've read, it's 5 mins or 5 laps (whichever comes first)
New game, new physics, new track.

I think they stuffed-up this years academy.
It would have almost been better to fall back on GT6, or simply miss a year.

To be fair, in previous years players did heavily abuse the physics as well. The top Silverstone times were basically Mario Kart, sliding all over the place.



Last week I got to try out a GT Sport build, in Chile. I know it's not finished and all, but here are my impressions:
- The Nordschleife is gorgeous. That one alone makes GT Sport be one of the best looking console games ever released, alongside Doom 4.
- The new Miata is gorgeous and fun to drive.
- The new NASCAR short circuit is hopelessly boring in single player, which is something not likely to improve, and is completely flat (no bumps). The latter could improve in later builds. It had more details than at the first event and maybe in multiplayer it could be a fun time.
- The game has clear performance issues, especially in the newer tracks. Some months ago it was reported here that those were very much minor, but in person at least I -a old school FPS player- could immediately tell in the newer tracks the game never ran at stable 60 FPS, alike how GT5 and GT6 ran. Those are still clearly in development, but had to mention it.
- Not impressed with the physics. I didn't get to go to the menus to check what assists were enabled, but with a wheel the game felt like yet another console "simcade". Could throw a variety of cars in unrealistic ways, at very very high speeds, and they would correct themselves.
- I can't really judge the sounds. Only listened to them through a crappy headphone, in a noisy environment.

Now that EDF 4.1 is on Steam, I don't think I'm going to buy a PS4 just to play GT Sport. I mean, the build that I tried was better than GT6. However, it was nowhere near as good as say iRacing (best racing) or Assetto Corsa (best physics). Therefore, now that GT Sport will lose the usual advantage the GT series had, which was the huge amount of content, then there's no real reason for me to get a console when I could play better similar games on the PC, that have a similar amount of content yet with better physics, multiplayer racing, likely better sounds and whatnot.

So, if I had a PS4 it'd be a must buy, due to the great graphics in certain tracks and the fact it's part of the GT series. But since I don't, I won't get it unless it gets stellar reviews, which I don't think it's going to get them based on what I've tried.
 
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So I finally tried a GTS build today, at the Australian GT Academy qualifier. Here's my impressions, taken from the GTA thread:

I rushed back home and immediately drove the same car-track combo in GT6 to compare.

IMO, GTS is pretty underwhelming. Graphics look good but the physics are only marginally improved over GT6. I think GT5 to GT6 is a bigger leap than GT6 to GTS tbh. Lift off oversteer is more pronounced (entry to Paddock Hill and Dingle Dell is especially tricky). Previously you can only get lift off oversteer if you turn ABS off in GT6, but GTS with ABS on you also get it. Corner exit throttle management is also more sensitive, coming out of Druids you can just floor it in GT6 but I had to catch a slide a couple times in GTS. Aside from that, mid corner behaviour is pretty much the same. Engine braking behaviour is also the same. Disappointingly, I can feel a hint of the "Ridge Racer" style braking exploit still present in the physics. Going into Stirlings bend I can get an extra rotation using this. No, it's not as bad as 2015 GT Academy (Round 2 was also GT-R GT3 at Brands), but it's still there.

Wheel FFB I can't comment much because I have a G25 at home so it's not a direct comparison. I have to say the T300 doesn't impress me that much. It's smoother but it doesn't give any extra info that my G25 already provides. Maybe it's just the FFT settings though. I run FFT 10 at home and everything just feels stronger. GTS feels flaky and numb by comparison. Again, could just be the wheel so don't take this as gospel.

Sounds are slightly improved. They provide headphones so I don't know how much that improves things. The basic sound of the GT-R is the same, but the turbo BOVs are very pronounced on lift off and downshifting. Oddly I don't think the real car has those sounds, but it does make the game less sterile.

AI wise they seem to be more aware of surroundings. Still pretty slow though. In the 2 lap pre-quali I started last and got to 3rd by the end of lap 1, and passed the 1st place guy just at the finish line. I made 2-3 mistakes in that race. Could be just the difficulty is put on Easy, but with PD, I gave up on AI a long time ago. Damage is also non-existent. Same bumper car affair of past games.

I think that's all I can glean from the short experience. I'm doing this to get a feel for GTS and the T300 more than GT Academy :lol: Sad to say I'm not really impressed. I'll probably still get GTS but it'll be more for the photomode Scapes more than the actual driving. After comparing with GT6 I also did a few laps in AC with the same combo, and the difference in physics and FFB is just from another world.

My quick laptime comparisons (4 laps each, stock car settings, driving options as close as I can remember):
GTS 1.26.9xx (RS)
GT6 1.24 (RH), 1.22 (RS)
AC 1.28 (RS on low fuel)

Anyway, I just ran 6 laps total, with a new wheel, in an unfamiliar cockpit, and I don't know how old this build is. But safe to say GTS isn't going to be a huge jump in terms of physics. Disappointing, but not totally unexpected :indiff:
 
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So I finally tried a GTS build today, at the Australian GT Academy qualifier. Here's me impressions, taken from the GTA thread:

I rushed back home and immediately drove the same car-track combo in GT6 to compare.

IMO, GTS is pretty underwhelming. Graphics look good but the physics are only marginally improved over GT6. I think GT5 to GT6 is a bigger leap than GT6 to GTS tbh. Lift off oversteer is more pronounced (entry to Paddock Hill and Dingle Dell is especially tricky). Previously you can only get lift off oversteer if you turn ABS off in GT6, but GTS with ABS on you also get it. Corner exit throttle management is also more sensitive, coming out of Druids you can just floor it in GT6 but I had to catch a slide a couple times in GTS. Aside from that, mid corner behaviour is pretty much the same. Engine braking behaviour is also the same. Disappointingly, I can feel a hint of the "Ridge Racer" style braking exploit still present in the physics. Going into Stirlings bend I can get an extra rotation using this. No, it's not as bad as 2015 GT Academy (Round 2 was also GT-R GT3 at Brands), but it's still there.

Wheel FFB I can't comment much because I have a G25 at home so it's not a direct comparison. I have to say the T300 doesn't impress me that much. It's smoother but it doesn't give any extra info that my G25 already provides. Maybe it's just the FFT settings though. I run FFT 10 at home and everything just feels stronger. GTS feels flaky and numb by comparison. Again, could just be the wheel so don't take this as gospel.

Sounds are slightly improved. They provide headphones so I don't know how much that improves things. The basic sound of the GT-R is the same, but the turbo BOVs are very pronounced on lift off and downshifting. Oddly I don't think the real car has those sounds, but it does make the game less sterile.

AI wise they seem to be more aware of surroundings. Still pretty slow though. In the 2 lap pre-quali I started last and got to 3rd by the end of lap 1, and passed the 1st place guy just at the finish line. I made 2-3 mistakes in that race. Could be just the difficulty is put on Easy, but with PD, I gave up on AI a long time ago. Damage is also non-existent. Same bumper car affair of past games.

I think that's all I can glean from the short experience. I'm doing this to get a feel for GTS and the T300 more than GT Academy :lol: Sad to say I'm not really impressed. I'll probably still get GTS but it'll be more for the photomode Scapes more than the actual driving. After comparing with GT6 I also did a few laps in AC with the same combo, and the difference in physics and FFB is just from another world.

My quick laptime comparisons
GTS 1.26.9xx (RS)
GT6 1.24 (RH), 1.22 (RS)
AC 1.28 (RS on low fuel)

Anyway, I just ran 6 laps total, with a new wheel, in an unfamiliar cockpit, and I don't know how old this build is. But safe to say GTS isn't going to be a huge jump in terms of physics.

That's very in depth report :) By any chance did you peek at the car setup in GTS ? Aero, alignment and LSD setup on the GTR GT3 makes a huge difference even in GT6. Looks like ABS in GTS will not be different than in GT5/6, brake assist that can be exploited.

EDIT : My GTR GT3 replica tuned at Spa in GT6 did 1:27/1:26 on RH at Brands Hatch GP on medium pace, offline, online would be 1:27/28s range race pace very fast tire wear. I will post this later on my garage.
 
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That's very in depth report :) By any chance did you peek at the car setup in GTS ? Aero, alignment and LSD setup on the GTR GT3 makes a huge difference even in GT6. Looks like ABS in GTS will not be different than in GT5/6, brake assist that can be exploited.

EDIT : My GTR GT3 replica tuned at Spa in GT6 did 1:27/1:26 on RH at Brands Hatch GP on medium pace, offline, online would be 1:27/28s range race pace very fast tire wear. I will post this later on my garage.

No unfortunately. When I was taking a look at the driving aids settings the staff were already on my case (they thought I was going to change things to get an unfair advantage lol). I assume it was stock.

No, that was what I'm saying. ABS in GTS, even if it's ON, will give you lift off oversteer if you don't brake in a straight line. Whereas in GT6 if ABS is ON you will always be stable. Matter of fact, after I went home and tried ABS OFF in GT6, it's actually more stable than ABS ON in GTS demo.

Do you power limit your GTR replica? I just used the courtesy car in arcade mode for my test. That might explain the laptime difference.
 
No unfortunately. When I was taking a look at the driving aids settings the staff were already on my case (they thought I was going to change things to get an unfair advantage lol). I assume it was stock.

No, that was what I'm saying. ABS in GTS, even if it's ON, will give you lift off oversteer if you don't brake in a straight line. Whereas in GT6 if ABS is ON you will always be stable. Matter of fact, after I went home and tried ABS OFF in GT6, it's actually more stable than ABS ON in GTS demo.

Do you power limit your GTR replica? I just used the courtesy car in arcade mode for my test. That might explain the laptime difference.

Oh, it may have been the LSD preventing the lift off oversteer. Anyway, until we can see the brake balance/setup in GTS, it's hard to make comparison, best wait until GTS is released :P

I set the GTR power to reach same pace as Nick McMillen onboard laps at Spa, also used his lap time, rev LED counter, braking and cornering speed as reference.
 
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So I finally tried a GTS build today, at the Australian GT Academy qualifier. Here's my impressions, taken from the GTA thread:

I rushed back home and immediately drove the same car-track combo in GT6 to compare.

IMO, GTS is pretty underwhelming. Graphics look good but the physics are only marginally improved over GT6. I think GT5 to GT6 is a bigger leap than GT6 to GTS tbh. Lift off oversteer is more pronounced (entry to Paddock Hill and Dingle Dell is especially tricky). Previously you can only get lift off oversteer if you turn ABS off in GT6, but GTS with ABS on you also get it. Corner exit throttle management is also more sensitive, coming out of Druids you can just floor it in GT6 but I had to catch a slide a couple times in GTS. Aside from that, mid corner behaviour is pretty much the same. Engine braking behaviour is also the same. Disappointingly, I can feel a hint of the "Ridge Racer" style braking exploit still present in the physics. Going into Stirlings bend I can get an extra rotation using this. No, it's not as bad as 2015 GT Academy (Round 2 was also GT-R GT3 at Brands), but it's still there.

Wheel FFB I can't comment much because I have a G25 at home so it's not a direct comparison. I have to say the T300 doesn't impress me that much. It's smoother but it doesn't give any extra info that my G25 already provides. Maybe it's just the FFT settings though. I run FFT 10 at home and everything just feels stronger. GTS feels flaky and numb by comparison. Again, could just be the wheel so don't take this as gospel.

Sounds are slightly improved. They provide headphones so I don't know how much that improves things. The basic sound of the GT-R is the same, but the turbo BOVs are very pronounced on lift off and downshifting. Oddly I don't think the real car has those sounds, but it does make the game less sterile.

AI wise they seem to be more aware of surroundings. Still pretty slow though. In the 2 lap pre-quali I started last and got to 3rd by the end of lap 1, and passed the 1st place guy just at the finish line. I made 2-3 mistakes in that race. Could be just the difficulty is put on Easy, but with PD, I gave up on AI a long time ago. Damage is also non-existent. Same bumper car affair of past games.

I think that's all I can glean from the short experience. I'm doing this to get a feel for GTS and the T300 more than GT Academy :lol: Sad to say I'm not really impressed. I'll probably still get GTS but it'll be more for the photomode Scapes more than the actual driving. After comparing with GT6 I also did a few laps in AC with the same combo, and the difference in physics and FFB is just from another world.

My quick laptime comparisons (4 laps each, stock car settings, driving options as close as I can remember):
GTS 1.26.9xx (RS)
GT6 1.24 (RH), 1.22 (RS)
AC 1.28 (RS on low fuel)

Anyway, I just ran 6 laps total, with a new wheel, in an unfamiliar cockpit, and I don't know how old this build is. But safe to say GTS isn't going to be a huge jump in terms of physics. Disappointing, but not totally unexpected :indiff:
I thought the GTAcademy track was Tokyo. Is it switched to Brands now?
 
Oh, it may have been the LSD preventing the lift off oversteer. Anyway, until we can see the brake balance/setup in GTS, it's hard to make comparison, best wait until GTS is released :P

I set the GTR power to reach same pace as Nick McMillen onboard laps at Spa, also used his lap time, rev LED counter, braking and cornering speed as reference.

Possibly. Judging from previous GT Academys though it's highly likely they used stock settings.

The overall impression remains the same though. GTS physics is closer to GT6 than to AC, no matter how many car settings you change.

I thought the GTAcademy track was Tokyo. Is it switched to Brands now?

I thought so too. I spent all day yesterday practicing at Tokyo R246 and C/SSR5 in GT6, only to be surprised this morning when I saw the screens showing Brands Hatch :ouch:

Works out even better though because I don't have to learn a new track.
 
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Possibly. Judging from previous GT Academys though it's highly likely they used stock settings.

The overall impression remains the same though. GTS physics is closer to GT6 than to AC, no matter how many car settings you change.



I thought so too. I spent all day yesterday practicing at Tokyo R246 and C/SSR5 in GT6, only to be surprised this morning when I saw the screens showing Brands Hatch :ouch:

Works out even better though because I don't have to learn a new track.

Just remembered, courtesy car in GT6 is dead stock, and stock GTR GT3 has 591HP, lots of aero, pretty soft springs and that crazy alignment :lol: The real GTR GT3 has pretty stiff springs, it jiggles even at Spa, the GTR RC ( GT3 predecessor which used as base of development for GT3 spec ) with Swift springs already have springs around 250+Nmm to 290+Nmm front and 150+Nmm to 190+Nmm rear :eek: PD even managed to make little errors on the gear ratios ( Hewland 6 speed for GTR GT3 use ) :lol: Softer setup ( springs/damper ) may give different impression when driven, and often people mix it as well with how the wheel interacts ( FFB ) and the physics. I'm really curious to try AC and GTS on controller now, removes that FFB from equation.
 
Which is why it's a shame the GT series has never featured all the major tracks and cars shown in the show. Same with Initial D, though worse since the GT series only has a standard car (86) and no tracks of that series.



To be fair, in previous years players did heavily abuse the physics as well. The top Silverstone times were basically Mario Kart, sliding all over the place.



Last week I got to try out a GT Sport build, in Chile. I know it's not finished and all, but here are my impressions:
- The Nordschleife is gorgeous. That one alone makes GT Sport be one of the best looking console games ever released, alongside Doom 4.
- The new Miata is gorgeous and fun to drive.
- The new NASCAR short circuit is hopelessly boring in single player, which is something not likely to improve, and is completely flat (no bumps). The latter could improve in later builds. It had more details than at the first event and maybe in multiplayer it could be a fun time.
- The game has clear performance issues, especially in the newer tracks. Some months ago it was reported here that those were very much minor, but in person at least I -a old school FPS player- could immediately tell in the newer tracks the game never ran at stable 60 FPS, alike how GT5 and GT6 ran. Those are still clearly in development, but had to mention it.
- Not impressed with the physics. I didn't get to go to the menus to check what assists were enabled, but with a wheel the game felt like yet another console "simcade". Could throw a variety of cars in unrealistic ways, at very very high speeds, and they would correct themselves.
- I can't really judge the sounds. Only listened to them through a crappy headphone, in a noisy environment.

Now that EDF 4.1 is on Steam, I don't think I'm going to buy a PS4 just to play GT Sport. I mean, the build that I tried was better than GT6. However, it was nowhere near as good as say iRacing (best racing) or Assetto Corsa (best physics). Therefore, now that GT Sport will lose the usual advantage the GT series had, which was the huge amount of content, then there's no real reason for me to get a console when I could play better similar games on the PC, that have a similar amount of content yet with better physics, multiplayer racing, likely better sounds and whatnot.

So, if I had a PS4 it'd be a must buy, due to the great graphics in certain tracks and the fact it's part of the GT series. But since I don't, I won't get it unless it gets stellar reviews, which I don't think it's going to get them based on what I've tried.

Ya clearly the FPS is still not constant 60fps as it had been tested by DigitalFoundry Of Eurogamer. I would say PD still had alot of tweaking to do if they woul fulfill their promise of constant 60fps. This is alarming because the build now still dont have skidmark,vehicle damage and weather present.


So I finally tried a GTS build today, at the Australian GT Academy qualifier. Here's my impressions, taken from the GTA thread:

I rushed back home and immediately drove the same car-track combo in GT6 to compare.

IMO, GTS is pretty underwhelming. Graphics look good but the physics are only marginally improved over GT6. I think GT5 to GT6 is a bigger leap than GT6 to GTS tbh. Lift off oversteer is more pronounced (entry to Paddock Hill and Dingle Dell is especially tricky). Previously you can only get lift off oversteer if you turn ABS off in GT6, but GTS with ABS on you also get it. Corner exit throttle management is also more sensitive, coming out of Druids you can just floor it in GT6 but I had to catch a slide a couple times in GTS. Aside from that, mid corner behaviour is pretty much the same. Engine braking behaviour is also the same. Disappointingly, I can feel a hint of the "Ridge Racer" style braking exploit still present in the physics. Going into Stirlings bend I can get an extra rotation using this. No, it's not as bad as 2015 GT Academy (Round 2 was also GT-R GT3 at Brands), but it's still there.

Wheel FFB I can't comment much because I have a G25 at home so it's not a direct comparison. I have to say the T300 doesn't impress me that much. It's smoother but it doesn't give any extra info that my G25 already provides. Maybe it's just the FFT settings though. I run FFT 10 at home and everything just feels stronger. GTS feels flaky and numb by comparison. Again, could just be the wheel so don't take this as gospel.

Sounds are slightly improved. They provide headphones so I don't know how much that improves things. The basic sound of the GT-R is the same, but the turbo BOVs are very pronounced on lift off and downshifting. Oddly I don't think the real car has those sounds, but it does make the game less sterile.

AI wise they seem to be more aware of surroundings. Still pretty slow though. In the 2 lap pre-quali I started last and got to 3rd by the end of lap 1, and passed the 1st place guy just at the finish line. I made 2-3 mistakes in that race. Could be just the difficulty is put on Easy, but with PD, I gave up on AI a long time ago. Damage is also non-existent. Same bumper car affair of past games.

I think that's all I can glean from the short experience. I'm doing this to get a feel for GTS and the T300 more than GT Academy :lol: Sad to say I'm not really impressed. I'll probably still get GTS but it'll be more for the photomode Scapes more than the actual driving. After comparing with GT6 I also did a few laps in AC with the same combo, and the difference in physics and FFB is just from another world.

My quick laptime comparisons (4 laps each, stock car settings, driving options as close as I can remember):
GTS 1.26.9xx (RS)
GT6 1.24 (RH), 1.22 (RS)
AC 1.28 (RS on low fuel)

Anyway, I just ran 6 laps total, with a new wheel, in an unfamiliar cockpit, and I don't know how old this build is. But safe to say GTS isn't going to be a huge jump in terms of physics. Disappointing, but not totally unexpected :indiff:

Actually after listening to the BOV on the direct feed raw video, i would say the BOV sound only have one sample at the moment. its always the same noise. Hope they record more realistic one and implement.

Thanks for the objective feedback 👍👍👍
 
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Maybe solid 60fps and VR only possible with PS4 NEO ? While regular PS4 may have to make do with slightly adjusted visuals or some fps dips ? Just my guesses for now.
The leaked guidelines for NEO say that you can't have features (like VR) exclusive to NEO. It will only have better graphics/framerates. I guess the normal PS4 will do 60 fps with the occasional dip, and the NEO will have locked 60 with a small graphical upgrade.
 
The leaked guidelines for NEO say that you can't have features (like VR) exclusive to NEO. It will only have better graphics/framerates. I guess the normal PS4 will do 60 fps with the occasional dip, and the NEO will have locked 60 with a small graphical upgrade.
But if the original PS4 GTS uses PSVR, in photomode. Then the PSVR wouldn't be only Neo exclusive in Gran Turismo Sport.
You are of course guessing Neo performance, so I guess it's ability will be much more than just graphical side.
 
Maybe solid 60fps and VR only possible with PS4 NEO ? While regular PS4 may have to make do with slightly adjusted visuals or some fps dips ? Just my guesses for now.


Nope. I think this NEO thing is like, you can engage NEO mode and have more eye candy ingame. Solid 60fps is just a piece of cake for NEO. Neo mode or not doesnt matter. I would think that GTS will downgrade its graphics to accommodate the vehicle damage, skidmarks and weather. So that it would be constant 60fps on ps4 and neo to match the PSVR. Just that Neo will have Neo mode which tune up all the graphics setting like PC. Eg, PS4 will run GTS at medium setting. Neo in Neo Mode will crank everything up to ultra setting.
 
People have figured out the fastest way to score fast laptimes is by wall riding and throwing the car at the wall rather than brake in this year's GTacademy.

Farce :lol:

Not a good start if GTSport is to be used as a esports platform.

I can confirm that, and the organizer couldnt do anything about it.
Really sad to watch.

Wake me up when GT Academy ends, lol.
 
Opinion abetween those who have played until today and those who played yesterday are very different. Impressive.

In my case, I finished my bags for Gamescom. I can finally test GT Sport and make my own opinion.
If you can make some videos please
 
I can confirm that, and the organizer couldnt do anything about it.
Really sad to watch.

Wake me up when GT Academy ends, lol.

Same here, I did warn about this before the event started but yeah. Thought it was news worthy since GTSport is supposed to be console's iRacing.
 
Nope. They only said they're working on and hopefully soon releasing this year's 24h Nürburgring movie for Gran Turismo. This has nothing to do with GT Sport.
PD are their clients and they worked also on the GTS trailer for Paris.
So could be possible.
Believe!:lol:
 

Poly/Sony markets GTSport with the line : "140 Super Premium Cars". It sounds a little bit cheesy, something from the 90's. But what is the main difference with simply "premium" like in GT6? I'd like to see ForzaVista in GT. Because only better shaders and lighting don't make them "Super".
 

Poly/Sony markets GTSport with the line : "140 Super Premium Cars". It sounds a little bit cheesy, something from the 90's. But what is the main difference with simply "premium" like in GT6? I'd like to see ForzaVista in GT. Because only better shaders and lighting don't make them "Super".

I dunno, some people can get the wrong idea.
 
But what is the main difference with simply "premium" like in GT6?

The only thing I can thing about is proper UV maps for the mesh for the livery editor and full 3d interiors for VR. That's about it, a lot of the cars modeled for GT6 were highly detailed.
 
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