- 1,955
- Recklinghausen
- n_blkr
It's definitley in.
Could this mean incoming new GTS trailer for Gamescom?
And a M6 GT3 reveal at Gamescom?
They working on a GT "movie" coming soon
https://www.facebook.com/media/set/?set=a.1139920239404740.1073741850.585599198170183&type=3
They also worked on the GTS trailer for Paris
PD are their clients and they worked also on the GTS trailer for Paris.
So could be possible.
Believe!
Are you positive about that? After all it was Kaz himself who said they could have called it GT7. Why did he make that statement? Sounds to me that GTSport was its name just cover up their incredibly slow development and a strategy to finally get a game out on the PS4 before they get a full game with a career mode, more tracks, more cars, better AI and sounds finished. Many wont agree, but they'll be the same people making excuses for GTSport in the lead up to GT7 on why GT7 will get it right this time etc etc, just my prediction and opinion of course. But bookmark this post and we'll come back to it in 2 or 3 years.
Shirrako made a thread long time ago called future of gran turismo, it contains all this sort of stuff, tracks they scanned, cars they scanned etc... Including this Ferrari
What? delete that before you buried aliveSo, as it's Assumption Day here in Spain, here's a few GTS assumptions:
1: it will be delayed
2: no damage
3: slick visuals, slicker photo mode
4: AC-ish physics (don't kill me for saying that, please!)
5: FIA stuff, penalty system, general driver level stuff is confused and messy.
6: weather and night FX to be awesome
7: disappointing sales figures.
8: good, fairly generous DLC
Some optimistic, some pessimistic, some based on evidence, some based on hope! All merely opinions!
So, as it's Assumption Day here in Spain, here's a few GTS assumptions:
1: it will be delayed
2: no damage
3: slick visuals, slicker photo mode
4: AC-ish physics (don't kill me for saying that, please!)
5: FIA stuff, penalty system, general driver level stuff is confused and messy.
6: weather and night FX to be awesome
7: disappointing sales figures.
8: good, fairly generous DLC
Some optimistic, some pessimistic, some based on evidence, some based on hope! All merely opinions!
So, as it's Assumption Day here in Spain, here's a few GTS assumptions:
1: it will be delayed
2: no damage
3: slick visuals, slicker photo mode
4: AC-ish physics (don't kill me for saying that, please!)
5: FIA stuff, penalty system, general driver level stuff is confused and messy.
6: weather and night FX to be awesome
7: disappointing sales figures.
8: good, fairly generous DLC
Some optimistic, some pessimistic, some based on evidence, some based on hope! All merely opinions!
Not many positive pointsI'll bite.
1. It'll release on time but missing some features like damage and weather to facilitate the release date.
2. See above.
3. Good visuals but I won't be surprised if they have to dial it back a bit on the generic PS4 to facilitate solid framerates and/or an option to dial it back for VR mode. Slick photo mode is a given. Neo will produce a better looking and more solid framerate experience. This game is designed for Neo IMO.
4. A casual gamer might be convinced of this regardless but one look at the HUD for tire temps and watching the drift behaviour of cars in a Tokyo race, tells me this is already a no. Every game looks great at 98% speed. It's at the absolute edges of grip and speed that a physics engine really shines and to me, AC shines brightest in that last 2%. It's not perfect by any means, but the risk/reward of pushing that last 2% in AC makes the most sense to me of any game I've ever played.
5. I think the driver rating system will work as designed but it remains to be seen if the design is effective in promoting good driving habits. Likely, most players will simply fall into the category the naturally would anyway. Not getting real time feedback and having to wait until the end of the race for a report is a major mistake IMO. What is missing from the system that I've seen so far, and may be included but we don't know about it, is a reward system for good driving. Multiplier reward bonuses for clean racing and monetary penalties for poor driving would probably be just as, if not more helpful, to produce clean racing, but combined with a good driver rating system, would be darn near perfect (slight exaggeration for dramatic effect).
6. See #1.
7. We won't know for years just like GT6. Disappointing is relative. I think a reasonable target is 5 million units and I think they'll hit that after 2 years. I'd guess that Kaz sees this as a complete reboot of the series and in that sense he deserves all the credit in the world for taking this bold step. Everyone else is creating traditional games and he's going in a different direction. I'd guess also that he's tempered expectations at Sony. The success or failure of this game is going to rely heavily on the driver rating system because outside of that, it has little to offer that is unique other than good visuals and a great photomode.
8. Unknown. I don't consider releasing GT5/6 premiums slightly brushed up as DLC but that's just me. In terms of new content, Forza has set an extremely high standard for DLC on console and I highly doubt PD will come close to that simply because I don't think they can handle the volume and add cars to the next game at the same time. If AC continues with their same levels of DLC they've had for 18 months that would be a tough standard for PD to meet as well. I would not be surprised if they relied heavily are nearly exclusively on brushed up GT5/6 models as their DLC program with 10-20 new cars thrown in for good measure in the first year, half of which are VGT.
9. The AI will be little improved.
10. Sounds will be little improved.
11. Camber and ride height issues will remain.
13. Tuning will be changed little if at all and won't mimic real world adjustments as completely or accurately as other sims like AC and PCars, especially on race cars. Talking about things like fast and slow rebound dampers, bump stops, caster, brake balancing, brake duct openings etc.
14. GTP GT fans will eat it up, continue trying to shout down anyone that says anything negative about their beloved franchise and it'll be the greatest thing since sliced bread to them, without equal in the sim world.
15. Everyone else will continue debating the good, the bad and the ugly with GTSport.
Caveat: Opinions and predictions only.
I'll bite.
1. It'll release on time but missing some features like damage and weather to facilitate the release date.
2. See above.
3. Good visuals but I won't be surprised if they have to dial it back a bit on the generic PS4 to facilitate solid framerates and/or an option to dial it back for VR mode. Slick photo mode is a given. Neo will produce a better looking and more solid framerate experience. This game is designed for Neo IMO.
4. A casual gamer might be convinced of this regardless but one look at the HUD for tire temps and watching the drift behaviour of cars in a Tokyo race, tells me this is already a no. Every game looks great at 98% speed. It's at the absolute edges of grip and speed that a physics engine really shines and to me, AC shines brightest in that last 2%. It's not perfect by any means, but the risk/reward of pushing that last 2% in AC makes the most sense to me of any game I've ever played.
5. I think the driver rating system will work as designed but it remains to be seen if the design is effective in promoting good driving habits. Likely, most players will simply fall into the category the naturally would anyway. Not getting real time feedback and having to wait until the end of the race for a report is a major mistake IMO. What is missing from the system that I've seen so far, and may be included but we don't know about it, is a reward system for good driving. Multiplier reward bonuses for clean racing and monetary penalties for poor driving would probably be just as, if not more helpful, to produce clean racing, but combined with a good driver rating system, would be darn near perfect (slight exaggeration for dramatic effect).
6. See #1.
7. We won't know for years just like GT6. Disappointing is relative. I think a reasonable target is 5 million units and I think they'll hit that after 2 years. I'd guess that Kaz sees this as a complete reboot of the series and in that sense he deserves all the credit in the world for taking this bold step. Everyone else is creating traditional games and he's going in a different direction. I'd guess also that he's tempered expectations at Sony. The success or failure of this game is going to rely heavily on the driver rating system because outside of that, it has little to offer that is unique other than good visuals and a great photomode.
8. Unknown. I don't consider releasing GT5/6 premiums slightly brushed up as DLC but that's just me. In terms of new content, Forza has set an extremely high standard for DLC on console and I highly doubt PD will come close to that simply because I don't think they can handle the volume and add cars to the next game at the same time. If AC continues with their same levels of DLC they've had for 18 months that would be a tough standard for PD to meet as well. I would not be surprised if they relied heavily are nearly exclusively on brushed up GT5/6 models as their DLC program with 10-20 new cars thrown in for good measure in the first year, half of which are VGT.
9. The AI will be little improved.
10. Sounds will be little improved.
11. Camber and ride height issues will remain.
12. Tuning will be changed little if at all and won't mimic real world adjustments as completely or accurately as other sims like AC and PCars, especially on race cars. Talking about things like fast and slow rebound dampers, bump stops, caster, brake balancing, brake duct openings etc.
13. GTP GT fans will eat it up, continue trying to shout down anyone that says anything negative about their beloved franchise and it'll be the greatest thing since sliced bread to them, without equal in the sim world.
14. Everyone else will continue debating the good, the bad and the ugly with GTSport.
Caveat: Opinions and predictions only.
Depends on your perspective. I don't see anything negative about 1-8. Personally I don't have a problem with games releasing with missing features. I'd rather play without damage and weather than wait 6 months to play the game, especially if they are features I care little about. IMO visual damage and weather are two of the most dramatically overrated features of any serious racing sim. Physics are what they are, I don't expect them to be at AC's level, 7 to 77 and all that, and that's fine. I'd prefer that tuning actually works as intended even if the physics are less accurate but predictable. 9 and 10 are based on what I've seen in videos so far. 11 is based on the fact that they didn't correct either of those issues through the 10+ years of development of GT5/6 and a couple of issues, camber and aero specifically, worked well enough in GT5 and didn't properly in GT6, so they actually went backwards. Not much of a stretch to say the trend will continue. 12 is based on the intended audience. Trying to tune 8 fast and slow rebound dampers + 4 bump stops + 4 ride heights + 4 springs + 4 packer rates + 4 toes + 4 cambers + 4 casters + 2 aero + 2 brake duct openings + 3 LSD parameters + brake balance and more, isn't for the faint of heart or the casual player which I believe is the intended audience.Not many positive points
You think this game will be a 3.5/10 game? lolPredictions/Assumptions:
1. The game will be delayed.
2. FIA Championships won't be ready to go on release, will arrive 3-6 months into the game's lifecycle
3. DLC will be packs of cars that were already in GT6
4. Vision GT cars will continue to be provided during the life-cycle
5. Servers won't be able to handle the player load at launch
6. ~5GB day one patch
7. Scapes will quickly become boring due to being so manufactured, fun of taking a brilliant photo won't really transfer
8. What we've seen so far is what we'll get. There won't be some single player experience we haven't had a glimpse of so far.
9. Will sell a lot more than expected.
10. I'll still play it for a ridiculous amount of time despite all of the above and love every second of it.
Not at all! I like to think all the assumptions I've made are pretty fair:You think this game will be a 3.5/10 game? lol
Predictions/Assumptions:
1. The game will be delayed.
2. FIA Championships won't be ready to go on release, will arrive 3-6 months into the game's lifecycle
3. DLC will be packs of cars that were already in GT6
4. Vision GT cars will continue to be provided during the life-cycle
5. Servers won't be able to handle the player load at launch
6. ~5GB day one patch
7. Scapes will quickly become boring due to being so manufactured, fun of taking a brilliant photo won't really transfer
8. What we've seen so far is what we'll get. There won't be some single player experience we haven't had a glimpse of so far.
9. Will sell a lot more than expected.
10. I'll still play it for a ridiculous amount of time despite all of the above and love every second of it.
-TrueNot at all! I like to think all the assumptions I've made are pretty fair:
-Online only games generally struggle at launch
-The FIA Championships will rely on the server stability being in place
-The premiums from GT6 would make easy money for PD
-Vision GT is still clearly a focus so I expect more of those
-Day one patches are pretty much the norm now
-Whilst impressive, Scapes is perhaps too impressive. The 'game' aspect of taking the perfect photo may be removed
-Nothing to suggest the single player isn't just those missions we've seen.
-GT is historically a good seller, even GT6 hitting 5 mil is numbers many driving series can only dream of
-Gran Turismo always bloody pulls me back in.
Agreed..PCars camber is still broken, so AC should be a good measure against GTS, if it's not 'broken' with issues when released on PS4. So far I haven't got any solid response about console testing for AC, did 505 Games do the testing ? or Kunos themselves ? Stability ? Glitches and physics bugs or exploits ( I have been told quite a number of them, not sure if they are gone for console release version, and the different tire model between cars - v7 to v10, camber/tire pressure/temp/peak slip angle stuff ? ) ? None of these have been certain to me. GTS also the same, very few details have been shown about the physics or tuning, it could be GT6 all over again and we need to separate physics and FFB ( for most console players with DS4, FFB means diddly squat )
PCars camber is still broken? Can't tell if it's a mistake or not but your link leads to the biggest trolling site on sim racing run by a known troll who's been caught numerous times simply making things up to attract clicks. Photoshopped visuals of lap times and camber setups and no full tunes posted for testing? One single camber setting vs. zero camber? That's your source for camber not working? Have you played the game extensively and tested yourself? Personally, I put a lot more emphasis on the feedback from a known uber alien, holder of too many world records in PCars to count and a member of Darren Cox's eSports and cars professional sim racing team. Camber is broken but he's consistently posting tunes from world record lap times running camber like here and here and here.PCars camber is still broken, so AC should be a good measure against GTS, if it's not 'broken' with issues when released on PS4. So far I haven't got any solid response about console testing for AC, did 505 Games do the testing ? or Kunos themselves ? Stability ? Glitches and physics bugs or exploits ( I have been told quite a number of them, not sure if they are gone for console release version, and the different tire model between cars - v7 to v10, camber/tire pressure/temp/peak slip angle stuff ? ) ? None of these have been certain to me. GTS also the same, very few details have been shown about the physics or tuning, it could be GT6 all over again and we need to separate physics and FFB ( for most console players with DS4, FFB means diddly squat )
PCars camber is still broken? Can't tell if it's a mistake or not but your link leads to the biggest trolling site on sim racing run by a known troll who's been caught numerous times simply making things up to attract clicks. Photoshopped visuals of lap times and camber setups and no full tunes posted for testing? One single camber setting vs. zero camber? That's your source for camber not working? Have you played the game extensively and tested yourself? Personally, I put a lot more emphasis on the feedback from a known uber alien, holder of too many world records in PCars to count and a member of Darren Cox's eSports and cars professional sim racing team. Camber is broken but he's consistently posting tunes from world record lap times running camber like here and here and here.
Just a note on that after driving a few different cars with the latest patch.
Some cars I've noticed the difficulty getting heat into tyres is still there, the Lotus 25 is a good example. Tyres barely get into their optimum temp, and never exceed it. I literally parked the front end against a guardrail and did a burnout until the engine blew, and the rear tyres were green lol.
Some cars get quickly into optimum temps, but once there the temps don't seem to climb much when pushed hard.
Some cars are capable of overheating their tyres though, these ones feel good.
Another thing I noticed in the Lotus 25, the softer tyre is still far slower than the hard.
Also, camber still doesn't affect cornering speeds, or tyre temp, and the tyre inside/middle/outside temps are still completely unresponsive to any setup changes.
For such an advanced tyre model, it sure seems to have a lot of unrealistic characteristics now.
Predictions/Assumptions:
1. The game will be delayed.
2. FIA Championships won't be ready to go on release, will arrive 3-6 months into the game's lifecycle
3. DLC will be packs of cars that were already in GT6
4. Vision GT cars will continue to be provided during the life-cycle
5. Servers won't be able to handle the player load at launch
6. ~5GB day one patch
7. Scapes will quickly become boring due to being so manufactured, fun of taking a brilliant photo won't really transfer
8. What we've seen so far is what we'll get. There won't be some single player experience we haven't had a glimpse of so far.
9. Will sell a lot more than expected.
10. I'll still play it for a ridiculous amount of time despite all of the above and love every second of it.
I agree, especially with the 2nd pointMy predictions :
1) I want this game badly but i'm broke
2) No matter how good the game is, some GTP members will find something to show everyone how this game sucks compared to other games
3) It will not be delayed
4) FIA Championship will be ready for release
5) Most of the DLC are gonna be free
6) It will look and sell well
7) AI and sounds will be improved but still under most games
8) 6GB day one patch
9) The Epic whining and crying thread will be epic
My predictions :
1) I want this game badly but i'm broke
2) No matter how good the game is, some GTP members will find something to show everyone how this game sucks compared to other games
3) It will not be delayed
4) FIA Championship will be ready for release
5) Most of the DLC are gonna be free
6) It will look and sell well
7) AI and sounds will be improved but still under most games
8) 6GB day one patch
9) The Epic whining and crying thread will be epic
Do you happen to have a link to the thread?
Predictions/Assumptions:
1. The game will be delayed.
2. FIA Championships won't be ready to go on release, will arrive 3-6 months into the game's lifecycle
3. DLC will be packs of cars that were already in GT6
4. Vision GT cars will continue to be provided during the life-cycle
5. Servers won't be able to handle the player load at launch
6. ~5GB day one patch
7. Scapes will quickly become boring due to being so manufactured, fun of taking a brilliant photo won't really transfer
8. What we've seen so far is what we'll get. There won't be some single player experience we haven't had a glimpse of so far.
9. Will sell a lot more than expected.
10. I'll still play it for a ridiculous amount of time despite all of the above and love every second of it.