Gran Turismo Sport: General Discussion

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You honestly actually use chase cams?

Yes in free run I use it to see my car where is the Problem??? Why build beautiful premium cars when I cant even enjoy them in gameplay? Cant even rotate the camera around them to see the wheels spinning or dampers work. Which I personally love to see and is a standart in every other racing game by now unlike GT.
 
GT absolutely needs a modern camera handling (especially in chase cam)

Yep as far I've seen now, awful randomly placed roofcams are back, aswell as stiff narrow FOV Toy car chase cams... :indiff::indiff::indiff:

Agree the chase cam in GT6 and GTSport is awful and static.

I know I'm in the minority here but I have to defend GT's chase cam - I'm very bad at judging where a car is pointing and where it's going to go if it's off-axis on the screen, like you get with chase cams which are partly fixed to the track and allow the car to "rotate" to some degree. PD are the only people I know who still make a chase cam that is dead fixed to the direction of the car, and the GT games are the only ones I can use it without things going wrong quite quickly - so spare a thought for inept people like me :D
 
Only non stiff chase camera i liked was in GT2 when you chose the loose option. In small speeds it was lined with front wheels. It was perfect.

Also few games offered an options how the camera has to behave (V-Rally 2)

Your not a member of staff, so do not act as if you are.

For the record, discussions just about FH3 do not have any place here. Discussions about what FH3 has done well and PD may be able to learn from are valid.

*You're :P
 
Again, FH3 isn't a sim. It's a fun arcade game with fantasy/fast cars. It makes no sense.
forza-horizon-3-gameplay-video-xbox-one-s-1.jpg
VS
gran-turismo-sport-ferrari-gameplay.jpg
 
What makes no sense? What makes no sense is the two pictures you used for comparison, what exactly are you trying to show? There is also no fantasy cars, I think you might be mixing that up with GTS.

I guess he wanted to show that GT is a "sim" and Forza H3 "arcade" because the Lambo drives on gravel.

As what they are stand for you cant compare them thats true, GT is supposed to be a serious driving game, FH3 a fun racer. Still they are both driving games and still share alot of the same elements apart from the physics. :)
 
I guess he wanted to show that GT is a "sim" and Forza H3 "arcade" because the Lambo drives on gravel.

As what they are stand for you cant compare them thats true, GT is supposed to be a serious driving game, FH3 a fun racer. Still they are both driving games and still share alot of the same elements apart from the physics. :)
 
I guess he wanted to show that GT is a "sim" and Forza H3 "arcade" because the Lambo drives on gravel.
You're right that it's not a full simulation, as it's not trying to be, but there are many comparable things, like you said, and others have as well. If driving on gravel is represented correctly, the vehicle which is traversing it should be irrelevant.
 
Technically he trashing the car. Does he even have dirt tires? It looks wet.
Yet, he's driving fairly quick on dirt. So it must be fantasy right? Doesn't matter if he has dirt tires, if he's "thrashing" the car, or any other excuse. The car is irrelevant in this point you're trying to make. Cars get "thrashed" even when you race on tarmac.
 
Technically he trashing the car. Does he even have dirt tires? It looks wet.

There are many supercars that have driven off road even if they weren't intended to, but I digress.


Getting back on topic (FH3 and GTS), you are ultimately comparing the experience with either game rather than inherent features, and this can apply to whatever racing games you compare
 
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Yes the GT3 chase cam was perfect. Would love to have it back as second option to the stiff far away one :drool: And then let us use the right analog stick to rotate it around the car :D

You can change the camera position of chase cam in GT5/6 by using the server/client multi monitor options, reduce the angle of view to around 88-92 to get closer behind the car. Lower value will move it forward more and more.
 
Sim or not sim, whatever sorry. Poly has to give us aswers. How Playground in two years managed to make FH3 and Sony fans are waiting for a big prologue. Gtsport looks boring for a casual player and I can understand it thanks to many basics flaws. It's crazy how GT is outdated with sounds, collisions, camera angles...
 
God, if I owned a supercar, I'd go nowhere near gravel... or kerbs...

...or roads, probably :)
That's probably because you're still thinking with your current budget. Sometimes the people that have these cars make so much money that they'd be able to afford any repairs needed.
 
You do realize Turn 10 is not a sole developer who beats PD. Sure they can beat PD on development at anytime. They have huge resources and many workers to begin with.

The real problem is that nearly all racing game devs beats PD, even Evolution studios freaking Driveclub. I dont care about classic GT vs Forza crap. How PD will eventually beat Turn 10 is optional. I just need PD to up their game to match to their competition.
 
You do realize Turn 10 is not a sole developer who beats PD. Sure they can beat PD on development at anytime. They have huge resources and many workers to begin with.

The real problem is that nearly all racing game devs beats PD, even Evolution studios freaking Driveclub. I dont care about classic GT vs Forza crap. How PD will eventually beat Turn 10 is optional. I just need PD to up their game to match to their competition.

Yeah, PD are freakishly slow, we can all agree on that haha.
 
You do realize Turn 10 is not a sole developer who beats PD. Sure they can beat PD on development at anytime. They have huge resources and many workers to begin with.

The real problem is that nearly all racing game devs beats PD, even Evolution studios freaking Driveclub. I dont care about classic GT vs Forza crap. How PD will eventually beat Turn 10 is optional. I just need PD to up their game to match to their competition.
And maybe Poly is an indie studio? Without Forza, a livery editor in a Gt would still be a dream... More than 70 million copies for Poly, I'm sure money shouldn't be a problem. That's why I'm so demandind with them.
 
I know I'm in the minority here but I have to defend GT's chase cam - . . . like you get with chase cams which are partly fixed to the track and allow the car to "rotate" to some degree. PD are the only people I know who still make a chase cam that is dead fixed to the direction of the car, and the GT games are the only ones I can use it without things going wrong quite quickly - so spare a thought for inept people like me :D
I totally relate to you about that. I don't use the chase camera but when I've tried it with other games, GTA included, it disrupts my talents :D.

That being said, PD should make a slight adjustment with each of their camera positions. I think it's been said that some cars in GT Sport will have adjustable camera positions; they must allow it for the interior cam of every car they model, dang nabbit.
 
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