Gran Turismo Sport: General Discussion

  • Thread starter Formidable
  • 47,132 comments
  • 4,757,334 views
Goofy was perhaps not the right word, I just meant their approach to doing something fun and off-beat is very different. GT went with including WW2 vehicles that barely do 60mph and the illustrated Camper vans for a bunch of extremely boring events around the Top Gear license. Meanwhile Forza gives you Reliant Regal's with presumably the ability to stick a V8 in them along with other things like Transit vans and car bowling. They get the Top Gear style fun with cars, PD so far haven't.
 
Lol, that reliant video is funny, but since when has GT been goofy fun?

You played the game with racing Samba buses and Schwimmwagens, right? The one with laser powered rocket cars? The one with an enormous jump at the top of a giant loop? The one with a huge 30km test track?

How is GT not about goofy fun? That's not all it's about, but it's totally in there.

Does AC do similar? PCars?

No. Maybe they would be better games if they did. Is it even relevant?

Who gives a toss?

People who like to have fun?
 
Goofy was perhaps not the right word, I just meant their approach to doing something fun and off-beat is very different. GT went with including WW2 vehicles that barely do 60mph and the illustrated Camper vans for a bunch of extremely boring events around the Top Gear license. Meanwhile Forza gives you Reliant Regal's with presumably the ability to stick a V8 in them along with other things like Transit vans and car bowling. They get the Top Gear style fun with cars, PD so far haven't.

Yeah, I get that, and it's awesome and funny in FH3, but that's their remit.
It's not GT's remit, and that's fine. Variety in the genre is a good thing.
 
So bad that PD didn't finalize this one :(
Overview_Stunt.jpg
 
Yeah, I get that, and it's awesome and funny in FH3, but that's their remit.
It's not GT's remit, and that's fine. Variety in the genre is a good thing.

Like I said, the Motosport games have laid back fun stuff as well. GT tried to do it, it didn't do it well. There is plenty of scope for fun, non-racing stuff in GT. I don't see how it's not in their remit.
 
Like I said, the Motosport games have laid back fun stuff as well. GT tried to do it, it didn't do it well. There is plenty of scope for fun, non-racing stuff in GT. I don't see how it's not in their remit.

OK, fair enough, but I'd say that the remit of GT is more 'eccentric' than 'goofy'...?

Hence the weird old cars, the moon thing, the accurate star maps, the random cat etc...
 
Both of the Forza series also offer virus/tag or keep the virus, The FM series even had car soccer. They can be extremely fun and I'm sure it's something that GT fan's would partake in as well.
 
OK, fair enough, but I'd say that the remit of GT is more 'eccentric' than 'goofy'...?

Hence the weird old cars, the moon thing, the accurate star maps, the random cat etc...

It doesn't have to be though. That's what I'm saying, PD can open their eyes and see what car culture is actually like in 2016, see what people do with cars and what they also might want to do in a game. It isn't driving WW2 vehicles or moon rovers.

Look what @RaY29rus posted above, that could've been fun if PD finished and included it.
 
It doesn't have to be though. That's what I'm saying, PD can open their eyes and see what car culture is actually like in 2016, see what people do with cars and what they also might want to do in a game. It isn't driving WW2 vehicles or moon rovers.

Look what @RaY29rus posted above, that could've been fun if PD finished and included it.

Well, yeah, maybe I'm in a minority, but I like that weird, completely pointless, eccentric stuff. It gives it personality.

And traditionally, I guess GT has tried to be something for everybody. Perhaps the frustration with the lack of 'fun' has to do with the narrowing of focus recently?
 
ell, yeah, maybe I'm in a minority, but I like that weird, completely pointless, eccentric stuff. It gives it personality
Then the things that the Forza series offers should be a hit for you, because thats exactly what it is. You should try it out sometime.
 
Well, yeah, maybe I'm in a minority, but I like that weird, completely pointless, eccentric stuff. It gives it personality.

Well yes, I think you may be. I don't care for completely pointless things in video games, usually. :P

And traditionally, I guess GT has tried to be something for everybody. Perhaps the frustration with the lack of 'fun' has to do with the narrowing of focus recently?

I don't really think it's anything to do with focus, it's just their choices and decisions. PD thought people would find driving on the moon a fun thing to do on the side. T10 thought car football would be fun. I obviously don't have any stats but I'd wager more people had fun with the football. Just look at how popular Rocket League is. I don't see many moon rover games being particularly popular.
 
PD tried to actually be stupid fun before scrapping it.


With GT5/6 people tried to create their own goofy fun. Cops and robbers was a very popular online lobby and illustrates that point. Some people were playing a version of car soccer at the Top Gear Track in GT5. Dirty Nascar was also a popular event. I'd add cruise lobbies into that mix as well. How many people really like drifting? We have official drift events in the game but no purpose built drift tracks like we've seen on tv or YT. So the answer is yes, GT is also about goofy fun. I have no doubt, given an open world area or two, many, many, many GT players would also engage in the type of fun you see above but, as a minimum, would also like to see official Cops and Robbers, Cruise and other "fun" lobbies online.
Which PD miss the mark by miles with GTSport.
 
Well yes, I think you may be. I don't care for completely pointless things in video games, usually. :P

Haha, well... You could argue that all videogames in their entirety are essentially pointless :D

PD thought people would find driving on the moon a fun thing to do.

Again, in a minority here, but I liked this. It wasn't 'fun' but it was eccentric, and space-geeky, and I loved it, so there ;)

Oh, and @ImaRobot - I would love to, but I don't have an Xbone.
 
GT is the only racing game that i acctually play for fun. I can't count the hours i spent only driving a car for fun, drifiting in Eiger tracks etc. The main reason that i play Pcars these days is the online championship that i race.

FH3 looks to be a amazing game, even pending more i the arcade side. And i completly agreed that the moon rovers sucks, really. All my friends found it boring and pointless. Have a proper tougue track in GT is a wish that a doubt will ever be acomplished.
 
Again, in a minority here, but I liked this. It wasn't 'fun' but it was eccentric, and space-geeky, and I loved it, so there ;)

I don't claim that nobody enjoyed it, just that their idea of a aside activity to racing is very different to other companies and not really in line with modern car culture.

To be clear I personally don't really care for all that "hoonigan" stuff but it's part of modern car culture, it's what a lot of people are interested in. Driving rovers on the moon, not so much. Kids today aren't watching the grainly old footage of the moon missions as part of car culture.
 
Oh, and @ImaRobot - I would love to, but I don't have an Xbone.
Nows probably the best time for people to opt into it, as the original is going to be going for considerably less now with all these extra consoles. That actually applies for those wanting to jump into the PS4 as well.
 
Nows probably the best time for people to opt into it, as the original is going to be going for considerably less now with all these extra consoles. That actually applies for those wanting to jump into the PS4 as well.

But it's the other stuff too, the Live sub, the wheel, the games...

Expensive business.

I don't claim that nobody enjoyed it, just that their idea of a aside activity to racing is very different to other companies and not really in line with modern car culture.

To be clear I personally don't really care for all that "hoonigan" stuff but it's part of modern car culture, it's what a lot of people are interested in. Driving rovers on the moon, not so much. Kids today aren't watching the grainly old footage of the moon missions as part of car culture.

Well, for me, that's exactly why I liked it. No love for random eccentricity in games, @Samus??
 
But it's the other stuff too, the Live sub, the wheel, the games...

Expensive business.



Well, for me, that's exactly why I liked it. No love for random eccentricity in games, @Samus??

In a driving/racing game, no, unless I find it fun. Otherwise what is the point? What did you enjoy about driving the Schwimmwagen around TGTT, for example? I mean, driving this kind of Rover on the moon I might've found fun:

rover-sd1-rally-car-6.jpg


But the moon rover itself? No, I took no enjoyment from that whatsoever, it was just frustrating and dull.
 
But the moon rover itself? No, I took no enjoyment from that whatsoever, it was just frustrating and dull.

Oh it was crap gameplay alright. But I'm talking about something different, I think.

Just the fact that it was there, was awesome. I like those random personal touches in videogames.
Makes me feel like people made it, rather than everything was targeted to a marketing brief, or solely for profit or to appeal to certain demographics or fans, or whatever.
 
Oh it was crap gameplay alright. But I'm talking about something different, I think.

Just the fact that it was there, was awesome. I like those random personal touches in videogames.
Makes me feel like people made it, rather than everything was targeted to a marketing brief, or solely for profit or to appeal to certain demographics or fans, or whatever.

Yeah I don't get that, sorry. It's a game, I want gameplay features to be fun/interesting. PD or any company can do fun and personal, it's not a one or the other situation.
 
Oh it was crap gameplay alright. But I'm talking about something different, I think.

Just the fact that it was there, was awesome. I like those random personal touches in videogames.
I believe that just because something does something different, doesn't really mean something in itself. What's the point of doing something different if its just going to be a relatively dull experience for most? Do something different, that equates to a good amount of fun to as much people as it possibly can, not just doing it to be different for the sake of being different.

Makes me feel like people made it, rather than everything was targeted to a marketing brief, or solely for profit or to appeal to certain demographics or fans, or whatever.
Wouldn't that fall in line with exactly what that moon rover would fall into?
 
Yeah I don't get that, sorry. It's a game, I want gameplay features to be fun/interesting. PD or any company can do fun and personal, it's not a one or the other situation.

That's fair, each to their own! :cheers:

What I want most of all, however, is something concretely GTS-related to talk about haha

Wouldn't that fall in line with exactly what that moon rover would fall into?

No.

Just, like, totally, totally, no.

:confused:
 
That's fair, each to their own! :cheers:

What I want most of all, however, is something concretely GTS-related to talk about haha
This in itself is related to GT as a whole, so that would mean GTS as well. We're talking about how things played out in past games, as well as what we think can be good for GT's next iteration, whatever that may be when it releases.
 
I have not seen anything in what is to be GTS, make me think this is freaking awesome.
I think a lot about this. Take a step back and consider all of the stuff that blew you away in the past - new and unusual cars, content. Video games were a lot simpler then. It didn't take all that much to impress. I think the racing genre has tapped out the whole "wow, content!" segment of our brains. PD could go NUTS adding more tracks and cars to GT Sport than even the most demanding fan would expect and it wouldn't guarantee them anything like the runaway success of their heyday.

I've seen other people note this, but by nature all of the different "racing sims" are converging on the same things. Physics, graphics, gameplay.. even content. Once you're behind the wheel, there aren't too many ways to differentiate without getting away from the ultimate realism goal. Outside of racing, there's only so much joy to be had doing non-racing things. So nobody runs away with the crown. What's the next-level "WOW" killer app thing for the racing genre? Please excuse the lame buzzwords. PD thinks it's getting everyone online. I would point to Horizon's success. Though that might as well be a different genre, I think it's a good hint into the masses' general interest in racing.

Most of the big leaps forward for GTS (God willing they make the leaps) will be catching up to their competitors. Online is where they're banking on the next big thing to be. Considering the delay, they may have reconsidered that to a degree. But I'm sure it will remain their killer app plan. A big part of GT's past appeal was how overwhelming it all was - in a good way. GT5 and 6 carried on that tradition objectively well yet the effects kept diminishing. Typical racers probably see the "online" icons as more intimidating than joyously overwhelming. If PD can flip that around and bring social online racing into the mainstream like they're envisioning they could be in a good place.

I feel like in the end, too few people actually care about racing competitively, the glory of victory, the camaraderie and fun that comes with the online racing experience - even at its best - for that to elevate GTS much above their sim competitors. Assuming they can catch up where they're lacking (sound, AI, customization, SOUND, SOOOOOOOUNNNNDDD) and keep the traditional GT experience torch burning I think the best they can hope for is earning their longtime fans full respect and to be generally considered "the best" on console. They'll never be the universal king of the mountain again.
 
This in itself is related to GT as a whole, so that would mean GTS as well. We're talking about how things played out in past games, as well as what we think can be good for GT's next iteration, whatever that may be when it releases.

You know what I mean bro - I'd like some actual new info about GTS to talk about, rather than all these tangential stuffz.

But maybe it's just a slow day at work haha.
 
You know what I mean bro - I'd like some actual new info about GTS to talk about, rather than all these tangential stuffz.

But maybe it's just a slow day at work haha.
Ah, no, I didn't get that from what you posted. However, at this point, it would seem you're expecting too much from them going off the rate they've seem to be letting info out :lol:
 
There were over a thousand cars in the last two Gran Turismo games, across dozens of different automotive classes. Not even being capable of existing isn't even a barrier to a car being in a Gran Turismo game at this point. In one game they even had the Top Gear licence, which had to that point spent the previous ten years doing loopy things with all sorts of mundane automobiles.


And the only off the wall activity they could think to do was to recreate the thrill of driving 8 mph on 1/6th normal gravity in a specific specialized vehicle?
 
Back