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- mannjonusa
Ok, you said it was "crap gameplay". I agree that we don't want game makers copying each other and just making clones but on the other hand that doesn't mean you shouldn't be looking to others for inspiration and ideas. It doesn't mean you copy those ideas verbose, it means you use them to form your own idea. I mean Forza is a perfect idea of that, they undoubtedly started with GT as their base idea but then over time they turned it into their own creation, with their own ideas. One of those ideas spawned an entire spin-off franchise.
Like I said, anyone can come up with their own unique, off the wall ideas and visions. It's for naught if those ideas fall flat in doing what they set out to. The moon rover is gameplay in a video game, it's failed if it's "crap" no matter how unique it may be.
Yeah, sorry man, I disagree on the moon thing. Admitting is wasn't amazing fun to play doesn't invalidate the point I was trying to make. But it's cool, I know I'm in a minority of one there
Forza is a weird one, in respect to this topic, because it was literally created to be GT for Xbox. Which as a concept, is so derivative it's appalling, but in terms of giving Xbox owners something similar to play they couldn't normally, and as a way of ticking a box for Microsoft, making the whole console more appealing, it makes total sense. Nowadays, in terms of that task, as many have pointed out, it does that better than GT.
So avoiding having to constantly willy-wave features with those guys, they've gone off and done something different. All power to them. My only gripe is their truly shocking communication, and general speed of development.