Gran Turismo Sport: General Discussion

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GT better not go to that open world route I mean Forza still can't outsell a GT iteration talk about taking L's and that is factually, there hasn't been a single Forza game to outsell any major GT iteration not even one time after so many years and some of those Forza iterations are on PC as well. Nothing but facts right there, not even the biggest die-hards could argue that the sales of Forza have been abysmal with that marketing and hype, where's the support from the die-hards? Do they even play Forza?
 
GT better not go to that open world route I mean Forza still can't outsell a GT iteration talk about taking L's and that is factually, there hasn't been a single Forza game to outsell any major GT iteration not even one time after so many years and some of those Forza iterations are on PC as well. Nothing but facts right there, not even the biggest die-hards could argue that the sales of Forza have been abysmal with that marketing and hype, where's the support from the die-hards? Do they even play Forza?
It's just a matter of time for outselling GT. TWO studios working on the same engine and the same assets (cars), meanwhile Poly is in its own buble...and ignored Evo studio.
 
GT better not go to that open world route I mean Forza still can't outsell a GT iteration talk about taking L's and that is factually, there hasn't been a single Forza game to outsell any major GT iteration not even one time after so many years and some of those Forza iterations are on PC as well. Nothing but facts right there, not even the biggest die-hards could argue that the sales of Forza have been abysmal with that marketing and hype, where's the support from the die-hards? Do they even play Forza?
How many sales have PD made this generation in comparison to the competition?

Those are facts and the great thing in this case is that they can be used in many ways.

Kaz IS gran turismo - if you want another boss, buy an other game!
Why can't we do both?

Seems odd to have to be forced to pick between the two. While hoping that Kaz either reforms his direction or steps aside, and also buying other titles as well seems to be a perfectly valid option.


Gran Turismo just exists because of of kaz and without him GTPlanet wouldnt even exist.
Yes, and it's also not still 1998.

Time has passed and the console SIM market is not PDs alone.



Btw i go to Gamecity today in vienna and will be able to play GTSport - i will try do do some donuts and burnouts to see if there are changes in the physics in that regard. I dont think there will be anything new but i will drive more unpopular cars, i think i saw a hellcat available in some gameplay footage? Will definitly try that heavy monster if possible.
Have fun.
 
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If a developer focuses only on what he wants, & not what the community continues to ask for, the game will suffer. That is the point.

I'm sorry man, I know this is only a matter of opinion, but I totally disagree. Sometimes it is a very good thing indeed to ignore the fans or focus groups or whatever and just do your own thing. As I said before, there has to be room for auteurs in any creative field. The world would be a very boring, grey place without them. By default, they are divisive, but we need them. They bring things we didn't think we wanted, ideas no-one thought of before.

Now we can argue whether Kaz is actually this type of guy or not, but as a default point, I have to counter that absolutism in your statement. We will be in a world of bland box-ticking if what you seem to think is best, comes true.
 
How many sales have PD made this generation in comparison to the competition?

Those are facts and the great thing in this case is that they can be used in many ways.


Why can't we do both?

Seems odd to have to be forced to pick between the two. While hoping that Kaz either reforms his direction or steps aside, and also buying other titles as well seems to be a perfectly valid option.



Yes, and it's also not still 1998.

Time has passed and the console SIM market is not PDs alone.




Have fun.
Regardless of being a mod there hasn't been a single GT game out this generation. GT has demolished Forza since day one in sales and that's not even being bias or anything but just straight up facts.

It's just a matter of time for outselling GT. TWO studios working on the same engine and the same assets (cars), meanwhile Poly is in its own buble...and ignored Evo studio.
Turn 10 had over 10 years, big budgets and still can't even make a commercial impact on GT. No shoulda, woulda, coulda's with Forza. Gran Turismo is a juggernaut in terms of racing games, only behind Mario Kart and unfortunately NFS in total sales. Don't care if people say sales don't determine the greatness of a game with that budget turn 10 has there's no excuse, shame iracing couldn't be ported to consoles only thing that sucks would be the controls on a DS4.
 
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Regardless of being a mod there hasn't been a single GT game out this generation. GT has demolished Forza since day one in sales and that's not even being bias or anything but just straight up facts.
And it's a straight up fact that this generation Forza has demolished GT.

Now that may change, but as of now that is also a fact.
 
And it's a straight up fact that this generation Forza has demolished GT.

Now that may change, but as of now that is also a fact.
GT Sport will sell over 10mil mark my words. Polygons don't count as sales.
 
I'm sorry man, I know this is only a matter of opinion, but I totally disagree. Sometimes it is a very good thing indeed to ignore the fans or focus groups or whatever and just do your own thing. As I said before, there has to be room for auteurs in any creative field. The world would be a very boring, grey place without them. By default, they are divisive, but we need them. They bring things we didn't think we wanted, ideas no-one thought of before.
When you're selling a product, you take into account what your consumer base wants. If you ignore them or half-ass their suggestions, you drive them away. It's common sense.

The people you speak of, rely on the consumer feedback to improve those ideas as well. Gran Turismo is not a brand new franchise, no one thought of. It's over 15 years old now, and its creator simply refuses or fails to deliver features the community has asked for. Continuing to do what he wants is likely why GT6 sales dropped drastically and why GT Sport is suffering a delay.
Now we can argue whether Kaz is actually this type of guy or not, but as a default point, I have to counter that absolutism in your statement. We will be in a world of bland box-ticking if what you seem to think is best, comes true.
I'm talking about a game developer, not the next Steve Jobs. Let's come back to earth. :rolleyes:
 
I'm sorry man, I know this is only a matter of opinion, but I totally disagree. Sometimes it is a very good thing indeed to ignore the fans or focus groups or whatever and just do your own thing. As I said before, there has to be room for auteurs in any creative field. The world would be a very boring, grey place without them. By default, they are divisive, but we need them. They bring things we didn't think we wanted, ideas no-one thought of before.

Now we can argue whether Kaz is actually this type of guy or not, but as a default point, I have to counter that absolutism in your statement. We will be in a world of bland box-ticking if what you seem to think is best, comes true.
What exactly is creative about GTS then? It'll be the most linear game play of the entire Gran Turismo series so far and by a wide margin. At its heart it's basically iRacing for consoles with some learning events thrown in.
 
Regardless of being a mod there hasn't been a single GT game out this generation. GT has demolished Forza since day one in sales and that's not even being bias or anything but just straight up facts.
40,000,000 sales.

1462930927625.jpg


375 Sales

0000e6fb94d5-01fe-4993-8.jpg


I know which I'd rather drive, and that's a fact ;)

You can keep holding onto the sales mantra as much as you want it ain't going to change the fact GT has fallen very far from its lofty perch and doesn't look like it's got any chance of climbing back.
 
I hope Gt does not try to go the open world route.I personally don't like open world racers they lack the focus of traditional track racers.The "fun" comes from getting your car around the track.

At this point of time i agree with you to a certain extent...
My p.o.v is that instead of open world route in outside roads, i hope they can "have massive open world" and/or "expand the options available" in a track itself, for e.g. in this video and link of tsukuba track

http://www.speedhunters.com/2012/12/walking-the-paddock-tsukuba-super-battle/

Situations like:
before a race starts or when you are joining as a spectator watching your friends races or you are just wandering about the track, imagine you can walk around in your avatar in the paddocks or whatever

1. do your own visible setups (you can actually see your mechanic actually change the suspension/ brake pads for etc), instruct/discuss with your "AI" mechanic

2. checking out your friends' cars (their different setups/ liveries), chit chat with them on your/their cars

3. Or for bigger tracks in the video below,
3.1 you can actually "shop" around for different brands of exhaust/ rims/suspensions for etc (these parts are actually updated by online events) with your friends [since they model the seats so well :sly: why not allow players install different recardo seats (bought) in their cars] or

3.2 you can have organized "specific" car events (for gathering/ photo taking) like ft86/ae86, a HKS event, vintage car groups for etc, since GT sports group cars accordingly why not have specific "group events"? or

3.3 on specific day/ events having pro drivers/your friends or even you share/talk about how they/you tackle the track in different situations (rain etc), pro drivers can share their real-life experiences (in this way hopefully everyone can improve on their driving or some sort)



(is it too much to ask for? or in this generation of gaming? or i am way too off-topic? :scared::embarrassed:)
 
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Regardless of being a mod there hasn't been a single GT game out this generation. GT has demolished Forza since day one in sales and that's not even being bias or anything but just straight up facts.
Nobody has claimed otherwise. Doesn't change how good and enjoyable a game is. One of my favourite games of all time probably never sold a million, doesn't make it any less my favourite game.

Do you have anything to add to this previously adult discussion other than "Lolz Forza, doesn't sell as much as GT, it's crap"?
 
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40,000,000 sales.

1462930927625.jpg


375 Sales

0000e6fb94d5-01fe-4993-8.jpg


I know which I'd rather drive, and that's a fact ;)

You can keep holding onto the sales mantra as much as you want it ain't going to change the fact GT has fallen very far from its lofty perch and doesn't look like it's got any chance of climbing back.
Good point, but there is also a 1.15 million dollar price difference.
 
When you're selling a product, you take into account what your consumer base wants. If you ignore them or half-ass their suggestions, you drive them away. It's common sense.

Sure, a game is 'something you buy' so technically could be thought of as a product, but we're not talking toothpaste or toilet roll here, I was referring in very broad terms to auteurs in creative fields, because videogames are a creative field, just like movies, or music, to counter your claim that you must listen to your 'community'. I don't think that is always true. Sometimes it is, sometimes it is not.

I'm talking about a game developer, not the next Steve Jobs. Let's come back to earth. :rolleyes:

I said that it's debatable whether Kaz is an auteur or not. It was a broad statement that generally, auteurs are a good thing in creative fields. And that listening to your 'community' is not always a good thing. In general. Not all the time.
I'm not sure I can make that any clearer.

It'll be the most linear game play of the entire Gran Turismo series so far and by a wide margin.

Why randomly slag off a game you know very little about with such an absolutist statement in response to a post where I'm not even making claims to the opposite? Slightly bizarro GT-bashing urge you have there, sir. Flamebait of the very worst kind.
 
Well, about a game delevoper hear what the players want. Of course it is a good thing in overall but, I play BF4 a lot, and since Dice started to hear what the players want, so many things in the game changed

Most of it to worst, IMO. Snipers don't get the marsk man bonus and all sniper rifle were nerfed, now take a headshot from over 1 mile is pointless. The Attack Jets got the Jdam bombs nerfed and there's a lot more.

For me and to my friends that i play with, the game got worse in some areas.

I think that PD should have to listen more to their players base, but put a good filter on the suggestion is a must have too.

When GTS was announced, me and i'll assume, you guys too, thought that PD will take another direction when it comes to marketing and sharing whats happening with the game delevopment.
But with this delay and bo explanation of what is the cause of it, what comes to mind is that nothig really changed at all.
 
Good point, but there is also a 1.15 million dollar price difference.

Yeah absolutely. I was just pointing out that sales are not a measure of quality.

@Chameleon nailed it. Such a stupid analogy bro.

What you're attempting to say is right though, that sales don't equal quality. But I think it's fair to say there's a better correlation between sales and quality with GT then there is with NFS, for random example.

Also, directly comparing sales across the console divide is mostly pointless, because the pool of customers is different. When you have the same pool of customers, then you can compare. But with console exclusives, sadly, you can't.

Oh, and @Scaff - if Forza sold 1 copy, then it will have destroyed GT this generation. 100% better 'sales'. Lol.
 
Sure, a game is 'something you buy' so technically could be thought of as a product, but we're not talking toothpaste or toilet roll here, I was referring in very broad terms to auteurs in creative fields, because videogames are a creative field, just like movies, or music, to counter your claim that you must listen to your 'community'. I don't think that is always true. Sometimes it is, sometimes it is not.
That would apply better if Gran Turismo was a young franchise. It's several sequels in; there has been nothing creative about it anymore.

I said that it's debatable whether Kaz is an auteur or not. It was a broad statement that generally, auteurs are a good thing in creative fields. And that listening to your 'community' is not always a good thing. In general. Not all the time.
I'm not sure I can make that any clearer.
Kazunori himself, disagreed with you when he said GT5 itself, wasn't perfect.
Kazunori Yamauchi: That's sort of a surprise we're keeping for the future. Once games go online it's no longer the type of thing where you just make it, hand it over to the players and they go out and play it. Games will keep evolving.

Now it's released we're going to have several million people who'll become citizens of Gran Turismo. From here on we have to listen to their voice and see what they want and change the game accordingly to match their needs. So Gran Turismo really is just at the starting point, it's really the beginning and we're just going to evolve from here.
http://www.eurogamer.net/articles/2010-11-25-kazunori-yamauchi-interview-interview

To this day, that apparently was just smoke. Listening to your community is always a good thing. You don't have to do everything they ask, but GT's community has regularly asked for features/fixes & most of them continue to be ignored, even after Kaz presents them as something the dev. team is working on. We just got our first taste of a Livery Editor, and it already looks like it's just a sticker book of pre-made designs. How long did the track creator finally make it to release? Can you finally save during a 24hour race? What about the fixes for the vehicle sound?

GT's community by this point after GT6 must be listened to by this stage when there's this much discussion about requested items that date back to GT5.
 
GT Sport will sell over 10mil mark my words.
It may do, and should it I will be more than happy for them. However I'm sure someone behind the NFS series was of the opinion they would never fall off the top of the tree. Past success is only an indicator of future success, not a guarantee of it.

Polygons don't count as sales.
Good job I didn't say they were then isn't it.

Just as sales are not a mark of quality.


Well, about a game delevoper hear what the players want. Of course it is a good thing in overall but, I play BF4 a lot, and since Dice started to hear what the players want, so many things in the game changed

Most of it to worst, IMO. Snipers don't get the marsk man bonus and all sniper rifle were nerfed, now take a headshot from over 1 mile is pointless. The Attack Jets got the Jdam bombs nerfed and there's a lot more.

For me and to my friends that i play with, the game got worse in some areas.

I think that PD should have to listen more to their players base, but put a good filter on the suggestion is a must have too.

When GTS was announced, me and i'll assume, you guys too, thought that PD will take another direction when it comes to marketing and sharing whats happening with the game delevopment.
But with this delay and bo explanation of what is the cause of it, what comes to mind is that nothig really changed at all.
Its always a balancing act, I personally gave up of the BF series with the introduction of 'paid for servers', but for many that was just what they wanted. So you will never please everybody all of the time, however that doesn't mean that the opposite (ignore your customer base) is a great idea either.
 
@Chameleon nailed it. Such a stupid analogy bro.

What you're attempting to say is right though, that sales don't equal quality. But I think it's fair to say there's a better correlation between sales and quality with GT then there is with NFS, for random example.

Also, directly comparing sales across the console divide is mostly pointless, because the pool of customers is different. When you have the same pool of customers, then you can compare. But with console exclusives, sadly, you can't.

Oh, and @Scaff - if Forza sold 1 copy, then it will have destroyed GT this generation. 100% better 'sales'. Lol.
Can you stop calling me bro please. And it's wasn't an analogy. I wasn't comparing the two situations. Hence I wasn't attempting to say anything. I was saying that sales do not equal quality.
 
Oh, and @Scaff - if Forza sold 1 copy, then it will have destroyed GT this generation. 100% better 'sales'. Lol.
And that invalidates the point how?

To be a success in a market you have to have a product in that market, and right now MS are at least getting something back from the development investment in terms of both revenue and publicity.
 
Listening to your community is always a good thing.

OK, you disagree with me, all good.

:cheers:

And that invalidates the point how?

To be a success in a market you have to have a product in that market, and right now MS are at least getting something back from the development investment in terms of both revenue and publicity.

That wasn't snark at you man, it was snark at the bizarre inability of PD to actually release a game so far. So yeah, any sale at all destroys GT by default. Pretty embarrassing for them.

I was saying that sales do not equal quality.

Ummmmmm, and I agreed with you man. (is man ok?)
 
Sometimes it is a very good thing indeed to ignore the fans or focus groups or whatever and just do your own thing.

If you've got a brilliant idea that fans don't know that they want, sure. But focus groups? If you've made your prototype feature and given it to actual gamers (and you've chosen your group well) and they're telling you it's not fun, you should at the very least be thinking twice about it. There's lots of times when something that seems great on paper actually turns out not to be. That's why prototyping exists. Sometimes stuff just isn't that fun.

If you're going to go off and do your own thing then that's fine, but I don't believe that it's in and of itself a good thing. If you came up with a brilliant idea and pushed it through despite opposition then you're a genius. If you came up with a dumb idea and pushed it through despite everyone telling you otherwise you're a moron.

Of course, in the real world it's never that clear cut. But there's a lot of stuff in modern Gran Turismos that I can't imagine went down real well with focus groups (if they had them).
 
OK, you disagree with me, all good.

:cheers:



That wasn't snark at you man, it was snark at the bizarre inability of PD to actually release a game so far. So yeah, any sale at all destroys GT by default. Pretty embarrassing for them.



Ummmmmm, and I agreed with you man. (is man ok?)
No it's not, your writing style is annoying and condescending. And yes you agreed with that one point, however, that was only after your lack of reading comprehension lead to you insulting me.
 
No it's not, your writing style is annoying and condescending. And yes you agreed with that one point, however, that was only after your lack of reading comprehension lead to you insulting me.

Hypocritical, what?
 
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