Gran Turismo Sport: General Discussion

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If you want to accept the fact that your defense for GT becoming stagnant & ignoring the community is by referring to Kazunori as a filmmaker, sure.

Ummmm..... yeah...



*shuffles awkwardly away from conversation*
 
Kaz cannot be considered an auteur, he doesn't do everything and he's not someone lower down the order taking control of the product, he already is the "writer". In film-making and now music an auteur is someone that takes over a higher role, as in a director taking over the movie from the author of the script and making it his own or a musician taking over the job of the producer. Kaz is at the top of the GT tree already.

Visionary may be the term you're looking for.
 
Kaz cannot be considered an auteur, he doesn't do everything and he's not someone lower down the order taking control of the product, he already is the "writer". In film-making and now music an auteur is someone that takes over a higher role, as in a director taking over the movie from the author of the script and making it his own or a musician taking over the job of the producer. Kaz is at the top of the GT tree already.

Visionary may be the term you're looking for.

I said it was debatable, it's all good, I wasn't claiming he was. Really. I thought that was clear, but it seems you have to be clearer than clear on here.

Responding to your word suggestion, 'Visionary', perhaps, but they're synonyms basically. And making a film involves a lot of people, more than game dev probably. And you have to delegate responsibility to a lot of things. So if, say, Tarantino (I'm NOT saying he is an auteur, by the way) can be called an auteur, then surely a videogame dev can be - Kojima, perhaps? Kaz isn't far off that amount of sway in terms of the products he puts his name to.

Again, I am not saying Kaz is an auteur, so don't jump on me.

And anyway, videogames is a newer creative field, so it's never directly comparable.

For the record, @McLaren particularly, listening is of course a good thing. Sometimes. Ignoring is also a good thing. Sometimes.
 
For the record, @McLaren particularly, listening is of course a good thing. Sometimes. Ignoring is also a good thing. Sometimes.
You always listen. It's whether or not you act upon their requests that is down to "sometimes". You want to talk about making your point clear, yet you can't differentiate those 2 things.

I would ask how ignoring is doing GT any good, but you seem to have no intention of actually addressing anything judging by your response to my post outlining Kaz disagreeing with you.
 
- Comes into thread
- Looks at the thread

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Why randomly slag off a game you know very little about with such an absolutist statement in response to a post where I'm not even making claims to the opposite? Slightly bizarro GT-bashing urge you have there, sir. Flamebait of the very worst kind.
Please explain what exactly is slagging off by describing the gameplay exactly as it is, based on what we know so far? You say that game designers should be creative and not just carbon copy each other, so what exactly is creative and quirky about Gran Turismo Sport?
 
I dont care about the sales. The fact is I want a game that keeps me fun and communicate, not something to test my patience.

Also both games are exclusives so sales numbers are basically null and void.
 
For the record, @McLaren particularly, listening is of course a good thing. Sometimes. Ignoring is also a good thing. Sometimes.

And so really it's neither the listening or the ignoring that is the key part of this process. It's being able to discriminate and choose the appropriate action for the situation. Which applies to basically everything, and especially design.

So basically, it's taken you this long to say "designers should make good design decisions". Which is a bit different to your earlier stance of derivative=bad, innovative=good.
 
Last news on the website was a month ago. Up until then, we were getting an update each week. Gonna be a loooooong haul.
 
For what it's worth - PES 2017 has these three.

The racing genre is getting backed up against the wall ever since realism become the focus of every title. That shouldn't be the case in my opinion, variation is king.
Wow really? care to give your thoughts on pes in the pes thread? Loved the demo.
 
Looks like we all had to wait till 2017 for a new GT (yet we were fooled again), in this case, GT Sport, and around 2022 seems like a realistic release for GT7 where the PS4 is now nine years old by then (just in time for the year model of the Nike ONE 2022 from GT4).

I also predict that GT8 won't make it for a release on PS4, rather on a future PS console (PS5).
 
@GBalao888's post brings up a good point: will we even have 2 full-fledged GTs this generation? If we were to realistically guess when GT7 would launch, I'd say it would be late 2018 to early 2019. By that time the PS4 would basically be ending its life cycle (unless Sony decides to extend it further) and GT8 would come out too late by that point unless we're looking forward to another Gran Turismo 6. Scary.
 
And so really it's neither the listening or the ignoring that is the key part of this process. It's being able to discriminate and choose the appropriate action for the situation. Which applies to basically everything, and especially design.

So basically, it's taken you this long to say "designers should make good design decisions". Which is a bit different to your earlier stance of derivative=bad, innovative=good.

Good god, I never said that, I said (about a thousand times already) that having space for auteurs in any creative field is a good thing. I didn't honestly think such a basic claim would meet with such angst and controversy.

You need to let people say things without being jumped on, it's kind of weird and annoying.

I mean, @Johnnypenso saying this:

"[GTS] will be the most linear game play of the entire Gran Turismo series so far and by a wide margin."

Is about a million times more flamebait-y and baseless than anything I've tried to say.

What is your issue here?
 
What is wrong with that? GTS is a linear game. There is no way to progress through it your own way like previous games with an open ended GT mode. You go through the 'campaign mode' in a linear fashion like old license tests and then it's just online events, either pre-determined events or standard lobbies. That's pretty linear to me.
 
What is wrong with that? GTS is a linear game. There is no way to progress through it your own way like previous games with an open ended GT mode. You go through the 'campaign mode' in a linear fashion like old license tests and then it's just online events, either pre-determined events or standard lobbies. That's pretty linear to me.

You serious? The game isn't released yet.

Unless I missed something.
 
You serious? The game isn't released yet.

Unless I missed something.
I think he's serious on this one. Have you seen anything indicating GTS gives you the freedom of the previous Gran Turismos? I have not. All I have seen is what Samus has stated.
 
Right ok, I thought definitive statements about unreleased games were a bit of a no-no around here. Seems I got that a bit wrong.

My bad.
 
You serious? The game isn't released yet.

Unless I missed something.
That is the synopsis of the game as it stands. It is outlined on the official website.

It's common sense that anything said about the game is based on what we currently know given that it's impossible to talk about the final product. If that final product is different then our comments will change.
 
Given what I know about the game, and what I've played of it, it doesn't look too linear, certainly no more linear than any other driving game I've played.

I mean, you can choose cars, you can choose tracks to drive them on, you can race people on them.

If what you're saying is actually lamenting the lack of a 'normal' GT offline career, then I would wholeheartedly agree with you, because there has been no evidence that it will appear.

I will though, stand by my criticism of the ridiculousness of what JP said, especially as there was literally no-one talking about linearity at the time he said it, lol. It was a random outburst.

If he'd said "from what I've seen so far, it seems as though GTS will be quite linear", then fine.
But "It'll be the most linear game play of the entire Gran Turismo series so far and by a wide margin." is unequivocal. I mean, I'm not being semantic pedant when I say there is a big difference between those two statements.

Damn GTP is fun!
 
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Given what I know about the game, and what I've played of it, it doesn't look too linear, certainly no more linear than any other driving game I've played.

I mean, you can choose cars, you can choose tracks to drive them on, you can race people on them.

If what you're saying is actually lamenting the lack of a 'normal' GT offline career, then I would wholeheartedly agree with you, because there has been no evidence that it will appear.

Well when you're talking about linearity in a driving game you can only be referring to the structure of the events/racing, obviously you can't apply that logic to the actual gameplay as you would in other genres. So yes, based on what has been presented to us so far, there is no 'GT Mode' or anything similar so that takes away a huge chunk of choice. We have the 'Campaign Mode' but I can't see that being anything but a linear run through challenges from 1 to the end. Then you have the fact that again, as of now, the cars are all pre-tuned to classes and can't be upgraded by ourselves. That again makes things more linear, you're not going to have many paths in choosing what you race.

So again, I don't see anything too wrong in his statement. Unless they fundamentally change the structure of GT Sport, it's going to be the most linear full-line GT game ever. Also bear in mind nobody said linear was bad. The F1 games are an example of linear racing games, you're pretty locked in to following the real F1 season and career with little choice, it's not bad.

I will though, stand by my criticism of the ridiculousness of what JP said, especially as there was literally no-one talking about linearity at the time he said it, lol. It was a random outburst.

If he'd said "from what I've seen so far, it seems as though GTS will be quite linear", then fine.
But "It'll be the most linear game play of the entire Gran Turismo series so far and by a wide margin." is unequivocal. I mean, I'm not being semantic pedant when I say there is a big difference between those two statements.

He can of course speak for himself but it seemed to be an indirect reply to your comments about needing creative types and he was asking what was creative about GT Sport. Sure it was a tangent, but it followed the conversation. You say we need creative, divisive types, Johnny questioned what was creative or divisive about GT Sport. It being linear is an example of less creativity, no?
 
If he'd said "from what I've seen so far, it seems as though GTS will be quite linear", then fine.
But "It'll be the most linear game play of the entire Gran Turismo series so far and by a wide margin." is unequivocal. I mean, I'm not being semantic pedant when I say there is a big difference between those two statements.
Please explain what exactly is slagging off by describing the gameplay exactly as it is, based on what we know so far? You say that game designers should be creative and not just carbon copy each other, so what exactly is creative and quirky about Gran Turismo Sport?
Semantic pedant indeed.
 
Good god, I never said that, I said (about a thousand times already) that having space for auteurs in any creative field is a good thing. I didn't honestly think such a basic claim would meet with such angst and controversy.

First, I think you need to stop taking every response so emotionally.

Second:

Forza is a weird one, in respect to this topic, because it was literally created to be GT for Xbox. Which as a concept, is so derivative it's appalling...

If you didn't mean to say that being derivative was negative, that's certainly how it came across.

Well, yeah, maybe I'm in a minority, but I like that weird, completely pointless, eccentric stuff. It gives it personality.

And here we have you saying that for you, at least, innovative and quirky is good for it's own sake.

Of course allowing people to try different things in any creative field is a good thing. That's not what people are taking issue with, because it's such a basic claim that it's basically axiomatic. What people are taking issue with is that trying different things isn't always good. What's more, some of the greatest games are highly derivative, simply taking genre standards and refining them to damn near perfection.

Something like Uncharted is a great example of this. Basically nothing in there is actually new, it's all stuff that's been seen before in various other games and media. It's just that they do it all really, really well. There is nothing wrong with that, and there's nothing wrong with using features or design elements that have been established to work instead of trying to fix something that isn't broken.
 
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