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- mannjonusa
If you want to accept the fact that your defense for GT becoming stagnant & ignoring the community is by referring to Kazunori as a filmmaker, sure.
Ummmm..... yeah...
*shuffles awkwardly away from conversation*
If you want to accept the fact that your defense for GT becoming stagnant & ignoring the community is by referring to Kazunori as a filmmaker, sure.
Kaz cannot be considered an auteur, he doesn't do everything and he's not someone lower down the order taking control of the product, he already is the "writer". In film-making and now music an auteur is someone that takes over a higher role, as in a director taking over the movie from the author of the script and making it his own or a musician taking over the job of the producer. Kaz is at the top of the GT tree already.
Visionary may be the term you're looking for.
You always listen. It's whether or not you act upon their requests that is down to "sometimes". You want to talk about making your point clear, yet you can't differentiate those 2 things.For the record, @McLaren particularly, listening is of course a good thing. Sometimes. Ignoring is also a good thing. Sometimes.
So business as usual, then.
Please explain what exactly is slagging off by describing the gameplay exactly as it is, based on what we know so far? You say that game designers should be creative and not just carbon copy each other, so what exactly is creative and quirky about Gran Turismo Sport?Why randomly slag off a game you know very little about with such an absolutist statement in response to a post where I'm not even making claims to the opposite? Slightly bizarro GT-bashing urge you have there, sir. Flamebait of the very worst kind.
For the record, @McLaren particularly, listening is of course a good thing. Sometimes. Ignoring is also a good thing. Sometimes.
Wow really? care to give your thoughts on pes in the pes thread? Loved the demo.For what it's worth - PES 2017 has these three.
The racing genre is getting backed up against the wall ever since realism become the focus of every title. That shouldn't be the case in my opinion, variation is king.
I'll recap on my thoughts so far when I'm in the house later! It is great though.Wow really? care to give your thoughts on pes in the pes thread? Loved the demo.
And so really it's neither the listening or the ignoring that is the key part of this process. It's being able to discriminate and choose the appropriate action for the situation. Which applies to basically everything, and especially design.
So basically, it's taken you this long to say "designers should make good design decisions". Which is a bit different to your earlier stance of derivative=bad, innovative=good.
"[GTS] will be the most linear game play of the entire Gran Turismo series so far and by a wide margin."
What is wrong with that? GTS is a linear game. There is no way to progress through it your own way like previous games with an open ended GT mode. You go through the 'campaign mode' in a linear fashion like old license tests and then it's just online events, either pre-determined events or standard lobbies. That's pretty linear to me.
I think he's serious on this one. Have you seen anything indicating GTS gives you the freedom of the previous Gran Turismos? I have not. All I have seen is what Samus has stated.You serious? The game isn't released yet.
Unless I missed something.
Just because the game has not been released does not mean we cannot use the info they have provided us to make conclusions.Right ok, I thought definitive statements about unreleased games were a bit of a no-no around here. Seems I got that a bit wrong.
My bad.
Just because the game has not been released does not mean we cannot use the info they have provided us to make conclusions.
That is the synopsis of the game as it stands. It is outlined on the official website.You serious? The game isn't released yet.
Unless I missed something.
Given what I know about the game, and what I've played of it, it doesn't look too linear, certainly no more linear than any other driving game I've played.
I mean, you can choose cars, you can choose tracks to drive them on, you can race people on them.
If what you're saying is actually lamenting the lack of a 'normal' GT offline career, then I would wholeheartedly agree with you, because there has been no evidence that it will appear.
I will though, stand by my criticism of the ridiculousness of what JP said, especially as there was literally no-one talking about linearity at the time he said it, lol. It was a random outburst.
If he'd said "from what I've seen so far, it seems as though GTS will be quite linear", then fine.
But "It'll be the most linear game play of the entire Gran Turismo series so far and by a wide margin." is unequivocal. I mean, I'm not being semantic pedant when I say there is a big difference between those two statements.
If he'd said "from what I've seen so far, it seems as though GTS will be quite linear", then fine.
But "It'll be the most linear game play of the entire Gran Turismo series so far and by a wide margin." is unequivocal. I mean, I'm not being semantic pedant when I say there is a big difference between those two statements.
Semantic pedant indeed.Please explain what exactly is slagging off by describing the gameplay exactly as it is, based on what we know so far? You say that game designers should be creative and not just carbon copy each other, so what exactly is creative and quirky about Gran Turismo Sport?
Semantic pedant .
Good god, I never said that, I said (about a thousand times already) that having space for auteurs in any creative field is a good thing. I didn't honestly think such a basic claim would meet with such angst and controversy.
Forza is a weird one, in respect to this topic, because it was literally created to be GT for Xbox. Which as a concept, is so derivative it's appalling...
Well, yeah, maybe I'm in a minority, but I like that weird, completely pointless, eccentric stuff. It gives it personality.