Gran Turismo Sport: General Discussion

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The problem is still not fixed.

Schwedenkreuz



First he lift off but there is no lift off oversteer,after that he brake in mid corner and the car understeer which is the opposite of real world.(the oversteer what you see is after he released the brake)


If you can see the flashing circle within the rev counter I'm pretty sure that's the equivalent of skid recovery force. I've seen videos with and without and it's definitely SRF
 
The problem is still not fixed.

Schwedenkreuz



First he lift off but there is no lift off oversteer,after that he brake in mid corner and the car understeer which is the opposite of real world.(the oversteer what you see is after he released the brake)



He is using stability control. ;)

And i dont think you should be fixed to only one thing ,just because that guy said a car is prone to oversteer don't mean is the only thing that can happen, specially if you are using some sort of stability management. Track and car conditions are infinite
 
If you can see the flashing circle within the rev counter I'm pretty sure that's the equivalent of skid recovery force. I've seen videos with and without and it's definitely SRF
As far as I know there is no SRF in GT Sport.

He is using stability control. ;)

And i dont think you should be fixed to only one thing that can happen, just because that guy said a car is prone to oversteer don't mean is the only thing that can happen, specially if you are using some sort of stability management. Track and car conditions are infinite
This was discussed before.
 
Yep sure, biggest problem of GTsport at the moment :P
There are so many (infinite) parameters to have a perfect and impossible copy of the real world. I'm not saying you're wrong but you can't have beautiful graphics AND advanced simulation.
Why not?
 
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Yeah, agreed - why not?
The thought of AC physics/sound and GT presentation get me wet at the wicket.
Because the ps4 CPU is much weaker than an i3 and to get realistic physics and 60FPS locked you need to have at least a CPU as powerfull as an i5.
 
Because the ps4 CPU is much weaker than an i3 and to get realistic physics and 60FPS locked you need to have at least a CPU as powerfull as an i5.

facepalm.jpg
 
What? I said a game with such physics like Assetto Corsa is hard to do on the PS4 Because of its CPU.
EDIT: at locked 60 fps
The original proposition is beautiful graphics and advanced simulation. AC and PCars prove you can get the advanced simulation on PS4 or XBONE for that matter. PSPRO/Scorpio should be more than enough power to do both.
 
The original proposition is beautiful graphics and advanced simulation. AC and PCars prove you can get the advanced simulation on PS4 or XBONE for that matter. PSPRO/Scorpio should be more than enough power to do both.
Yeah and both games struggles on both consoles, PCars at Rain settings dips to 37-45 FPS in PS4 and Assetto Corsa is nowhere near 60FPS.
If Assetto Corsa graphics stays the same on PS4 Pro and at 1080p than sure it could run at 60FPS but If the graphics upgraded to GTS level graphics or FH3 on the Pro then i doubt it could run at locked 60 fps (Because the Pro CPU is an overclocked Jaguar).
 
The original proposition is beautiful graphics and advanced simulation. AC and PCars prove you can get the advanced simulation on PS4 or XBONE for that matter. PSPRO/Scorpio should be more than enough power to do both.

Thanks JP for clearing that up, figured it was pretty clear anyhow, but hey :D

Totally agree, quite looking forward to see who can crack this first, regardless of dev or platform.

As a side-note, this may seem like a weird point, but AC is the easiest driving game I've played in years. It just makes sense, physics-wise. I hope GT will try to head in this direction too - atm it's certainly the closest to the beautiful graphics/advanced sim ideal you mention and if it can even remotely ape the AC physics, will remain catering to these mythical 'casuals'.

But yeah, I don't care who gets there first, I just hope someone does.
 
In VR with 40 cars on track, ultra graphics and rFactor level of physics :)
Yeah and you need a pc with 2 Titan XP (or maybe a single titan) .
If only it isnt so overpriced in Indonesia.
Anyway, i hope PD can prove me wrong with locked 60fps, Amazing graphics and Assetto Corsa Physics (or even better) on the PS4.
 
1998 when GP LEGENDS Was out they were able to model physics on the computers then. Then came ps2, after which was PS3 and a whole bunch of PC's. Car physics is not difficult in terms of calculation per second. In fact a breeze by today's Processors. What is harder is choosing an equation for tyre behaviour that will keep everyone happy. Vehicle physics is not super processor intensive as some may think. PS4 has far more processing reserve to do the maths.

AC Appears to not have been optimised fully for PS4, KUNOS said they had to get outside help to port it as they had not done any PS4 ports before, and it shows. IMO it looks terrible visually.

I honestly believe GT6, AC, PCARS are not majorly different. Playing GT6 I can feel vehicle behaviour as I do in AC. Slight variation on the same theme. And I enjoy variation, it helps get ride of bad habits I pick in different sims. Just please PCARS and AC came to consoles to raise the bar from previous GT games. Previous GT5 GT6 were amazing in there times. Loved playing them both..
 
As much as I love GT, I don't think it will.

Horizon 3 is something else.
I agree with this. GTS will (probably) be between the 75-80 range, If general preview consensus is anything to go on. It isn't of course, but all we can do is speculate at the moment. :lol:


Also, off-topic but that FH3 score from IBTimes is pretty scathing.
 
I agree with this. GTS will (probably) be between the 75-80 range, If general preview consensus is anything to go on. It isn't of course, but all we can do is speculate at the moment.
Im expecting 85-90 with GTS on metacritic (If it doesnt reach 85 then goodbye GT).
Cant wait for the 23rd
 
Well it's pretty hard to predict the score for GTS now we've no real idea what the final product will be like. We can predict what the game releasing in November would've scored because logic tells you it would be mostly similar to what we already saw, but now, who knows what game we'll get.
 
Yeah and both games struggles on both consoles, PCars at Rain settings dips to 37-45 FPS in PS4 and Assetto Corsa is nowhere near 60FPS.
If Assetto Corsa graphics stays the same on PS4 Pro and at 1080p than sure it could run at 60FPS but If the graphics upgraded to GTS level graphics or FH3 on the Pro then i doubt it could run at locked 60 fps (Because the Pro CPU is an overclocked Jaguar).
Again, the original proposition was beautiful graphics and advanced physics are not possible. No one said anything about rain, weather, massive car counts etc. PSPRO/Scorpio has more than enough grunt to get the PCARS graphics close to pc ultra standards and the physics are already there. Both are possible on console but it takes a dev who is willing to make a game that focuses on both graphics and advanced physics to get the job done.
 

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