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For me, it's more important than engine sounds! Because the game looks photorealist, my brain expects some reasonable behavioursthey absolutely need to fix the impacts between cars. Why why why do not they do it?
For me, it's more important than engine sounds! Because the game looks photorealist, my brain expects some reasonable behavioursthey absolutely need to fix the impacts between cars. Why why why do not they do it?
they absolutely need to fix the impacts between cars. Why why why do not they do it?
WE do not know how well the damage system is, Lets wait and see. What we do know is that polyphony has the potential, Gt5 damage was nice.I don't know how it was online because I barely played it but the biggest issue with contacting AI cars was that they seemed to have twice the mass as your car or more, even if they were the same car. I assume it was done on purpose namely because there was no damage and people would/could just ram AI out of the way if they had realistic mass.
This is the problem no damage causes. For the main game it doesn't matter in the grand scheme of things but for GT Sport to be taken seriously as an eSport it absolutely must run with damage at all times. People aren't going to be tuning in to watch an official FIA sanctioned event if it turns into silly bumper cars like the test events.
Majority of racing sims dont do collision physics fantastically. It's difficult.But one of my main problems in AC is unrealistic car collisions... Feels over-heavy and too punitive.
So it doesn't seem to be just GT.
but no trailer for the TGS?
GT's [collisions] simply feels almost completely inconsequential. And worse, doesn't seem to have improved in over a decade.
It hasn't started yet :
If you've got a huge tail of competitors, sure. If you've got space between you and the person behind, you stand a *far* better chance of recovering without loss of position in GT than you would in the exact same situation in something like Assetto Corsa. You can argue AC makes it too harsh, but I would argue that GT makes it way too lenient, and not in an equal amount. Like *way* too easy. Easy enough to watch many of the videos we've seen of GT Sport(or any previous GT for that matter) and see people in the Tokyo circuits wall riding while often only losing tenths, or hitting another car and just pushing on as if hardly anything happened.In a competitive online race they're certainly not inconsequential. A small tap is often enough to spoil your entire race.
If you've got a huge tail of competitors, sure. If you've got space between you and the person behind, you stand a *far* better chance of recovering without loss of position in GT than you would in the exact same situation in something like Assetto Corsa.
It's been like that for a while.new hud?
Nurburgring in the afternoon looks good
All I'm saying is don't keep looking to the next game show for news. You're only likely to be disappointed. PD not turning up to TGS should tell you that.
You're right, of course, but that stream was great, the visuals really are a huge step up from anything I've ever played.
Nice to be reminded of that.
Let's not foget the physics which also needs a lot of work.It does of course look great visually but still iffy and unfinished in many other areas. Hopefully when they do restart promotion next year things will be looking much better in that regard. It'll almost feel like a new game if they come back with night racing, wet weather effects, damage, massively improved sounds and a bunch of new varied cars, classic cars, open-wheelers all in one trailer.
How do you know? Only a few people here have run a bit on one of the demos. That's the only gauge we have on how the physics are. And that's super limited, even if the physics don't change at all, there's only so much to take from something like 5, 10 minutes of gameplay vs having the finished product. It might not blow everyone away, but what I've read is that it's an improvement from GT6.Let's not foget the physics which also needs a lot of work.
I'm not saying that physics is not an improvement from GT6.but what I've read is that it's an improvement from GT6.
https://www.gtplanet.net/forum/thre...eral-discussion.337545/page-722#post-11508779How do you know?