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- Johnnypenso
So you're slotting into a category that makes distinction meaningless.Correct, I'm calling it a game.
So you're slotting into a category that makes distinction meaningless.Correct, I'm calling it a game.
So you're slotting into a category that makes distinction meaningless.
I see the word simulator,not a game.Correct, I'm calling it a game.
This must be that new real physics which makes it easier to drive.Don't see how one could not call it inherently wrong to be able ride a wall in a simulation and not have it affect your speed at all.
Perhaps a more apt term would be "simcade", I just personally think the term is silly.
GT isn't striving for 100% realistic simulation in all facets, and that's okay. If they want the driving to be fairly realistic but the crashing to be completely unreal, that's their prerogative.
I disagree with your idea that a FIA sanctioned esport game NEEDS realistic crash physics. If the driving physics were a complete joke, now that'd be a problem.
And no, I'm not confusing anything. It's not a failure of emulation, it's a conscious design choice to not emulate real life physics when it comes to crash behavior. And such a choice has both pros (which I covered) and cons (which you & @sems4arsenal covered), therefore it's not an inherently right or wrong choice.
Would you care to elaborate on how, in your experience, "competitive" online racing games and the likes of GT5/6 differ?
I'm attacking this from a purely theoretical design perspective, and have virtually no experience with online racing in any capacity.
Kaz and PD are the creators of GT so they have the right to do what ever they want.👍
Anyhow i stated that there's a good chance that GTS will release exactly how it was presented so far, and that GT players shouldn't get their hopes up that the game will be revamped with this delay. Kaz does his own thing, always has always will.
I hope that's not as provocative now?
And GT's been called the "Real Driving Simulator" since it's inception, that doesn't make it true. It's a nice fluffy PR label.I see the word simulator,not a game.
I was sort of in that damage camp, until today, and I saw some footage of BeamNG:drive - now that would be amazing in GT, in any game! But there must be licensing issues around full damage. I know we've gone over this before, but the mangled mess they get in sometimes in that 'game', I just can't see it...
I've already gone over how I think there can be fair competition without realistic crashing or damage, and why I don't believe that such features necessarily promote fair competition either.Yeah it does, don't expect to foster any sort of fair competition, if you think that the FIA is going to put their name on a game for longer than a single title, with the idea of best demo derby wins, then you don't know the FIA. We're talking about the biggest promoter of road safety, and while this is just a game to you and others, it a big enough territory to expand their name and goals. Those seeing a serious investment due to eSports or any PR will have some reservations when many streaming to watch a tournament of supposed high caliber get only slightly better than a Crashcar GT lobby of today.
Yes easily, iRacing doesn't have a problem where so dill weed wants to play reverse line up on the track and chicken against other cars. In fact the rating system all but eliminates it, and so do those other games as well with competitive seriousness, and why not when some actually offer cash or monetary incentives. Ideally if you know eSports, when someone decides to go into that platform with it they decide to foster a more bigger competition than what even GTA does, with endorsements and even decent cash pools, people expect a higher caliber. If PD isn't prepared to do that, then they wont make it very long in said bracket.
That's not the point... The point is that people are already speculating that this delay will be used to change the game around.Kaz and PD are the creators of GT so they have the right to do what ever they want.
You don't like the product? Fine. Don't buy It.
Speaking in improvements... Well, i just watch the videos of TGS in the TV screen, and i did not see the render delay in the trees...I'm looking forward to this race on Sunday at TGS actually, those live races at the Copper Box were awesome. And will be interesting to see if they've made any improvements to the way these things are 'broadcast'... Really liked that immediate replay function for the incidents.
Shame @Tom isn't in Japan
Just like how they can release it whenever they want.Kaz and PD are the creators of GT so they have the right to do what ever they want.
That's not the point... The point is that people are already speculating that this delay will be used to change the game around.
Where is the problem if people are speculating? Better speculate than "hate"(sorry I can't find the right word)That's not the point... The point is that people are already speculating that this delay will be used to change the game around.
Sorry I don't get It.
Maybe you will have noticed that i'm speculating too? There isn't much else to do until the next news flash and there's a good chance that will take a while.Where is the problem if people are speculating? Better speculate than "hate"
Yeah that's my guess. All they have shown so far is the same cars and tracks for months. No way they were going to finish up with the other 80% of the game hence the long delay....I agree. The wording on the delay notice made it sound like there were features PDI wanted on GT:S that they couldn't nail down yet and needs more time to do so.
If they add new stuff, sure, that will be great. But to my knowledge no promises were given. Keep the expectations reasonable, fellas.
Don't get me wrong I don't mean you or anyone specific and i wrote "hate" because I can't find the right wordMaybe you will have noticed that i'm speculating too? There isn't much else to do until the next news flash and there's a good chance that will take a while.
The cars do not react to my inputs in the way that I expect,it seems my expectations are too high.And clearly they're focusing on the driving aspect, meaning how your inputs translate to the car's movement. If the car responds to your inputs how you'd expect it to, that's a realistic driving simulation.
I'm not saying they do or do not. Just saying that under Polyphony's view of what a "driving simulator" semantically entails, crashing is separate.The cars do not react to my inputs in the way that I expect,it seems my expectations are too high.
Realism is measured against reality not expectation. On that level the latest GT fails on more than one important aspect of simulation.And clearly they're focusing on the driving aspect, meaning how your inputs translate to the car's movement. If the car responds to your inputs how you'd expect it to, that's a realistic driving simulation.
Car responds how you'd expect it to [in real life]Realism is measured against reality not expectation. On that level the latest GT fails on more than one important aspect of simulation.
Anyhow i stated that there's a good chance that GTS will release exactly how it was presented so far, and that GT players shouldn't get their hopes up that the game will be revamped with this delay. Kaz does his own thing, always has always will.
I hope that's not as provocative now?
I'd argue that most people who buy GT games wouldn't care if it got more or less realistic, with the right learning tools and driving aids you can hold beginners hands. People buy GT game on the merits of having a huge, beautiful, car collecting RPG and because it's a GT game,
Sounds, AI, etc are also some of the reasons they need to get back to the drawing board (damage was just an example).
Was just going by what you just said, that is all.Sorry I don't get It.
Sure they can release a game when ever they want.
I already read what Kaz said about the making of GTS which includes him saying: " We looked back at some of the older GT games, etc. ". This actually gave me a bit of hope that PD (will) bring some tracks from previous GT games such as Seattle, New York, Hong Kong & SS11. But this still remains a dream that can happen, but the chances of its happening are quite low except for Seattle which I totally think it'll be revived.Not that I hate these tracks, in fact i like them.......but
I've already gone over how I think there can be fair competition without realistic crashing or damage, and why I don't believe that such features necessarily promote fair competition either.
You say I don't know the FIA, and you're right... yet here we are, with the FIA putting their weight behind GTS. Why don't we wait and see how the competition fares when the game comes out before preemptively assuming it'll be a crashfest.
Could other factors be at play, though? Correlation doesn't equal causation. Perhaps the fact that the likes of iRacing see more serious drivers is because they're more niche titles targeted at such an audience? Other factors probably exist too... you even said that the rating system of iRacing helps clear out the dill weeds, and we already know GTS will be taking a stab at a rating system too.
Is Forza in the same tier as these other "competitive" racing games? It's got a reasonably robust damage model.
Once again no one is asking for even realistic aesthetics of damage, or whatever else you seem to be driving at. They do promote fair driving if they didn't it wouldn't work in more supposedly realistic games. If you can't keep the car on track and are thoroughly beat in competition due to it, you didn't deserve to be at that level to begin with.
No one is but it's ironic that you are using crashes as an onset for an argument and then telling me to back away from the thing you set the tone of... This makes me think you don't really understand mine and others arguing against you.
Well I mean that audience isn't so niche, eSports is massive, iRacing has a good size community. What GTS is trying to be is a console version of iRacing it's pretty obvious to the point one doesn't even need to argue it, how they are tackling it is a different question and what is really being argued. So with the factors of a rating system in GTS a target at competitive game-play and set up different from past GT...it starts to beg the question why have such physics if your trying to promote serious driving? See how you can really only have serious driving by having a realistic physics engine that promotes it?
T10 have never claimed or seemed to be targeting eSports with their games, especially not the point of making an individual game. In fact it's the opposite they set up with another group and make a go anywhere, open world game.
Also you kind of prove the point I've made in this and prior post to you about how you seem stuck on actual emulation of damage. Not the argument here, so in reality who cares what Forza does, so why bring it up?
I get it, or at least I think I do.
So let me try a recap:
I'm arguing that unrealistic crashing physics are acceptable in GTS.
You're arguing that it's not, because it'll turn it into a crashfest.
I'm saying "we'll see", with the belief that it won't be a crashfest due to other game mechanics (such as player rankings).
Am I more or less on the mark here?
eSports is massive, no denying that.
Racing eSports, however... significantly less so. iRacing does have a pretty decent community from what I can tell, but it's still nowhere near an eSports juggernaut.
Realistic crashing (and, yes, damage too) does encourage clean driving, I'm not denying that. But it's not the only way to encourage clean driving, and as such it's not necessarily a requirement to have serious driving and good sportsmanship. A rating system encourages clean driving just fine too. And the thing is... for beginners, realistic crashing doesn't encourage clean driving. It encourages giving up.
As I've already covered in this post, I'm primarily talking about crashing. Not damage. I've just been including "and damage" as a way to cover all my bases.
I did misspeak with my Forza example since I only mentioned damage. The point I was making that reasonably realistic driving and crashing (and yes, damage) don't automatically foster good sportsmanship on-track.
If PD can combine that with broadcasting/spectating (not the same as simply streaming) and mix GT Academy in, they could have a winner on their hands. But it all depends on the execution.What GTS will be the first in regard to is the set-up of an FIA backed eSport series that doesn't shadow a real series, but rather is a series in its own right.