Gran Turismo Sport: General Discussion

  • Thread starter Formidable
  • 47,132 comments
  • 4,789,107 views
Next thing you I'll be hearing is that they are renaming it to GT7 and decided to include all the premium cars from GT6 as Semi Premium which I'll be totally okay with (with improved sounds ofcourse)
 
Next thing you I'll be hearing is that they are renaming it to GT7 and decided to include all the premium cars from GT6 as Semi Premium which I'll be totally okay with (with improved sounds ofcourse)
No man, the old sound is the new standard car....
 
Well as I've been suggesting for a while now, it could be another sign that GT Sport may be getting renamed/re-imagined just as "Gran Turismo HD" was.
Personally, I don't really see a rename or re-imagination since, from what I can see, the game name, idea, and concept are set in stone at this point. I could be wrong, but I just don't see why it would signify a possible name change.
 
Personally, I don't really see a rename or re-imagination since, from what I can see, the game name, idea, and concept are set in stone at this point. I could be wrong, but I just don't see why it would signify a possible name change.

Well it is just a feeling after all, I could and probably are completely wrong but I think if it did change it wouldn't be that dramatic. They would keep the "sport" stuff, FIA and everything, but introduce some more traditional GT features on the side, so to speak. Primarily some sort of offline career mode, car ownership, tuning and upgrading etc. Classic cars, and the everyday cars GT became known for.

IF it did change name and scope I think just throwing a 7 in there would do it, Kaz even suggested it was a possibility IIRC. Gran Turismo 7: Sport. It's subtle, but it's clearer to casuals that it's a main title and has the stuff they'd be into rather than a sports spin off.

Let's see.
 
As for the name, I hope they keep GT Sport - I like it. Iterative names are archaic and stuck in the past.

Release GT Sport, keep building on it, flesh it out, charge for an expansion in a few years - create the ultimate racing game gradually. Don't rush out some 'full experience GT7" that gets dumped and then sidelined for work GT8.

"GT as a service" should be the aim.

And if they are smart, which i think they are being, they realise that gaming is all about mutiplayer/social now. This game will live or die on it being a great multiplayer experience. Single player experience have been dying for a decade now, and very rarely take hold with large numbers of people.

Racing together with friends or strangers is where it's at.

Driveclub was a decent arcade racing game but it's matchmaking/multiplayer was bugged as hell, and people gave up trying to get a game going. It died because the online was simply not good enough at launch. (or well after launch).

GT5/6 had OK online given time, but still lots of problems
- bad load times
- most races were a mismatched mess of crap, usually on the nurburgring.
- relied heavily on host quality/setup.

They need to make sure that BY DEFAULT a multiplayer experience is at the very minimum a race on a circuit between cars of similar performance levels that I can quickly jump into within 1 minute. PGR on Xbox 1 managed this over a decade ago.

Have a complete/complex variety of car setups as an options is fine, but it's a massive downside if it's the default. That should be a rare/custom setup for a custom lobby.

Also I don't want to have to rely on host quality for a game. I want it to provide nice easy to manage options so most hosts 'can't get it wrong without really trying'. I remember sitting with GT5 for over an hour trying to find a good lobby to get a simple race going. This won't work in today's climate, people are impatient, and just want stuff to work.

That said, ideally, i should just hit a button to race. Maybe, at most, I can pick the performance bracket I want to race in. I should then be match-made against people of similar skill, again, within 1 minute. Lets streamline the dicking about needed to get racing. And of course this should gradually start to place people in leagues/divisions by rank/ability.

Lobbies/hosts I'm referring to above shouldn't be the default experience at all. That should be a sideshow.

So yeah, don't half-ass online, and I don't care if there are only 130 cars and literally no single player at launch it won't matter. And if you think trudging through boring offline races against AI is essential to the survival of the franchse, I couldn't disagree more. GT's 'career' was cool on the PS1/2, but not today. Even other games have long surpassed this with something that actually feels like a 'career' and not just a lifeless procession of icons to click on.

This is a fight for the survival of the franchise, and dreams of fleshed out single player are a waste of resources as far as I'm concerned.
 
I'd be in the market for GT to release as a GT5P game. Keep adding features and cars. Problem being, when does the PS5 come out? Competition are already on the next gen console. PD are just entering the latter base of PS4. Are GT players going to be left out in the cold again?
By this time, reviews would have been in, picture threads would be abuzz, rooms would be full, people from Norrhern hemispheres would be up late watching Southeen hemisphere players, gtplanet leagues would be growing, etc.

I'll type it again: I'd be in the market for GT to release as a GT5P game.
 
So i bought the PS4 with the expectation of playing Gran Turismo 6 on it. Lo and behold, PD only releases GT6 for the PS3, then they delay the next GT game, and now I've bought the PS4 Pro, and still don't know when this game will release. I really struggle to understand how pathetically bad PD can screw up their product and reputation. It's like they're purposely trying to fail. With a few tweaks/improvements, PCars 2 may keep me from considering the GT series.
 
So i bought the PS4 with the expectation of playing Gran Turismo 6 on it. Lo and behold, PD only releases GT6 for the PS3, then they delay the next GT game, and now I've bought the PS4 Pro, and still don't know when this game will release. I really struggle to understand how pathetically bad PD can screw up their product and reputation. It's like they're purposely trying to fail. With a few tweaks/improvements, PCars 2 may keep me from considering the GT series.
PD releases GT5 and GT6 for the PS3.
 
So i bought the PS4 with the expectation of playing Gran Turismo 6 on it. Lo and behold, PD only releases GT6 for the PS3, then they delay the next GT game, and now I've bought the PS4 Pro, and still don't know when this game will release. I really struggle to understand how pathetically bad PD can screw up their product and reputation. It's like they're purposely trying to fail. With a few tweaks/improvements, PCars 2 may keep me from considering the GT series.
Who told you GT6 was for the PS4
 
As for the name, I hope they keep GT Sport - I like it. Iterative names are archaic and stuck in the past.

Release GT Sport, keep building on it, flesh it out, charge for an expansion in a few years - create the ultimate racing game gradually. Don't rush out some 'full experience GT7" that gets dumped and then sidelined for work GT8.

"GT as a service" should be the aim.

And if they are smart, which i think they are being, they realise that gaming is all about mutiplayer/social now. This game will live or die on it being a great multiplayer experience. Single player experience have been dying for a decade now, and very rarely take hold with large numbers of people.

Racing together with friends or strangers is where it's at.

Driveclub was a decent arcade racing game but it's matchmaking/multiplayer was bugged as hell, and people gave up trying to get a game going. It died because the online was simply not good enough at launch. (or well after launch).

GT5/6 had OK online given time, but still lots of problems
- bad load times
- most races were a mismatched mess of crap, usually on the nurburgring.
- relied heavily on host quality/setup.

They need to make sure that BY DEFAULT a multiplayer experience is at the very minimum a race on a circuit between cars of similar performance levels that I can quickly jump into within 1 minute. PGR on Xbox 1 managed this over a decade ago.

Have a complete/complex variety of car setups as an options is fine, but it's a massive downside if it's the default. That should be a rare/custom setup for a custom lobby.

Also I don't want to have to rely on host quality for a game. I want it to provide nice easy to manage options so most hosts 'can't get it wrong without really trying'. I remember sitting with GT5 for over an hour trying to find a good lobby to get a simple race going. This won't work in today's climate, people are impatient, and just want stuff to work.

That said, ideally, i should just hit a button to race. Maybe, at most, I can pick the performance bracket I want to race in. I should then be match-made against people of similar skill, again, within 1 minute. Lets streamline the dicking about needed to get racing. And of course this should gradually start to place people in leagues/divisions by rank/ability.

Lobbies/hosts I'm referring to above shouldn't be the default experience at all. That should be a sideshow.

So yeah, don't half-ass online, and I don't care if there are only 130 cars and literally no single player at launch it won't matter. And if you think trudging through boring offline races against AI is essential to the survival of the franchse, I couldn't disagree more. GT's 'career' was cool on the PS1/2, but not today. Even other games have long surpassed this with something that actually feels like a 'career' and not just a lifeless procession of icons to click on.

This is a fight for the survival of the franchise, and dreams of fleshed out single player are a waste of resources as far as I'm concerned.


100% agree with this whole post.
 
"GT as a service" should be the aim.

Agreed, given the increasingly long wait times between titles. Personally, I'd be fine with spending what would end up amounting to almost double the original price of the game, over two or so years, to see it gradually improve. Numbered iterations aren't really needed in a game like GT, IMO.

Of course, I'm probably in the minority...

And if they are smart, which i think they are being, they realise that gaming is all about mutiplayer/social now. This game will live or die on it being a great multiplayer experience. Single player experience have been dying for a decade now, and very rarely take hold with large numbers of people.

Er, disagree. This came up not too long ago in this thread, but online isn't the be-all and end-all of game development. Steam numbers show the majority of subscribers rarely if ever play online.

Driveclub was a decent arcade racing game but it's matchmaking/multiplayer was bugged as hell, and people gave up trying to get a game going. It died because the online was simply not good enough at launch. (or well after launch).

One could argue it died for a variety of reasons, sadly.

They need to make sure that BY DEFAULT a multiplayer experience is at the very minimum a race on a circuit between cars of similar performance levels that I can quickly jump into within 1 minute. PGR on Xbox 1 managed this over a decade ago.

Agreed with this. Online should be easily approachable. 👍

So yeah, don't half-ass online, and I don't care if there are only 130 cars and literally no single player at launch it won't matter.

Eh, it mattered when Star Wars Battlefront was critically eviscerated for its lack of a sizeable offline mode.

This is a fight for the survival of the franchise, and dreams of fleshed out single player are a waste of resources as far as I'm concerned.

There are players who will never feel the same way however.

That's why options are so important. Some people like racing against AI for whatever reason. Some people like racing against other humans. Giving people the opportunity to do both is the best option.

Who told you GT6 was for the PS4

Kaz, probably:

Kazunori Yamauchi
We do have plans for PS4, but, of course, we have an order of things.

First we’ll be releasing the PS3 version for the PS3, which has a huge audience already, and we’ll be providing updates every month and DLCs every month.

Once players have played it all out and enjoyed themselves on the PS3, then the PS4 version might come out naturally around that time (laughs). Focus on enjoying the PS3 version.
 
Last edited:
Agreed, given the increasingly long wait times between titles. Personally, I'd be fine with spending what would end up amounting to almost double the original price of the game, over two or so years, to see it gradually improve. Numbered iterations aren't really needed in a game like GT, IMO.

Of course, I'm probably in the minority...

Agreed, seemed to make sense actually quite a long time ago.

The main problem for me, with this model, is why they still have to be launched also as full-price titles.

I hope a racing game on console sometime soon will be brave enough to launch at, say, €20 for the base game, then price the DLC fairly across months/years.

Can't see it, but would be very popular, I think. GT would actually be a good title to attempt this, because it has the name recognition for people who wouldn't normally consider it, to be tempted with the lower initial price.
 
hhn.gif

No?



What is your point to say that WD2 doesnt sound better than GT?
 
Agreed, seemed to make sense actually quite a long time ago.

The main problem for me, with this model, is why they still have to be launched also as full-price titles.

I hope a racing game on console sometime soon will be brave enough to launch at, say, €20 for the base game, then price the DLC fairly across months/years.

Can't see it, but would be very popular, I think. GT would actually be a good title to attempt this, because it has the name recognition for people who wouldn't normally consider it, to be tempted with the lower initial price.
Going by GT5 sales which we have actual figures for, that would be giving up $250,000,000 in sales in the first month in the hopes that by being cheap with DLC in the future you can convince 5-10 million people to buy $25-50 worth of DLC in the future, just to break even. Doesn't make much sense from a business standpoint to me. More likely that they base game would be full price to get that huge initial push and then DLC priced according to current industry standards of about $1/car with a freebie thrown in here and there to keep the base happy.
 
So yeah, don't half-ass online, and I don't care if there are only 130 cars and literally no single player at launch it won't matter. And if you think trudging through boring offline races against AI is essential to the survival of the franchse, I couldn't disagree more. GT's 'career' was cool on the PS1/2, but not today. Even other games have long surpassed this with something that actually feels like a 'career' and not just a lifeless procession of icons to click on.

This is a fight for the survival of the franchise, and dreams of fleshed out single player are a waste of resources as far as I'm concerned.
I agree with you that nailing the online is critical, and that it needs to be a clean and approachable experience for everyone. I think GTS is on the right track with this for sure. You talk a lot about private lobbies - I don't think average folks even consider approaching that swamp. Have you done any quick match? There lies endless opportunity. If PD can get that right with GTS, maybe there can be a big movement of casual folks coming online.

But you definitely underestimate the importance of offline career and experience, and to that extent having a huge amount of content to keep busy with. It's critical to the multi-million copy sales that GT has been accustomed to. This seems to be the biggest argument on these forums around the concept of the next GT, I would guess the same arguments are causing some turmoil within PD right now because it's a hard set of decisions. I would like to think that the delay is a result of a shift toward a more conventional GT. Never get up hopes with GT.

No?

What is your point to say that WD2 doesnt sound better than GT?
Ugh.. the transmission whine. Always way too much in GT. Probably to drown out the dismal engine sounds... hopefully this will change now that they are something to be proud of?
 
Back