My first time playing GT Sport.
Recording quality of 1080p 60fps.
My first time playing GT Sport.
Recording quality of 1080p 60fps.
I was just thinking about that...now if only i was able to.I hope someone managed to record the full car list... I'm liking the new car select animation, it reminds me of GT4.
So little ambition round here...
The list of cars from Forza
The phyisics and force feedback from Assetto
The sounds from Dirt Rally and Raceroom
The online system from IRacing
The graphics from GT Sport
The offline mode from classic GT and PCars
The track list from PCars
The AI from Automobilista
The mod community from RFactor
The rally stages from SLRE
The climate and time variation from Driveclub
The licenses from F1 and WRC
The damage system from BeamNG
There you have it! ForzassettodirtraceroomiracingGTPcarsutomobilistarfactorSLREdriveclubF1WRCBeamNG
According to the car list thread, apparently 66% of the cars have already been shown... I have to say, it makes me a little sad too see the lack of old and/or odd cars. One could argue that GT5 Prolouge also featured limited amount of cars, but Kaz already said that GTS is basically GT7, so it seems like the PD is now more focused on VGTs and "up to date" cars.
While I'm grateful PD didn't just port the 700 standard cars to GTS, I still think that being a car time capsule/encyclopedia, with many variants of the same car, has always been part of GT's charm. I hope Kaz considers either outsourcing or expanding PD at some point so GT can continue to be GT-like...
I sort of disagree, would love classic racing cars but feel the car selection (VGTs aside) is pretty good.
I agree that the car selection is good for a racing game, but for a GT game, the lack of cars from before the 2010s just doesn't feel right to me.
Then again, there are still 40 or so cars yet to be unveiled, so one can always hope.
Or about 400 within the first year or so from release, if we're to believe Kaz.
I can't help but think at least part of the reason for this refocusing is the inability to keep up with the variety on offer from a certain other franchise. Though really, had all the PS3 Premiums been kept, it wouldn't be too bad.
So little ambition round here...
The list of cars from Forza
The physics from Assetto
The force feedback from GT
The sounds from Dirt Rally and Raceroom
The online system from IRacing
The graphics from GT Sport
The offline mode from classic GT
The track list from every GT combined (El Capitan)
The AI from Codemasters (Grid autosport, F1 2016)
The mod community from RFactor
The rally stages from SLRE
The climate and time variation from Driveclub
The licenses from F1 and WRC
The damage system from BeamNG
There you have it! Epic racing game
GRID Autosports AI?? You're kidding me? My god I hated that game, all the AI did was ram me and push me out of the road....Changed it, better imo.
That really would be fantastic and everyone would be a winner because it would sell by ghe bucket loads. Assetto Forza Corsa Dirt GT Club.Maybe we could convince PD, Kunos, T10 etc etc to form a huge monopolistic super company to make perfect games over and over again so no one ever gets bored or critical.
I'd call it...
Super Corsa Forza
What was a weakness for Forza 5 as a launching game, is something unaccepatble for a 2017 game, more than 3 years after the ps4 release. If they keep the 140 cars, they'd better not sell any dlcs.
Or about 400 within the first year or so from release, if we're to believe Kaz.
I can't help but think at least part of the reason for this refocusing is the inability to keep up with the variety on offer from a certain other franchise. Though really, had all the PS3 Premiums been kept, it wouldn't be too bad.
The problem here is he used the word "could" which imo means he literary just thought of it on the spot and isn't a real plan. It's his old "we could do that" answer.What do you mean with that last sentence? That they shouldn't sell DLCs?
Anyway, that's what starting moddeling cars from scratch gets you.
I don't think Kaz said specifically within the first year though. If I'm not mistaken, he said something like the game "eventually could have 500 cars".
What was a weakness for Forza 5 as a launching game, is something unaccepatble for a 2017 game, more than 3 years after the ps4 release. If they keep the 140 cars, they'd better not sell any dlcs.
Anyway, that's what starting moddeling cars from scratch gets you.
I don't think Kaz said specifically within the first year though. If I'm not mistaken, he said something like the game "eventually could have 500 cars".
My first time playing GT Sport.
Recording quality of 1080p 60fps.