Gran Turismo Sport: General Discussion

  • Thread starter Formidable
  • 47,132 comments
  • 4,746,296 views
That video from GTMunky looks very good :) the menu is very nice and quick, the driving is very good and the AI looks decent. Now I really can't wait to get my hands on the game. Hope "2017" will turn into "march 2017" very soon but thats just me dreaming.. :)
 
The Forza comparisons of car count is valid-ish since the GTSport cars are more detailed, what I hope they do is the Driveclub approach, cheap season pass with alot of cars every month.
 
The problem here is he used the word "could" which imo means he literary just thought of it on the spot and isn't a real plan. It's his old "we could do that" answer.

Yeah I know, it's taken as a possibility that will depend on various factors.

If we're to believe that, of course. T10 made similar claims with the jump from 360 to One.

I do believe they started from scratch in the car model department. I mean, they wouldn't take any advantage by taking out all the premium cars GT6 had. They could boost almost effortlessly the car count with that aproach.

True, he did say "in the end". Though even stretching it out to two years (the amount of support GT6 received in terms of updates), that's 360 cars in 24 months. An average of 15 cars per month, which is twice what T10 manages now (with outsourcing). It's also about 5x what the rate appears to be for GT Sport.

It all depends on their aproach. Will GTS be the only GT for PS4? Who knows. If that ends up being the case, then it's more likely to get support for longer than just two years.

With the delay, I wonder if the car count raised a little bit or if it remains the same. Remember that before it was 137, and a couple of months later, the car count raised to 140 (no big deal, but it's something). While they work on the rest of the game for a few months after the original date, it's possible that, by the time of release, a few more cars were modelled and implemented into the game.

The thing with PD is that we don't know for how long they started remodelling the cars for this game. 3 years ago they already had in mind that they would start the cars from scratch? Was it before that? Was it later? For what we know, it's not clear for how long they really started modelling those 140 cars. Hopefully, with an aproach of one game per console generation, they manage to get more cars done, since most of the team won't have to worry about rushing another game for the same generation.
 
I'm happy to pay for as much DLC as they wish to throw at me. :)


Speaking of which, can anyone remember where the talk about GT being a 'service' is from?
Or was that never said and my memory is playing tricks with me?
 
The Forza comparisons of car count is valid-ish since the GTSport cars are more detailed, what I hope they do is the Driveclub approach, cheap season pass with alot of cars every month.

They're not really any more detailed — it's GT's superior lighting that offers the biggest difference — but one could argue Forza's are actually more detailed, since they have things like under-the-hood modelling that, as far as we know, is still absent in GT.

I do believe they started from scratch in the car model department. I mean, they wouldn't take any advantage by taking out all the premium cars GT6 had. They could boost almost effortlessly the car count with that aproach.

The advantage is selling the content back as DLC (a la FM5). If there's a business case for it, it could happen.

I don't really believe all the cars were made from scratch, largely because of the 2009 Evora. It's a very, very odd choice in a game supposedly dedicated to modern cars.

It all depends on their aproach. Will GTS be the only GT for PS4? Who knows. If that ends up being the case, then it's more likely to get support for longer than just two years.

Perhaps. I'll admit GT6 isn't the best example, but there's really little else to go off of: GTS is a big departure from the series.

With the delay, I wonder if the car count raised a little bit or if it remains the same. Remember that before it was 137, and a couple of months later, the car count raised to 140 (no big deal, but it's something). While they work on the rest of the game for a few months after the original date, it's possible that, by the time of release, a few more cars were modelled and implemented into the game.

It's also possible the 3 additions were nothing more than different class versions of existing models (like the proliferation of Gr.4 cars seen this past weekend). Or the two M6 race cars, where the difference is little more than some vents on top of the front wheel arches.

The thing with PD is that we don't know for how long they started remodelling the cars for this game. 3 years ago they already had in mind that they would start the cars from scratch? Was it before that? Was it later? For what we know, it's not clear for how long they really started modelling those 140 cars. Hopefully, with an aproach of one game per console generation, they manage to get more cars done, since most of the team won't have to worry about rushing another game for the same generation.

There's only three ways PD managed to increase its average car model output, to the point it would be double the rough average in the genre:
  • The modelling team has been massively increased (as in, double what it was before)
  • The time taken to do a model has decreased from six months to something far quicker (unlikely)
  • Outsourcing
The answer could be a combination of the three even. But to go from one of the slower rates to far beyond the current quickest is, to say the least, ambitious.
 
There's only three ways PD managed to increase its average car model output, to the point it would be double the rough average in the genre:
  • The modelling team has been massively increased (as in, double what it was before)
  • The time taken to do a model has decreased from six months to something far quicker (unlikely)
  • Outsourcing
The answer could be a combination of the three even. But to go from one of the slower rates to far beyond the current quickest is, to say the least, ambitious.
Isn't the real big improvement this generation because of PBR? Does adding PBR to a car require a complete rebuild from the ground up or simply a change to the code that alters the way the surfaces interact with the lighting engine?
 
Isn't the real big improvement this generation because of PBR? Does adding PBR to a car require a complete rebuild from the ground up or simply a change to the code that alters the way the surfaces interact with the lighting engine?

Ah, forgot about PBR. It does indeed make a big change. That was one of the reasons mentioned for FM5 too... though it was very strange that some of the models ended up with the exact same small glitches in the livery editor as they had on the 360 games. So I'm not sure a full rebuild is strictly necessary.
 
Ah, forgot about PBR. It does indeed make a big change. That was one of the reasons mentioned for FM5 too... though it was very strange that some of the models ended up with the exact same small glitches in the livery editor as they had on the 360 games. So I'm not sure a full rebuild is strictly necessary.
If that's the case it could explain why they can allude to so many models being ready in such a short period after the game is released.
 
If that's the case it could explain why they can allude to so many models being ready in such a short period after the game is released.

Well yeah, I probably should've mentioned that in the original post, but I'm working on the assumption the "500 cars" comment isn't just referring to PS3-era cars getting a slight touch-up. Obviously that would speed things up immensely.

One thing I noticed on some of the latest screenshots — I think it was one of the interiors, maybe the Mustang Gr. B — is that adaptive tessellation seems to have been dropped. There were some surprising jaggies, though it's a minor thing for me personally.
 
As many have said GTS looks fantastic but the sound is far from being equally impressive. It is certainly an improvement but some cars, such as the Peugeot 908 HDi FAP sound crap and, in it's current state, a backward step from GT5/6.

I am hoping we see some direct-feed footage of the Toyota TS030 though. That has been completely overlooked so far.

I think I'm the only one keeping up with it :lol:

Oh my god. A gameplay of GT Sport with a driver that knows to stay inside the track, with no assists and the cockpit camera.

Could it be because he's not joe public?
 
I'm happy to pay for as much DLC as they wish to throw at me. :)


Speaking of which, can anyone remember where the talk about GT being a 'service' is from?
Or was that never said and my memory is playing tricks with me?
I only remember it being talked about here, as just "random idea" talks.
 
Speaking of which, can anyone remember where the talk about GT being a 'service' is from?
Or was that never said and my memory is playing tricks with me?

Your memory is good: Kazunori first discussed the idea of GT as a service in the early days of PS3, when Polyphony was doing the Gran Turismo Vision demonstrations. It was received poorly by some fans, and a more traditional approach was taken for the PS3 games.
 
My first time playing GT Sport.
Recording quality of 1080p 60fps.


Excellent wheeling mate.
Not just flying past on the grass and relying on the barriers to push you back on the track.
To me it seems the AI moves off it's ideal line to cover you in a number of places.
And that Bimmer sounds VERY nice.

Something else I've noticed, the "Head Wobble" seems to have been toned down a lot since GT6 and much more representative of how your eyes see the road, not a helmet-mounted camera

One thing I noticed in the menu
you have options for
TC
AS
ABS
ASM
but a vague one of "Driving Assist" Is this SRF in disguise..?
 
Excellent wheeling mate.
Not just flying past on the grass and relying on the barriers to push you back on the track.
To me it seems the AI moves off it's ideal line to cover you in a number of places.
And that Bimmer sounds VERY nice.

Something else I've noticed, the "Head Wobble" seems to have been toned down a lot since GT6 and much more representative of how your eyes see the road, not a helmet-mounted camera

One thing I noticed in the menu
you have options for
TC
AS
ABS
ASM
but a vague one of "Driving Assist" Is this SRF in disguise..?
Driving assist is a braking assist or a combination of steering/braking assist.
My first time playing GT Sport.
Recording quality of 1080p 60fps.


Nice driving mate:tup:
 
Your memory is good: Kazunori first discussed the idea of GT as a service in the early days of PS3, when Polyphony was doing the Gran Turismo Vision demonstrations. It was received poorly by some fans, and a more traditional approach was taken for the PS3 games.
Not as good as yours. :)

That's further back than I was considering.
Thanks. 👍
 
Back