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I'm still wondering why Sony hasn't bothered rereleasing GT4 as a PSN game when there's nothing stopping them.
Other than car licences, music licences, track licences, livery licences...
I'm still wondering why Sony hasn't bothered rereleasing GT4 as a PSN game when there's nothing stopping them.
The problem here is he used the word "could" which imo means he literary just thought of it on the spot and isn't a real plan. It's his old "we could do that" answer.
If we're to believe that, of course. T10 made similar claims with the jump from 360 to One.
True, he did say "in the end". Though even stretching it out to two years (the amount of support GT6 received in terms of updates), that's 360 cars in 24 months. An average of 15 cars per month, which is twice what T10 manages now (with outsourcing). It's also about 5x what the rate appears to be for GT Sport.
The Forza comparisons of car count is valid-ish since the GTSport cars are more detailed, what I hope they do is the Driveclub approach, cheap season pass with alot of cars every month.
I do believe they started from scratch in the car model department. I mean, they wouldn't take any advantage by taking out all the premium cars GT6 had. They could boost almost effortlessly the car count with that aproach.
It all depends on their aproach. Will GTS be the only GT for PS4? Who knows. If that ends up being the case, then it's more likely to get support for longer than just two years.
With the delay, I wonder if the car count raised a little bit or if it remains the same. Remember that before it was 137, and a couple of months later, the car count raised to 140 (no big deal, but it's something). While they work on the rest of the game for a few months after the original date, it's possible that, by the time of release, a few more cars were modelled and implemented into the game.
The thing with PD is that we don't know for how long they started remodelling the cars for this game. 3 years ago they already had in mind that they would start the cars from scratch? Was it before that? Was it later? For what we know, it's not clear for how long they really started modelling those 140 cars. Hopefully, with an aproach of one game per console generation, they manage to get more cars done, since most of the team won't have to worry about rushing another game for the same generation.
Other than car licences, music licences, track licences, livery licences...
BINGO
I was asking myself the same thing. Then i read your post and remember this
http://www.windowscentral.com/first-forza-horizon-game-will-be-removed-sale-xbox-store
I wish there was a way to have GT4 in the PS4...
Isn't the real big improvement this generation because of PBR? Does adding PBR to a car require a complete rebuild from the ground up or simply a change to the code that alters the way the surfaces interact with the lighting engine?There's only three ways PD managed to increase its average car model output, to the point it would be double the rough average in the genre:
The answer could be a combination of the three even. But to go from one of the slower rates to far beyond the current quickest is, to say the least, ambitious.
- The modelling team has been massively increased (as in, double what it was before)
- The time taken to do a model has decreased from six months to something far quicker (unlikely)
- Outsourcing
Isn't the real big improvement this generation because of PBR? Does adding PBR to a car require a complete rebuild from the ground up or simply a change to the code that alters the way the surfaces interact with the lighting engine?
Codemasters' AI works better with fast drivers.GRID Autosports AI?? You're kidding me? My god I hated that game, all the AI did was ram me and push me out of the road....
If that's the case it could explain why they can allude to so many models being ready in such a short period after the game is released.Ah, forgot about PBR. It does indeed make a big change. That was one of the reasons mentioned for FM5 too... though it was very strange that some of the models ended up with the exact same small glitches in the livery editor as they had on the 360 games. So I'm not sure a full rebuild is strictly necessary.
If that's the case it could explain why they can allude to so many models being ready in such a short period after the game is released.
As many have said GTS looks fantastic but the sound is far from being equally impressive. It is certainly an improvement but some cars, such as the Peugeot 908 HDi FAP sound crap and, in it's current state, a backward step from GT5/6.
I am hoping we see some direct-feed footage of the Toyota TS030 though. That has been completely overlooked so far.
Oh my god. A gameplay of GT Sport with a driver that knows to stay inside the track, with no assists and the cockpit camera.
I only remember it being talked about here, as just "random idea" talks.I'm happy to pay for as much DLC as they wish to throw at me.
Speaking of which, can anyone remember where the talk about GT being a 'service' is from?
Or was that never said and my memory is playing tricks with me?
Speaking of which, can anyone remember where the talk about GT being a 'service' is from?
Or was that never said and my memory is playing tricks with me?
You're telling me I'm slow?Codemasters' AI works better with fast drivers.
No I was jokingYou're telling me I'm slow?
Sorry to say: A very bad oneNo I was joking
E3 probablyWhen is the next big event GTS could be shown at?
My first time playing GT Sport.
Recording quality of 1080p 60fps.
Good night when are we going to know the date of the launch of gran turismo sport in 2017?
Driving assist is a braking assist or a combination of steering/braking assist.Excellent wheeling mate.
Not just flying past on the grass and relying on the barriers to push you back on the track.
To me it seems the AI moves off it's ideal line to cover you in a number of places.
And that Bimmer sounds VERY nice.
Something else I've noticed, the "Head Wobble" seems to have been toned down a lot since GT6 and much more representative of how your eyes see the road, not a helmet-mounted camera
One thing I noticed in the menu
you have options for
TC
AS
ABS
ASM
but a vague one of "Driving Assist" Is this SRF in disguise..?
My first time playing GT Sport.
Recording quality of 1080p 60fps.
Not as good as yours.Your memory is good: Kazunori first discussed the idea of GT as a service in the early days of PS3, when Polyphony was doing the Gran Turismo Vision demonstrations. It was received poorly by some fans, and a more traditional approach was taken for the PS3 games.