Gran Turismo Sport: General Discussion

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It'd be ideal to have up to date cars, classic cars and ones of importance no matter the year. We can only hope. But hope isn't enough for a lot here,or anywhere for that matter. I love GT, but I am not an apologist for it. I don't know what they have in store, but I hope 2017 is a good year for them and all of the GT fans like me.
 
One feature that need evolving is controls over replay, now PD games when viewing the replay of a race have always delivered the usual visual flair and they did experiment with some stuff in GT3 with the replays which were awesome but they stopped and gone back to the basics.

Now with GT6 we did get fast forward and back (IIRC) but a lot more functionality can be added, GTSport will do 60 FPS replays on the Pro (I personally like 30 FPS replays for some strange reason) but it's a welcomed addition, my proposal goes way beyond that: I want a free moving camera where we can put it anywhere (something like drone mode), add filters like Driveclub and slow-motion and we could create special stuff with the level of visual quality on offer. Now all of this will be alot of work but it's something a lot of PC sim racers do and I'm kinda surprised PD haven't tackled that yet.
 
Regarding the car list known so far, these modern e-sport 140-150 cars are the launch cars for his new vision of GT Sport (7?), I am hoping :sly: they will bring a large diverse selection of newly modelled cars over the next year or so after release as they get round to them, as I keep remembering the news of Kaz saying back in August "In the end, there will be around 4 to 5 hundred cars. All cars have been re-modelled, and there won’t be standard cars.”
https://www.gtplanet.net/gt-sport-could-eventually-feature-up-to-500-cars/:gtpflag:
 
For sure, but what we hope we don't see, are duplicates.
5 MX-5s, 10 versions of the GT-R GT3, 7 versions of each VGT.
I mentioned that PD would have to model so many team liveries of GT3 cars to make up 400 extra cars. That won't happen. So, hopefully, classic cars(Super Tourers from BTCC/WTCC), Super GT, DTM, blah blah blah, make it in the game.
 
GT2 was best in this way. Many many new models to drive.

Because PS1 graphics have less polygon count, and as a result, models can be completed quicker. As a result, they can model more cars faster in those days. Now with more demanding graphics, more effort and time is required. ;)
 
Regarding the car list known so far, these modern e-sport 140-150 cars are the launch cars for his new vision of GT Sport (7?), I am hoping :sly: they will bring a large diverse selection of newly modelled cars over the next year or so after release as they get round to them, as I keep remembering the news of Kaz saying back in August "In the end, there will be around 4 to 5 hundred cars. All cars have been re-modelled, and there won’t be standard cars.”
https://www.gtplanet.net/gt-sport-could-eventually-feature-up-to-500-cars/:gtpflag:
Ridiculous that he has to keep mentioning that cars wont be standard or they are super premium like It's a thing, or something to boast about.
Because PS1 graphics have less polygon count, and as a result, models can be completed quicker. As a result, they can model more cars faster in those days. Now with more demanding graphics, more effort and time is required. ;)
Well Driveclub and Forza 6 were not on PS1 but PS4 and XBone yet they managed to include plenty of new models. There are still people who are equating this to the PS1 and not the damning evidence that It's down to the sloths at PDI?
 
...Let's be honest, the only thing that can kill GT franchise is PDI themselves.

I don't even know what the linked game is supposed to be, but judging by the "tuned" GT-R, I'd say it's more of a Need For Speed killer instead....
 
Because PS1 graphics have less polygon count, and as a result, models can be completed quicker. As a result, they can model more cars faster in those days. Now with more demanding graphics, more effort and time is required. ;)

I know all of that, they also have much more money than they had, more powerful tools to develop and if are short of staff, they can always hire more people to bring the time needed for one car back to the GT2 times.
 
A lot of this post points out things we don't know about or are true. Small car list, that's about all we know that is certain. At least at release. Diversity? Sure, no Porsche, but we have how many manufacturers and types of cars? Everything from lmp1 to fwd hatchbacks. GT has never been a game that lacks diversity, even from the limited number of cars officially revealed so far, diversity is not a problem. Unless you want SUV's or off-road vehicles like baja trucks etc. FM7 showing "all the missing things in GTS"? GTS may have missing features from FM7. Right now it's all a guess. I have a good feeling about GTSport. It will look good for sure, and that's not it ;) Forgive my optimism, I'm having a good time of the year.

Here's the full car list of Forza Motorsport 6. That's over 600 cars (admittedly, closer to about 570 thanks to Formula E and NASCAR duplicates), and yes, we're missing... less than 50 of the remaining cars for GT Sport's car list (going by PD's own numbers). But it's very unlikely — some would even say impossible — that GT Sport will match FM6's level of diversity, so yes, that's comparatively less diversity. FM7 is expected to launch with largely the same lineup as FM6, probably with somewhere around <100 new additions.

Assetto Corsa has almost the same number of cars as GT Sport does. So does Project CARS. Both games aren't limited to cars from this decade, and both feature open-wheel cars.

Again, this is all going by what we know so far. Obviously we can't comment on the finished product. But as it stands, GT Sport offers less diversity than most of the competition.

I know all of that, they also have much more money than they had, more powerful tools to develop and if are short of staff, they can always hire more people to bring the time needed for one car back to the GT2 times.

Kaz has stated a PS1 car — you know, those basic-textured, opaque-windowed ~400 polygon models — took a single day to model (Source). PS3 cars, even with the advances in tech, take six man-months. That's around 180x the time required.

It's simply unfeasible to model today's cars in a single day, and the suggestion shows a lack of understanding as to what has changed in the nearly twenty years since the PS1 days.
 
...Let's be honest, the only thing that can kill GT franchise is PDI themselves.

I don't even know what the linked game is supposed to be, but judging by the "tuned" GT-R, I'd say it's more of a Need For Speed killer instead....
It s Shutokou Battle
 
just rewatched the PSX 2016 trailer, and the only odd thing I noticed is that the car sounds seem a bit muffled. Maybe they weren't confident yet in their engine and exhaust sounds, who knows. Other than that, I'm already sold on the game. Already preorder the CE in a local game store and the wait is just killing me. :indiff:
 
This might be unrelated to the thread but i had a dream about buying and playing GT Sport before the release by a week or so (much like GT6). I remember the game having issues with Framerate and having no anti aliasing at all. The offline mode was good at first until it felt too easy, boring and repetitive to me. I was disappointed about how some stuff were blocked in the game saying not available yet.

Polyphony Digital, please don't 🤬 this game up. I don't want GT being a game of the past.
 
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Ok....

Maybe you are some kind of mentalist or something like that.
Worrying about a dream about a game that isn't out yet with so little information.
There's others games or others things do to besides playing GT.
 
Ok....

Maybe you are some kind of mentalist or something like that.
Worrying about a dream about a game that isn't out yet with so little information.
There's others games or others things do to besides playing GT.
Nah, it's just i don't want PD to ruin GT. Sure i have Forza but i grew up with GT and like plenty other Members of this site, everyone wants GT to improve and not fade away.
 
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