Gran Turismo Sport: General Discussion

  • Thread starter Formidable
  • 47,132 comments
  • 4,789,172 views
I would encourage anyone with Beta access to visit the playstation beta link they get in their email. I don’t know what I’m allowed to say in here but I personally would love to see more people logging in and speaking up.

I'd love to, but I get an access denied message. Not really plating this much anymore- it's enjoyable, but not a guaranteed buy at this point. I'd like to see longer events and the sounds still need major work. (GR4 Mustang sounds like it has the 3.5 EcoBoost motor. Really?)
 
How many races did you have under your belt at that point? Will your safety rating go down quickly if you have a couple of dozen races and then have a couple of bad ones?

It seems that, as you get higher in SR, it becomes harder to move up, and easier to dip. If I had to guess, each SR point requires more blue arrows than the last level, but only one or two red arrows are needed to drop you down a level regardless.

I still maintain that an averages system, based off anything from 10-50 races, would be better than the current cumulative format.
 
It seems that, as you get higher in SR, it becomes harder to move up, and easier to dip. If I had to guess, each SR point requires more blue arrows than the last level, but only one or two red arrows are needed to drop you down a level regardless.

I still maintain that an averages system, based off anything from 10-50 races, would be better than the current cumulative format.
I know it's not a perfect comparison but the ranked system in Nintendo's 'Splatoon' had a similar issue.

By starting everyone at the very bottom, it meant it was possible to be stuck in 'Mid-Tier' hell, unable to move up but ridiculously easy to collapse.

It's something I've never been a fan of and seems ridiculously simplistic as opposed to some sort of weighted averages system.

Overwatch uses a 'placement game' mechanism, where players have 10 games to show their worth. It can easily end up having the same effect as the above mechanism but it at least gives people the chance to be better placed.
 
How many races did you have under your belt at that point? Will your safety rating go down quickly if you have a couple of dozen races and then have a couple of bad ones?
Im around 20 races, my SR is at 48 and I have been at 48 for 4 races now. For me I feel kinda stuck at 48, and it not from the other drivers making me loose SR by hitting me. During the race Im making 2 to 3 mistakes resulting me in a wash gaining no SR or losing. I'm not going to front because my races have been fairly matched, sometimes I crack from the pressure resulting me going off track. I will tell you this the SR system has me trying to drive cleaner and efficient.
 
I pulled around an 8:20 and it wasn't even that clean of a lap so there is plenty of room for improvement. It was with the stock TT as well.

The Ford focus can do a 8:20 or better as well.
The grip is low but on those long straights, its power is great. Also, I've seen you in a couple of races. ;)
 
I can pull an 8:20 with the Evo X Final Edition, strangely enough.

I did bork on a corner a bit, so that time can probably improve by a half second or one.
 
I'm predicting phase 2 of the beta will be an update for those who are playing the closed beta right now, with Gr. 1 and Gr. B cars, and perhaps more N-class vehicles.

I could be more optimistic for every track revealed in the game to be featured in Arcade mode for the beta.
 
hi guys! What is SID?

533wtf.png

Session ID.
 
My random thought for the day. :)

I wonder how they'll tackle cars with ERS style push-to-go buttons when it comes to BoP races?
I know some VGT's have that function.

Interesting dilemma.
 
I'm predicting phase 2 of the beta will be an update for those who are playing the closed beta right now, with Gr. 1 and Gr. B cars, and perhaps more N-class vehicles.

I could be more optimistic for every track revealed in the game to be featured in Arcade mode for the beta.
I don't think phase 2 will have anything new. It's not even a demo, it's beta. Even one car/one track is enough for testing purposes.
 
I don't think phase 2 will have anything new. It's not even a demo, it's beta. Even one car/one track is enough for testing purposes.
That seems like a fair enough call.

The only thing that crosses my mind is that the time-frame for the beta seems quite extended.
To that end, it would seem a missed opportunity to me if PD wasn't able to maintain the numbers already participating, while also hoping to add significantly more, due to letting the available options go stale for those already testing for 3 or 4 weeks.

Edit to add.
I would be interested to find out how many have been posting in the official beta forum.
The impression I get, rightly or wrongly, is that many are treating it like a demo, and are just happy to be playing GT on the PS4.
 
Last edited:
That seems like a fair enough call.

The only thing that crosses my mind is that the time-frame for the beta seems quite extended.
To that end, it would seem a missed opportunity to me if PD wasn't able to maintain the numbers already participating, while also hoping to add significantly more, due to letting the available options go stale for those already testing for 3 or 4 weeks.

Edit to add.
I would be interested to find out how many have been posting in the official beta forum.
The impression I get, rightly or wrongly, is that many are treating it like a demo, and are just happy to be playing GT on the PS4.
It looks like the issues only started appearing recently. They're probably tinkering with the "netcode". They haven't tested weather so I'd be surprised if they don't add more factors into the mix for future phase(s) along with weather. It's not necessarily a bad sign they've kept with this first phase as long as they have.

In the grand scheme of things, this is for the best. They can only prepare too little for this to be seen as a negative. No point in thinking about the present difficulties without considering how this part in the development is most beneficial to the long-standing health of the online portion of GTS.
 
It looks like the issues only started appearing recently. They're probably tinkering with the "netcode". They haven't tested weather so I'd be surprised if they don't add more factors into the mix for future phase(s) along with weather. It's not necessarily a bad sign they've kept with this first phase as long as they have.

In the grand scheme of things, this is for the best. They can only prepare too little for this to be seen as a negative. No point in thinking about the present difficulties without considering how this part in the development is most beneficial to the long-standing health of the online portion of GTS.
Yes, I hadn't thought of wet weather racing. 👍

Pardon my ignorance as sometimes I fall behind the latest happenings.
What issues are you referring to?
 
Yes, I hadn't thought of wet weather racing. 👍

Pardon my ignorance as sometimes I fall behind the latest happenings.
What issues are you referring to?
One example would be this.

https://www.gtplanet.net/forum/thre...and-screenshots.331389/page-233#post-11771412

I wouldn't know if dedicated servers should eliminate this, even when the players don't have the best of connections. It's either been an issue since the beta testing started and people weren't able to vocalize these issues or it really is becoming more common. To me, it seems like it's becoming more apparent. And if it's an issue that PD cannot resolve because of people's connections, it's something to worry about if dedicated servers don't alleviate such a problem (it's one of possibly many unencountered variables) when the races matter.


I edited a few things for better clarity.

Is "unencountered" a legit word? Sounds goofy. I'll just leave it :D
 
Last edited:
One example would be this.

https://www.gtplanet.net/forum/thre...and-screenshots.331389/page-233#post-11771412

I wouldn't know if dedicated servers should eliminate this, even when the players don't have the best of connections. It's either been an issue since the beta testing started and people weren't able to vocalize these issues or it really is becoming more common. To me, it seems like it's becoming more apparent. And if it's an issue that PD cannot resolve because of people's connections, it's something to worry about if dedicated servers don't alleviate such a problem (one factor) when the races matter.
Yes, I've seen that clip.

As you say, it is concerning.
I'm a complete numpty regarding netcode, so my thoughts on the subject don't hold much weight. :lol:
But I've certainly experienced this in GT6 Quickmatch events, and simply in online lobbies too.

My only thought when I saw that clip was did players around the world using US PSN Id's contribute to that when the servers weren't ready?
Clearly I've no idea.
But I hope this issue can somehow at least be minimised by PD.

Which in some respects falls back to my post earlier.
To me it is in PD's interest to keep US players engaged while introducing other players from around the world.


Late edit.
I have a repeat of China qualy about to start, which signals the end of my contribution to the forum tonight.
I hope those racing in tonight's event have fun, and I look forward to seeing how things went tomorrow. 👍
 
Last edited:
Yes, I've seen that clip.

As you say, it is concerning.
I'm a complete numpty regarding netcode, so my thoughts on the subject don't hold much weight. :lol:
But I've certainly experienced this in GT6 Quickmatch events, and simply in online lobbies too.

My only thought when I saw that clip was did players around the world using US PSN Id's contribute to that when the servers weren't ready?
Clearly I've no idea.
But I hope this issue can somehow at least be minimised by PD.

Which in some respects falls back to my post earlier.
To me it is in PD's interest to keep US players engaged while introducing other players from around the world.
I wouldn't think players from across the pond affected the quality. They would have wanted to keep the beta testers from timezones close to each other in order to have consistency with people showing up to play against each other. In other words, keeping the beta centered on people in a close enough cluster of timezones would have allowed for better stress testing.

They chose to do a closed beta for reasons they understand better than we can, no matter how knowledgeable the next person is, they aren't aware of the exact things Kaz and Co. are focused on. They didn't delay the game solely to have more time to work on the PS4 Pro. They chose to do a closed beta after canceling an open beta for reasons they better understand.

Oh boy. This reminds me about how people are certain they know how everything should work. You know, because there's a fool-proof formula to making games. Games are all the same and share the same genes (and jeans).

:/

Anyyywayy. What do you mean about keeping players engaged? Like, adding more content?
 
Has anyone been dropped from a lobby for poor connection? I know some games do that. Not great for the person who gets dropped, but pretty good for the other 19 people.

If someone is lagging enough that the netcode seriously can't deal with them without warping all over the track, dropping the player is probably the cleanest solution. Apart from them writing decent netcode, obviously. ;)
 
Why are Japanese developers so bad at that? Anyone? Anyone know?
Because the Ferrari red is so damn good :lol::lol::lol: , seriously though GT net code has always been the weak part of the game. Second to they're "hit box detection" They really need to spend more time and money on this stuff than photo mode. IN MY OPION
 
Last edited:
Because the Ferrari red is so damn good :lol::lol::lol: , seriously though GT net code has always been the weak part of the game. Second to they're "hit box detection" They really need to spend more time and money on this stuff than photo mode. IN MY OPION
Well, I'm seriously wondering. How is it that Japanese developers are not known for how amazing their "netcode" is?


I wondered if it was because Japan has really good internet connections, but that doesn't seem to be it. They do seem to have good upload speed though. http://www.bandwidthplace.com/location/japan/
Interesting.



edited for editing :D
 
Last edited:
There were times when the online connectivity in GT6 was just appalling. If the netcode isn't sorted out, this game will have serious issues. But we all know that. What we don't know is how PD will assure us that the netcode they have actually works - hopefully the Beta test shows just what needs to be done.
 
Back