Gran Turismo Sport: General Discussion

  • Thread starter Formidable
  • 47,132 comments
  • 4,793,100 views
Why are Japanese developers so bad at that? Anyone? Anyone know?
I wondered if it was because Japan has really good internet connections, but that doesn't seem to be it. They do seem to have good upload speed though. http://www.bandwidthplace.com/location/japan/

This is possible. Japan has pretty solid infrastructure and is geographically close together. Bandwidth isn't really a problem for most modern games that aren't trying to cheat and do P2P. Realistically, most companies probably only do testing within the country for net code. Unless they're actively simulating lag and trying to deal with it, they probably think that their code is fine.

Which gets right up my nose. See the Street Fighter V net code bollocks when GGPO exists. Unfortunately, there's no real off the shelf solution for racing games that I'm aware of, and very few games have done what I would call a very good job, let alone an acceptable one. I think racing games have a unique problem in that it requires fairly spectacular prediction and correction software to give what looks like a smooth race even through a couple hundred ms of latency. It's very not easy, but at the same time it has to be done.

For an online focused game I think it has to be top priority. The net code development should get whatever resources it takes, even if that means running with GT6 assets and physics. If the game is primarily online, it doesn't matter how good everything else is if the net code makes it miserable to race.

And at the risk of being stereotypical, I'll throw out the idea that possibly a lot of games are still designed primarily with the local market in mind. That shouldn't be true of AAAs, but developers don't start as AAAs so perhaps it's an engrained culture thing. If you're a Japanese indie 10 or 15 years ago, as long as your net code worked nationally that was more than good enough.
 
There were times when the online connectivity in GT6 was just appalling. If the netcode isn't sorted out, this game will have serious issues. But we all know that. What we don't know is how PD will assure us that the netcode they have actually works - hopefully the Beta test shows just what needs to be done.
I've had mostly good luck with GTS beta online so far. A few laggy people jumping around, a few disconnects right before race start, but otherwise ok. Much better than GT6 on average but clearly they're related. I'm anxious for the beta to roll out en masse to see how it holds up. GT6 could be heinous when it was busy.

My biggest problem with the beta is not being able to play during the scheduled race times. I mutter under my breath after dinner "well dishes are done, gonna run down and do a few races" and the wife is like
http%3A%2F%2Fmashable.com%2Fwp-content%2Fuploads%2F2013%2F06%2FJack-Nicholson.gif
 
The beta seems so long, it's a good thing for the netcode, feedbacks... What can we say about the release date? Phase 2 is not even started, we still know almost nothing about the game (featurewise). A summer release would have been perfect for me, with no other big racing game like Forza or PC2. I guess the game will not be out before September if they want to use all the data gathered thanks to the beta.
 
The beta seems so long, it's a good thing for the netcode, feedbacks... What can we say about the release date? Phase 2 is not even started, we still know almost nothing about the game (featurewise). A summer release would have been perfect for me, with no other big racing game like Forza or PC2. I guess the game will not be out before September if they want to use all the data gathered thanks to the beta.
We know pretty much everything the game will have since the Copper Box event. It's just cars and tracks to show after that.
 
So I was looking at a replay earlier of a lap I did in the GT-R GR.4 and I found myself thinking that for some reason it felt..familiar, like I've seen it even before this beta existed. After abit of thinking, this immediately was the first thing I thought of:

latest


Minute details and model year aside, it looks very similar

Gran Turismo®Sport Closed Beta Test Version_20170404204408.jpg
 


Footage from PSX Munich. Mostly nothing new, but you can see in this video that the NSX available in VR mode, which I believe we never seen that before. As I remember there is only 3 cars available in VR mode back at December event, which is the MX-5, Mclaren GT3 and Mazda VGT. Also the release date at the end is likely the old release date/placeholder.
 
So I was looking at a replay earlier of a lap I did in the GT-R GR.4 and I found myself thinking that for some reason it felt..familiar, like I've seen it even before this beta existed. After abit of thinking, this immediately was the first thing I thought of:

latest


Minute details and model year aside, it looks very similar

View attachment 640119

PDI got lazy again lol
 
Is there evidence of the penalty system providing less ghosting in higher sportsmanship levels in the beta online races?
Strange you say that because I have been experiencing less of that, but it might be due to the fact everyone is skilled in keeping their line. Only time I experience ghosting now is when its a huge messy crash that you cannot avoid.
 
I believe ghosting is turned off in C and B classes.
What class are you?

I am still back in D, I made a mess of my Safety rating while driving with the controller. I think I got it up to something like 27 from 2 yesterday.
 
Back