Gran Turismo Sport: General Discussion

  • Thread starter Formidable
  • 47,132 comments
  • 4,777,460 views
Kinda weird not being able to drive at all ... just having to turn the machine off
i-mt2dxpS.gif
 
The hype side of me says they are restructuring and introducing Group B, but the rational side of me says it is indeed maintenance.

I'm more inclined to say it's maintenance.

Maybe someone at PD forgot to hit the 'next race' switch? They need to hurry up! I'm missing my GT fix.

Is this also happened to EU beta? If it is then "something" might come soon... (just speculation)
 
People who've been doing the daily workout everyday (me except for one day) are almost out of cars to unlock. I have almost all of the cars I've seen used in arcade mode and online so that's how I know.

Maybe they're in the process of adding more?
 
Can't log to private forum, tried link from mail and link from game. From mail when i log in there is nothing, just white screen (tried clear cookies etc.) and when i log in from game it says that i don't have privileges. Any help?
 
Nope, the EU beta has still three races for this evening. I'm sorry :(

You don't have to apologize mate 👍, I'm just wondering if EU experiencing same issue, but turns out it isn't, so it is just fine for you all in EU then. Not expecting something big actually because beta just get updated few days ago, maybe just maintenance for US server.
 
My GT Sport crashed for the first time ever right after the intro...not sure why.

People who've been doing the daily workout everyday (me except for one day) are almost out of cars to unlock. I have almost all of the cars I've seen used in arcade mode and online so that's how I know.

Maybe they're in the process of adding more?

How many have you got? I've got 23, and by my count there are another 17 or so to go.
I have around 31 cars or so although for some reason i got two AMG GT3 '16...so 30 is the amount of different cars I have.

--
I get this feeling that the US Beta might end soon. Hopefully not.
 
I'm a gtacademy finalist and yesterday It took me 4 tries to get through a 5 lap race in brands hatch in a GT3 car.

You what?

This right here is why GT Academy was nothing about ability to drive and all about ability to learn an arbitrary physics system. If someone can learn the GT physics system well enough to be fast, then they can learn reality enough to be fast. It doesn't mean that there's much in common, or that there's any racecraft at all involved in how GTA selects their drivers.

pCARS isn't that hard. You're just not very experienced/good with a real sim that doesn't hold your hand. It's perfectly fine if you drive it like you'd drive a real car, start well within your limits and build up. If you try to be a one lap hero like Gran Turismo teaches, you're going to have a bad time.
 
Here's my view with the sales:
I'd be very surprised if GT Sport sold less than GT6. This game will sell on name and the fact that it's been over 3 years since the last one came out. Can it sell more than GT5? Well, that's up for debate but then again it isn't impossible - however 1 in 5 PS4 owners would have to buy the game. I can't imagine that happening.
 
so kaz confirmed that there won't be dynamic weather in gt sport only change of times. so why is there a tyre option for heavy wet and intermediate compounds?
 
It's always fascinating how quickly folks are willing to point at Sony when it suits the argument. If Sony was able to make the call to force PD to push out GT6 on PS3 after the team had been introduced to the PS4 (and after its retail launch)... how come Polyphony hasn't been forced into launching a game 42 months into PS4's life cycle? Or even give a release date nearly half a year out from the original?

Not that it really matters. Any justification and what-iffing doesn't change the core point: it was far and away the worst-selling numbered GT game. We don't know if Sony/PD anticipated the sales figures or not — and probably never will — but the bald figures don't lie.



The numbers are easily accessible, on PD's own site and Metacritic.



Well yeah, it doesn't suit your argument.



Not really. If a developer has to pay its team for four/five years of work, 10 million sales over that period of time is 10 million sales, regardless of if it happened via a single title or multiple. One could even argue the multiple path is better since discounts are less likely to affect profit long-term. Like @Imari said, it's about putting all your eggs in one basket or not.

It's already the longest amount of time a PlayStation has been on the market without any GT game. It's entirely possible GT won't be the best-selling realistic racing franchise this generation. And you know what? That's not a bad thing. When it was the sales leader, the figures didn't make the games any better, just as sales figures didn't make other titles inherently worse to play. I mean, I don't remember wanting to play GT3 because I heard the last game sold a ton of copies. I wanted to play it because it was a great game. The two are not always linked.

The only real effect sales figures have on the end-user experience is how many folks will be available to play with online. The numbers matter for the companies and the video game equivalent of bench-racers.



It could be. It could be ahead of its time. It could be coming along at the exact right point in racing game history where it represents the tastes of current fans of the genre. Though I'd argue the original release date would've suited it better, since it's likely to launch alongside two other racing games that offer a lot of what the series used to be about (car collecting in FM7's likely massive car list) and is aiming for (PCARS2 has built-in eSports features too).

It's quite interesting. Sales figures aren't anything more than a curiosity to me, but I've no idea what to predict for GT Sport. It's so different from what's come before that it could turn off casuals... or it's so different from GT6, the game that sold so much less than its predecessors, that maybe a change is exactly what will find it success.

I don't see it hitting GT5 numbers unless Sony starts bundling it with everything, simply because the genre as a whole has bled sales since then. But who knows?
Who's arguing?
I was putting forward some thoughts based on personal experience.
And it seemed clear to me that people left GT6 early in preference to getting a PS4.
It therefore, IMO, is logical to conclude that others simply didn't bother getting it at all for the same reason.


But I will bite at your comment regarding software companies business structures being irrelevant to me.
It's not because it suits my "argument", it's because my dollar is equally spent to purchase these varying games.
What each company does in the background is of no importance to me.
I get the kudos given to a small company.
I get the budget comparisons.
But the end result is me spending near enough the same money to purchase these products.
Whether the company behind making these products is making a profit or loss, or undermanned, or has a massive corporate backing, is of little consequence to me.
 
Last edited:
You what?

This right here is why GT Academy was nothing about ability to drive and all about ability to learn an arbitrary physics system. If someone can learn the GT physics system well enough to be fast, then they can learn reality enough to be fast. It doesn't mean that there's much in common, or that there's any racecraft at all involved in how GTA selects their drivers.

pCARS isn't that hard. You're just not very experienced/good with a real sim that doesn't hold your hand. It's perfectly fine if you drive it like you'd drive a real car, start well within your limits and build up. If you try to be a one lap hero like Gran Turismo teaches, you're going to have a bad time.

I've played a lot of racing games including DiRT Rally and AC. I still think PCARS is the hardest. The default setups of a lot of cars make them simply un-drivable.

Even DiRT rally I find the cars much much more predictable.
 
I've played a lot of racing games including DiRT Rally and AC. I still think PCARS is the hardest. The default setups of a lot of cars make them simply un-drivable.

Even DiRT rally I find the cars much much more predictable.
Completely agree. Even the developers acknowledge that in an attempt at realism they made the game even too hard for real race drivers to use the simulation. That was a key area of their focus for PCars2
 
Yesterday it got me, i love it! Much more nicer te see and play then other track racing games!

Give me skitmarks and some other stuff and iam very happy men!
 
I've played a lot of racing games including DiRT Rally and AC. I still think PCARS is the hardest. The default setups of a lot of cars make them simply un-drivable.

Even DiRT rally I find the cars much much more predictable.
Can't agree with this. I'm tunelexic (means I can't tune!), so drive everything stock unless some kind soul provides a tune for me. I didn't struggle at all with the stock tunes in Project Cars.
 
Can't agree with this. I'm tunelexic (means I can't tune!), so drive everything stock unless some kind soul provides a tune for me. I didn't struggle at all with the stock tunes in Project Cars.

Interesting, I mainly stick to GT3 cars because they're the easiest to drive I find.
 
Back