Uh, yeah, it was. If you look at any of the many threads about the best GT game of all time, it tends to be a toss up between GT4 and GT3.
Pull the other one. It has bells on.
Really? Higher than the PS2 in 2004? The PS2 hit 100 million a year later, so that'd be maybe ~70-80 million in 2004?
http://www.pcworld.com/article/123760/article.html
How many PS4s are there out there now? Latest I could find was 53 million.
http://1reddrop.com/2017/04/02/ps4-beats-xbox-one-install-base-2017-nintendo-switch-rise/
You can bet whatever you like, Maka is staying where she is.
What, a much better game?PCARS 2 to GTS is what PES is to FIFA.
In terms of sales, I guess. PES is still stuck at PS2 days.What, a much better game?
What, a much better game?
I disagree with the timing.
Yes, it was SONY's choice, but I think they made an error, and I think it cost them.
I doubt sales figures would be as low (PD wise) if it was a PS4 release.
But sure, GT6 had its issues.
Disregarding launch timing, Online racing was its biggest downfall.
Sure, feature updates dragged out, in particular the CM which was way too late and had stupid limitations.
But the online issues reigned supreme, where Quickmatch became the go-to, but match-making was a nightmare.
I'm not sure though that GT6 deserves the condemnation you are putting forward.
Regarding sim-racing game release time frames, game budgets, staff numbers etc.
To me, it's irrelevant.
As a console player, every game I buy is near enough the same.
There is the protracted wait for GT games, which IMO is stretching what's reasonable.
But to be comparing 5 games sales on a direct competitive console with 1 game on the other major console, at some stage it's worth questioning exactly how well the alternative is travelling.
Did you find the single player mode of GT5 to be superior to GT6?85 million PS3 owners at the time vs an unknown number of PS4 owners at the time. It would have had to be a fundamentally different game on PS4. PS2 game assets TWO generations behind? That would mean a protracted development delay. You say Online was the biggest downfall? What about me as a solo player? NO racing - in a RACE game! The entirety of GT6 reduced to time attacking due to AI programmed to let you win.
They will make depreciation from the first 48 hours GT Sport releases.@Tired Tyres Assuming GTS costs 100 million, you need to sell 1.6 million copies at 60$ to recoup that cost.
So a pretty easy affair. (that's also not counting DLC, micro-transactions, etc).
@Imari I think you are mistaken.
Not everything can be featured in BETA. They said that it is going ti be a full game.
Neither a Prologue nor a "small" game
GT3 didn't have a 70-80 million install base did it? Also the PS4 was at 56 million LTD 2 months ago. By the time GTSport releases it will be anything between 60-70 million.
PCARS 2 to GTS is what PES is to FIFA.
Did you find the single player mode of GT5 to be superior to GT6?
My personal perspective is that it still lacked the depth of single player mode on GT4. I believe GT4 had a flawed physics model and was far from a perfect game, but I spent considerably more time completing the single player mode than on GT5 or GT6.
@Tired Tyres Assuming GTS costs 100 million, you need to sell 1.6 million copies at 60$ to recoup that cost.
So a pretty easy affair. (that's also not counting DLC, micro-transactions, etc).
Edit: I hope my math is correct , I'm about to graduate.
This isn't about the beta. They've been very clear about what's going to be in the final game. Limited single player. No customisation, outside of the livery. Online focused.
That's why DLCs are for
That's why DLC's are for
It's the same thing as people buying this (many on this site have said so) just for the photo mode and scapesAh, so your argument is that people should buy a game that isn't what they want in the hope that the developer releases DLC to change it into something that suits them more.
Strong logic. You got me beat.
Vastly better. Until PD fixed the AI with a patch that is. You could get a good race against AI in Arcade mode - if you chose the right car- and practice mode single make races with two grade tyre drop over the AI was good. The shorter Endurance races could be good if you chose the right car. According to a PSN 10th Anniversary email I received my most played PS3 game was GT5 with 1,365 hours. That from a game I stopped playing 12-18 months before GT6 came out. GT4 on the other hand - 15 memory cards with separate completed GT4 saves! Ouch.Did you find the single player mode of GT5 to be superior to GT6?
My personal perspective is that it still lacked the depth of single player mode on GT4. I believe GT4 had a flawed physics model and was far from a perfect game, but I spent considerably more time completing the single player mode than on GT5 or GT6.
In that sense, I believe the direction that gaming in general has gone, with online play is partly to blame, if not entirely to blame.
Understand what you are saying about AI, and certainly the level of competition was also better on GT4. But that's not the only factor from my personal perspective.
@Tired Tyres Assuming GTS costs 100 million, you need to sell 1.6 million copies at 60$ to recoup that cost.
So a pretty easy affair. (that's also not counting DLC, micro-transactions, etc).
Edit: I hope my math is correct , I'm about to graduate.
Are you saying this ironically?
They stated that it'll be a full game.
It's the same thing as people buying this (many on this site have said so) just for the photo mode and scapes
Yeah, I played the crap out of GT4. But I got hooked on WRS and LAN racing after the first couple of years. I completed the game once and cooked my save with the Max Drive when extracting a replay, so ended up with one of the uber saves that I used to have all the cars.Vastly better. Until PD fixed the AI with a patch that is. You could get a good race against AI in Arcade mode - if you chose the right car- and practice mode single make races with two grade tyre drop over the AI was good. The shorter Endurance races could be good if you chose the right car. According to a PSN 10th Anniversary email I received my most played PS3 game was GT5 with 1,365 hours. That from a game I stopped playing 12-18 months before GT6 came out. GT4 on the other hand - 15 memory cards with separate completed GT4 saves! Ouch.
@Imari it doesn't have competition in terms of racing games.
GTSport will have the advantage of an even higher install base than when previous games got released.
I'm really not seeing evidence as to whatever reason a "sales decline" is happening.
If you can't tell that it's not strong logic, I guess that's why you thought it was strong logic.
Please read what I wrote. I didn't say it wouldn't be. But "full game" doesn't necessarily mean 500+ cars with full body kits, aero parts, engine and exhaust tuning, and 30+ tracks. Which is probably what someone looking for GT7 is going to expect
GTS as they've explained it now is ~140 cars, 19 tracks, limited single player, limited "customisation", online focused, with an exceptional photo mode. That is the full game. Unless they've decided to chuck something else in during the last six months, but probably not.
To be fair, I think that's fine. That particular feature is pretty much a tier above anything any other game can do. If someone wants to pay money specifically for a motorsport photography simulator, they should absolutely buy GTS.
I know that sounds sarcastic, but it's actually not. The game does it really well. It's a niche market, but people who are into that exist and the game is going to be super sweet for them.
That isn't a case of buying a game and hoping that DLC turns it into something it's not. They know what the game is from day one and are buying it with eyes open. It may be something that you or I wouldn't choose to spend money on, but they're more than welcome to if they wish.
One wonders if those lost sales are the most casual players who are not purchasing next generation consoles and are getting their gaming fix with smart phones and tablets?Here's a good post on it by @Famine. Though it's from before we knew the actual sales figures of GT6, the points remain valid. Both Forza and GT hit their sales peaks ages ago. Despite other games arriving on the scene, the cumulative total for the genre suggests racing games just aren't selling like they used to.
I don't see that as a bad thing, so long as devs aren't going in expecting eight-digit sales figures. Then again, we could be seeing an up-swing: as you said, FH3 has sold well for a fairly long period of time (and has cleared FH2's sales figures by a substantial margin IIRC), and apparently AC sold well on consoles. If PCARS2 delivers on its promises, I wouldn't be surprised to hear it outsells the original too.
Maybe GTsport potential buyers are hoping for a "quantum leap" in DLC?Ah, so your argument is that people should buy a game that isn't what they want in the hope that the developer releases DLC to change it into something that suits them more.
Strong logic. You got me beat.
To be fair, I think that's fine. That particular feature is pretty much a tier above anything any other game can do. If someone wants to pay money specifically for a motorsport photography simulator, they should absolutely buy GTS.
I know that sounds sarcastic, but it's actually not. The game does it really well. It's a niche market, but people who are into that exist and the game is going to be super sweet for them.
That isn't a case of buying a game and hoping that DLC turns it into something it's not. They know what the game is from day one and are buying it with eyes open. It may be something that you or I wouldn't choose to spend money on, but they're more than welcome to if they wish.
I understand it's not apple to apple comparison but I feel sorry for someone that buys a "racing game" only to find out that Kaz has blown 3/4 of his manpower and budget on scapes and photo mode
I... what? What do you think we've been covering on the front page for two years now
GT3 and GT6
Here's a good post on it by @Famine. Though it's from before we knew the actual sales figures of GT6, the points remain valid. Both Forza and GT hit their sales peaks ages ago. Despite other games arriving on the scene, the cumulative total for the genre suggests racing games just aren't selling like they used to.
It's the same thing as people buying this (many on this site have said so) just for the photo mode and scapes
Do you have a decent tune for the SLS?
Look at it this way. Say you're a general car/racing fan looking to buy one of the latest racing games. You'd look and see that Forza already has four titles under its belt, PCARS 2 is getting closer to release, AC has been out for a while, and GTS is...still in an incomplete beta phase. Sure, they're all a bit different in their approach, but since they all fall under the racing game category, people will most likely compare them and decide from there. Besides, Forza and GT have always been compared to one another, and I bet having one switch to more of an eSport focus won't change that.In terms of sales. Like I said above, Forza in on a different platform and PCARS won't eat much into GTSport's consumer base in my opinion.
One wonders if those lost sales are the most casual players who are not purchasing next generation consoles and are getting their gaming fix with smart phones and tablets?
Right, I agree with your sentiment as well, it's just that people are making decisions with how to commit their time and money, and additional devices like PC's and Consoles are losing out.Could be, but in terms of immersion and content, consoles (we're not talking about PC here) still win against mobile games imo. Sure there are plenty of good mobile games out there, but usually it will let you to spend your money to unlocked items or features. I'm not into that kind of gaming, I'm type of person that expect interesting features and immersive gameplay from day one, not the guy who pay for better content through updates (free DLC updates is very welcome though) And some games are basically money making machines while it has less features and stuff than you expected and ended up dissapointed.
But some F2P mobile games did things right after you downloaded it. I tried some of mobile games and some of them stayed in my phone, while others were left to be desired. Console gaming however you assume you know what it is about inside the box and you can make decision to pay it or not for what you will get before you played it at home.
The reason of uprising popularity of mobile gaming is because it is practical and always available when you want to play it. Plus, the online server works better in mobile games than consoles imo. But to match the performance and the immersion of consoles mobile games are still steps behind. Surely we might see the day when mobile games capable of outrunning consoles performance, but it needs little bit more time and development to make it happen. For now, I guess consoles still win over mobile games in terms of performance (technically and graphically) also with immersive experience you get in front of your screen.