Gran Turismo Sport: General Discussion

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Like it or not but I'm pretty sure that GTS will sell more than this gen Forza combined.

Than FM5, FH2, FM6, FH3 and FM7? That seems like a big ask, even for Gran Turismo. They all sold a couple million each, and presumably FM7 will also.

GTS could sell 10+ million copies, but I don't think it's guaranteed. It's a small, online focused racing game four years into the console lifecycle, coming after the worst selling and worst received game of the franchise.

It looks pretty, but that's it's major claim to fame at the moment apart from the name. And honestly, it's not really that pretty compared to Driveclub, FH3, FM6 and pCARS. I'm not entirely sure that graphics alone sell games like they used to. All AAA games these days look pretty decent.

People underestime the reach of the GT Series.

People underestimate the fact that the heyday of the Gran Turismo franchise was two generations of hardware ago.
 
@Imari Are you talking sales wise? because GT5 sold a ton one generation ago.

I'll stick with Gran Turismo's heyday was PS2, sales wise, design wise, anything you like it wise. Last generation may have had GT5, but it also had GT6.

GTSport I'll bet will sell more like GT5, simply because of Sony's marketing.

Hmm. Sony already spent a ton on Copper Box and all the marketing leading up to the original release date. I wonder how much more money they're willing to shell out for the second go. We're mid-April and we still don't have a release date, so it's looking like probably November/December again.

I also think part of what made GT5 do so well was that it was following GT4 and GT5P, two incredible games. Even though GT5P was ridiculously overpriced for what it was. GTS is following GT6, after a four year gap. And it's in a market that already has Assetto Corsa and this:



People got burned with pCARS 1, but they also got burned with GT6. I think the market isn't as much of a slam dunk for GT as it was in the PS2 or PS3 generations, particularly now that they've gone into the "race sim" style of game instead of the "customisation and Pokemon" style.
 
@Imari Honestly, I don't think GTSport has any competition. PCARS 2 won't affect the sales by much (if any). The only issue that might affect sales is the name. I still will bet at the floor being 7-8 million life time sales. 10+ is very possible.
 
Than FM5, FH2, FM6, FH3 and FM7? That seems like a big ask, even for Gran Turismo. They all sold a couple million each, and presumably FM7 will also.

GTS could sell 10+ million copies, but I don't think it's guaranteed. It's a small, online focused racing game four years into the console lifecycle, coming after the worst selling and worst received game of the franchise.

It looks pretty, but that's it's major claim to fame at the moment apart from the name. And honestly, it's not really that pretty compared to Driveclub, FH3, FM6 and pCARS. I'm not entirely sure that graphics alone sell games like they used to. All AAA games these days look pretty decent.

Any consideration for GT6 regarding launch timing, or is it simply the "worst selling and worst received" because it deserves to be so?

Also, one game trying to beat 5 games total.
Seems unlikely to me, but who knows.
But some suggest it could, and yourself suggest it's not out of the question.
I mean, 5 games cumulative total sales vs. 1.
Considering those 2 franchises are meant to be the closest competitors, kind of a crazy discussion really.
And if GT falls short, is it something PD should be concerned with, or should the spotlight be put on the Forza franchise?
 
@Imari Honestly, I don't think GTSport has any competition. PCARS 2 won't affect the sales by much (if any). The only issue that might affect sales is the name. I still will bet at the floor being 7-8 million life time sales. 10+ is very possible.
I'm thinking 2 million. Why? Online PvP game. Solo players and casuals need not apply.
 
I'm thinking 2 million. Why? Online PvP game. Solo players and casuals need not apply.

An exclusive Souls game sold 2 million. Heck, the order 1886 probably sold more than that. The game needs to have a 50 or below Metacritic with the servers being totally broken and even then it will probably sell more.

Also Multiplayer adds to sales from the trend this generation.
 
What makes you think "casuals" aren't interested in online gaming?
It's the eSport PvP aspect that leads me to think that. I could be wrong of course, this might be the shot in the arm the series needs, I just think it is a misstep.
 
@Imari Honestly, I don't think GTSport has any competition.

None, eh? No comparable or similar games out there that other people might consider for their $60?

Fair enough, that's your opinion. It's wrong, but go right ahead.

As far as a guaranteed 7+ million sales, let's take a look at the games that have achieved that on PS4 so far, shall we? VGChartz sucks donkey flavoured lollipops, but it's probably accurate enough for this.

http://www.vgchartz.com/platform/69/playstation-4/

GTA V
CoD: Blops3
FIFA 17
Uncharted 4
FIFA 16
Star Wars Battlefront
CoD: AW
Fallout 4

I think I'm seeing a pattern. The first racing game is NFS 2015, forty places down. Xbox is pretty much the same, except it's FM5 and it's only 22 places down.

Any consideration for GT6 regarding launch timing, or is it simply the "worst selling and worst received" because it deserves to be so?

Not really. Polyphony and Sony could have had it on PS4 if they wanted. It probably would have done about the same, imo. It is what it is with the choices that were made. Worst selling may have been affected by the timing, or may not. There was an enormous PS3 user base that they should have been able to tap into. I'm not sure that there was a better time for them to release it, given the GT5 saga.

Worst received is absolutely deserved. It was unfinished at launch, with major features taking years to come to fruition and some things never being delivered. In some ways it's arguably a worse game than GT5, which wasn't exactly a stunner itself but gets a lot of leeway for at least attempting to push the boundaries.

Also, one game trying to beat 5 games total.
Seems unlikely to me, but who knows.
But some suggest it could, and yourself suggest it's not out of the question.
I mean, 5 games cumulative total sales vs. 1.
Considering those 2 franchises are meant to be the closest competitors, kind of a crazy discussion really.
And if GT falls short, is it something PD should be concerned with, or should the spotlight be put on the Forza franchise?

Depends how it fails. Forza puts out a game every year. Their costs are lower, and so they require lower sales per game to be successful. GT puts out a game every four to five years, and so their costs per game are higher and they require high sales. I think it's actually pretty fair to be comparing total sales over a period, regardless of game output. The studio costs are going to be roughly the same, and so it comes down to who can shift more copies, regardless of strategy.

Ultimately, neither of them should be concerned as long as they're making money. It's more that Gran Turismo puts all it's eggs in one basket, whereas Forza doesn't. If FM7 happens to only sell 100k copies, that sucks but probably isn't the end of the world. If GTS only sells a million, possibly Sony and Polyphony can't afford to run the company for another four years until the next iteration.

It's probably fine, but GTS is essentially a little fish with a big name at this point. Game-wise, I've not seen anything that sets it apart except the graphics. Does the GT name still have enough goodwill to get people to buy it? Maybe.

Myslef, I'm dropping money on a new GPU for my PC rather than a PS4, simply because GT alone isn't enough for me to buy a console any more. It was for PS2. It was for PS3. But not for PS4, and what I've seen so far doesn't change my mind. Am I an oddity, or are there a few more like me? It's not like I'm over racing games, I have pretty much everything available on PC, a steering wheel and I built myself a little race seat out of some wood and an old MX5 seat I had lying around.

GTS just doesn't offer anything that I don't have already. Does GTS offer something that 7 million people don't have yet want? I dunno. E-sports is a pretty niche thing, and we've seen with Driveclub and pCARS that pretty graphics only go so far.
 
It's the eSport PvP aspect that leads me to think that. I could be wrong of course, this might be the shot in the arm the series needs, I just think it is a misstep.
Well, there's obviously nothing that I can point to as evidence here.
What I will say though, is that IMO some here concentrate far too much on FIA technicalities, and top level esport, and forget the casual player who simply wants to have some fun with their mates.
 
Than FM5, FH2, FM6, FH3 and FM7? That seems like a big ask, even for Gran Turismo. They all sold a couple million each, and presumably FM7 will also.

GTS could sell 10+ million copies, but I don't think it's guaranteed. It's a small, online focused racing game four years into the console lifecycle, coming after the worst selling and worst received game of the franchise.

It looks pretty, but that's it's major claim to fame at the moment apart from the name. And honestly, it's not really that pretty compared to Driveclub, FH3, FM6 and pCARS. I'm not entirely sure that graphics alone sell games like they used to. All AAA games these days look pretty decent.



People underestimate the fact that the heyday of the Gran Turismo franchise was two generations of hardware ago.
With Soony marketing and all the bundles that there will be for sure on the market I'm pretty positive about the sales numbers.
 
Anyone else think "GTsport" isn`t going to sell among the masses of casual gamers, the name "sport", is a bit :yuck:, they`ll be waiting for GT7 I reckon..they will probably think "what`s this sport, i`ll wait for the proper 7"...:confused:

I`m a hardcore GT person, even i`m thinking i may not buy it, looking at the car list, and it`s mainly online rubbish..GT is about driving road cars, and all I see is too many racing types..:yuck::ill::ill::guilty::(:banghead:

Scapes and photomode/replays is what is keeping me mainly interested.
No.
Those who wait it and want it will know that GT Sport is GT 7.
But they said that they name it GT Sport and that there will NOT be GT7 because this is the start of a new era on a new gen.
Maybe the next will have another name or it'd be GT Sport 2?
And like I said in another thread.
GT Sport is still in progress and you are testing the BETA version at the moment.
Don't expect to see each and every car.
 
Not really. Polyphony and Sony could have had it on PS4 if they wanted. It probably would have done about the same, imo. It is what it is with the choices that were made. Worst selling may have been affected by the timing, or may not. There was an enormous PS3 user base that they should have been able to tap into. I'm not sure that there was a better time for them to release it, given the GT5 saga.

Worst received is absolutely deserved. It was unfinished at launch, with major features taking years to come to fruition and some things never being delivered. In some ways it's arguably a worse game than GT5, which wasn't exactly a stunner itself but gets a lot of leeway for at least attempting to push the boundaries.



Depends how it fails. Forza puts out a game every year. Their costs are lower, and so they require lower sales per game to be successful. GT puts out a game every four to five years, and so their costs per game are higher and they require high sales. I think it's actually pretty fair to be comparing total sales over a period, regardless of game output. The studio costs are going to be roughly the same, and so it comes down to who can shift more copies, regardless of strategy.

Ultimately, neither of them should be concerned as long as they're making money. It's more that Gran Turismo puts all it's eggs in one basket, whereas Forza doesn't. If FM7 happens to only sell 100k copies, that sucks but probably isn't the end of the world. If GTS only sells a million, possibly Sony and Polyphony can't afford to run the company for another four years until the next iteration.

It's probably fine, but GTS is essentially a little fish with a big name at this point. Game-wise, I've not seen anything that sets it apart except the graphics. Does the GT name still have enough goodwill to get people to buy it? Maybe.

Myslef, I'm dropping money on a new GPU for my PC rather than a PS4, simply because GT alone isn't enough for me to buy a console any more. It was for PS2. It was for PS3. But not for PS4, and what I've seen so far doesn't change my mind. Am I an oddity, or are there a few more like me? It's not like I'm over racing games, I have pretty much everything available on PC, a steering wheel and I built myself a little race seat out of some wood and an old MX5 seat I had lying around.

GTS just doesn't offer anything that I don't have already. Does GTS offer something that 7 million people don't have yet want? I dunno. E-sports is a pretty niche thing, and we've seen with Driveclub and pCARS that pretty graphics only go so far.
I disagree with the timing.
Yes, it was SONY's choice, but I think they made an error, and I think it cost them.
I doubt sales figures would be as low (PD wise) if it was a PS4 release.
But sure, GT6 had its issues.
Disregarding launch timing, Online racing was its biggest downfall.
Sure, feature updates dragged out, in particular the CM which was way too late and had stupid limitations.
But the online issues reigned supreme, where Quickmatch became the go-to, but match-making was a nightmare.
I'm not sure though that GT6 deserves the condemnation you are putting forward.

Regarding sim-racing game release time frames, game budgets, staff numbers etc.
To me, it's irrelevant.
As a console player, every game I buy is near enough the same.
There is the protracted wait for GT games, which IMO is stretching what's reasonable.
But to be comparing 5 games sales on a direct competitive console with 1 game on the other major console, at some stage it's worth questioning exactly how well the alternative is travelling.

Pure speculation of course, GTSport could prove in future years to have been a flop.
 
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Whit allot of afford i managed 7.11 on the ring With the Ferrari ds4 amd then i see the numer 1 is on 6.40 with a SLS how i can make 30 freaking seconds off!?!
 
Whit allot of afford i managed 7.11 on the ring With the Ferrari ds4 amd then i see the numer 1 is on 6.40 with a SLS how i can make 30 freaking seconds off!?!
I've managed to get down to a 7:05 without a tune, so think a good tune could make a difference. However, I'd like to see a vid of a 6:40 lap. I've got a feeling that there is a lot of corner cutting involved. GTS lets you get away with far too much corner cutting on all tracks I've tried so far.
 
Man oooh man, my wife just asked me to watch a film with raw nature content together, but hell no I'm watching replays of the hotlaps I drove on the Ring with the Merc SLS AMG, Aston Martin V12 and the Hyundai Genesis. That's the real p*rn!!

All three attemps in the 7:0X's. Need some further setup changes to get below 7 minutes. And sometimes just do it and don't be afraid to ruin the lap :crazy:
 
Man oooh man, my wife just asked me to watch a film with raw nature content together, but hell no I'm watching replays of the hotlaps I drove on the Ring with the Merc SLS AMG, Aston Martin V12 and the Hyundai Genesis. That's the real p*rn!!

All three attemps in the 7:0X's. Need some further setup changes to get below 7 minutes. And sometimes just do it and don't be afraid to ruin the lap :crazy:
Do you have a decent tune for the SLS?
 
Those who wait it and want it will know that GT Sport is GT 7.

It's not really GT7 though, in the sense that it's not at all a traditional GT game. Limited single player mode, no customisation, very small track and car list.

If people buy it thinking that they're getting GT7 they're going to be disappointed.

With Soony marketing and all the bundles that there will be for sure on the market I'm pretty positive about the sales numbers.

I suppose if you take the opinion that anything sells those numbers with enough marketing behind it, sure. Maybe it's true. I like to think that gamers and consumers in general have a little more agency than that.

I disagree with the timing.
Yes, it was SONY's choice, but I think they made an error, and I think it cost them.
I doubt sales figures would be as low (PD wise) if it was a PS4 release.

Certainly in hindsight it was an error, but we'll never know if releasing it on PS4 would have been worse. PS2 models on PS4 would not have gone down well.

Even if we assume that they could bring their graphics engine up to PS4 standards easily, there are too many assets in GT6 that would be a proverbial turd in the punchbowl for it to even think about being a stand out graphics showcase for PS4 launch. Add in the update issues, and while it might have sold better the overall detrimental effect on the brand would probably have been more or less the same. GT6 was a bad release, and I don't think putting it on another platform changes much.

I'm not sure though that GT6 deserves the condemnation you are putting forward.

What am I putting forward that's undeserved? It's the worst mainline Gran Turismo game.

You could make an argument for GTPSP, although it's hardly mainline, but even that was arguably not really that bad at what it was designed to do; short races on a handheld device. Shuffle racing started there, and it was awesome.

Regarding sim-racing game release time frames, game budgets, staff numbers etc.
To me, it's irrelevant.
As a console player, every game I buy is near enough the same.
There is the protracted wait for GT games, which IMO is stretching what's reasonable.
But to be comparing 5 games sales on a direct competitive console with 1 game on the other major console, at some stage it's worth questioning exactly how well the alternative is travelling.

I guess.

Forza seems to be doing just fine, to be honest. Motorsport is in a class of it's own now that Gran Turismo has gone. It's got the best car list of any racing game, probably ever, and the customisation is exceptional. Horizon is also largely without competition, and it provides probably the best "casual" racing experience out there. It offers a huge range of things that really aren't possible in any other game outside of GTA V, and it does so very well. In terms of giggles per dollar, it's largely unbeatable.

Both seem to be selling enough copies to support themselves long term. Which isn't hugely surprising, 2 million sales is for most games considered pretty solid, and both are no doubt of value to Microsoft as a graphics showcase as well (see ForzaTech being used to show off the Scorpio). On the short time frames that the games have and with the small teams with a heavy emphasis on contractors I doubt the games actually cost that much to make.

With the franchises coming to PC as well, they've got access to larger markets than previously. I wouldn't buy an Xbox for Forza, but I'll sure shell out $60 to have it on the PC I already have. Even better, I get to play it with my Playstation controller.

I feel like Forza found it's niche. It's not a major one, but it seems solid and they seem content to keep plugging away making solid games that are each just a little better than the last every couple of years.

I feel like Gran Turismo spent a lot of time last gen shooting for the stars. That was a risky business. They've toned it down with GTS and it actually seems like it's mostly just a solid game that doesn't over-reach too much, but as we see with Forza that doesn't sell 10 million copies.

It feels to me like a 5 million copy game, which is pretty good by anyone's standards. Although it becomes hard when those standards are four year development times with 200+ employees, major travel and licensing costs and serious marketing expenses. GT5 was supposedly upwards of $60 million to make, and I don't see any way that GTS could be less than that. That requires probably a few million just to break even, let alone start making profit. I think 7-8 million probably puts them about even with Forza in terms of money made, but unless GTS is below 3 or above about 15 I don't think it's exactly a stomping either way.

It'll be interesting when the marketing train starts up for real. I think we'll be able to tell a lot from how critics and reviewers talk about it. Will they describe it as a returning juggernaut, or that game that's the source of all those funny vacuum cleaner/zombie Jeff Gordon/sad Range Rover memes?
 
People underestimate the fact that the heyday of the Gran Turismo franchise was two generations of hardware ago.

Gran Turismo 5 sold MORE than GT4 and Gran Turismo 1 sold almost the same as GT4 aswell so there really isn't a definitive "peak" era of Gran Turismo sales wise , in terms of whether people like the PS2 era GT's more than others is all down to personal preference.

So no , the "heyday" of GT wasn't in the PS2 era , sales or otherwise.
 
I disagree with the timing.
Yes, it was SONY's choice, but I think they made an error, and I think it cost them.
I doubt sales figures would be as low (PD wise) if it was a PS4 release.
But sure, GT6 had its issues.
Disregarding launch timing, Online racing was its biggest downfall.
Sure, feature updates dragged out, in particular the CM which was way too late and had stupid limitations.
But the online issues reigned supreme, where Quickmatch became the go-to, but match-making was a nightmare.

It's always fascinating how quickly folks are willing to point at Sony when it suits the argument. If Sony was able to make the call to force PD to push out GT6 on PS3 after the team had been introduced to the PS4 (and after its retail launch)... how come Polyphony hasn't been forced into launching a game 42 months into PS4's life cycle? Or even give a release date nearly half a year out from the original?

Not that it really matters. Any justification and what-iffing doesn't change the core point: it was far and away the worst-selling numbered GT game. We don't know if Sony/PD anticipated the sales figures or not — and probably never will — but the bald figures don't lie.

I'm not sure though that GT6 deserves the condemnation you are putting forward.

The numbers are easily accessible, on PD's own site and Metacritic.

Regarding sim-racing game release time frames, game budgets, staff numbers etc.
To me, it's irrelevant.

Well yeah, it doesn't suit your argument.

As a console player, every game I buy is near enough the same.
There is the protracted wait for GT games, which IMO is stretching what's reasonable.
But to be comparing 5 games sales on a direct competitive console with 1 game on the other major console, at some stage it's worth questioning exactly how well the alternative is travelling.

Not really. If a developer has to pay its team for four/five years of work, 10 million sales over that period of time is 10 million sales, regardless of if it happened via a single title or multiple. One could even argue the multiple path is better since discounts are less likely to affect profit long-term. Like @Imari said, it's about putting all your eggs in one basket or not.

It's already the longest amount of time a PlayStation has been on the market without any GT game. It's entirely possible GT won't be the best-selling realistic racing franchise this generation. And you know what? That's not a bad thing. When it was the sales leader, the figures didn't make the games any better, just as sales figures didn't make other titles inherently worse to play. I mean, I don't remember wanting to play GT3 because I heard the last game sold a ton of copies. I wanted to play it because it was a great game. The two are not always linked.

The only real effect sales figures have on the end-user experience is how many folks will be available to play with online. The numbers matter for the companies and the video game equivalent of bench-racers.

Pure speculation of course, GTSport could prove in future years to have been a flop.

It could be. It could be ahead of its time. It could be coming along at the exact right point in racing game history where it represents the tastes of current fans of the genre. Though I'd argue the original release date would've suited it better, since it's likely to launch alongside two other racing games that offer a lot of what the series used to be about (car collecting in FM7's likely massive car list) and is aiming for (PCARS2 has built-in eSports features too).

It's quite interesting. Sales figures aren't anything more than a curiosity to me, but I've no idea what to predict for GT Sport. It's so different from what's come before that it could turn off casuals... or it's so different from GT6, the game that sold so much less than its predecessors, that maybe a change is exactly what will find it success.

I don't see it hitting GT5 numbers unless Sony starts bundling it with everything, simply because the genre as a whole has bled sales since then. But who knows?
 
@Imari it doesn't have competition in terms of racing games.

GTSport will have the advantage of an even higher install base than when previous games got released.

Not only but also the PS4 slim can be had for almost 199$ now and the Pro will get a price cut that coupled with the fact GT games almost always get bundled you'll see where I'm coming from.

In fact, I'm willing to wager an Avatar bet.
 
@Imari it doesn't have competition in terms of racing games.

GTSport will have the advantage of an even higher install base than when previous games got released.

Not only but also the PS4 slim can be had for almost 199$ now and the Pro will get a price cut that coupled with the fact GT games almost always get bundled you'll see where I'm coming from.

In fact, I'm willing to wager an Avatar bet.

In terms of what GTS is trying to execute (trying to be iRacing on consoles) then that may be the case. In terms of being A GAME, then GTS has got it all to do against the likes of Forza 7 and pCARS 2.
 
@Imari it doesn't have competition in terms of racing games.

GTSport will have the advantage of an even higher install base than when previous games got released.

Not only but also the PS4 slim can be had for almost 199$ now and the Pro will get a price cut that coupled with the fact GT games almost always get bundled you'll see where I'm coming from.

In fact, I'm willing to wager an Avatar bet.

Bundles sell like hot cakes early in the cycle but 4 years in the bundles sell less and less
 
@AudiMan2011 Forza is on an entirely different platform so they won't be affecting each other. PCARS 2 is targeting the hardcore sim racers, and hardcore sim racers will more than likely buy both.

@diesel97 Forza Horizon 3 is bundled like crazy and it keeps tracking in the UK chart. It has impressive legs and GTSport will in my opinion be the same. Heck, GT6 sold its fair share of copies last year on a dead platform.

I'm really not seeing evidence as to whatever reason a "sales decline" is happening.
 
@AudiMan2011 Forza is on an entirely different platform so they won't be affecting each other. PCARS 2 is targeting the hardcore sim racers, and hardcore sim racers will more than likely buy both.

@diesel97 Forza Horizon 3 is bundled like crazy and it keeps tracking in the UK chart. It has impressive legs and GTSport will in my opinion be the same. Heck, GT6 sold its fair share of copies last year on a dead platform.

I'm really not seeing evidence as to whatever reason a "sales decline" is happening.

Wait a minute you just said "Forza is on an entirely different platform" and then use an example of Forza you can't have it both ways.
 
Gran Turismo 5 sold MORE than GT4 and Gran Turismo 1 sold almost the same as GT4 aswell so there really isn't a definitive "peak" era of Gran Turismo sales wise , in terms of whether people like the PS2 era GT's more than others is all down to personal preference.

So no , the "heyday" of GT wasn't in the PS2 era , sales or otherwise.

Uh, yeah, it was. If you look at any of the many threads about the best GT game of all time, it tends to be a toss up between GT4 and GT3.

@Imari it doesn't have competition in terms of racing games.

Pull the other one. It has bells on.

GTSport will have the advantage of an even higher install base than when previous games got released.

Really? Higher than the PS2 in 2004? The PS2 hit 100 million a year later, so that'd be maybe ~70-80 million in 2004?

http://www.pcworld.com/article/123760/article.html

How many PS4s are there out there now? Latest I could find was 53 million.

http://1reddrop.com/2017/04/02/ps4-beats-xbox-one-install-base-2017-nintendo-switch-rise/

In fact, I'm willing to wager an Avatar bet.

You can bet whatever you like, Maka is staying where she is. :P

@AudiMan2011 Forza is on an entirely different platform so they won't be affecting each other. PCARS 2 is targeting the hardcore sim racers, and hardcore sim racers will more than likely buy both.

My, my, that's a far cry from no competition.

I'm not sure that pCARS 2 is targeting the hardcore any more than GTS is. They're both esports simulation games that hope to hook a greater crowd on graphical fidelity.

Bundles sell like hot cakes early in the cycle but 4 years in the bundles sell less and less

Indeed. It's largely what made GT3 from a game that sold very well into the best selling GT game ever.

In terms of what GTS is trying to execute (trying to be iRacing on consoles) then that may be the case. In terms of being A GAME, then GTS has got it all to do against the likes of Forza 7 and pCARS 2.

Even in terms of being iRacing on consoles it's not alone. pCARS 2 is doing the same, and FM6 has been getting into the eSports arena as well. In fact, they're actually offering prizes instead of just a trophy and a handshake. I will be shocked if FM7 doesn't take the concept even further.
 
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