What's wrong with 140 cars? That is a lot of cars. GT Sport is supposed to be strictly focused on racing, is it not? Forgive me if I'm wrong about that -- I'm not following the GT universe the way I used to. If there are 10 different racing classes, that's 14 cars per class to choose from! Or, let's take 20 cars out of the mix for "street" cars like the F40, Yellowbird, etc. That's still 12 different GT3 cars to choose from. 12 different Group C cars to choose from. 12 different GT4 cars to choose from, etc..
While 140 cars is a lot for this type of game, I think some people are still suffering from a bit of "sticker-shock" coming from 9x that in GT6. I agree that it can seem like a lot with appropriate levels of variety... but does GT Sport offer that in its current form? The most diversity is found in the road cars, but even then, the F40 and Yellowbird are out. Anything built before 2009? Not there (at least not yet).
Other games with similar car counts tend to target more classes/eras, so there's a feeling of greater diversity. GT Sport has road cars, and then everything else is fit into four existing classes. To some, a lot of the Gr.4/Gr.3 being based on existing road cars makes it feel like less diversity (even though they all do drive quite differently). On the plus side though, as you suggest, the lower number of classes means all of them are set to have more options, so you're not stuck with three or four cars in a class. I really appreciate seeing the existing fields in Gr.3, for example.
If they decide to go the DLC route, which is perfectly fine...you can probably double the number of cars over a few years. So, if you end up with 300 Premium cars - that's a huge number. As it stands at this moment, Assetto Corsa only has 154 cars including the DLC.
That whole "500 cars" comment from Kaz last year does raise a few eyebrows, though. How would they be added in? If it's paid-for DLC, it'd have to be substantially lower per-car than the industry average, or else it's going to cost somewhere around the price of a PS4 to get all the cars. If they're free, that's a huge income stream that's being thrown away. My guess is a mix of both approaches.
Spot on. Too many people forget how important a great BoP is...like you said, you can have a car list with 50,000 Ultra-Premium quality cars, but if there are 2 or 3 cars that really stand out - 49,997 cars are going to be collecting a lot of dust.
That raises another issue: with the game being so focused on esports, will people be as interested in car collecting in GT Sport, and driving all the cars "just because"? It does put a huge amount of pressure on the BoP: if a car is determined to be out-classed, it'll end up rarely being used by the player base.
For me, part of what was always so fascinating with GT games was learning about cars I had no idea about. Now, with the current layout of the game, I feel like only cars that are considered competitive within existing classes will be added, and that's just a little sad IMO. I suppose the Museum feature will attempt to make up for that.
But hey, I'm one of those people that still likes the basic premise of the original GT games, and don't really care for the never-ending hunt for the last word on realism.
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I don't see much of a point in GT Sport featuring Rallycross. It's going to be in DiRT 4, PCARS2, and I believe Gravel. GT's dirt physics have always seemed a little off, so stepping into that arena wouldn't help IMO.
One thing we can certainly say about GT's current approach to rallying is that it's unique in the market...