Gran Turismo Sport: General Discussion

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Off topic, but it's hard to believe PD didn't already code in a DQ for getting 4 wheels off the track. :confused::yuck: On the other hand, kind of humourous to recall some of the rumours about what FIA track certification would mean to the game when they can't even get this most basic principle correct, out of the gate.:lol:
Except it's not yet "out of the gate". I think many of you understand this, yet forget for short periods of time that this is a closed beta/testing phase.
 
Except it's not yet "out of the gate". I think many of you understand this, yet forget for short periods of time that this is a closed beta/testing phase.
Betas are for refining and fine tuning games. Track limits and what constitutes a "clean" lap aren't refinements, they are core elements. Stopping players from cutting 20 seconds off a lap by driving cross country is not refinement.
 
It is that hard. That's why professional stewards with access to all the car telemetry still find it difficult in real life.

See above. Humans have trouble deciding who the offender in a situation is, if there even is one. How do you get a computer to do it?

There's a reason that iRacing simply went for equal points for all involved. It can feel bad, but it's certainly fair in a sense and it makes it very clear that it's everyone's responsibility to avoid incidents. ANY system where there's preference for one driver over another will result in people trying to game it to see how much they can get away with.

Jesus, you want a system that can determine when an accident would have occurred and rewards the player for taking action to avoid it?

Apart from the fact that it's totally abusable, I don't think you really understand what a computer is capable of doing.

I guess it made sense in my head... :guilty:

I'm still adamant that different penalty severities for different infractions are possible if not easy to implement, especially with track boundaries. Higher penalty for infield/shortcuts, lower penalty for slight infield runoff.

Perhaps for vehicle-vehicle contact higher speed/impact collisions could result in a higher penalty? I don't see how the game wouldn't have the data for the difference in speed between the vehicles at the time of collision. A higher-speed collision should be a larger penalty, and perhaps to avoid exploits as you said, for both cars. It would cover situations where people try to use other cars as their brakes (the receiver will feel short changed when it occurs, but it should encourage less belligerent behavior from those that usually commit these offenses), and situations where cars are stopped on track post-wreck (it won't be perfectly fair for clean drivers trying to avoid wrecks, but as a whole it should encourage more cautious behavior towards risky drivers and on-track incidents, enrage crashed drivers to move off the racing line and make more intelligent track re-entry strategies, and have people rely less on ghosting [as I see a lot of people approach wrecks assuming they'll ghost thought them]).

Right now slight taps in pack racing near the start of the race are considered equal to hard rams and side swipes, and I'm finding it difficult both to improve my SR rating and to accurately gauge how dirty or clean drivers are with the current system.
 
I guess it made sense in my head... :guilty:

I'm still adamant that different penalty severities for different infractions are possible if not easy to implement, especially with track boundaries. Higher penalty for infield/shortcuts, lower penalty for slight infield runoff.

Perhaps for vehicle-vehicle contact higher speed/impact collisions could result in a higher penalty? I don't see how the game wouldn't have the data for the difference in speed between the vehicles at the time of collision. A higher-speed collision should be a larger penalty, and perhaps to avoid exploits as you said, for both cars. It would cover situations where people try to use other cars as their brakes (the receiver will feel short changed when it occurs, but it should encourage less belligerent behavior from those that usually commit these offenses), and situations where cars are stopped on track post-wreck (it won't be perfectly fair for clean drivers trying to avoid wrecks, but as a whole it should encourage more cautious behavior towards risky drivers and on-track incidents, enrage crashed drivers to move off the racing line and make more intelligent track re-entry strategies, and have people rely less on ghosting [as I see a lot of people approach wrecks assuming they'll ghost thought them]).

Right now slight taps in pack racing near the start of the race are considered equal to hard rams and side swipes, and I'm finding it difficult both to improve my SR rating and to accurately gauge how dirty or clean drivers are with the current system.
one word "brake check":lol:
 
So do I need to be at a certain SR grade to move up a DR class? My DR progress bar has been filled for the past 5 days, and I have not finished outside the top 5 except for maybe 3-4 races out of about 25 over those 5 days. I should have moved up to DR:A by now. I think the reason I haven't moved up is because I am currently SR:C. Has anyone else experienced this?

On the beta forum they said exactly that, i.e. for a certain DR you need a minimum SR as well.
 
Betas are for refining and fine tuning games. Track limits and what constitutes a "clean" lap aren't refinements, they are core elements. Stopping players from cutting 20 seconds off a lap by driving cross country is not refinement.
Actually betas are for whatever the developers need it to be. Instituting track limits, and determining what constitutes a clean lap while testing the game with hundreds of testers is precisely what betas are for. If even the physics of the game and track details are still being refined and added to, what makes you think a closed beta test version is somehow beyond that point? Fact of the matter is you have absolutely no idea where PD are with the game, not even a wild guess. So when you speak like you are somehow sharing their offices for the sake of denigrating the game, it gave me pause when I read your post.
 
well of course I am. I'm a beta tester. That didnt need saying...or who knows, maybe it did.
Yes, so before you go telling people that this is a beta and things will change, you should probably hold of on the argument about what is lacking and what isn't until the final game comes out, no? I mean that's what your using to disagree with someone's else's opinion on the same matter. So far we definitely know it's not there, but we don't know what will happen in the future so his point is just as valid as yours in this case. Nothing wrong with going off what is presented to us.

That's what I meant with you being in the same boat.
 
Yes, so before you go telling people that this is a beta and things will change, you should probably hold of on the argument about what is lacking and what isn't until the final game comes out, no? I mean that's what your using to disagree with someone's else's opinion on the same matter. So far we definitely know it's not there, but we don't know what will happen in the future so his point is just as valid as yours in this case. Nothing wrong with going off what is presented to us.

That's what I meant with you being in the same boat.
So you're saying none of us have any certainty about what a final product will be like. That I can obviously agree with. However, you seem to also be saying that if one of us goes on to proclaim that PD cant get something right "out of the gate" as if he IS certain, then I have no grounds to say anything about that? That part I don't agree with. Especially because I'm the one using the whole issue of uncertainty as my point.
 
In general testing terms, a 'Beta' should be feature complete.
That doesn't mean that completed features are not locked in the Beta and are therefore not available to Beta testers.
However, that wouldn't make sense for testing.
 
I'm actually wondering if it would be better to call the beta a closed alpha. It's apparent that the game isn't feature complete - not just yet.
 
Actually betas are for whatever the developers need it to be. Instituting track limits, and determining what constitutes a clean lap while testing the game with hundreds of testers is precisely what betas are for. If even the physics of the game and track details are still being refined and added to, what makes you think a closed beta test version is somehow beyond that point? Fact of the matter is you have absolutely no idea whee PD are with the game, not even a wild guess. So when you speak like you are somehow sharing their offices for the sake of denigrating the game, it gave me pause when I read your post.
Track limits and clean laps are Sim Racing 101. You don't need a beta to figure out that cutting across the dirt and shaving 20 seconds off a lap needs to be fixed. It never should have made it into a beta to begin with, it should be an essential element of the coding process. One doesn't need to share an office at PD headquarters to know this.
 
If a company the size of PD needs an enormous Beta testing crowd (like what it's doing right now) to figure out which basic elements are working and which aren't, they're in big, big trouble. I'm not saying they're in big, big trouble...and that's because I believe what people are seeing right now is almost exactly what the shipping version will be except all the cars & tracks will be unlocked, or whatever. I wouldn't hold my breath on any new features appearing as a result of this beta test.
 
Track limits and clean laps are Sim Racing 101. You don't need a beta to figure out that cutting across the dirt and shaving 20 seconds off a lap needs to be fixed. It never should have made it into a beta to begin with, it should be an essential element of the coding process. One doesn't need to share an office at PD headquarters to know this.
Track limits and clean laps should be Sim Racing 101, and yet both PCars and AC released on PS4 with poor track limit implementation.
 
Track limits and clean laps should be Sim Racing 101, and yet both PCars and AC released on PS4 with poor track limit implementation.
And both received, and deserved, intense criticism on that front. There is no excuse for any game not to get this right, especially so for the supposed class leader and an AAA game.
 
Seems like PD is pulling out Tokyo Expressway from the beta. Not that I want it back or sad it is gone, but I have some thought that it is being updated with some trackside details or set up with different time of day (*cough* night racing *cough*) or they finally think and realized it is completely not suitable track for online races (an SR killer lol). Still keeping my expectation low since what I said before might came true or completely wrong, but what do you guys think about this?
 
Seems like PD is pulling out Tokyo Expressway from the beta. Not that I want it back or sad it is gone, but I have some thought that it is being updated with some trackside details or set up with different time of day (*cough* night racing *cough*) or they finally think and realized it is completely not suitable track for online races (an SR killer lol). Still keeping my expectation low since what I said before might came true or completely wrong, but what do you guys think about this?
No idea what they're doing with that track but I've said from the beginning that the track is unsuitable for competitive racing in a game with a safety rating. Organized club races with like minded individuals, no problem, but the same can be said for any track so it's not exactly a virtue. IMO it's a waste of resources in such a small and tightly focused game.
 
Seems like PD is pulling out Tokyo Expressway from the beta. Not that I want it back or sad it is gone, but I have some thought that it is being updated with some trackside details or set up with different time of day (*cough* night racing *cough*) or they finally think and realized it is completely not suitable track for online races (an SR killer lol). Still keeping my expectation low since what I said before might came true or completely wrong, but what do you guys think about this?
Have you raced on Brands hatch or the ring? If you are not top 5 and can't get off fast your SR is going to suffer. I blame it on the people who just don't have respect for racing. @bdj57 sorry man I didn't answer your question I think they took it out the Beta because of the major complaints. Hopefully they do as you said and give us a night version. :mad: :lol:
 
Seems like PD is pulling out Tokyo Expressway from the beta. Not that I want it back or sad it is gone, but I have some thought that it is being updated with some trackside details or set up with different time of day (*cough* night racing *cough*) or they finally think and realized it is completely not suitable track for online races (an SR killer lol). Still keeping my expectation low since what I said before might came true or completely wrong, but what do you guys think about this?
The Tokyo track is maybe accurate but it's not the best way to sell PS4 and GTSport. I hope the longer (20km) version of the Tokyo track is a little bit more full of life.
 
The Tokyo track is maybe accurate but it's not the best way to sell PS4 and GTSport. I hope the longer (20km) version of the Tokyo track is a little bit more full of life.
Seeing what they did to Dragontrail and Willow im sure they touched it up.
 
No idea what they're doing with that track but I've said from the beginning that the track is unsuitable for competitive racing in a game with a safety rating. Organized club races with like minded individuals, no problem, but the same can be said for any track so it's not exactly a virtue. IMO it's a waste of resources in such a small and tightly focused game.

I agree this track would be more suitable for private lobbies or just do some time trial, but we still don't know the true intention PD put this track on a game that supposed to have proper track for online racing. My guess is Tokyo would be used for drifting events or online time trial/leaderboards if they want to.

Have you raced on Brands hatch or the ring? If you are not top 5 and can't get off fast your SR is going to suffer. I blame it on the people who just don't have respect for racing. @bdj57 sorry man I didn't answer your question I think they took it out the Beta because of the major complaints. Hopefully they do as you said and give us a night version. :mad: :lol:

I'm sorry because I don't have the beta to play with (don't even have PS4 yet lol), just watching all the footage behind the screen. But I agree below top 5 races are going rough sometimes. And people just being people, we don't know what is inside their mind... Just play for fun, to win or simply just to annoy others.

Edit : It is okay. I thought the major complaints could be the reason as well. Hopefully PD do something to this track. Hopefully...

The Tokyo track is maybe accurate but it's not the best way to sell PS4 and GTSport. I hope the longer (20km) version of the Tokyo track is a little bit more full of life.

I thought the C1 loop would be better track to race with, however there is possibility Tokyo will have alternate layout since it is just named "Tokyo Expressway" not as specific like "Tokyo Expressway C1", just like SSR that had SSR 5 and SSR 11. I hope it is true though, until now just keep my expectation low for such things.
 
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I agree this track would be more suitable for private lobbies or just do some time trial, but we still don't know the true intention PD put this track on a game that supposed to have proper track for online racing. My guess is Tokyo would be used for drifting events or online time trial/leaderboards if they want to.



I'm sorry because I don't have the beta to play with (don't even have PS4 yet lol), just watching all the footage behind the screen. But I agree below top 5 races are going rough sometimes. And people just being people, we don't know what is inside their mind... Just play for fun, to win or simply just to annoy others.


I thought the C1 loop would be better track to race with, however there is possibility Tokyo will have alternate layout since it is just named "Tokyo Expressway" not as specific like "Tokyo Expressway C1", just like SSR that had SSR 5 and SSR 11. I hope it is true though, until now just keep my expectation low for such things.
Bro people don't care that's it, and honestly if GTS didn't have SR or DR online would be even worst. There is no accountability for people so they don't care. If we held Sport mode competition at GTP it would be a completely different experience, you wouldn't have to cringe your teeth before a turn worrying about being punted off the track. You would be called out on here for that. As a whole I am enjoying sports mode but you get those days where you just like really. :odd: :lol:
 
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