Gran Turismo Sport: General Discussion

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My two cents : today there are more people that prefer Forza over GT. And a big slice of them weren't born or were too young during the golden era of GT (from GT1 to GT4), so they don't have the same view on GT that us. TBH, the Gran Turismo 2017 looks very "dull" with nothing over the top, no god rays, lens flares or blur.
Yeah, what's a racing game without god rays these days? Being blinded by overdone shafts of fake light, is really a plus. But yeah, I think the word folks like to use for GTS is "sterile".
 
Yeah, what's a racing game without god rays these days? Being blinded by overdone shafts of fake light, is really a plus. But yeah, I think the word folks like to use for GTS is "sterile".
The only game that has the track environment looking good to me is Pcars, GTS comes in second to me over FM, I remember playing Arcade mode when it was available and even though I wish we had day to night transition having the option to pick a time of day was pretty awesome. Now with the update the tracks are getting more lively. Did you see the dust effects on willow, or now how you can kick up dust on Dragon Trail. They also have the PA system you can here evern while driving on Brands you can hear the PA system its pretty cool.
 
The only game that has the track environment looking good to me is Pcars, GTS comes in second to me over FM, I remember playing Arcade mode when it was available and even though I wish we had day to night transition having the option to pick a time of day was pretty awesome. Now with the update the tracks are getting more lively. Did you see the dust effects on willow, or now how you can kick up dust on Dragon Trail. They also have the PA system you can here evern while driving on Brands you can hear the PA system its pretty cool.
Too many things annoy me about PCars. From the LOD pop in on the cars when the camera zooms, to the Instagram filter like color palette. Cars look like they're skating and the angle of turning wheels in replay mode doesn't to seem to be the angle the car is driving in. In my opinion the only thing great about project cars is the immersiveness of the cockpit view.
 
Too many things annoy me about PCars. From the LOD pop in on the cars when the camera zooms, to the Instagram filter like color palette. Cars look like they're skating and the angle of turning wheels in replay mode doesn't to seem to be the angle the car is driving in. In my opinion the only thing great about project cars is the immersiveness of the cockpit view.
Oh I feel you bro I can understand how you feel, the replays are pretty bad compared to the sensation you get driving in cockpit mode. When it comes to driving as you said in the cockpit view the game delivers big time. To start at the track early morning and to race til sunset is just great experience. When arcade mode was available I did something like this but I had to change the time of day after 5 or so laps. :lol:
 
Yeah, what's a racing game without god rays these days? Being blinded by overdone shafts of fake light, is really a plus. But yeah, I think the word folks like to use for GTS is "sterile".

Gran Turismo always had "sterile" look to it. But I wouldn't call it sterile, I say more of a relaxed looking game, from music to presentation to gameplay/replays. GT is not trying to be edgy over the top racing game imo, It's art design I think.
 
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I was reading the comments on the gamming site eurogamer.pt, the site made a comparison of GT6 vs GTS, and the people in the comments says that the two games are almost the same, that GTS looks like a PS3 game etc... i mean, really?!

Today they made the same thing now it was GTS vs FM6, and now they say that FM6 is far better in graphics, sound, and car movent.
I can understand the sounds part, besides i don't like the exagerated sounds in FM6(the tires noise are as much anoying as GT6).
But what they about the graphics is so... so... i'm gona quit reading the internet!:lol:

But seriously, i've stoped visiting gamming sites for 2 years because of these things, now i'm about to do it again. So much negativity about everything.:scared:

Seems like almost everyone is being negative about GT Sport just give me Nurburgring few Evo's and Scooby's on PS4 with my G29 wheel and some monthly DLC and i'll leave all you losers and pick at every single thing wrong with the game and what other games are better at lol
 
In the latest Team VVV chat at 4:15 they mention PD is having a 'Media Tournament' on May 10th, and that the rest of the members of Team VVV will be given access on that day to start playing the beta. This almost sounds like the beginning of transitioning from a closed beta to a public beta.

They also mention at 9:30 "there will be loads more to talk about it [GT Sport] next week." Anyone know more about the May 10th event they are talking about?

 
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Humm, beta phase 3? :D

I asked Team VVV the following question on their video in the comments:
me
How do you know you will get a code on May 10th? Did PD announce they will be sending out invites for members of the media on that day? Or do you guys at Team VVV simply know enough people to gain access to a few account's that have already received a beta code?

And here is their response:
Team VVV
We've been informed as have selected members of the media, I don't know more than that.

Sounds to me that PD is getting ready for a final marketing push by giving access to the media before release. I wonder if we might hear an official release date next Wednesday :D:tup:
 
Yea SR is crazy sensitive now I was at A and now im at C. People have to drive way cleaner it does not matter if they hit you are you hit them its going down!
I've had a similar experience today. I was a Rank C driver, right on the cusp of becoming Rank B, and my fairness rating was at C. By the end of the day I'm right back down at DR D and SR E.

My first three races of the day were mostly clean battles to second position at Brands (although I did get a rude PSN message from a player I fought in two consecutive races - he was weaving in braking zones, and ramming when I got alongside, but apparently I'm "stupid" because he spun out on my nose trying to close the door on the apex when I'm already alongside).

I had mixed results at Willow until a win in the third race, but what really wrecked my scores today were the GT3 races. I'm playing on DS4, and I tried to do two races in the Merc with no traction control. I can handle the car on timed laps, but between the lack of grip and in the chaos and contact of the first few corners, I lost so many points it's unreal.

When the second round of races came along I switched to the GT3 Jag, but left the TC on. The first race I hadn't set a good quali lap, so I was starting at the back and even going easy and trying to take the first few corners cautiously, I was being punted from all angles. In the second race, I was rammed right off the start line into the end of the pit wall which was a deliberate move and the sort of thing you expect in GTA online, not GT. That dropped me to last place. I set a good lap between the second and third race and started at the sharp end, and was able to pick up a win just by letting everyone else in front make mistakes and take each other off.

I'm now right back in with the worst racers on the game and given the amount of contact going on today, it might be a while before I'm back with the players on my level because it doesn't matter how fair you are, or try to be, in some of these races - you'll lose a shedload of SR points just from being on the same track as some other people. I think small contact is penalised too much too - you should be able to rub bumpers in close quarters, especially when sometimes lag is playing a part.

Overall, I think I preferred the number ratings for the SR - at least with an incremental system like that, I can see how good or bad my race has gone and at least try to up my score. I'm finding the driving is getting worse the longer the beta goes on, and despite the fact I'm trying to keep it clean, my SR is being dragged down from the carnage others create.

I'm enjoying the game otherwise. I've started to win some races and as a DS4 player, this is the accessible racing game I've been holding out for.
 
As an outsider who will be looking in when GTSport officially launches, I have to say I am very, very eager to see how this SR/DR system rolls out and if it changes in time. The granddaddy of rated online racing, iRacing, uses a system similar to what GTSport seems to be using. However, the player base of iRacing is a fraction of the player base for GTSport. I'm pretty sure that if Drive A & Driver B have some contact in a race, if Driver A thinks he was unfairly deducted SR or DR points - I think he can appeal to an actual person who will review the situation. Maybe an iRacing player can back me up on this...I don't play it.

GTSport is going to have so many people online there's no way they'll have a system in place to appeal to a human. Could you imagine if they tried? LOL 250,000 requests each day... I fear that Drivers X, Y & Z could gang up on Driver A and all take turns having incidents with Driver A. Could you imagine how much damage you could inflict upon someone's SR/DR in situations like that? Drivers X, Y & Z incur 2 collision penalties each while Driver A incurs 6!!! :eek:
 
Finally tested ABS 0. It works perfectly. Understeer feel is strong through a steering wheel. Also rear bias causes car to spin. The beta ABS is not just simple black and white on/off. It's far more deeper but not hard to figure out with a steering wheel.
Video coming in the near future..
And here I have yet to try the game with ABS at all :P been really happy with the ability to modulate the brakes so far with the DS4. I get the occasional lock-up, but when I do it is well deserved.
 
I've noticed a few changes with the SR and I'm not sure how I feel about them - the system is still waaaay too basic and doesn't seem to analyze enough data. I need to put more time in to know for sure but right now it looks like it's become more sensitive to vehicle-vehicle contact and less sensitive to track boundary infractions.

Honestly I preferred the 1-100 display system over this new letter system - it gave more detailed info when SR points changed, and was actually pretty useful for examining other drivers. If someone kept getting matched with you you could watch for trends in their SR score race-by-race and fairly accurately gauge how cautiously to approach the individual on-track - now you just get a blue/white/red rating and it's a little vague on how severe their SR is changing.
 
I've noticed a few changes with the SR and I'm not sure how I feel about them - the system is still waaaay too basic and doesn't seem to analyze enough data. I need to put more time in to know for sure but right now it looks like it's become more sensitive to vehicle-vehicle contact and less sensitive to track boundary infractions.

Honestly I preferred the 1-100 display system over this new letter system - it gave more detailed info when SR points changed, and was actually pretty useful for examining other drivers. If someone kept getting matched with you you could watch for trends in their SR score race-by-race and fairly accurately gauge how cautiously to approach the individual on-track - now you just get a blue/white/red rating and it's a little vague on how severe their SR is changing.
I agree with you. The more detailed the better, I say. This is possibly the feature of GTSport that I'm most interested in once the game ships. Of course, I applaud PD for implementing this into their racing sim, but it will be a miracle if this rating system works properly, like it doesn't punish people for getting t-boned or side-swiped - something that it seems to currently do. Designing & programming Safety Ratings & Driver Ratings into a sim can't be very easy. What happens when Driver C cuts off Driver B who then crashes into Driver A. If I'm understanding things correctly, Drivers A & B will both incur collision penalties while Driver C, the cause of the collision, avoids any penalty at all because no contact was made. :boggled:
 
Honestly I preferred the 1-100 display system over this new letter system - it gave more detailed info when SR points changed, and was actually pretty useful for examining other drivers.

I agree with you. The more detailed the better, I say.

I dunno about that - the more opaque the system is, the more difficult it is to exploit. That may be frustrating to individual drivers, but, well, that's sort of the point imo - in theory it encourages greater caution.

I've got an S-rated SR but I've had a few red races and now I'm not quite sure where I am in S - but I don't want to drop down. Because I don't know where I stand I'm just being a bit more cautious across the board. If I knew that I was still at 95 or something, I may be less inclined to race cleaner because I know I could "afford" some bad races.

I agree that post update the system is a bit strict right now. I've had races where I've had a single collision with someone (that didn't result in going off track, or changing positions) and SR went down. I'm all for the system being overly strict and harsh but that's probably a bit too much! But that should at least be a simple adjustment to make.
 
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I got my rank back up as high as C - two races later, having been punted off by others, and it's right back down at E. It's so harsh now.

Racing a guy just now in the N300s at Willow - he got ahead of me when I'd out braked myself in T1. On the final corner I had him under pressure, he slipped off wide but re-joined ahead of me, but with the momentum he'd lost I'd have him before the finish line. Recognising this, he side-swiped me to try and prevent it. I still beat him to the finish. At the end of the race, his sport rank had gone up, and mine had gone down!?

Anyone else sometimes randomly having their quali time wiped off the board too, meaning you'll sometimes be forced to start a race from the back of the grid even though your time would put you right up at the front? That's also costing me SR points!

I had a race earlier at Brands where I lost points too - some small taps on lap 1 before I got the lead and from there on out didn't make a mistake and won by a comfortable margin. Four clean laps vs scuffles on the opening lap and I still ended up losing points?
 
I dunno about that - the more opaque the system is, the more difficult it is to exploit. That may be frustrating to individual drivers, but, well, that's sort of the point - in theory it encourages greater caution.

I've got an S-rated SR but I've had a few red races and now I'm not quite sure where I am in S - but I don't want to drop down. Because I don't know where I stand I'm just being a bit more cautious across the board. If I knew that I was still at 95 or something, I may be less inclined to race cleaner because I know I could "afford" some bad races.

I thought I preferred numbers instead of a letter for the SR, but you make a good point. 👍
 
I have one question. Is it possible to cheat already in the Beta, because i can't explain what happened during this Willow race:
Gran Turismo™Sport Geschlossene Beta-Testversion_20170507174210.png
Gran Turismo™Sport Geschlossene Beta-Testversion_20170507175036.png

Look at the spanish guy on top. First there is a 21 sec gap in the qualifying time and then a huge advantage in the final result. And I am pretty sure that he was in the 6th place in round 2 when i passed him. Very strange.
Maybe there is a shortcut in Willow Springs. :odd::odd::odd:
 
I have one question. Is it possible to cheat already in the Beta, because i can't explain what happened during this Willow race:
View attachment 645948 View attachment 645949
Look at the spanish guy on top. First there is a 21 sec gap in the qualifying time and then a huge advantage in the final result. And I am pretty sure that he was in the 6th place in round 2 when i passed him. Very strange.
Maybe there is a shortcut in Willow Springs. :odd::odd::odd:
Yes, people have exploited a short cut every time Willow comes up. 1.09 is impossible on that track.
 
That's me there with no qualifying time at the back of the grid (because it decided not to count my lap). He won two races in a row like that. I saw cars leaving the track before the final two corners to cut across the dirt.
 
I dunno about that - the more opaque the system is, the more difficult it is to exploit. That may be frustrating to individual drivers, but, well, that's sort of the point imo - in theory it encourages greater caution.

I've got an S-rated SR but I've had a few red races and now I'm not quite sure where I am in S - but I don't want to drop down. Because I don't know where I stand I'm just being a bit more cautious across the board. If I knew that I was still at 95 or something, I may be less inclined to race cleaner because I know I could "afford" some bad races.

I agree that post update the system is a bit strict right now. I've had races where I've had a single collision with someone (that didn't result in going off track, or changing positions) and SR went down. I'm all for the system being overly strict and harsh but that's probably a bit too much! But that should at least be a simple adjustment to make.

I dunno, IMO the reason it's being exploited is more because it doesn't adequately penalize aggressive/unsafe/unfair driving - right now all it does is give a penalty to both cars that came into contact regardless of how or why it happened. Sometimes this can lead to a double penalty for people that get rammed and then go off track.

This what I think needs to happen:

1). There needs to be penalty severities, perhaps on a scale of 1-5 or 1-10. Right now it's an equal amount of penalty for slightly overshooting a corner as it is to slam into a car at full speed. A slight overshoot or use of outfield should result in a minor penalty, and infield track cuts, heavy/high speed contact with walls, barriers, and other cars should be more heavily penalized.

2). Tracks need better-defined "penalty zones". Going from the penalty scale, there needs to be parts of the track that can be set to different penalty strengths - here's shouldn't be equal penalty for going wide at the end of a former and making a heavy cut to the infield. Basically if a car goes a tad wide and use the outfield at the end of a corner it should be a level 1 track boundary infraction, if the car takes the corner too hard and goes deep into the the outfield or cuts a little bit into the infield it should be a level 2 or 3 track boundary infraction, and if someone takes a heavy shortcut or hits an outer wall at high speed it should be a level 4 or 5 track boundary infraction.

3). There needs to be a system that can analyze car behavior when contact occurs. Given the trackable data already available in-game, it shouldn't be hard to set up a system that can examine from (or even slightly before) a point of contact, and then see if the contact results in a car going off track. If so, the penalty otherwise given for off-track driving could be waived, and the driver responsible could receive a more severe penalty as I outlined in the first bit. To avoid exploits, it could be made void if the off-track driving is on the infield - otherwise people could use the system to bounce off of cars on the outside of a corner, cut in, and then have their penalty waived while taking a shortcut, and giving all the heavy penalties to the car they rammed.

In order for this to work PD may have to set acceptable speeds, car orientations, and steering angles (as underlying software rules ["if, thens"], not as driving regulations) relative to the track per-class. I don't think breaching them should result in penalty unless contact is involved, it could get really hairy otherwise. What may need to happen is having this system analyzing over a set amount of time or a set amount track length after a point of contact - perhaps if on a corner, analyze for the length of the corner and an additional 50-100 meters, and if on a straight, analyze for 3-4 seconds after the point of contact.

Additionally, I do think all cars involved in the contact situation should still receive a penalty - I think keeping that in will encourage people to do their best to avoid touching other cars just as it does now - but the heavier penalties need to land on the offenders.

4). There needs to be additional ways to earn SR points. I can't think of many ways you could that would be reasonable, but given points 2 and 3, it would seem logical if those systems are in place then it wouldn't be too hard to have a system that awards points for avoiding accidents. Basically when the contact system outlined in #3 comes on, the software could label the cars involved as "at risk" during the analyzing process, and slowing down,giving additional space to those cars, or avoiding wrecks should result in an SR gain. It would make sense to have more pints for more cars avoided. This "at risk" label system could also apply to cars that are losing grip or spinning, or are stopped or near-stopped on the track. Additionally if the "at risk" cars are covering too much of the road and/or your speed is too high to slow down or make a safe pass (and the system can accurately calculate all this data), then the boundary penalties outlined in #2 should at minimum be made void. Perhaps make a balancing act based on how many points are awarded for avoiding the accident vs. how severe the boundary violation is.

There could also be points awarded for letting faster vehicles pass when class racing comes around. The only other ideas I had were getting off the racing line when recovering from an accident or waiting for a safe track re-entry (just to give a little bit of an opportunity to mend a screw-up) and perhaps for backing off to avoid going two+ wide on thin high-speed corners on tracks like Tokyo and some parts of the Nurburgring.

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Basically the system right now is just "-point if contact", "-point if off track/wall contact", and "+point if no contact or off track in sector", and it's just not adequate, especially with the esport goals PD have.
 
I like Brands Hatch, but racing there is a SR killer. I went from a B to a C there in 3 races last night, and most of it was getting beat on by people that are racing for the lead, while in 10th place. Actually started building it back up at Nurb, but got disco'ed just before the third race started. Haven't had that happen in a long time.
 
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