Beside the lack of track number and real track or time developpement
GT is adressed to young and newbie driver too, remember when you start with GT, we don't go jump directly on Nurburgring or Technical track, but you can say ' But is esport, competition ' Yup if you want competition, let prepare their skill first but it s GT and when we look at GT, it s one of the game who have good school driving academy, so not so bad for new drivers. And don't forget, you guys have skill and used to sim games, you can be disappointed by that but we re not Alone, and GT is not only focus on ''good drivers'' or veteran
Second, the few tracks, for the first cycle, it better to concentrate people on the few tracks, let them used to and perfom better on skill, to have a good matchmaking and behaviour on Sport mode. Because it s good to have plenty of tracks, but if it dispatched players, and drivers are not good trained for the specific event track, it s not that good. While this cycle, new tracks will arrive and have an another rotation for event
Third, for fantasy track, it can be for having a fresh new original track, a reboot, some point about FIA, yeah but motorsport is universal, even it doesn't have tha approval from FIA, it doesn't make a track less track or less motorsport, so if it s Lemans, Laguna Seca, or an unknown circuit from your local, it s still the same, asphalt, pit line, corner etc..and it how it unite for the championship on GT Sport, and make an proper identity, not so bad after all
That s how i see it, on the positive side or the concept, some track miss me for the launch, but it s not like it s a closed game, new arrival are awaited