This probably has been covered before, but can somebody tell me why PD decided to award points based on the final race you finished instead of your highest-placed finish? It just encourages people who can probably never win to guess how high they can finish in the race (which sometimes isn’t correct) and then quit playing it once they achieve the finish, instead of continuously trying to score a better finish. I finished 8th in my first run, and tried to improve from there on, but I got divebombed, which, along with a few driver mistakes, caused me to end up dead last (I think 12th?). Unsatisfied, I then tried again at the final time slot, using the RX-Vision instead of the Supra. This time I qualified 3rd, even running as high as 2nd in the early part of the race, but again, the driver behind started reeling in, and the Mazda’s unpredictability with low grip meant that I spun in a place where it’s barely two cars’ width, and it took me probably 20 seconds just to have the car facing in the right direction again. I tried to catch back up just to scavenge a few places from my dead last, but somebody I was trying to overtake swerved left and right (not sure if due to losing control or what) and hit me. While I wasn’t impacted a lot, there was no penalty on the guy swerving. But what upsets me the most is seeing the guy who divebombed me finish 3rd. 🤬
Anyway, rant aside, it’s quite baffling to see why they would only award points on your last finish. You’d assume that they wanted more players to play continuously, especially with the ranking credits rewards in a game that is stingy in terms of its payouts vs. car prices. Another problem is how a player who finished close to a lap behind (~1:30) and got slapped with a 1-minute penalty for not observing tyre rules can still finish ahead of a player who was a little above a lap behind, but that’s less of a nuisance considering it’s a less easy fix.