I'm not having a dig at you and I totally understand the frustration, but other games do it.Dear PD,
We need to talk about heavy damage. The truth is, it’s not working. Whilst I can understand the theory behind it, in reality it does nothing to improve driving standards and just ends up ruining races randomly.
Whatever algorithm it is you’re using, it often penalizes the victim but not the perpetrator in a crash. Time and time again the punishment for pushing someone into a wall is that THEY get permanent damage and you get to drive away scot free. Worse, it actually incentivizes slower drivers to try and inflict damage on faster drivers.
Can I humbly request that you abandon this particular experiment and go back to light damage in GT1 to ensure races aren’t ruined by the lottery of chaotic insolence?
Yours,
Dredge.
It'll be the contact physics more than anything.I'm not having a dig at you and I totally understand the frustration, but other games do it.
Is it just a matter of the driving standards being better in other games (I'm thinking iRacing and ACC), or maybe it's GT7 damage system that it's too severe where a slight touch just makes the car too slow which combined with the slow races means it's race over?
I think it’s fundamentally a problem of assymetric arrribution. If all cars involved in contact got damage then it might work but, time after time, the car that initiates contact gets no damage and the car that’s an innocent bystander ends up with damage and a ruined race.I'm not having a dig at you and I totally understand the frustration, but other games do it.
Is it just a matter of the driving standards being better in other games (I'm thinking iRacing and ACC), or maybe it's GT7 damage system that it's too severe where a slight touch just makes the car too slow which combined with the slow races means it's race over?
I agree in general. I've always thought that there could easily be an implementation of "if you're x speed above or below the recommended speed in the braking zone, then you get ghosted" so then they would go off / smash into a wall on their own (or someone driving properly behind them won't get brake tested and smash into them by mistake) Obviously still then allowing for "racing hard / push passing within reason"Dear PD,
We need to talk about heavy damage. The truth is, it’s not working. Whilst I can understand the theory behind it, in reality it does nothing to improve driving standards and just ends up ruining races randomly.
Whatever algorithm it is you’re using, it often penalizes the victim but not the perpetrator in a crash. Time and time again the punishment for pushing someone into a wall is that THEY get permanent damage and you get to drive away scot free. Worse, it actually incentivizes slower drivers to try and inflict damage on faster drivers.
Can I humbly request that you abandon this particular experiment and go back to light damage in GT1 to ensure races aren’t ruined by the lottery of chaotic insolence?
Yours,
Dredge.
Yeah the crash physics on this game are just stupid. Punting people is the biggest one. The amount of times I’ve seen the car that gets punted fly off the screen yet the punters car just stops dead.It'll be the contact physics more than anything.
A crash in GT7 is weird. All your momentum gets shifted to the car you hit and they take the full brunt of the impact, it feels like there's no friction and there's no dissipation of energy. You can see what I mean if you just drive into a wall at full speed, your car stops dead but your wheels go crazy spinning on the spot because the car is just a brick of momentum with no kinetic energy loss.
I play a lot ACC off now, and the driving standards are just as bad as GT7. In public lobbies it’s shocking. As cars need setups and it’s not as user friendly (ie. Plug and play) the first lap has awful divebombs and crashes. 99% of my racing is done on racing leagues with ACC and similar groups of people. In the leagues we doing stewarding so it easier to manage, but also people respect each other a lot more. Everyone knows is ACC you make contact 90% of the time yourself and the other driver will end up at the back with damage. Where as GT7 I feel like people sacrifice a lot more an overtake knowing you come away with less punishment.As a result, the victim always gets off worse in GT7, because that's just what the physics leans to. ACC or iRacing don't necessarily have better driving standards but crash avoidance just works better because if you drive like an idiot and hit or divebomb into people, your cars get tangled up, they both lose momentum, they both take damage, and you both get punished for it, and that encourages people to not do it.
But if you divebomb someone or run them into a wall in GT7, they fly off into Narnia and die, and you drive off with a gained position
I was playing iRacing a couple of days ago and someone drove into the back of me on a high speed turn. They ran over the back of my car, ripping my rear wing off and ended up on my roof, both of us out the race.
If that happened in GT7, they'd get off unharmed learning nothing, and I'd be launched forward with about a 30mph boost and probably fly off the track.
For some it seems like poor driving\sportsmanship has always been this way and always will. I am watching the videos some of the good drivers put out on how to avoid these types of "gamers" but for me it is hard enough driving the car and to add watching the radar is an added requirement I often have a hard time doing.Yeah the crash physics on this game are just stupid. Punting people is the biggest one. The amount of times I’ve seen the car that gets punted fly off the screen yet the punters car just stops dead.
I play a lot ACC off now, and the driving standards are just as bad as GT7. In public lobbies it’s shocking. As cars need setups and it’s not as user friendly (ie. Plug and play) the first lap has awful divebombs and crashes. 99% of my racing is done on racing leagues with ACC and similar groups of people. In the leagues we doing stewarding so it easier to manage, but also people respect each other a lot more. Everyone knows is ACC you make contact 90% of the time yourself and the other driver will end up at the back with damage. Where as GT7 I feel like people sacrifice a lot more an overtake knowing you come away with less punishment.
I’m not in GT1 leagues yet (1 more race then A rated) but I wish they would adjust the crash physics and damage model. It’s not fit purpose in my view
PD be crazy. Just the qualifying for round four at Nord will take longer than the whole round one race at Grand Valley.I had a good week when we had bathurst on the daily, but that was genesis on softs, this is going to be different and a crb/no damage will be tough. And, why-oh-why is the longest race by far (~1 hour in gt1, + qual), one I am looking forward to, on wednesday?! Please, at the very least put the endurance races on saturday!
I don't think they're thinking, so thinking they're thinking is an error in thinking.I'm actually shocked they put bathurst on weds instead of the garbage GR4 reverse layout of an original track.
I mean I'm not really any better at this whole thinking thing. I decided to do some mental health self care by not doing yesterday's race at all, which is locking me into the mental health thunderdome of bathurst on a weds night.I don't think they're thinking, so thinking they're thinking is an error in thinking.
Out of the pot and into the fire. There is a very low likelihood I'll be touching Bathurst on Wed.I mean I'm not really any better at this whole thinking thing. I decided to do some mental health self care by not doing yesterday's race at all, which is locking me into the mental health thunderdome of bathurst on a weds night.
I missed the first 2 races so I'll HAVE to race Bathurst. Could punch myself for missing the Deep Forrest race because I usually don't do well on Mount Panorama 💀 Gonna be a pain with the AMGI mean I'm not really any better at this whole thinking thing. I decided to do some mental health self care by not doing yesterday's race at all, which is locking me into the mental health thunderdome of bathurst on a weds night.
Have you practiced yet? What times are you running? I’m at 2:04.8 I think I can get down to a 2:04.2 for my best.Couldn’t race yesterday due to grownup commitments, but I’m honestly really looking forward to a long race at Bathurst…even in my 458. That track is such a grind
I got 2:05.1 with the Audi (similar car) after only 5 laps of practice (high DR A). I am sure we can do low 2:04s in an MR car with a good lap.Have you practiced yet? What times are you running? I’m at 2:04.8 I think I can get down to a 2:04.2 for my best.
Cool. I have no chance! Fun, nonetheless. Good luck everyone.Wow, I was just looking at the Audi standings. There are five people total in N. and S. America, and three of us are active on this thread!
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I signed on Saturday and round 2 was my first race.Curious - did you sign a manu after the first race? After the first race, there was only two and it was the gtpers. There is also a Canadian who puts up a top five in the audi, I've been using his ghost on both races so far, but he hasn't shown up in the standings yet. I thought if you were doing free practice, you should be in the standings? I'm confused.
I don't know how those drivers do it. It is all I can do to get a lap under 2:06. I've mostly been doing offline custom races and lobbies for practice so far, but I managed to squeeze a quick Free Practice session in this morning. Best time was 2:05.7, a few tenths off of @GlockPants. I don't expect it will improve much before Wednesday.Just finished my first FP session at Bathurst. Always a humbling experience. Currently 5 seconds off P1. 😮💨
Same for the VW Beetle. I've been using TC 2, which seems to be enough to tame the back end on that car.I definitely found this easier to manage in TC 3 as the Genesis on hard tyres is a bit squirrely going up the hill and coming out of the slow corners
Is that true? Does anybody here know? I see a fair number of drivers in the standings who have zero points for all the rounds so far.There could be more people signed up but you only show up on the standings if you have participated in a race.
Hafidi is wild. Now idea where the aliens find the time!Cool. I have no chance! Fun, nonetheless. Good luck everyone.
Curious - did you sign a manu after the first race? After the first race, there was only two and it was the gtpers. There is also a Canadian who puts up a top five in the audi, I've been using his ghost on both races so far, but he hasn't shown up in the standings yet. I thought if you were doing free practice, you should be in the standings? I'm confused.