Grip Bug Thread v2

  • Thread starter GT_Alex74
  • 274 comments
  • 38,803 views
Status
Not open for further replies.
Are the people doing the testing in this thread still investigating on their own, with PD's insight, or has PD picked the ball up and taken over completely?

More to the point, did you find anything (you've kept quiet about other than the boost issue) that leads them in the right direction?

I won't be doing any more testing as I don't feel there is a need to, the main aim of this thread was to get as much information as we could to PD in the hope that the bug was fixed as quickly as possible. Now that they are aware of it and have received all the information we have there is nothing more we can do to help. Also everything we knew about the bug was posted in this thread, mostly because there was no reason to hide any test results if they were useful in some way, but also so it was easier for PD to read what we found out.
Either way, this thread was a good read seeing how you tried to isolate the bug. I take my hat off to the people involved.👍

I'm studying to be an engineer, so I'm classing a bit of problem solving and running tests/experiments as revision. (definitely not an excuse to go on my PS4 instead of actually revising) :lol:
What if this so called "grip bug" is intended action from PD?? Maybe they are doing research, on players behavior and involvement in correlation with his achievements in game or something like that? It's internet everywhere today, if Activision creates matchmaking system that makes you want to pay for premium items, why others won't explore the possibilities to boost sales or interest of players for their products?

And now they're like - heck! they noticed it and want answers! What should we do now?!

In the end every End User License Agreement today contains the sentence: "...is subject to change without further notice." They can do whatever they like with software we are using and they are not obliged to tell you about it.
Put the tin foil hat away. :lol:
 
Yeah, we already had confirmation they knew about this topic, now we have confirmation PD are actually working on it, so our work there is done. I think we can reasonnably expect a team of pro developpers with every tool they need at hand to be able to do any further testings if they need to.
 
Erm 1 thing I've spotted in RA's replay is that sometimes his brake goes from 0 to 100% even though he began braking 5/10 metres earlier than the indicator states. No idea whether that's relevant. Also still editing video, hopefully will be out about 11pm GMT depending on whether my mega 1mb upload connection wants to go warp speed to 1.4 :).

Edit: It's not brake assist happening is it? I'm at another corner and it's like it starts braking before RA even attempts to brake (Not insulting driving here).
 
Last edited:
Erm 1 thing I've spotted in RA's replay is that sometimes his brake goes from 0 to 100% even though he began braking 5/10 metres earlier than the indicator states. No idea whether that's relevant. Also still editing video, hopefully will be out about 11pm GMT depending on whether my mega 1mb upload connection wants to go warp speed to 1.4 :).

Edit: It's not brake assist happening is it? I'm at another corner and it's like it starts braking before RA even attempts to brake (Not insulting driving here).
Sometimes there is a slight delay in what happens on track and what is shown on the HUD in a replay.
 
Sometimes there is a slight delay in what happens on track and what is shown on the HUD in a replay.

I think you're right I was just focusing more on RA's camera for obvious reasons!

Video is here:



Please note I've added in the description that any flaming comments towards RA will be removed immediately from that video. Some pictures bit pixelated no chance to fix those in terms of time. Also wasn't sure whether to keep public or unlisted so made it public as it's in this forum which is public but if you want me to change that let me know.

Some interesting things I saw at least which was varying apex speeds, and also as has been mentioned braking zones.

Hope this helps this thread at least.
 
With all due respect, you need to get off your high horse. Just because you've been gaming for a long time and have real racing experience doesnt mean you're smarter than everyone else in this thread and we're just a bunch of dumb gamers that don't know what we're talking about, which is the vibe you're puting off. No one in this thread ever said anything about this game being the most realistic representation of real life.

You started off by claiming that everybody in the top 10 on the leaderboards is fishy just because you're incapable of replicating their times, which is just an insult to those people who take the time everyday to practice and get on those leaderboards. You cite your many years of "real racing" as your validation for making such a claim, and gave us your upcoming schedule at Road Atlanta. I'm not sure what that has to do with anything unless you're implying that because you have real experience and you can't make the leaderboards you think the people faster than you without real experience are suspicious. Which is just ridiculous. GT Academy has proven capable of taking some of these top drivers and turning them into drivers capable of racing competitively in real life. There is a lot of extremely talented people on these leaderboards and you seem to not realize that.

Secondly, you stated the reason you can't replicate their laps is because your braking distance is off by 50-100m compared to the top people on the leaderboards, and you can't simulate even one of their corners. I just find that number you gave almost impossible to believe, and I will continue to believe that until you provide a clip to prove me wrong. You are either lying, or there is something drastically wrong with your game, or you need more practice, simple as that. And I hate to tell ya, but there's only a handful of people right now on these leaderboards that have this bug. Almost all of these laps you're calling fishy and incapable of replicating are 100% legit and a result of practice and skill.

Lastly, if this is just a "stupid game" as you put it, then why do you play it?
You're the best player
 
Good effort, but rather hard to follow what is going on.
Only a replay with one bugged car directly chasing a standard one would really shed light on the issue.

I have no idea how I could merge 2 clips easily into 1 clip and show both cars, I'd need transparency or a green screen, and also to cut out just the car (Which I imagine is incredible difficult to do) I guess but that would be even harder to follow I think at least with my editing skills as I'm not the greatest editor and just use the tools I know and occasionally learn new ones, had to choose slow-mo over that ghosting I'm afraid.
 
Hello everyone, this is my first post.

Regarding this issue, Is there any way to test if your game is bugged?
 
I have no idea how I could merge 2 clips easily into 1 clip
You cannot merge them, and I was not suggesting that.
Just saying that a real race between 2 cars would show things much more clearly. You did not have such a replay, however.
 
Good effort, but rather hard to follow what is going on.
Only a replay with one bugged car directly chasing a standard one would really shed light on the issue.

I think the video very clearly shows the the major advantage the bug gives in reduced braking distance and increased grip out of corners. The corners where the non-bugged driver carries a higher apex speed, then loses that advantage (doubly so) by the corner exit are especially telling. In any case, I don't think it would take an experienced person at PD more than a glance at some of the bugged top relays to know without a doubt that something is wrong.
 
You cannot merge them, and I was not suggesting that.
Just saying that a real race between 2 cars would show things much more clearly. You did not have such a replay, however.

Ahh ok that makes sense, that would be good actually :).
 
Experienced another driver this morning with the 4C road car at dragon trail with the potential to have the bug, impossible lines and sloppy but still managing a second or two faster per lap. I tried mimicking the lines and brake points in practice and it was a disaster, no way.

Thanks for uploading the video, tidgney!
 
So I was watching some replays from todays B race quali in order to improve my time. It seems like im losing time in the first chicane (marina) and then the downhill S-es. some people go full throttle there, is it possible or is it this bug you are discussing? I dont know, probably im just slow tough:gtpflag:
 
So I was watching some replays from todays B race quali in order to improve my time. It seems like im losing time in the first chicane (marina) and then the downhill S-es. some people go full throttle there, is it possible or is it this bug you are discussing? I dont know, probably im just slow tough:gtpflag:

The laps are fine, I don't see anyone going full throttle in the corners you mentioned either so I wouldn't try it. :lol:
 
Hello everyone, this is my first post.

Regarding this issue, Is there any way to test if your game is bugged?

Make a second account on your ps4 and see if you get similar times with both, if one is obviously faster then there is a chance it's bugged, obviously it'll need to be the same car, track and setup.
 
I think you're right I was just focusing more on RA's camera for obvious reasons!

Video is here:



Please note I've added in the description that any flaming comments towards RA will be removed immediately from that video. Some pictures bit pixelated no chance to fix those in terms of time. Also wasn't sure whether to keep public or unlisted so made it public as it's in this forum which is public but if you want me to change that let me know.

Some interesting things I saw at least which was varying apex speeds, and also as has been mentioned braking zones.

Hope this helps this thread at least.


Polished editing and insightful analysis. I hope PD will resolve this issue with the same level of professionalism.

Additionally, I encourage PD to take this thread as an example of how they need to be vigilant in maintaing stewardship of GTS. It shouldn't take weeks of personal investigation to raise issues that degrade the integrity of GTS.
 
It is a little time consuming to do the 2nd account. I did it over the weekend, just to be sure. Just friend yourself and run a circuit experience or 2. I ran 2 and my times were well within the margin of error. I figured anything with a difference of less than half a sec should mean you are ok.

Late reply but I was told the grip bug doesn’t affect Campaign Mode by one of the drivers with a bugged account. Probably not new info but it's not the best test. You’d need to get in Sport Mode and set a lap.
 
Late reply but I was told the grip bug doesn’t affect Campaign Mode by one of the drivers with a bugged account. Probably not new info but it's not the best test. You’d need to get in Sport Mode and set a lap.

When I asked someone in a YouTube stream who has the bug, someone replied that it affects Sport mode and GT League. I don't think it affects campaign. Someone with the bug would have to confirm this though.
 
Late reply but I was told the grip bug doesn’t affect Campaign Mode by one of the drivers with a bugged account. Probably not new info but it's not the best test. You’d need to get in Sport Mode and set a lap.

I didn't know that. I did run some laps in sport mode though. Ran a few races too. Times were nearly identical
 
When I asked someone in a YouTube stream who has the bug, someone replied that it affects Sport mode and GT League. I don't think it affects campaign. Someone with the bug would have to confirm this though.

I PM’d you my source. It’s on a public platform but still...
 
Ran into an account tonight on the Interlagos Gr.3 race. Never seen the name before, B rated driver. He started at the front, fell back at the start, but eventually caught me and passed me. I'm in the Top 10 times now and I noticed he was performing way better.

Checking his profile, account is a mere 3 days old. Literally only logged on 3 days. No campaign mode completion, only 681 miles completed in game. And already in the Top 10.

Could be an experienced user with a new account, but I just found his performance to be oddly quick for an endurance race.
 
Ran into an account tonight on the Interlagos Gr.3 race. Never seen the name before, B rated driver. He started at the front, fell back at the start, but eventually caught me and passed me. I'm in the Top 10 times now and I noticed he was performing way better.

Checking his profile, account is a mere 3 days old. Literally only logged on 3 days. No campaign mode completion, only 681 miles completed in game. And already in the Top 10.

Could be an experienced user with a new account, but I just found his performance to be oddly quick for an endurance race.

More than likely is just a fast guy on a new account, especially if it has a team tag, but if you do have a replay you want me to look at or an account name, send me a PM.
 
I also came across a driver today that seems to exhibit unreal traction. Gr4 Audi TT with RH, able to run Dragontail sub 1:45. Although the lap time is achievable under legit physics, I would like a second opinion from those that have examined this grip bug thoroughly.

Since this thread has been established, I have taken some time off from Sport Mode to explore the private lobbies and have noticed more than a few suspect drivers. I've kept a log of number of players met vs suspect accounts and from my preliminary data, it suggests that ~ 1 out of 100 drivers exhibit strange traction characteristics. Current data pool is about 1000 drivers and counting, thus 10 suspect accounts.
 
Status
Not open for further replies.

Latest Posts

Back