- 1,125
- Hannover
- KING__OF__SKULLS
Doesn't look bad to me.Given the current 1.06 meta, Bananas for everyone
Wasn't sure if this should go in the deliberately bad liveries thread, It probably should.
Doesn't look bad to me.Given the current 1.06 meta, Bananas for everyone
Wasn't sure if this should go in the deliberately bad liveries thread, It probably should.
I noticed when creating liveries for the BMW M4 that there's a bug - any decal pasted over the openings of the grille in the front wings/fenders appears on the rear diffuser.
Is there a way to report this?
Doesn't look bad to me.
I'll have a look at it and see if it works, but the projection area on the decals in that area are all set to +10 because I want them to wrap around the edges of doors and panels etc. It's affecting my eBay livery...Not really. You can do one of two things:
1) Go to "set projection area" of that layer and decrease the "depth limit" until it doesn't show on the rear. -7 should work.
2) Before placing the decal, go up with the camera a bit so before you place the decal, you're looking down on the car at a slight angle. This way, nothing will be behind the decal but the floor.
If you're adding any layer to the rear diffuser, you can always place that layer above the one you used for the front grill.
but the projection area on the decals in that area are all set to +10 already
Team RUM BUM Racing is complete. The Audi took maybe half the time of the Porsche and the BMW maybe half the time of the Audi. Still some hours put in.
BMW M4
I'll share the liveries later on, don't worry! I just want to race with them for a bit.
I just tested it. Projection area set to -8 fixes it, but then I don't get the decal wrapping around the panel gaps as I would like it to in other areas, and the edge of the decal around the vent goes very pixelated, which I'm not happy with.That's the problem. It should be at around -7.
If you set your players to +10 they will show on the other opposite side of the car or bleed to other parts . To avoid that you have to play with negative depth.
You can also play with the angle of the red layers on the side, if depth doesn't work.
I just tested it. Projection area set to -8 fixes it, but then I don't get the decal wrapping around the panel gaps as I would like it to in other areas, and the edge of the decal around the vent goes very pixelated, which I'm not happy with.
Adjusting the camera angle when pasting it makes no difference to the location the decals appears - they've built it so that the excess decal from the vent gets dumped in a visible location on the car.
question, i tried using Depth +10 to show on other parts of the cars but that doesnt work at all. i dont get what everyone means by it when it doesnt work.
Team RUM BUM Racing is complete. The Audi took maybe half the time of the Porsche and the BMW maybe half the time of the Audi. Still some hours put in.
BMW M4
I'll share the liveries later on, don't worry! I just want to race with them for a bit.
They are great ! Can I ask if you use homemade SVGs for the heads and curves, or if you did it with the in game shapes ?
ahh, yes silly me forgetting i can share the livery this way. ^^ thank you for the link buddyHere is your car on gran-turismo.com :https://www.gran-turismo.com/gb/gts...arLivery/livery/2626863/1/8575500284973842968
i did increase and decrease it before i took the screen shot to see if doing anything like that would help but no change.Increase the angle too.
i did increase and decrease it before i took the screen shot to see if doing anything like that would help but no change.