GT Sport Reviews

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It absolutely is a valid point. But I don't think the FIA leagues mean much considering the fact that most of the online stuff is also up and running. If the weekly races were not operational, then PD would have been roasted over the coals by now.

Yeah, but the current daily races don't really amount to too much. I think it's fair to say that the FIA Leagues (assuming that's what they are I've not ventured into Sport Mode in the final game), are a major part of the game and kinda the whole point of what all of GT Sport is.
 
Yeah, but the current daily races don't really amount to too much. I think it's fair to say that the FIA Leagues (assuming that's what they are I've not ventured into Sport Mode in the final game), are a major part of the game and kinda the whole point of what all of GT Sport is.

Absolutely, it's laughable that someone would suggest the eports focus for years to come will be based solely on the daily races.
 
Absolutely, it's laughable that someone would suggest the eports focus for years to come will be based on the daily races.
I mean, esports can come from anything and developers don't really even need to support it. Starcraft was an esport just by being a hard and fun game with multiplayer.

I think it's more just that GT Sport is positioned as a new direction and move towards players being awarded medals and trophies at FIA galas via a feature that isn't going to be live for weeks. How can you review a product that essentially tried to funnel you into doing something, when that something isn't available yet?
To try and compare it to another recent game Destiny 2, it would be as if there were no story missions and no strikes, just crucible games, some patrols and then a raid and trying to pen a review, before the raid was live... what would you even be reviewing?
 
I dont pay attention to game reviews or movie reviews. I usually do my research on a game and watch a bunch of gameplay videos and decide for myself if its worth playing/buying. PD did a smart thing releasing the demo. It gave those who were able to play it a good idea of what to expect from the full game. I am having a blast with thr game and thats all that matters. The biggest issue will be the required online connection to save progress and lack a career mode. Not a major deal for me since I usually game online anyway, but for those who want to play the single player portion cant play unless u have internet, and that alone is a reason not to buy. I hope PD fixes this for obvious reasons.
I enjoyed the beta but 6 real tracks is going to get boring real fast and then the issue of just 3 tracks a week? Thats insane imo i undederstand a lack of tracks in the game but making people play the same 3 tracks over a week is again going to get boring real fast.
 
I mean, esports can come from anything and developers don't really even need to support it. Starcraft was an esport just by being a hard and fun game with multiplayer.

I think it's more just that GT Sport is positioned as a new direction and move towards players being awarded medals and trophies at FIA galas via a feature that isn't going to be live for weeks. How can you review a product that essentially tried to funnel you into doing something, when that something isn't available yet?
To try and compare it to another recent game Destiny 2, it would be as if there were no story missions and no strikes, just crucible games, some patrols and then a raid and trying to pen a review, before the raid was live... what would you even be reviewing?
In regard to Destiny 2, you would be reviewing an incomplete game.

Now as far as GTS goes, its in the wild, its been released and people are potentially buying it for how it is right now. As such reviews of how it is right now are 100% valid. Sites should be open to a re-review once the FIA side of things get opened up, but to not review it at all simply because the developer and publisher has chosen to not launch part of the content right now is not to me a very strong argument.
 
In regard to Destiny 2, you would be reviewing an incomplete game.

Now as far as GTS goes, its in the wild, its been released and people are potentially buying it for how it is right now. As such reviews of how it is right now are 100% valid. Sites should be open to a re-review once the FIA side of things get opened up, but to not review it at all simply because the developer and publisher has chosen to not launch part of the content right now is not to me a very strong argument.

Yeah and that's fair, but if that was how Destiny 2 launched, you'd be reviewing the product people are buying etc...

Re-opening reviews isn't something that's really feasible and I don't know many sites that do, that said postponing reviews is something that happens, especially when review copies don't get sent out. A lot of the time you'll get 'Early impressions' that amounts to their views of having played it for a while to give people an idea, rather than a concrete 'This game is X'.
I think that approach would have been more suitable in this instance personally.

I do think that delaying the launch of the FIA league stuff, is a pretty solid and good decision by the dev team as it gives people proper time to practice and learn the game, as well as upping their ratings etc etc...

I know that I've posted somewhat at length about this point of view, but it's not something I want to die on my sword over, just an interesting point of view I'd come across and not hadn't seen posted here.
 
Yeah and that's fair, but if that was how Destiny 2 launched, you'd be reviewing the product people are buying etc...

Re-opening reviews isn't something that's really feasible and I don't know many sites that do, that said postponing reviews is something that happens, especially when review copies don't get sent out. A lot of the time you'll get 'Early impressions' that amounts to their views of having played it for a while to give people an idea, rather than a concrete 'This game is X'.
I think that approach would have been more suitable in this instance personally.

I do think that delaying the launch of the FIA league stuff, is a pretty solid and good decision by the dev team as it gives people proper time to practice and learn the game, as well as upping their ratings etc etc...

I know that I've posted somewhat at length about this point of view, but it's not something I want to die on my sword over, just an interesting point of view I'd come across and not hadn't seen posted here.
Oh its a challenge I agree, speaking as someone who does reviews its never easy, but its also something that could be said of a huge number of titles.

Personally I always do an initial impressions and then follow it up, often with 1 or 2 year look backs, however I don't get any revenue in that regard and don't care about views, etc.

It should however be said that PD did send out review copies, however they also put in place a launch day review embargo, something I have a much bigger issue with than how much of a product is able to be reviewed at launch.
 
@Scaff Am I right to assume that some websites/media would have given this a bad review either way? I think Gran Turismo is like Assassin's Creed to an extent = it's in fashion to bash it whenever there's a sequel
 
Oh its a challenge I agree, speaking as someone who does reviews its never easy, but its also something that could be said of a huge number of titles.

Personally I always do an initial impressions and then follow it up, often with 1 or 2 year look backs, however I don't get any revenue in that regard and don't care about views, etc.

It should however be said that PD did send out review copies, however they also put in place a launch day review embargo, something I have a much bigger issue with than how much of a product is able to be reviewed at launch.
As someone who does no serious reviews of anything other than angry tweets haha I cant imagine the hard decisions and how those are made vs getting clicks/views. And or then doing follow ups, and linking and tying that all together with the original review.

That said, I think a review should be different to day one being able to recommend a game to someone, especially as day-one patches were almost the standard a generation ago at this point.
This is why I prefer the Quicklook Giantbomb style of things and then later with a review.

The more and more games turn into a service, Destiny being a good example of this, the less relevant reviews become and think this will also be true of GT Sport.
 
I mean, esports can come from anything and developers don't really even need to support it. Starcraft was an esport just by being a hard and fun game with multiplayer.

I think it's more just that GT Sport is positioned as a new direction and move towards players being awarded medals and trophies at FIA galas via a feature that isn't going to be live for weeks. How can you review a product that essentially tried to funnel you into doing something, when that something isn't available yet?
To try and compare it to another recent game Destiny 2, it would be as if there were no story missions and no strikes, just crucible games, some patrols and then a raid and trying to pen a review, before the raid was live... what would you even be reviewing?

So, this does raise an interesting point, especially in the age of games constantly evolving over their lifespan. It's something we've discussed internally about our reviews, as racing games are ripe for additions and modifications.

The thing is, for an initial review, we have to judge the product as it is, not as it might be down the road. Using GT Sport as an example, we can't say something like "car count will be 500" and mark it down as a positive, because a comment in an interview from a year ago suggests that might, at some point, happen. The FIA stuff is in a similar boat, although at least there's a set time visible on the horizon.

What's very strange, IMO, and could solve a lot of issues, is the Polyphony Digital Championship. That starts a few days after the FIA (tester) events. As a long-form event, I think it would've been ideal to have it ready to go at launch, when people are at their most impressionable. As is, the Sport Mode just isn't a massive step-change: it's three races quick races, at the same tracks for a week. I understand the rental cars in the Gr.4 and Gr.3 races — some players might not have them yet — but I think more variety in the current offerings would help. As is, it's an oval, and two sub-minute tracks, and all races are done in about five minutes.

Anywho, the main point I was going to make with this post is that the initial review is only one step for us. For the bigger games, that do update regularly (GT Sport, PCARS2, FM7), we want to take a look back at them at regular time intervals to determine how they've evolved. They probably won't be as thorough as our actual reviews, but we think it's important to document the changes.
 
@Scaff Am I right to assume that some websites/media would have given this a bad review either way? I think Gran Turismo is like Assassin's Creed to an extent = it's in fashion to bash it whenever there's a sequel

Oh come the **** on. Most people are 'bashing' it because the last two titles - AKA the stuff we have to go on - were meh at best. And because there are still a lot of problems with both the design framework in the game, and the fact that compared to other options in the console marketplace right now, GT Sport is lagging behind others, especially in regards to handling physics, and even the online opponent.
 
@Scaff Am I right to assume that some websites/media would have given this a bad review either way? I think Gran Turismo is like Assassin's Creed to an extent = it's in fashion to bash it whenever there's a sequel
The thing is the GT series has always reviewed well for a racing title in the mainstream gaming press, because its provided what the average gamer wants in a racing title. Enough of a sort of sim feel, lots of cars, lots of tracks and lots of stuff to do (even if the majority ironically never actually use a fraction of it).

Its only been the sim racing community that has in the past been tougher on the series, and that has mainly occurred post GT3.

As someone who does no serious reviews of anything other than angry tweets haha I cant imagine the hard decisions and how those are made vs getting clicks/views. And or then doing follow ups, and linking and tying that all together with the original review.

That said, I think a review should be different to day one being able to recommend a game to someone, especially as day-one patches were almost the standard a generation ago at this point.
This is why I prefer the Quicklook Giantbomb style of things and then later with a review.

The more and more games turn into a service, Destiny being a good example of this, the less relevant reviews become and think this will also be true of GT Sport.
Day one patches are in reality ready before day one, they need to be to get past platform holders checks.

The last title in the genre that had a pre-launch day embargo lift managed to get a day one patch out for reviewers, and that wasn't from a 1st party studio.

As such its more than possible; lets be honest most publishers don't want pre launch reviews, as they have a potential to really impact on sales.
 
I enjoyed the beta but 6 real tracks is going to get boring real fast and then the issue of just 3 tracks a week? Thats insane imo i undederstand a lack of tracks in the game but making people play the same 3 tracks over a week is again going to get boring real fast.

I agree with u there. Idk why PD has such a small tracklist for this GT. And like u said playing the same tracks over and over will get boring quick. I played sport mode in the beta and it was ok, I enjoyed playing in the lobbies more. Right now im just focusing on getting all gold in campaign mode and doing somr custom races in arcade. I wonder if the drag racing will be big in GTS like GT5/6? It will be a bit different since the engine upgrades are different but u can still get some high hp cars and make some good drags with them.
 
Oh come the **** on. Most people are 'bashing' it because the last two titles - AKA the stuff we have to go on - were meh at best. And because there are still a lot of problems with both the design framework in the game, and the fact that compared to other options in the console marketplace right now, GT Sport is lagging behind others, especially in regards to handling physics, and even the online opponent.
Speaking for myself, I haven't seen so many online people jump on a race game in the ps4 era. Maybe NFS, but there's a lot of activity on GTS. "Lagging behind the others" is an opinion, one I don't share. More content is something a lot of people want, but I'm certain there's a lot of people who like the idea of GTS being something they can pick up quickly and get racing with friends. And if online is not where it's at for them, they have the event creator. I'm not saying the game is perfect, but there's plenty of fun to be had. Unless you play it non-stop hours on end, the offline component is pretty large vs what we were lead to believe. A lot of it is just single lap runs, or sectors, but the higher levels we do see longer events.

For people like me, who work and then come home and want to play a game for an hour or two, GTS fits in great. I don't have to worry about leveling up or beating this event to unlock a car class. In my first day, I had over 800K credits and 6k mileage points. I spent at least 2 hours doing a livery. And the daily workout is an incentive to run some races on or offline to get that free car for the day. Then you have the fact that there is achievements, which is cool to see, and like I said, they aren't a necessity for progress. But there's little things that make a game like GT, little things. I know people who go online and want to race with eachother and don't care about the daily races or the FIA thing, they're satisfied. Like I said, I can only speak for myself and what my friends list is doing.

I believe people pick up GT because they can get on the game and have fun. Unlike with some other games with the constant tinkering of controls and setups etc. in GT you can be competitive without having to worry about that. But it's still there. So if you are a competitive person and know the fine details and do the setups, you got that too. What GT succeeds at is being an all-rounder. It's not the best in physics, it's not the best in offline, it's not the best in content. But imo, it's best at the full package. This continues with GTS. Short track-list and all. The biggest gripe I have is the DS4 control. After that it's cars and tracks, but I have faith more will come, and I have faith the controller issue will be fixed. Plus I plan on getting a wheel again sometime soon. I gave it a rating earlier in this thread, but I've played it more since and I think it's an 8.5/10 right now.
 
Day one patches are in reality ready before day one, they need to be to get past platform holders checks.

The last title in the genre that had a pre-launch day embargo lift managed to get a day one patch out for reviewers, and that wasn't from a 1st party studio.

As such its more than possible; lets be honest most publishers don't want pre launch reviews, as they have a potential to really impact on sales.

Oh I agree, but I think that when you have a game like GT Sport, that is basically an introduction to league racing for the mainstream, the vast majority of which is for online timed events, it’s difficult to recommend that, as a package to someone, when those events haven’t taken place.

I think it's also important to note the fact that this game is literally worthless as a game without a constant connection to their servers, the game might be fabulous... but as they are right now, if the servers go down, and this is a constant thing, how can you recommend a game for people to buy, when they can't actually play any-of it?


Games are weird..


So, this does raise an interesting point, especially in the age of games constantly evolving over their lifespan. It's something we've discussed internally about our reviews, as racing games are ripe for additions and modifications.

The thing is, for an initial review, we have to judge the product as it is, not as it might be down the road. Using GT Sport as an example, we can't say something like "car count will be 500" and mark it down as a positive, because a comment in an interview from a year ago suggests that might, at some point, happen. The FIA stuff is in a similar boat, although at least there's a set time visible on the horizon.

What's very strange, IMO, and could solve a lot of issues, is the Polyphony Digital Championship. That starts a few days after the FIA (tester) events. As a long-form event, I think it would've been ideal to have it ready to go at launch, when people are at their most impressionable. As is, the Sport Mode just isn't a massive step-change: it's three races quick races, at the same tracks for a week. I understand the rental cars in the Gr.4 and Gr.3 races — some players might not have them yet — but I think more variety in the current offerings would help. As is, it's an oval, and two sub-minute tracks, and all races are done in about five minutes.

Anywho, the main point I was going to make with this post is that the initial review is only one step for us. For the bigger games, that do update regularly (GT Sport, PCARS2, FM7), we want to take a look back at them at regular time intervals to determine how they've evolved. They probably won't be as thorough as our actual reviews, but we think it's important to document the changes.

I think for me personally, regardless of the game or what is patched in or not. I can only really get a full sense of what a product is some time after I’ve finished it and let it settle down.

Rushing out reviews for people to decide on a brand-new game purchase the day of launch doesn’t seem to be very valuable to me and I think that most people have already made their minds up before hand, based on friends buying it or trailers and videos they have seen. The only reason reviews garner so much traffic is so people can see if they were right or not about what they thought of the game beforehand.


Like I said before, I think something of more value than a review, would be an ‘initial impressions’ type thing, that just says… yeah this game is pretty cool and this is how I feel after X amount of time. And then down the road, maybe a week or month after launch a full proper review can be produced and published.


I guess I don’t have anything riding on how reviews do numbers wise or money wise as I’m pretty deep into the games industry, but I think that would offer more value as a product (the review as a product) than a simply THE GRAPHICS ARE GREAT 9/10 type nonsense that is pushed out by so many people (that wasn’t a criticism of yourselves btw haha)…
 
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Thats what a simulator does, pretend it is something that it is not.

Not really. Some simulators are actually simulators. Astonishing.

If you think PC2 is a simulator and Gran Turismo is not, your only pretending imo.

Good job that isn't what I said then. I said Gran Turismo is not as rigorous a simulation as some others, but it's still very clearly a simulation. There are shades of grey here, it's not black and white.

True, GTS does not try to compete on the level of detail as you require, because this is entertainment.

"True" simulations are entertainment too, just to a much smaller audience of people.

I too play PCARS 2 for a more realistic feel and environmental/climate changes, but not for competitive entertainment as I would with GTSP.

Well, that's your choice. I'm amused that it's become Gran Turismo Sport Prologue though.
 
Try gradually lifting off the accelerator until you regain traction. I'm not annoyed by it, I think it depicts what happens to a high powered car when you go full throttle without traction control.

No. I think it's safe to say that part of the game is completely broken and always has been. A 700HP car in real life isnt hitting the rev limiter spinning it's tires in under a second. The engine inertia model is completely screwed. I use to play with the engine intertia hex code in rfactor to replicate lighter flywheels and such, cars in GT rev like there isn't anything bolted to the crank!
 
My Review:

This should be called Grand Turismo Online/ Prologue 4K.

They should have announced a release of a real Gran Turismo 7 later on.

It feels like Gran Turismo Prologue, before they released Gran Turismo 5 back in 2010.

It seems like something is wrong with this games content. Kaz knows better than to only include a legitimate 80 cars in the entire game and to not include car performance mods. Why would he put 600 in 6 and ~80 in GTS?

The graphics improvements aren't that great. Each new console brought huge improvements, especially from GT4 to GT5. However this has not. The racing scenes look no different than in GT6. The cockpits also look very similar. The dust and other particle graphics look identical to GT6.

Sound is way better! No more vacuums!

Racing physics are amazing, but with the standard DS4 button layout the acceleration and braking systems are broken. This forces you to switch button layouts to improve acceleration and braking performance.

Third person view still looks terrible. Has Kaz not played Project Cars/ Forza / Drive Club? I should feel like I'm traveling at 100 if I'm going 100.

Verdict: 6 out of 10. With mandatory updates this can be far better. Feels like the game is not complete at all. It's been four years and it feels like an empty game.

Case in point. The Dodge car list includes a Challenger Hellcat video, yet there is no Dodge Challenger available to purchase. This suggests either they will charge you for this car as a dlc or that they completely forgot.

There are no historic cars, as if GT racing just started 5 years ago. Thus the argument that this is a "GT racing sim only is invalid". It's just a cheap a$$ version of GT7.
 
Can't take the 1/10 or 1/5 reviews seriously. Those are just people venting their frustration over the game not being how they wanted it to be. Just because the game isn't how you envisage a GT title doesn't mean you can't accept the areas where it does well. Objectively, it's an easy 6/10 or 7/10 game.
 
That last bit about the history timeline syncing automotive history to real world history is really just Exhibit A of just how out of touch PD and Kaz as a whole is to the entire whims of the fans. Jesus christ.
Speak for yourself, I love that kind of stuff. :P
 
@Scaff Am I right to assume that some websites/media would have given this a bad review either way? I think Gran Turismo is like Assassin's Creed to an extent = it's in fashion to bash it whenever there's a sequel

Not really, no. Assassins Creed gets crap because there are legitimate issues with both their games and their business practises. Gran Turismo gets crap (in the modern age) because there are legitimate issues with their games. They may extend that into their business practises depending on how DLC is handled.

Don't be salty because people pointed out that there were actual flaws worth noting in GT5, GT6 and now GTS.

Also, 7s and 8s isn't exactly bashing. It seems like a fairly accurate assessment of what the game offers and the appeal that's likely to have for the average consumer. It's a well made game with limited content and a niche focus. 8/10 is about as good as a game like that gets, regardless of how stunning it might be for those consumers in the niche.
 
Not really, no. Assassins Creed gets crap because there are legitimate issues with both their games and their business practises. Gran Turismo gets crap (in the modern age) because there are legitimate issues with their games. They may extend that into their business practises depending on how DLC is handled.

Don't be salty because people pointed out that there were actual flaws worth noting in GT5, GT6 and now GTS.

Also, 7s and 8s isn't exactly bashing. It seems like a fairly accurate assessment of what the game offers and the appeal that's likely to have for the average consumer. It's a well made game with limited content and a niche focus. 8/10 is about as good as a game like that gets, regardless of how stunning it might be for those consumers in the niche.
Heck even I can't ignore the fact that GT Sport has it's issues and flaws. However, you tend to ignore them when you are enjoying the game. At least in my experience anyway.
 
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