GT Sport Reviews

  • Thread starter zzz_pt
  • 578 comments
  • 48,574 views
So far for me it's just the Sheer lack of content. I have over 2 million credits and honestly there's not a single car i want to spend them on. I've gotten lucky and scored some good stuff as prizes but, i have nothing to spend my money on. Mileage points so far are far more valuable.

And not only the lack of content, but the fact we have to wait however many days to buy what little we can in the mileage exchange...

Other than not being able to control a drift (Which PD is aware of) The physics feel like GT6 for the most part, the cars feel like they have a bit more weight to them but nothing really new.

The sounds were obviously a huge issue before, and i'm very pleased to see it's at least been shown a fair amount of attention, so far most of the cars sound pretty good. 3rd person view sound is a bit underwhelming, but again, they've definitely improved. The fact that we actually have some pops and crackles on decel now is enough for me! And the downshift sounds are really aggressive which is also a +. The turbo noises could definitely use a sound boost, (no pun intended) can barely hear them. Supercharger noises are nice and loud.

I cannot believe we still have the engine inertia issues that's plagued GT since the very first game, it's almost funny at this point. If you don't know what i'm talking about, take any high horsepower car, come to a complete stop and just go full throttle, literally within milliseconds you're on the rev limiter spinning tires, not going anywhere. If you shift 3-4 times and let off the throttle you'll notice your tires will continue to spin for quite some time. This is BY FAR the most unrealistic thing about Gran Turismo, and always has been. Granted it's not that big of an issue once you're moving. But i think improving on that and eliminating the problem will just improve the game that much more..

As for the graphics, it is what it is, i certainly appreciate GT for it's beauty but that's not really why i showed up to this party over 20 years ago.. If anything i could do with them worrying LESS about making cars 100% photo realistic down to the last stitch in the rear seat that i'll never see, and have them focus more on the sensations of driving other than the visual..

Always being online.. I don't know if it's to stop cheating or what. But it has proven so far to be a really strange, almost stupid decision. I was going to take my system to a friends new house the other night so he could play, but he doesn't have internet soo..

I bought it and i'll continue to play it but, the lack of content has just really killed it for me.. 5/10
 
Last edited:
Instead of concentrating on actual real world simulation and all the precise technology behind that, GTS makes it possible for beginner, casual or pro gamers to enjoy the feeling of a real driving simulator.

It hasn't got actual real world simulation in it, but it's still a real driving simulator?

People are so loath to say that GTS is a second tier simulation. That's not necessarily a bad thing, as you point out it allows a significantly greater degree of accessibility. But that's the trade off, if you want to make it more accessible by making it less realistic, then you're no longer as good a simulation.

pC2 is honestly a really very competent simulation. I require more seat time with it, but at this point I'd say that it's either up there with the big boys or right on their heels. GTS doesn't appear to be on that level. That's fine, I don't think that they were really aiming for that. Full sims are not casual friendly. But let's not pretend that GTS is something it's not. The whole attraction of GTS to a lot of people is that it's not a full on simulation with all the difficulties that come along with that.
 
It hasn't got actual real world simulation in it, but it's still a real driving simulator?

People are so loath to say that GTS is a second tier simulation. That's not necessarily a bad thing, as you point out it allows a significantly greater degree of accessibility. But that's the trade off, if you want to make it more accessible by making it less realistic, then you're no longer as good a simulation.

pC2 is honestly a really very competent simulation. I require more seat time with it, but at this point I'd say that it's either up there with the big boys or right on their heels. GTS doesn't appear to be on that level. That's fine, I don't think that they were really aiming for that. Full sims are not casual friendly. But let's not pretend that GTS is something it's not. The whole attraction of GTS to a lot of people is that it's not a full on simulation with all the difficulties that come along with that.

I agree - enjoy GTS for what it is, an accessible, relatively realistic racer which does some things in the physics/simulation department rather well and some less than well. Still provides enjoyable driving and a challenge when pushing.

Based on my (early) experience I wouldn't put PC2 (on the PC) in the same 'top' category as iR/AMS/AC/rF2 tbh - it is ambitious and does many things indeed but the result is often less than satisfactory. Jury's still out though ;)

Anyway, regarding the actual topic of reviews, here is another one



and some final thoughts from Shaun Cole's stream

 
I am much more than just a fanboy, I am an actually an employee (though lower on the totem pole). Regardless, here's how GTPlanet reacted to my pCars 2 review a few weeks ago. It's funny how this has conveniently been forgotten the moment I started poking holes in GTSport.

But you work for SMS and Project CARS is the only game you speak positively about, you're a biased shill and a perfect example of what's wrong with the gaming industry, you're an early 00's Infogrames and you just released Driv3r. Why should anyone trust a single word of what you say? You're no one important, and now you're gonna argue with people on forums who disagree with you just because you saw Ian Bell do it and thought "oh that looks like fun! I wanna try!"
 
But you work for SMS and Project CARS is the only game you speak positively about, you're a biased shill and a perfect example of what's wrong with the gaming industry, you're an early 00's Infogrames and you just released Driv3r. Why should anyone trust a single word of what you say? You're no one important, and now you're gonna argue with people on forums who disagree with you just because you saw Ian Bell do it and thought "oh that looks like fun! I wanna try!"
The AUP is quite clear that you need to play the ball not the man.

"You will not behave in an abusive and/or hateful manner, and will not harass, threaten, nor attack any individual or any group."

Don't post in this manner again.
 
It hasn't got actual real world simulation in it, but it's still a real driving simulator?

People are so loath to say that GTS is a second tier simulation. That's not necessarily a bad thing, as you point out it allows a significantly greater degree of accessibility. But that's the trade off, if you want to make it more accessible by making it less realistic, then you're no longer as good a simulation.

pC2 is honestly a really very competent simulation. I require more seat time with it, but at this point I'd say that it's either up there with the big boys or right on their heels. GTS doesn't appear to be on that level. That's fine, I don't think that they were really aiming for that. Full sims are not casual friendly. But let's not pretend that GTS is something it's not. The whole attraction of GTS to a lot of people is that it's not a full on simulation with all the difficulties that come along with that.

Thats what a simulator does, pretend it is something that it is not. If you think PC2 is a simulator and Gran Turismo is not, your only pretending imo.

True, GTS does not try to compete on the level of detail as you require, because this is entertainment. I too play PCARS 2 for a more realistic feel and environmental/climate changes, but not for competitive entertainment as I would with GTSP.
 
Thats what a simulator does, pretend it is something that it is not. If you think PC2 is a simulator and Gran Turismo is not, your only pretending imo.

True, GTS does not try to compete on the level of detail as you require, because this is entertainment. I too play PCARS 2 for a more realistic feel and environmental/climate changes, but not for competitive entertainment as I would with GTSP.
Can you please not quote mine people.

At no point in the post you quoted is it said that GTS is not a sim, however you have chosen to highlight text in an attempt to present it as if that is the case.

When someone says "The whole attraction of GTS to a lot of people is that it's not a full on simulation with all the difficulties that come along with that." they are quite clearly saying its still a simulator, just at a lower level of fidelity that others. When you then chose to highlight a single word out of that in an attempt to present it in a different light it becomes deliberately misleading, something that is simply not acceptable here at GT Planet.
 
The Giant Bombcast this week has a GTS segment where Jeff and Peter Brown of gamespot talk about how they feel about the game, and Peter makes a pretty good statement about how strange it is that reviews of the game are already out, complete with scores... when one of the major features (the somewhat automated FIA leagues) don't start for weeks.

I think what ever you think of the game it's a pretty fair and valid point
 
"GT Sport director says new players are not interested in cars, and they claim they have less knowledge of the area."
http://www.eurogamer.pt/articles/20...os-jogadores-nao-estao-interessados-em-carros
"In the same interview, Kazunori Yamauchi was surprised by the number of photographs taken in the demo and by more than 300,000 liveries created by users. "I think the differences are incredible among generations of players," concluded the series creator."

For me, it makes perfect sense, they created a game focused on PHOTO / REPLAY / LIVERIES.
 
I think you've got that wrong.

Advertising a game as this massive eSports racing platform for years to come, only to give people a selection of three different five lap sprint races while canning a lot of the beloved gameplay elements of past iterations, is seriously poor design on the part of Polyphony.

Some have speculated this game was actually rushed in time for the 4K/PS4Pro push, and Polyphony didn't have much of anything ready as early as a year ago. I'm inclined to agree with them.

You don't think its worthy of being an Esport? It takes much more than a perfect depiction of what was done in the past to make GTS worthy of Esports imo. This game is fully functional, and tuned in a fashion to encourage safety and proper racing netiquette. Anyone should have a chance at Esports in Gran Turismo Sport.
 
This is the review from the famous french website www.jeuxvideo.com : 14 / 20

They say the game is more arcade than GT6 (I really hope that's not true :() They understand the "online choice" with no real offline career but the Sport races are too short, no mechanical damages... Only 3 weekly/daily races and 3 championships seems clearly not enough for an online /e-sport game. They say that you don't have the feeling to evolve in a online career. The ghost cars make the game look more like time trials than real races. They also find the game not beautiful and far from other games...

The players gave the game : 09 / 20 :guilty:

I went from "not hyped" (for 2 years about this game) to "hyped" with the first reviews from gtplanet members to "no hyped at all"...I really don't know if I will buy this GTS :confused:
 
I thought, that this is only a GTS review thread...
This is the review from the famous french website www.jeuxvideo.com : 14 / 20

They say the game is more arcade than GT6 (I really hope that's not true :() They understand the "online choice" with no real offline career but the Sport races are too short, no mechanical damages... Only 3 weekly/daily races and 3 championships seems clearly not enough for an online /e-sport game. They say that you don't have the feeling to evolve in a online career. The ghost cars make the game look more like time trials than real races. They also find the game not beautiful and far from other games...

The players gave the game : 09 / 20 :guilty:

I really don't know if I will buy GTS
They are lying or they are paid for lying...
 
This is the review from the famous french website www.jeuxvideo.com : 14 / 20

They say the game is more arcade than GT6 (I really hope that's not true :() They understand the "online choice" with no real offline career but the Sport races are too short, no mechanical damages... Only 3 weekly/daily races and 3 championships seems clearly not enough for an online /e-sport game. They say that you don't have the feeling to evolve in a online career. The ghost cars make the game look more like time trials than real races. They also find the game not beautiful and far from other games...

The players gave the game : 09 / 20 :guilty:

I went from "not hyped" (for 2 years about this game) to "hyped" with the first reviews from gtplanet members to "no hyped at all"...I really don't know if I will buy this GTS :confused:

My advice to you is to find what stand out for a positive, and what is a real problem about this game. Be aware of subjective reviews, what you mentioned is mostly subjective.
 
This is the review from the famous french website www.jeuxvideo.com : 14 / 20

They say the game is more arcade than GT6 (I really hope that's not true :() They understand the "online choice" with no real offline career but the Sport races are too short, no mechanical damages... Only 3 weekly/daily races and 3 championships seems clearly not enough for an online /e-sport game. They say that you don't have the feeling to evolve in a online career. The ghost cars make the game look more like time trials than real races. They also find the game not beautiful and far from other games...

The players gave the game : 09 / 20 :guilty:

I went from "not hyped" (for 2 years about this game) to "hyped" with the first reviews from gtplanet members to "no hyped at all"...I really don't know if I will buy this GTS :confused:
JVC and racing games^^Honest review, so many missing things from a mainstream race game. Even more when you used to play Forza. Now, the game was "free" for a couple of days thanks to the demo. The online sport mode is incomplete so far, it looks like quick races from GT6. Maybe I'm cynic, but I hope all the bad reviews and reactions from the low car/track count to the online focus will shake Poly.
 
JVC and racing games^^Honest review, so many missing things from a mainstream race game. Even more when you used to play Forza. Now, the game was "free" for a couple of days thanks to the demo. The online sport mode is incomplete so far, it looks like quick races from GT6. Maybe I'm cynic, but I hope all the bad reviews and reactions from the low car/track count to the online focus will shake Poly.
If anything, GTS only got 76% metascore at the moment, much less than GT6 which scored 81%
 
You don't think its worthy of being an Esport? It takes much more than a perfect depiction of what was done in the past to make GTS worthy of Esports imo. This game is fully functional, and tuned in a fashion to encourage safety and proper racing netiquette. Anyone should have a chance at Esports in Gran Turismo Sport.
Didbyou even read his post? He didnt say it wasn't worthy of eSports, he said that for an eSoorts focused game, having 3 very short sprint races for a week is seriously poor design. I agree, it's nowhere near enough variety in both the vehicles and tracks along with race lengths. No damage, no fuel strategy, no tire wear makes for a boring sameness to the races that encourages maximum carnage.
My advice to you is to find what stand out for a positive, and what is a real problem about this game. Be aware of subjective reviews, what you mentioned is mostly subjective.
All reviews are subjective, that's the nature of a review. Most of us are perfectly capable of separating out the subjective hyperbole from the verifiable facts.
 
Didbyou even read his post? He didnt say it wasn't worthy of eSports, he said that for an eSoorts focused game, having 3 very short sprint races for a week is seriously poor design. I agree, it's nowhere near enough variety in both the vehicles and tracks along with race lengths. No damage, no fuel strategy, no tire wear makes for a boring sameness to the races that encourages maximum carnage.

I think you are not implying that I quote pizzasubcombo saying that. worthy of Esports was a question I had for pizzasubcombo.

The implication of canning things from past GT series does not automatically exempt GTS from being a massive Esport platform imo.



All reviews are subjective, that's the nature of a review. Most of us are perfectly capable of separating out the subjective hyperbole from the verifiable facts.
yes, but this was not about who are perfectly capable of separating hyperbole in reviews. This was more about how hyperbole can confuse some in interest on if or not to purchase the game. poumpoum became undecided when faced with the hyperbole, I provided a possible solution.
 
So far for me it's just the Sheer lack of content. I have over 2 million credits and honestly there's not a single car i want to spend them on. I've gotten lucky and scored some good stuff as prizes but, i have nothing to spend my money on. Mileage points so far are far more valuable.

And not only the lack of content, but the fact we have to wait however many days to buy what little we can in the mileage exchange...

Other than not being able to control a drift (Which PD is aware of) The physics feel like GT6 for the most part, the cars feel like they have a bit more weight to them but nothing really new.

The sounds were obviously a huge issue before, and i'm very pleased to see it's at least been shown a fair amount of attention, so far most of the cars sound pretty good. 3rd person view sound is a bit underwhelming, but again, they've definitely improved. The fact that we actually have some pops and crackles on decel now is enough for me! And the downshift sounds are really aggressive which is also a +. The turbo noises could definitely use a sound boost, (no pun intended) can barely hear them. Supercharger noises are nice and loud.

I cannot believe we still have the engine inertia issues that's plagued GT since the very first game, it's almost funny at this point. If you don't know what i'm talking about, take any high horsepower car, come to a complete stop and just go full throttle, literally within milliseconds you're on the rev limiter spinning tires, not going anywhere. If you shift 3-4 times and let off the throttle you'll notice your tires will continue to spin for quite some time. This is BY FAR the most unrealistic thing about Gran Turismo, and always has been. Granted it's not that big of an issue once you're moving. But i think improving on that and eliminating the problem will just improve the game that much more..

As for the graphics, it is what it is, i certainly appreciate GT for it's beauty but that's not really why i showed up to this party over 20 years ago.. If anything i could do with them worrying LESS about making cars 100% photo realistic down to the last stitch in the rear seat that i'll never see, and have them focus more on the sensations of driving other than the visual..

Always being online.. I don't know if it's to stop cheating or what. But it has proven so far to be a really strange, almost stupid decision. I was going to take my system to a friends new house the other night so he could play, but he doesn't have internet soo..

I bought it and i'll continue to play it but, the lack of content has just really killed it for me.. 5/10

Yeah, the excessive lack of acceleration while wheelspinning is something that annoys me also.
 
Yeah, the excessive lack of acceleration while wheelspinning is something that annoys me also.
Try gradually lifting off the accelerator until you regain traction. I'm not annoyed by it, I think it depicts what happens to a high powered car when you go full throttle without traction control.
 
Never cared for reviews and for scores. Thats not how i pick game. Thats how sheeps choose game maybe.
What one like other may dislike whag one see right other may see wrong and so on. Reviews no more then joke. But its needed for reasons i guess
 
I agree that there's a conflict of interest, but at the end of the day if what I write matches up with reality, the conflict of interest shouldn't matter.

And here is the reality of what happens when you boot up GTSport.

The online races are four minutes long, in which there is no damage, no fuel consumption, and no tire wear. Only three of them are available, and they are scheduled to change every week as per the in-game news release. I was not given a special sabotaged copy of the game by SMS. This is what you receive for buying the deluxe edition at $99 CDN off the PlayStation Store. The beta had more variety, as the races changed every 24 hours. In the full game they change every week, and not once have they made use of tires/fuel/damage or offered a prolonged session beyond what could be seen in, for example, DiRT 3's Pro Tour playlist. I would very much like endurance events (45 minutes is a good race length), but we have heard nothing about this.

GT3 cars on an oval track is silly.

In comparison to other GT games, the single-player experience is severely diminished. There is no traditional campaign mode. There is no real need to buy cars yourself or save credits. Many of the missions/lessons are painfully easy and also quite short, with a few exceptions that you do not reach until much later.

Cars are highly unbalanced. The BMW M4 is the dominant N300 car. The Cayman GT4 on TC level 1 or 2 (depending on your skill) is unstoppable. In GT3 people are claiming it's the Nissan, but they are incorrect; it's actually the Porsche.

The ranking system can be abused. It is determined by number of clean sectors versus number of dirty sectors. I have spent two years driving amateur level stock cars and know how to wreck people with minimal vehicle contact. GT Sport cannot detect when I nudge someone off the racing line; only severe trolling in which you slam into another car. This may be good to prevent teenagers from ruining online races, but it cannot detect hyper-aggressive drivers.

I personally do not feel the force feedback is accurate. Almost everyone without track experience runs their wheel too heavy in the mistaken belief that this is realistic, partially because you see on-board footage of the wheel clearly getting jerked around. That's not because the wheel is generating high levels of force, it's because in real life, race tracks aren't glass smooth. GTS's ffb simulates power steering failure quite well.

Physics-wise I can get away with F1-style downshifting in passenger cars, and two-foot-magic-save-hax is sadly my secret to some of the top 10 times/pole awards I've posted.

The livery editor is great, the framerate is stellar, and the graphics are exceptional. But this game has a lot of design problems with it.

Here's me beating one of the best Gran Turismo Sport players in the world last night. So we can play that game of "PRC are anti-GTS shills", but in reality it's more like "the best Gran Turismo player in Canada has found a whole bunch of stuff wrong with this title."


Was so close to picking GTS up today so glad i came across this post and the ISR review. I think PD will get this game on point but have a feeling that's in 2 years time.
 
I dont pay attention to game reviews or movie reviews. I usually do my research on a game and watch a bunch of gameplay videos and decide for myself if its worth playing/buying. PD did a smart thing releasing the demo. It gave those who were able to play it a good idea of what to expect from the full game. I am having a blast with thr game and thats all that matters. The biggest issue will be the required online connection to save progress and lack a career mode. Not a major deal for me since I usually game online anyway, but for those who want to play the single player portion cant play unless u have internet, and that alone is a reason not to buy. I hope PD fixes this for obvious reasons.
 
The Giant Bombcast this week has a GTS segment where Jeff and Peter Brown of gamespot talk about how they feel about the game, and Peter makes a pretty good statement about how strange it is that reviews of the game are already out, complete with scores... when one of the major features (the somewhat automated FIA leagues) don't start for weeks.

I think what ever you think of the game it's a pretty fair and valid point

It absolutely is a valid point. But I don't think the FIA leagues mean much considering the fact that most of the online stuff is also up and running. If the weekly races were not operational, then PD would have been roasted over the coals by now.
 
Back