And that all may be true, but why should I believe you, as not only a try hard troll before, and as an SMS employee now? This isn't a matter of being a fanboy of GT Sport. This is about a very clear conflict of interest, one that you don't seem to really care about.
I agree that there's a conflict of interest, but at the end of the day if what I write matches up with reality, the conflict of interest shouldn't matter.
And here is the reality of what happens when you boot up GTSport.
The online races are four minutes long, in which there is no damage, no fuel consumption, and no tire wear. Only three of them are available, and they are scheduled to change every week as per the in-game news release. I was not given a special sabotaged copy of the game by SMS. This is what you receive for buying the deluxe edition at $99 CDN off the PlayStation Store. The beta had more variety, as the races changed every 24 hours. In the full game they change every week, and not once have they made use of tires/fuel/damage or offered a prolonged session beyond what could be seen in, for example, DiRT 3's Pro Tour playlist. I would very much like endurance events (45 minutes is a good race length), but we have heard nothing about this.
GT3 cars on an oval track is silly.
In comparison to other GT games, the single-player experience is severely diminished. There is no traditional campaign mode. There is no real need to buy cars yourself or save credits. Many of the missions/lessons are painfully easy and also quite short, with a few exceptions that you do not reach until much later.
Cars are highly unbalanced. The BMW M4 is the dominant N300 car. The Cayman GT4 on TC level 1 or 2 (depending on your skill) is unstoppable. In GT3 people are claiming it's the Nissan, but they are incorrect; it's actually the Porsche.
The ranking system can be abused. It is determined by number of clean sectors versus number of dirty sectors. I have spent two years driving amateur level stock cars and know how to wreck people with minimal vehicle contact. GT Sport cannot detect when I nudge someone off the racing line; only severe trolling in which you slam into another car. This may be good to prevent teenagers from ruining online races, but it cannot detect hyper-aggressive drivers.
I personally do not feel the force feedback is accurate. Almost everyone without track experience runs their wheel too heavy in the mistaken belief that this is realistic, partially because you see on-board footage of the wheel clearly getting jerked around. That's not because the wheel is generating high levels of force, it's because in real life, race tracks aren't glass smooth. GTS's ffb simulates power steering failure quite well.
Physics-wise I can get away with F1-style downshifting in passenger cars, and two-foot-magic-save-hax is sadly my secret to some of the top 10 times/pole awards I've posted.
The livery editor is great, the framerate is stellar, and the graphics are exceptional. But this game has a lot of design problems with it.
Here's me beating one of the best Gran Turismo Sport players in the world last night. So we can play that game of "PRC are anti-GTS shills", but in reality it's more like "the best Gran Turismo player in Canada has found a whole bunch of stuff wrong with this title."