GT Sport Reviews

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Review in the OP sounds like a teenager with a bias and not a lot of context. Better to go to Digital Foundry for video analysis and maybe a dedicated sim racing channel if you want views on the physics? I won't be buying it, I don't have a PS4 and it doesnt run with my G27. My first Gran Turismo that I'm unlikely to play.
 
Got bored on a train and started reading the user reviews on metacritic... am I the only one who noticed how some people posting negative reviews are either:

1) Reviewing the game clearly without actually having played it.
2) Posting the same review on multiple accounts.
3) Multiple reviews off of different accounts.

I've noticed that this only seems to happen with games which have an equivalent rival on Xbox.
 
Got bored on a train and started reading the user reviews on metacritic... am I the only one who noticed how some people posting negative reviews are either:

1) Reviewing the game clearly without actually having played it.
2) Posting the same review on multiple accounts.
3) Multiple reviews off of different accounts.

I've noticed that this only seems to happen with games which have an equivalent rival on Xbox.

Happens a lot, including people making forum accounts to talk about the game, in some cases multiple accounts posting at once to create an echo chamber and drown out reasoning voices. Metacritic has a thing with people posting protest reviews, such as giving the game a 0 because they are not happy that someone else scored it favourably, so rather than giving a fair review they instead give it a 0 in an attempt to bring down the average as much as possible.
 
Review in the OP sounds like a teenager with a bias and not a lot of context. Better to go to Digital Foundry for video analysis and maybe a dedicated sim racing channel if you want views on the physics? I won't be buying it, I don't have a PS4 and it doesnt run with my G27. My first Gran Turismo that I'm unlikely to play.
According to Top Gear, best handling model on console. There will probably be awesome Black Friday deals that might tempt you. I haven't tried the full game yet but on demo and closed Beta with DS4, it felt miles better than any other racing game to drive competitively with and the cars were fun and engaging to drive. I've also got a G27, might get an adapter to use it on PS4 or get a compatible wheel.
 
According to Top Gear, best handling model on console. There will probably be awesome Black Friday deals that might tempt you. I haven't tried the full game yet but on demo and closed Beta with DS4, it felt miles better than any other racing game to drive competitively with and the cars were fun and engaging to drive. I've also got a G27, might get an adapter to use it on PS4 or get a compatible wheel.
In which case Top Gear are plain wrong.
 
Got bored on a train and started reading the user reviews on metacritic... am I the only one who noticed how some people posting negative reviews are either:

1) Reviewing the game clearly without actually having played it.
2) Posting the same review on multiple accounts.
3) Multiple reviews off of different accounts.

I've noticed that this only seems to happen with games which have an equivalent rival on Xbox.

I took screenshot quite a few people who reviewbombing and copy pasting their review of this game. There are probably hundreds of them in different sites doing this. I freaking have no idea why people do this kind of thing.
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Screenshot_2017-10-17-17-02-42.jpg
Screenshot_2017-10-17-17-01-31.jpg
Screenshot_2017-10-17-17-00-05.jpg
 
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Some of the common criticisms are valid — and the appeal to casuals is a big question mark — but I really don't understand two things:
  • People saying it isn't a visually stunning title. Not only does it look great, I've found the frame rate better than the beta, and screen tearing has also been minimized.
  • People calling it broken. About the only aspect I would think that could be about is the always-online nature of it. That's a right pain, but you can't really call that "broken": it was most certainly an intentional choice.
 
Some of the common criticisms are valid — and the appeal to casuals is a big question mark — but I really don't understand two things:
  • People saying it isn't a visually stunning title. Not only does it look great, I've found the frame rate better than the beta, and screen tearing has also been minimized.
  • People calling it broken. About the only aspect I would think that could be about is the always-online nature of it. That's a right pain, but you can't really call that "broken": it was most certainly an intentional choice.

Game is running a locked 60 FPS according to NXGamer. Right pain indeed, I need to sleep but have to save first.
 
Seems like overall the game is enjoyable, with some quirks. Wish I had a PS4 to try it for myself, I played a lot of GT5 back in the day. Not sure I could stand the gameplay having access to the PC sims now, but it certainly looks pretty during replays and in the screenshots outside of the car. Seems like a true GT game, for better or worse, with just one major exception of being online focused.
 
So far it's delivered everything I've expected.

Pick up and playability,
the daily online races with well matched BoP'd cars and locked tunes,
the cars feel a lot better when you turn off all the aids than GT6 to me,
FFB is very smooth, (G29) although maybe a little lacking in road surface and kerbs, but no doubt that will be tweaked as the game progresses.

it looks superb on my 32" monitor

Still annoyed about the "Roof-view" instead of a Dash/ Hood view
although the interior view has enough customisation that it is now useful. although I dislike it for online racing as your visibility is a little limited.

I'd prefer some more HUD options
I don;t want the tach, speedo and all that junk on the screen, but would like the radar/ MFD only.

I love the time penalty system,
I won two races from the driver in front cutting every corner,
So while i was 2 seconds or more behind at the end of the race, his 18 seconds of penalties in one, and 5 seconds in the other, handed me the win and rewarded my clean driving.
It's ok to put two wheels over the ripple strips at Suzuka through the esses, but he was all 4 wheels of the track every lap.

Also GR.4 is an absolute winner of a category for me, great cars, look and handle great, plus they have that balance between a Street car and a race car, that has made Gran Turismo great for 20 years.
I love the Gr.4 Porsche, it's a winner


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A lot of those concerns above appear to be valid. The game is suffering from poor online (as most games do on launch), is lacking considerably in content, is missing features often found in competing franchises and has a risky game design that focuses perhaps too much on MP.
 

The offline campaign mode in GT Sport provides a car for you to use approximately 95% of the time while simultaneously not allowing you to select from your own collection, whereas the ranked online races – you know, the whole draw of the game – more often than not force you to pick from the fleet of vanilla cars in a given class, rather than your personal ride that you sat down and made a livery for.

Wait, is this true?
 
Wait, is this true?

It is this week. My guess is to accommodate new players, especially those that didn't get to play the demo.

I've a hunch it won't stay that way. It is launch week, after all.
 
I've got to say I still don't have any particular interest in GTSport, but that PRC review has to be the most biased/shilled piece of writing (if we can even call it that) I've ever read. :lol:
 
Pretend Race Cars is a ****ing joke, I don't know why he is being posted here when he is obviously an SMS fanboy..

I am much more than just a fanboy, I am an actually an employee (though lower on the totem pole). Regardless, here's how GTPlanet reacted to my pCars 2 review a few weeks ago. It's funny how this has conveniently been forgotten the moment I started poking holes in GTSport.

ISJam3q.jpg


GT Sport just isn't very good. They under-delivered on the online promises, and there's not much of a traditional GT experience outside of it.
 
It is this week. My guess is to accommodate new players, especially those that didn't get to play the demo.

I've a hunch it won't stay that way. It is launch week, after all.

Since PD has made baffling choices in the past, my confidence regarding this is not very high. We’ll see though.
 
Some of the common criticisms are valid — and the appeal to casuals is a big question mark — but I really don't understand two things:

A question mark for appeal is spot on here instead of so many "not for casuals" - comments. GTS is on a mission here to lure casuals to online. Time will tell, but im cautiously optimistic. And Id give them an A for effort so far.. :cheers:
 
I am much more than just a fanboy, I am an actually an employee (though lower on the totem pole). Regardless, here's how GTPlanet reacted to my pCars 2 review a few weeks ago. It's funny how this has conveniently been forgotten the moment I started poking holes in GTSport.

ISJam3q.jpg


GT Sport just isn't very good. They under-delivered on the online promises, and there's not much of a traditional GT experience outside of it.

And that all may be true, but why should I believe you, as not only a try hard troll before, and as an SMS employee now?

This isn't a matter of being a fanboy of GT Sport. This is about a very clear conflict of interest, one that you don't seem to really care about.
 
And that all may be true, but why should I believe you, as not only a try hard troll before, and as an SMS employee now? This isn't a matter of being a fanboy of GT Sport. This is about a very clear conflict of interest, one that you don't seem to really care about.

I agree that there's a conflict of interest, but at the end of the day if what I write matches up with reality, the conflict of interest shouldn't matter.

And here is the reality of what happens when you boot up GTSport.

The online races are four minutes long, in which there is no damage, no fuel consumption, and no tire wear. Only three of them are available, and they are scheduled to change every week as per the in-game news release. I was not given a special sabotaged copy of the game by SMS. This is what you receive for buying the deluxe edition at $99 CDN off the PlayStation Store. The beta had more variety, as the races changed every 24 hours. In the full game they change every week, and not once have they made use of tires/fuel/damage or offered a prolonged session beyond what could be seen in, for example, DiRT 3's Pro Tour playlist. I would very much like endurance events (45 minutes is a good race length), but we have heard nothing about this.

GT3 cars on an oval track is silly.

In comparison to other GT games, the single-player experience is severely diminished. There is no traditional campaign mode. There is no real need to buy cars yourself or save credits. Many of the missions/lessons are painfully easy and also quite short, with a few exceptions that you do not reach until much later.

Cars are highly unbalanced. The BMW M4 is the dominant N300 car. The Cayman GT4 on TC level 1 or 2 (depending on your skill) is unstoppable. In GT3 people are claiming it's the Nissan, but they are incorrect; it's actually the Porsche.

The ranking system can be abused. It is determined by number of clean sectors versus number of dirty sectors. I have spent two years driving amateur level stock cars and know how to wreck people with minimal vehicle contact. GT Sport cannot detect when I nudge someone off the racing line; only severe trolling in which you slam into another car. This may be good to prevent teenagers from ruining online races, but it cannot detect hyper-aggressive drivers.

I personally do not feel the force feedback is accurate. Almost everyone without track experience runs their wheel too heavy in the mistaken belief that this is realistic, partially because you see on-board footage of the wheel clearly getting jerked around. That's not because the wheel is generating high levels of force, it's because in real life, race tracks aren't glass smooth. GTS's ffb simulates power steering failure quite well.

Physics-wise I can get away with F1-style downshifting in passenger cars, and two-foot-magic-save-hax is sadly my secret to some of the top 10 times/pole awards I've posted.

The livery editor is great, the framerate is stellar, and the graphics are exceptional. But this game has a lot of design problems with it.

Here's me beating one of the best Gran Turismo Sport players in the world last night. So we can play that game of "PRC are anti-GTS shills", but in reality it's more like "the best Gran Turismo player in Canada has found a whole bunch of stuff wrong with this title."

 
I agree that there's a conflict of interest, but at the end of the day if what I write matches up with reality, the conflict of interest shouldn't matter.

It shouldn't, but yet it still does. I'll certainly agree with you that there are problems, one only needs to look at video evidence and testimonies from users here to confirm that. But as I, and other people have said here, you are not the person to completely trust considering prior happenings.
 
It shouldn't, but yet it still does. I'll certainly agree with you that there are problems, one only needs to look at video evidence and testimonies from users here to confirm that. But as I, and other people have said here, you are not the person to completely trust considering prior happenings.

I'll give you that. But I really don't mind the unique spot I'm in. It's very satisfying to write something that a lot of people dismiss as outrageous, only to see opinions shift to be in line with my original work over an extended period of time.
 
I'll give you that. But I really don't mind the unique spot I'm in. It's very satisfying to write something that a lot of people dismiss as outrageous, only to see opinions shift to be in line with my original work over an extended period of time.

...even though such things could have been easily predicted coming out of beta and through the design of said gameplay elements? Look, as much as you have railed on the title before, I certainly trust iRacing a lot more with a grading system to at least *try* and weed out bad drivers then I do Polyphony, who's build process rivals Valve's in taking as long with very little actual results that mean a thing.

I myself could see the problems of Polyphony going towards a sim racer game as a service route a long time ago, as have probably a few others in this forum. But since Polyphony doesn't feel like the voices of the sim community, the one it built from the ground up 20 odd years ago, matter, and are hell bent in trying to send GT and its legions of fans down this route, well, I'm going to go find other options which cater to me.
 
I'll give you that. But I really don't mind the unique spot I'm in. It's very satisfying to write something that a lot of people dismiss as outrageous, only to see opinions shift to be in line with my original work over an extended period of time.
You basically wrote everything that I have experienced and moaned about in the demo. Almost every area word for word were same thoughts as mine.
 
Polyphony doesn't feel like the voices of the sim community, the one it built from the ground up 20 odd years ago, matter, and are hell bent in trying to send GT and its legions of fans down this route, well, I'm going to go find other options which cater to me.

This is a perfectly valid point of view/ personal opinion.
And one which I totally respect the way you've put it forward. (some could learn a thing a thing or two.)

It shows that PD have their vision, and you have your vision of what you want in a GT game.
At this point in time, they are vastly different visions.
But you've put it forward in a concise manner without tearing down a bloody good piece of work, and the millions of other players who also like it.
 
I agree that there's a conflict of interest, but at the end of the day if what I write matches up with reality, the conflict of interest shouldn't matter.

And here is the reality of what happens when you boot up GTSport.

The online races are four minutes long, in which there is no damage, no fuel consumption, and no tire wear. Only three of them are available, and they are scheduled to change every week as per the in-game news release. I was not given a special sabotaged copy of the game by SMS. This is what you receive for buying the deluxe edition at $99 CDN off the PlayStation Store. The beta had more variety, as the races changed every 24 hours. In the full game they change every week, and not once have they made use of tires/fuel/damage or offered a prolonged session beyond what could be seen in, for example, DiRT 3's Pro Tour playlist. I would very much like endurance events (45 minutes is a good race length), but we have heard nothing about this.

GT3 cars on an oval track is silly.

In comparison to other GT games, the single-player experience is severely diminished. There is no traditional campaign mode. There is no real need to buy cars yourself or save credits. Many of the missions/lessons are painfully easy and also quite short, with a few exceptions that you do not reach until much later.

Cars are highly unbalanced. The BMW M4 is the dominant N300 car. The Cayman GT4 on TC level 1 or 2 (depending on your skill) is unstoppable. In GT3 people are claiming it's the Nissan, but they are incorrect; it's actually the Porsche.

The ranking system can be abused. It is determined by number of clean sectors versus number of dirty sectors. I have spent two years driving amateur level stock cars and know how to wreck people with minimal vehicle contact. GT Sport cannot detect when I nudge someone off the racing line; only severe trolling in which you slam into another car. This may be good to prevent teenagers from ruining online races, but it cannot detect hyper-aggressive drivers.

I personally do not feel the force feedback is accurate. Almost everyone without track experience runs their wheel too heavy in the mistaken belief that this is realistic, partially because you see on-board footage of the wheel clearly getting jerked around. That's not because the wheel is generating high levels of force, it's because in real life, race tracks aren't glass smooth. GTS's ffb simulates power steering failure quite well.

Physics-wise I can get away with F1-style downshifting in passenger cars, and two-foot-magic-save-hax is sadly my secret to some of the top 10 times/pole awards I've posted.

The livery editor is great, the framerate is stellar, and the graphics are exceptional. But this game has a lot of design problems with it.

Here's me beating one of the best Gran Turismo Sport players in the world last night. So we can play that game of "PRC are anti-GTS shills", but in reality it's more like "the best Gran Turismo player in Canada has found a whole bunch of stuff wrong with this title."



I see... you are basically rating this game based off your experience of Pcars. everything I'm reading here downplays GTS because it doesn't feel like Pcars. well let me tell you something; Mario Kart is not supposed to drive like Need for Speed and GTS doesn't supposed to drive like Pcars. That is were you got it wrong. Instead of concentrating on actual real world simulation and all the precise technology behind that, GTS makes it possible for beginner, casual or pro gamers to enjoy the feeling of a real driving simulator. Gran Turismo Sport offers so much more entertainment, but you seem stuck comparing it to Pcars, asseto or Iracing or something. My advice to you is to understand what the game stands for before you review it.
 
This is a perfectly valid point of view/ personal opinion.
And one which I totally respect the way you've put it forward. (some could learn a thing a thing or two.)

It shows that PD have their vision, and you have your vision of what you want in a GT game.
At this point in time, they are vastly different visions.
But you've put it forward in a concise manner without tearing down a bloody good piece of work, and the millions of other players who also like it.

It's not even my own vision, it's the one that will probably work best as a game going forward. Look, if this was, say, Bungie making GT Sport, I might have a little more trust in the games as a service model working out in a sim racing setting. But I don't have any level of trust that such a thing will work when done by Polyphony. Even at their most charitable, they often times lie about features, and are painfully slow in bringing out content without at least one setback. In a game as a service, if you don't have very obvious, clear cut deadlines, then your game is frankly hooped.
 
I see... you are basically rating this game based off your experience of Pcars. everything I'm reading here downplays GTS because it doesn't feel like Pcars.

I think you've got that wrong.

Advertising a game as this massive eSports racing platform for years to come, only to give people a selection of three different five lap sprint races while canning a lot of the beloved gameplay elements of past iterations, is seriously poor design on the part of Polyphony.

Some have speculated this game was actually rushed in time for the 4K/PS4Pro push, and Polyphony didn't have much of anything ready as early as a year ago. I'm inclined to agree with them.
 
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