- 28,470
- Windsor, Ontario, Canada
- Johnnypenso
Never heard of em'One of the most trustworthy reviews of the game you can read:
https://www.gtplanet.net/gran-turismo-sport-playstation-4-review/
Never heard of em'One of the most trustworthy reviews of the game you can read:
https://www.gtplanet.net/gran-turismo-sport-playstation-4-review/
I assume you havent experenced too much of the sports mode? I have experienced this format already in closed and open beta, and as so many reviews have told us, in terms of even racing its not quite anything i have experienced before.How is this really different to GT5/6 or any other racing game?
Thank goodness I have reliable internet then!I think a lot of the problem that GTS has as well is that it's "flaws" are kind of structural to the game. The small car and track list, the always online aspect, the cramped single player, the limited range of track conditions. These are designed into the game, and are unlikely to change significantly without more money spent on DLC.
When the flaws are bugs one can hope that they're patched, find ways to work around them or simply avoid those situations. But when the flaws are so inherent to the basic gameplay (and are clearly there by design) it becomes hard to work around them, and in many ways they can make an otherwise attractive game largely unplayable. The physics in pC are a good example, and another is probably the online only save in GTS; for some people that's going to simply mean that no matter how good the rest of the game is the restriction on access and progress will make any play session frustrating or impossible.
I feel you, thank goodness I got the heavily discounted standard edition, GTS in its current state aren't even worth the $60 for me.I was on the brink of ordering the collectors edition for GT Sport, but having watched the IGN review for it, I have taken a step back and realised that the game just isn't worth a £100 investment. I will instead buy the base game. I'm sure I will enjoy GT Sport regardless, but as much as I love the franchise, there are indeed alternatives.
With this said, I have decided, in addition to buying the vanilla GT Sport, I will also pick up Project Cars 2, Forza 7 and Assetto Corsa. I have been exclusively giving Gran Turismo the attention this whole time, and though I don't entirely agree with the philosophies of its competitors (Forza 7's microtransactions and lootboxes for example) it would be foolish of me to not at least give them a try.
Don't get me wrong, I still believe GT Sport is a step in the right direction for the franchise, but I can't disguise the fact that I feel the game is so underwhelming compared to its rivals.
But the masses do not want to only race online.
That's the point.
If you want to only race online, go do iRacing. Why butcher yet another title and create an every shrinking pool of players?
Lol you want to turn it into a different game lolReally? You realise your ability to have complete control of the car in GTS is not what makes one game more realistic over the other. From my experience GTS is nowhere close to driving the real thing. Especially the cars turning from the center is very noticeable, which car in real life has the central axis point in the center of the car?
Same, except I didn't bother rating it. The feeling was all too similar to GT6 for me.
Take the menus, livery editor, scapes away, replace the graphics with standard graphics. What are you left with? Nothing to distract the casual player from the mediocrity that is GTS. It's like those crap Hollywood CGI blockbusters like Transformers, they're their to deflect from the lack of substance and dept.
Others may feel different of course, but I challenge them imagine GTS with with Assetto Corsa's graphics and menus + presentation, would the game hold on it's own?
What you've posted here has nothing to do with what I said. You said GT Sport brings online racing to the masses. GT5 had online and 10 million users. I'd say online racing was brought to the masses long ago. But lets just say it wasn't for arguments sake, how can you claim ( or anyone ) GT Sport has brought online to the masses without sales figures, without the retention numbers, and without knowing the ratio of players who use sport mode or just use lobbies. The latter being nothing new the masses haven't experienced.I assume you havent experenced too much of the sports mode? I have experienced this format already in closed and open beta, and as so many reviews have told us, in terms of even racing its not quite anything i have experienced before.
is reading comprehension or lack of exclusive to GT fans? More baffling that you fail to comprehend my post because the parts I speak of are literally not a "game". Other than graphics. I'll make it easy for you, how does the game play stand on it's own, how would people have felt about the game if they released the demo with just the game and simplistic menus and not things that make people say crazy things like " oh wow this game is amazing, look at the car driving through scapes. Day one purchase".Lol you want to turn it into a different game lol
This guy pretty much nails it
"In my opinion this is not a simulator [chuckles] in the slightest"
He really lit the physics up with a blowtorch
"In my opinion this is not a simulator [chuckles] in the slightest".
He really lit the physics up with a blowtorch.
I personally would consider GT a sim, but just a really really odd one. It's not arcade, it's a sim that does some things okay and some things worse than any other sim.
Yeah, he did have a few digs at the physics. To be honest areas of the physics are very strange in this game. The Civic that he mentions, that I guess we've all played by now, is just so wrong with it's understeer.
Then he later goes on to say that the driving physics generally behave as one would reasonably expect a real car to behave... Uh huh. Needless to say, I think I'll be taking his opinion with an overdose of salt...![]()
I can't blame him for having a dig at the physics, It still baffles me to this day why PD still try to do offroad races they are terrible at it, The gravel/dirt physics has always been crap in every GT, GT:S is no exception.
You said GT Sport brings online racing to the masses. GT5 had online and 10 million users. I'd say online racing was brought to the masses long ago.
Can you give concrete examples of ways in which it's broken? Not saying that GTS's physics are perfect or even full sim quality, the video I linked to even came to a simcade conclusion for GTS's physics... but I'm skeptical of extremely hyperbolic claims of the physics being "broken" and "not a simulator in the slightest" with little/no justification.
And I'm sorry, saying that it's not a simulator in the slightest then saying it somewhat accurately simulates certain things is just flat out contradictory.
It is not contradictory to say that GTS is a simulator that gets a few things (very) wrong.
Right, but that's not what that Gamer Muscle guy said. He said "not a simulator in the slightest", which means absolutely nothing even remotely resembling simulation. That is contradictory with saying it gets a few things right.
It's a throwaway quote intended for comic relief. Instead of hanging on a single sentence in a 20+ minute in depth review from a very experienced sim racer, how about looking at the whole video and addressing the gist of his review? He goes into great detail to explain his thoughts, don't lose sight of the forest for the one tree in front.Right, but that's not what that Gamer Muscle guy said. He said "not a simulator in the slightest", which means absolutely nothing even remotely resembling simulation. That is contradictory with saying it gets a few things right.
"Not a simulator in the slightest... uh, except for the slightest bit it gets somewhat right"
It's a throwaway quote intended for comic relief. Instead of hanging on a single sentence in a 20+ minute in depth review from a very experienced sim racer, how about looking at the whole video and addressing the gist of his review? He goes into great detail to explain his thoughts, don't lose sight of the forest for the one tree in front.
Just try the Civic TypeR Sport mode race around Brands and that will give you a perfect example of how it's broken. As Gamer Muscle himself states, when the car begins to understeer it's like the tyres develop a 4 inch layer of soap, however, crank enough lock on, when playing with a wheel anyway and you will suddenly be able to make the corner. @Scaff also gives a good example. Take a daily driver, like the MX-5, and drive it as if you were going to the shops, so 30-40 mph, and then watch the traction control kick in when you even slightly touch the throttle when cornering at these low speeds.Can you give concrete examples of ways in which it's broken?
Just try the Civic TypeR Sport mode race around Brands and that will give you a perfect example of how it's broken. As Gamer Muscle himself states, when the car begins to understeer it's like the tyres develop a 4 inch layer of soap, however, crank enough lock on, when playing with a wheel anyway and you will suddenly be able to make the corner. @Scaff also gives a good example. Take a daily driver, like the MX-5, and drive it as if you were going to the shops, so 30-40 mph, and then watch the traction control kick in when you even slightly touch the throttle when cornering at these low speeds.
Many of us will have driven in real life in similar situations and it's absolutely obvious that this is not how cars behave in the real world. The more I play the more I realise that the physics of GTS are a complete mess. Things tend to be ok at high speed but fwd and low speed physics are very funky. You can learn to be fast at GTS but when going back and playing other sims such as AC, PC2, Rfactor 2, etc it takes a while to get used to driving properly again.
Just try the Civic TypeR Sport mode race around Brands and that will give you a perfect example of how it's broken. As Gamer Muscle himself states, when the car begins to understeer it's like the tyres develop a 4 inch layer of soap, however, crank enough lock on, when playing with a wheel anyway and you will suddenly be able to make the corner. @Scaff also gives a good example. Take a daily driver, like the MX-5, and drive it as if you were going to the shops, so 30-40 mph, and then watch the traction control kick in when you even slightly touch the throttle when cornering at these low speeds.
Many of us will have driven in real life in similar situations and it's absolutely obvious that this is not how cars behave in the real world. The more I play the more I realise that the physics of GTS are a complete mess. Things tend to be ok at high speed but fwd and low speed physics are very funky. You can learn to be fast at GTS but when going back and playing other sims such as AC, PC2, Rfactor 2, etc it takes a while to get used to driving properly again.
I sort of expected it but this looking worse GT game as far as rating is concerned. It is just hanging on to 75.xx in gamerankings and 76 in metacritic
Personally I think the game is awesome but obviously could have been better. Hopefully these scores and people bitching, complaining with make Kaz, Polyphony to add GT mode and more content via update for free.
I would be carefull about stating what the masses want. You cannot deny the success of mp oriented shooters, or dota 2.. Why do you think that the racing crowd doesn't want some of that? I was sp only gamer for a long time, but now sp is boring to me, unlike quality mp experience.