GT Sport Reviews

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Have you played GTS with a T300? From what I have gathered on these forums it is not even worth purchasing the game at this point if that is the wheel of your choice.

I have no problems. What's the issue? O.o Anything new that wasn't in the demo?
 
And had I been in the shoes of a gaming reviewer I'd most likely score the same or less. :(
Don't get me wrong, I love the look (picture quality) of the game and I have only seen video footage off Youtube (compressed?), but the complete lack of any "real" offline mode is disgusting in my mind. It's a slap in the face for people with limited or no internet. 👎
Online may well be the face of the future or the here and now, but why just limit it to that? Don't Sony or PD care about the minority?
My internet gets maybe 1.1Mbps on a GOOD day, now tell me how much fun I'm going to have trying to play this online. :cheers:
Game as a service makes much more money that a classic big solo game like Zelda or The Witcher and the old GTs. The new Star Wars game should have been a solo adventure game starring Han Solo and guess what? The studio working on it is now closed by EA and they will use all the assets to make a Destiny-like within the Star Wars universe. At the end, I don't care because I'm not interested. Though all these games have loot boxes, lots of DLCs and microtransactions. So far, GTSport has none of these elements.
Why GTSport is basically a game as a service? I simply don't understand. (online save?:lol:)
 
Am I the only one who thinks you should't review a game by what you hoped it would include? You wouldn't give Overwatch bad score because it doesn't have singleplayer, right, or because it has less heroes than LoL, DotA? The game should be reviewed for what it is, not what you expected it to be, even though you were told it's gonna be online focused racer. I understand that die hard fans of previous games might not like it, but as a reviewer, you shouldn't compare it that way. I have a feeling if the game was done by another studio under a different name, it would have much better score, because people wouldn't compare its quantity directly to past games. They would probably even say how is it a great first entry in new series, you know, like first Project cars got good scores. And in a way, it is new series. If Project Cars was called Gran Turismo 7, it would have gotten much worse ratings.
Which 20 year old series of one player Overwatch games would lead to that?

Gran Turismo is Gran Turismo and ANY new entry will considered what has gone before in a review of a new game.
 
Microsoft made the right choice with Forza Horizon: this is a different game made by a different studio and the "classic" Forza is still available by Turn10. So there are two elements: a clear identity for the new franchise and you can still play the new Forza Motorsport with the same spirit than before.
Then Poly: the same studio, the same circuit racer and no possibility to play the new GT with the same spirit than before. I'm sure if GTSport was from a different studio along a classic GT on PS4 and a stronger difference from GT, people would like it much more for what it is without the nostalgia prism.
 
Reviews all seem fairly decent apart from that shocking SMS employee thing.

The graphics thing is slightly weird, because I think they're clearly better than anything available, though PCARS' fancy weathers and Forza's polish might make you think twice about declaring GTS' outright superiority.

There was a risk that such a change in approach by Kaz would confuse reviewers, who by default compare to previous games in the series, but only the good/careful reviewers understand why this may have happened.

@Scaff, if GTS driver/safety rating works so badly, can you name a better console system? I haven't played any others. And isn't this kind of mess you highlight just part of the 'sorting out' period, where everybody is scrapping together until some hierarchy is imposed?
 
Have you played GTS with a T300? From what I have gathered on these forums it is not even worth purchasing the game at this point if that is the wheel of your choice.

I use the T300 everyday for pcars2 and assetto corsa and was really happy with how it felt in the GTS Beta. It actually felt better than pcars2 (standard setup) and almost as good as AC. Just got my GTS collectors edition (superhappy!!!) and will play it tonight but I'm not expecting any problems ;)
 
I use the T300 everyday for pcars2 and assetto corsa and was really happy with how it felt in the GTS Beta. It actually felt better than pcars2 (standard setup) and almost as good as AC. Just got my GTS collectors edition (superhappy!!!) and will play it tonight but I'm not expecting any problems ;)

Prepare to be disappointed then as the Beta was OK, it's now unplayable imo with the T300.
 
Spanish website appears to be the only ones who get the online/eSport focus, they gave it 85/100:
https://areajugones.sport.es/gran-turismo-sport/analisis/
Understanding that the game is online focused doesn't mean accepting it and giving it a good review. Everyone understands the focus, the thing is that it's a change that a lot of people weren't ready for or wanted. That'll reflect when it gets reviewed by each individual, forming their own opinion on how they fell. That's how reviews work.
 
How does AI with some quite frankly blatant rubber-banding, a tendency to drive into you and two short videos prepare someone for on-line racing?

I had a race last night (Gr. 3 at one of the ovals) and half the field finished with penalties, some the equivalent to three laps or more and still finishing in the top half of the field (I just sat at the back and watched the chaos, increasing my safety rating for the whole race).

The concept is good, but right now the implementation of driving standards and penalties is deeply flawed, as its clearly better on a number of tracks to drive through everyone and get so far ahead that the penalties you get make no difference.



When only three of the top 14 have a clean race, and half of them have penalties that are the equivalent of a third of a lap, then you have a penalty system that isn;t working.

Chaos happens on that very small oval track you are referring to, careless racers tend to dive in too early at the bend and crash into others. You will have a better experience if using safe driving skills on a circuit track like say sazuka or dragon trail. This is were they can't use the side of your car as a boost.

My experience with the AI is they tend to slightly hold the easy line for position as I try for a pass, making the pass more difficult and testing my skills. this is typical in online racing. But I have not seen any rubber-banding issues
 
I'd rather assess the game on what it is.

Like Martin Robinson of Eurogamer says (one of the few credible reviewers of the driving genre in the mainstream gaming press) it's the most focused, high quality Gran Turismo title since GT3. An outstanding physics engine that compares favourably with Assetto Corsa, an online suit that takes the best from iRacing, and packages it up for a console audience. When you factor in the presentation, photomode and general level of polish, it's no surprise to see GT Sport being praised by those in the know.

Then again, it's all about opinions. For every Martin Robinson there's a Peter Brown at Gamespot, who seem perplexed at the very idea of simulation racing, or why brands like Tag Heuer are even featured. Each to their own.

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No but sorry, the physics engine does not compare favourably at all. Also I don't agree that it is the most focused GT. You could argue it is the most focused merely by deduction of certain aspects like career mode I suppose. But having an Audi TT Cup car grouped with a Megane and Bugatti doesn't scream focused to me.

The menues, the scapes, livery editor, hundred something training exercises, the brand central suite and the graphics - you're not the first to try and minimize these things as if everyone is doing it, and what they've done is some run-of-the-mill accomplishment. These are things that make GTS unique in the market, and that a lot of people look forward to, so why should we attempt to 'imagine' it without it. That's like asking someone to imagine PC2 without the 60 track roster/Livetrack 3.0, or FM7 without the 700 cars and Vista mode.
You should try not assuming and jumping the gun and try a bit of comprehension. I have more than praised PDI for their effort on the livery editor. Your example of Pcars2 is well off the mark. You know why? Because that is actually the game play! Seams to me people are dazzled by GTS presentation, which is not game play. Does GTS gameplay hold up on its own? To me and many others it doesn't, and I'm prepared to bet that many would feel the same if you just gave them a disc with the game part of GTS. This doesn't mean some people don't genuinely enjoy it though.
Why would you take away what is arguably GT's biggest and best feature(s)? It's a game, you rate the game entirely or else it's not an actual rating but a picking and choosing.

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You've clearly missed my point. GTS, much like GT5 and GT6, is the only game where I'd much rather hang around the menus than actually play the game. I'm not blind sided by these things. I judge the game on the actual gameplay and enjoyment I get from it and eye candy doesn't hire a boring experience to me. And that's where GTS falls down for me, no amount of eye candy is going to hide the sterile driving experience GTS serves up. That is why I wonder how many people would enjoy the game without all the b!blockbuster menues etc. Or the GT logo. Stuff that has zero to do with game play. There's no doubt in my mind if this exact game was served up by another Dev with another logo on the box, many here would have a different opinion on the game. The actual game.

Edit: so my post stays on topic of the thread.

https://www.stuff.tv/game-reviews/gran-turismo-sport/review
 
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Chaos happens on that very small oval track you are referring to, careless racers tend to dive in too early at the bend and crash into others. You will have a better experience if using safe driving skills on a circuit track like say sazuka or dragon trail. This is were they can't use the side of your car as a boost.
It happens at all circuits to some degree, that it's worse on the PD designed circuits is not exactly a reassuring sign. Quite the opposite.

These circuits should have been designed to avoid these kind of situations, not exagerate them.


My experience with the AI is they tend to slightly hold the easy line for position as I try for a pass, making the pass more difficult and testing my skills. this is typical in online racing.
The AI bears little resemblance to what you find online, particularly the AI found in the campaign side of things (well apart from it tendancy to drive into you).


But I have not seen any rubber-banding issues
Then you can't of been looking very hard, it's rather blatant.
 
GT Sport is a racing game and the actual racing is fantastic. Giving it 6 or 7 is Bull **** and Click bait i feel. It has SP and a very good SP.

I cant take anyone seriously who says SP is lacking in the game like past games had in abundant.

Only real negative for me is Online Save which is a **** and sick move.
 
It happens at all circuits to some degree, that it's worse on the PD designed circuits is not exactly a reassuring sign. Quite the opposite.

These circuits should have been designed to avoid these kind of situations, not exagerate them.



The AI bears little resemblance to what you find online, particularly the AI found in the campaign side of things (well apart from it tendancy to drive into you).



Then you can't of been looking very hard, it's rather blatant.

1) avoid chaotic situations by repositioning yourself on the track. soon your safety rating will increase and you will no longer be racing with careless racers.

2) The AI in the campaign side is more aware of my presence than many players online.

3) like many that look hard to find inconsistencies, eventually you will find it in many games. But there is nothing in particular about it that prompts me to shed a negative review as I race with the AI. Would you care to show some examples for us?
 
1) avoid chaotic situations by repositioning yourself on the track. soon your safety rating will increase and you will no longer be racing with careless racers.
I have and I still am.

The point your avoiding is that if, as was claimed, the off-line prepared people to drive online this would not be happening. If the penalty system worked effectively people would not be able to manage a top ten place with penalties of this level and if clean on-line racing was the goal some of these tracks were clearly not designed to help that.

2) The AI in the campaign side is more aware of my presence than many players online.
Which would indicate that as a tool the off-line has failed to educate people to race clearly as was claimed.


3) like many that look hard to find inconsistencies, eventually you will find it in many games. But there is nothing in particular about it that prompts me to shed a negative review as I race with the AI. Would you care to show some examples for us?
I've not looked hard for it, its rather obvious and I will be covering it in a video soon.
 
PD had budget , time , people to include in the game much more things but they didn't or couldn't do that . GT Sport is not a 6.5 game but it is not a 9 game too . Imho the fair score is 7.5-8/10 .

So let me get this straight..
You think PD doesn't have the right to evolve it's product in the direction that they see fit?
It is called Gran Turismo Sport, not Gran Turismo 7. Do you really think the players would play the sport part if they had full blown gt career mode that we're all used to? In order for an online multiplayer game to thrive and evolve,you need substational number of players actually playing the game online, or else the online part wil be sparsly populated, and that's the worse thing that can happen to the multplayer game. Take battlefield series for example, not many people care about sp, they are all online. And that is good for the quality of the product, you get so much feedback from those players that can make the game better and better with time.
 
I have and I still am.

The point your avoiding is that if, as was claimed, the off-line prepared people to drive online this would not be happening. If the penalty system worked effectively people would not be able to manage a top ten place with penalties of this level and if clean on-line racing was the goal some of these tracks were clearly not designed to help that.


Which would indicate that as a tool the off-line has failed to educate people to race clearly as was claimed.



I've not looked hard for it, its rather obvious and I will be covering it in a video soon.

The driving school is a good example to encourage people to improve their online behavior.

DMbgk_WU8AUf7qP.jpg



if every one participated and aimed for all gold stars this would greatly reduce the missteps that occur on any online track. Please put this in consideration as anyone record their review.
 
So let me get this straight..
You think PD doesn't have the right to evolve it's product in the direction that they see fit?
It is called Gran Turismo Sport, not Gran Turismo 7. Do you really think the players would play the sport part if they had full blown gt career mode that we're all used to? In order for an online multiplayer game to thrive and evolve,you need substational number of players actually playing the game online, or else the online part wil be sparsly populated, and that's the worse thing that can happen to the multplayer game. Take battlefield series for example, not many people care about sp, they are all online. And that is good for the quality of the product, you get so much feedback from those players that can make the game better and better with time.
Yes but if the only way to get an online game to succeed is to nerf the solo player game what does that say about online? It has to be able to survive in the presence of a quality solo mode or what's the point?
 
The driving school is a good example to encourage people to improve their online behavior.

DMbgk_WU8AUf7qP.jpg



if every one participated and aimed for all gold stars this would greatly reduce the missteps that occur on any online track. Please put this in consideration as you record your review.

Its not mandatory, the AI features rubber banding and will drive into you!

Now if it was mandatory and the AI was better you might have a point, but neither of those is true, so it will be considered based on those facts.

Far more effective results would have occurred with a more robust penalty system and tracks designed to actually facilitate clean racing, rather than benefit those that don't race clean. Lets not kid ourselves here, people have been saying from long before the beta that the Tokyo layouts would be a nightmare in this regard, and from the closed beta the exact same concerns were raised with the oval's. None of this is news at all.
 
Its not mandatory, the AI features rubber banding and will drive into you!

Now if it was mandatory and the AI was better you might have a point, but neither of those is true, so it will be considered based on those facts.

Far more effective results would have occurred with a more robust penalty system and tracks designed to actually facilitate clean racing, rather than benefit those that don't race clean. Lets not kid ourselves here, people have been saying from long before the beta that the Tokyo layouts would be a nightmare in this regard, and from the closed beta the exact same concerns were raised with the oval's. None of this is news at all.

I always check my rear view mirrors after I made a pass because occasionally the AI will try and take their spot back. checking the mirrors will also help inform me to reposition sides to keep the AI out of my draft. This slipstreaming some people are having problems with the AI could be personal preferences or and not particularly a problem with the game development to review as a failure.
 
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Don't Sony or PD care about the minority?

Realistically? No. Sony cares about sales numbers and PD, or more specifically Kaz, care about leading us toward their vision of the future of GT in hopes that the majority wiil follow and generate those sales numbers. Those who may not share this vision or for various reasons are unable to participate in it like you and I will be left behind and have to look elsewhere.
 
I always check my rear view mirrors after I made a pass because occasionally the AI will try and take their spot back. checking the mirrors will also help inform me to reposition sides to keep the AI out of my draft. This slipstreaming some people are having problems with the AI could be personal preferences or and not particularly a problem with the game development to review as a failure.
Then feel free to express that in your own review. I've been sim racing long enough to be able to make up my own mind and to have an idea of what is and isn't an AI issue.
 
Yes but if the only way to get an online game to succeed is to nerf the solo player game what does that say about online? It has to be able to survive in the presence of a quality solo mode or what's the point?

Would people invest their time in lengthy solo campaign, or play online? I guess they didn't want to split their player base. For a long time I enjoyed solo play, but grew to like online multiplayer. Why? No match is ever the same, and my time is limited. Gt fans are geting older now, having diferent priorities, so there is less time for games. Take GTA V for example, it has massive solo campaign and things to do. Then they launched payed dlc online mode, later on. Now compare copies sold for GT an GTA V. I can't think of any other game right now that has so massive solo campaign, and has a healthy online community. GT is big, but not that big. I think it's a good move from PD to go online, because, face it, esport is going to be a big big thing. DOTA, LoL, Overwatch, soon battlefield.. The list will only get bigger. And yeah, no race will ever be the same, that's what I'm looking forward to.

Critics who will give bad reviews because there is no GT 'put number here' campaign, really need to grow up, or read the title of the game again, until they get it.

A heads-up to all: the GTPlanet review will be up tomorrow. The plan was for today, but some behind-the-scenes setbacks mean we'd rather give it another 24H to really nail it down. 👍

Just say it... The review is 90 percent ready, you can launch it any time you want.
 
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The concept is good, but right now the implementation of driving standards and penalties is deeply flawed, as its clearly better on a number of tracks to drive through everyone and get so far ahead that the penalties you get make no difference.

View attachment 681247

When only three of the top 14 have a clean race, and half of them have penalties that are the equivalent of a third of a lap, then you have a penalty system that isn;t working.

Maybe I'm missing a point but it's not up to the game to implement driving standards, that's the drivers job. As far as your example is concerned, does the fact that those 3 clean drivers ended up within the first 5 finishing positions not indicate that the penalty system did work by moving the culprits down the finishing order. I had a similar experience during the open beta during a race at Tokyo Expressway where I drove a clean race in 4th position behind a top 3 who were liberally rubbing against the wall and were difficult to pass. It was frustrating during the race but satisfying that the penalties they were hit with in the end moved me into a 1st place finish.

What game has a perfect driving standards and penalty system?
 
Reviews from likes of IGN, gamespot, etc should be taken with a cup of salt. I stopped taking them seriously when I seen them give good ratings to the likes of Forza Motorsport 5.
 
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