I'm pretty sure its just referring to different locations in the same area. As in, japan.I did see something in the UI that might suggest that each scape has different camera positions:
As you can see, on each icon is a number associated with them, this could probably mean that we're looking at different shots of the same location or scape. Not sure if they count as scapes themselves or just camera angles, that'll have to wait for further confirmation.
I did see something in the UI that might suggest that each scape has different camera positions:
As you can see, on each icon is a number associated with them, this could probably mean that we're looking at different shots of the same location or scape. Not sure if they count as scapes themselves or just camera angles, that'll have to wait for further confirmation.
Kind of off-topic, but since we are talking about scapes, check what I found while doing a Nike commercial for my 3d class!!
Badly, it's not GTS, but man, it's a nice job
GT4Isn't that car in GT3 or GT4?
I do believe the 458 is too large and out of scale with the rest of the scape. @MatskiMonk does make a very good presentation on the angle of perspective though, however what makes it wrong in this image I think is that the background doesn't quite have the same scale of perspective as the Ferrari.
Kind of off-topic, but since we are talking about scapes, check what I found while doing a Nike commercial for my 3d class!!
Badly, it's not GTS, but man, it's a nice job
No, no. Donmt you remember Kaz said we could add our own light source? That + watch any trailer, you see the light go bright and dim. Mix this with a filter (yeah filters are pretty much confirmed since both GT5 and GT6 have em) and voilá. Unless the blue-ish tint was photoshopped in later. It wouldn't be the first time PD photoshop an in-game photoIt's the same scape from a different camera angle and apparently different time of day or filter. I wonder if this means that scapes either have time cycling of some sort and are more flexible than we originally thought.
Duping scapes? Aww, PD... thought that was over...I've wondered for some time now if each 'scape' might have multiple camera positions and if each position might be considered a scape, hence 1000+ scapes. ??
Duping scapes? Aww, PD... thought that was over...
It was in jest .I'm not surprised at all. If they go to a great location and the scapes really are as limited in positioning as we're led to believe, they might as well get a dozen or so fantastic angles while they're there. Like if they're in the desert, they could get one out in the open, one near a cluster of rocks, one near some shrubberies, maybe one on a pinnacle or something, and so on.
So maybe there's only 50-100 actual locations with 10+ scenes each. That still seems fine to me. Taking one photo per locations would seem limiting and a waste.
I think personally rather than make the picture darker I tried adding more light in the background picture and it is getting better, as said before I think it could be down to the person setting up the photo or the over exposure on the original..I am sure there will be many debates on realism when the game is released. Another 3 months of this guessing yet!
Original
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More light added to the tree section and colour saturation reduced.View attachment 579272
I have a desktop, much beer, and a long spotify playlist... I guess it does make it easier for me
The 458 GT car is likely to be regulation 2m wide I think.. however, even the road car is 76.3 inches wide (1937mm). Lets say the delivery truck is a HINO (first guess.. could be entirely wrong but it's the first one that came to mind), the cab width of a HINO 155 is 78.5 inches... so .. that would make the trucks somewhere between the width of the Ferrari road car and race car. It's not conclusive I admit, but given all the other aspects I've looked at, I'm still comfortable this car is to scale... PD might just have been unlucky with a Mini being parked there... they are little comedy fun-size cars in real life, and I think it throws this shot off.
edit:
Also.. once you've seen it.. THE CHILD'S HEAD CANNOT BE IGNORED!
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Judging by what I see with a few of the Scapes, I see no reason why there won't be some camera placement freedom while we shoot our photos. Why are some people automatically assuming the negative?
So basically you're stuck with where the camera is. No more GT6 move around the scenery for dem sick shotsThe different camera placement capability stems from there being multiple scapes of a single location.
You can't move the camera around freely, but there will be plenty of options for getting a shot from a different angle.
Only for Scapes.So basically you're stuck with where the camera is. No more GT6 move around the scenery for dem sick shots
Only for Scapes.
We still have no clue whatever the full Scenery like Ronda in GT6 coming back to GTS.
Only for Scapes.
We still have no clue whatever the full Scenery like Ronda in GT6 coming back to GTS.
Dude that's cool! I guess you like the new Mustang a lot, I see some inspirations from it
Just playing around with HDRIs could'nt resist after those delicious scapes. If only I could get my hands on the scape HDRis and backplates. Don't hate on the car, its a WIP and I'm not an automotive designer (As you can tell).
Because that's what Kaz said.
“The camera itself, you can pan or tilt,” Kazunori said, “but you can’t really move the camera.”
https://www.gtplanet.net/more-details-on-gt-sports-livery-editor-photo-scapes-customization-options/