GT Sport - Trailers, Videos and Screenshots

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I have a question: when we drive a sport car in real life with all the assistances, how we can call this 'mode'?
(based on the theme 'simulation').
 
I have a question: when we drive a sport car in real life with all the assistances, how we can call this 'mode'?
(based on the theme 'simulation').

family friendly or responsible mode on public roads

beginner mode on track days :D
 


Their recent advertising, including the PSX event, has been emphasizing 60fps, which is interesting. They are fully aware of the fps issues with GT5/6, so its pretty bold of them to be focusing on that. But the racing is looking very polished. Polished on a level that we haven't seen since GT5 Prologue.

Dragon Tail/Willow at high noon, Northern Isle Speedway/Colorado Springs at night, Tokyo in the dawn, Brands Hatch with overcast conditions - they all look stunning. The quality of the visuals and lighting make each time of day or condition feel very different from one another.

Obviously dynamic conditions would be welcome, but I have no issues with their decision to leave it out after seeing what they've produced. Also, we're still waiting for them to put their cards on the table with some rain gameplay - they're really dangling the carrot for us with that.

Probably only in those 1v1 night-time rally stages, though.

What makes you think that shadows only work like that on one stage?
 
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Probably only in those 1v1 night-time rally stages, though.
They were present on the IGN video with Tokyo at night and 20 cars ;) (But less noticeable due to the lighting of the city/track)

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Even casted on multiple cars at the same time. @ 5:50 for example
 
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What makes you think that shadows only work like that on one stage?

When I wrote that I thought that only the rally stage had a night time configuration, but now I remember the Tokyo Highway also having one, which involves more cars.

Real-time dynamic lighting/shadow mapping is an extremely expensive computing operation, so most games that do implement such graphics features have to constrain the number of light sources to a low number. I'm interested in how this will look in GTS on the Tokyo stage at night with lots of cars close together.
 
They were present on the IGN video with Tokyo at night and 20 cars ;) (But less noticeable due to the lighting of the city/track)
Even casted on multiple cars at the same time. @ 5:50 for example


At 5:50 it looks to me like dynamic shadows are only being projected from 1 light source: the own driver's car. Other drivers' headlights do not seem to project shadows on other cars in-front of them. But it isn't very noticeable because the track is illuminated, and all the other lighting effects from the GTS engine are really well done.
 
At 5:50 it looks to me like dynamic shadows are only being projected from 1 light source: the own driver's car. Other drivers' headlights do not seem to project shadows on other cars in-front of them. But it isn't very noticeable because the track is illuminated, and all the other lighting effects from the GTS engine are really well done.

Good catch, I didn't notice that. I wonder how that will be treated when racing online. Or maybe because of the resource cost of AI, only the AI doesn't get that level of headlight function.
 
At 5:50 it looks to me like dynamic shadows are only being projected from 1 light source: the own driver's car. Other drivers' headlights do not seem to project shadows on other cars in-front of them. But it isn't very noticeable because the track is illuminated, and all the other lighting effects from the GTS engine are really well done.
I also believe that only the player's car will cast shadows.
At least those of AI this time are functional and illuminating the track and the other cars and is great for immersion and also for replay and photomode.

Sure, it was cool to have the dynamic TOD, but seeing now GT5/6 on night conditions with other cars it makes me sad XD
Hey there @Snake206 , you should use this link better:

Given that the IGN player is crap in both PC and my mobile.

Edited ;)
 


SDR vs HDR simulation


It's difficult to explain difference between HDR and SDR with Youtube.

But, if you have a TV HDR compatible, if you test on some games as Ratchet & Clank or Horizon Zero Dawn, you will see differences immediately. On GT Sport, there is flagrant difference. Lighting, colors, all is more photorealistic !

This technology is more interesting than 4K.

I am very happy that they have taken out this G-force effect on the pilot head in cockpit view. With the quality of the graphics this will allow to drive this way as fast as in others views . For sure i will spend most or all my time driving like this. A real pleasure. , i can t wait.

Yes ! Before, i've played with bumper view because i didn't like very much cockpit.

But in GT Sport, it's more dynamic, more real.... It's clear that I will use cockpit view most or all my time !
 
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True... the reflection looks terrible what the actual 🤬 is this 🤬 even Asphalt 8 haz better lightning. And thoz backgrounds look PS1 quality.... 🤬 I never buy dis game! 🤬
Congratulations whoever made dis 🤬!!! 🤬
-YouTubers 2017

Shame on YouTube. I getting to hate it.
In YouTube comments some stunning looking games only look as good as their worst assets, conversely on games with genuinely poor graphics you'll see comments saying "All that matters is gameplay" with 100s of likes. Some of those GT Sport screens look real at first glance and I imagine it will look incredible when in motion at 60fps.
 
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