GT Sport - Trailers, Videos and Screenshots

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It's a great one, although it certainly doesn't take the crown for most epic GT trailer the world has ever seen:



Never to be defeated...... :D :D :D





Whilst I agree with that general sentiment in regards to the above posts I don't really want to see something 'old school'. I want PD to show something that truly shows they've moved forward, moved with the world we live in and aren't really stuck in the 90s.

Well going beyond just trailers, on this point it'll be interesting to see how introducing e-sport to the series will affect things. I think e-sport is an interesting subject in itself actually - it's not that big (relatively) and not that accessible, but it is growing, and I do sometimes wonder if the right mix of factors were to come about - stuff like governing body sanctioning, brand/manufacturer involvement, big personalities, links to real-world motorsport like with GT Academy - whether it could become something genuinely watchable to a wider audience. I think it's probably unlikely something like that will happen (at least soon, if not ever), but it's still interesting to think about whether that future could happen. And if it ever did, I suppose with Gran Turismo Sport PD could leap from being stuck in the 90s (confusing everyone) to being way ahead of the curve (still confusing everyone :P ).
 
I don't know if it fits this thread but, around the time GT6 was announced there was a picture going around the web of a BMW Z4 GT3 on what seemed to be the Nürburgring. I can't find it at the moment but the trees on that picture seemed pretty well built. And seeing the new Nordschleife in the trailer got me thinking if PD was already split up in two teams that would tackle the developement simultaneously for GT6 and the PS4 itineration.
 
I don't know if it fits this thread but, around the time GT6 was announced there was a picture going around the web of a BMW Z4 GT3 on what seemed to be the Nürburgring. I can't find it at the moment but the trees on that picture seemed pretty well built. And seeing the new Nordschleife in the trailer got me thinking if PD was already split up in two teams that would tackle the developement simultaneously for GT6 and the PS4 itineration.
I think that track that are created from the scratch for GT5/6 (not PS2 ports) are future prof just like premium cars, and than scaled down to work on PS3. So PD just need to tweak track if there are some changes in real life to make track up to date (just like they done with Suzuka).
 
Whilst I agree with that general sentiment in regards to the above posts I don't really want to see something 'old school'. I want PD to show something that truly shows they've moved forward, moved with the world we live in and aren't really stuck in the 90s.
Personally disagree, I'd rather see a PD-Style trailer than some dub-step invested, pop-culture panding narrative that tries way too hard to look cool. :lol:

For me, PD are the absolute kings of racing game trailer/intro making. It's all about being timeless and say what you will about PD but one thing they do incredibly well is make a nice memorable movie.

 
It's 2015 going into 2016 though. Most of the world are living in the moment, and PD needs to do the same IMO. I believe Kaz did say as much in a quote somewhere.
Aesthetic approach is not the same as development style, which most people has no problem on the former but does on the latter.

Know the difference.
 
Aesthetic approach is not the same as development style, which most people has no problem on the former but does on the latter.

Know the difference.
How many other things in the consumer world are wildly successful while being aesthetically patterned after their own products from 15+ years ago?
 
I think that track that are created from the scratch for GT5/6 (not PS2 ports) are future prof just like premium cars, and than scaled down to work on PS3. So PD just need to tweak track if there are some changes in real life to make track up to date (just like they done with Suzuka).

I'm not so sure. Stuff like High Speed Ring and Cape Ring are pretty bland and featureless by PS4 era standards. They look nice enough, it's not so much that they're not of a high enough quality. But there's so little going on that they really don't compare well to anything from Driveclub/Forza/pCARS/F1 2015 in terms of track atmosphere. Even Matterhorn and Eiger, while they have stunningly scenic backdrops, are very bland and simplistic on and near the track.

Some tracks will fit nicely into a PS4 game, but I suspect that Polyphony is going to want to put some more work into their tracks in order to bring them up to scratch with what the competition is offering. They're close, but they're not quite good enough, just like the PS2 assets were close but not quite good enough for PS3.
 
It's 2015 going into 2016 though. Most of the world are living in the moment, and PD needs to do the same IMO. I believe Kaz did say as much in a quote somewhere.
I think PD are too modern if anything. If they were stuck in the '90s, IMO GT5 and GT6 would have been better games. The older games had a more complete and challenging feeling to me. Would be good if they looked back at what they used to do and bring back more of the fun factor. Think they will come good again with the PS4 though.

My favourite GT Intro still:

 
I think PD are too modern if anything. If they were stuck in the '90s, IMO GT5 and GT6 would have been better games. The older games had a more complete and challenging feeling to me. Would be good if they looked back at what they used to do and bring back more of the fun factor. Think they will come good again with the PS4 though.

Not sure I follow when GT6 was pretty much the exact same game as GT1 at it's core. Yes of course visually it was better, and there was a lot more 'extras' but at it's core, it was the same old, tired formula. Other game series, even those in restricted genres like simulation racing have brought huge changes. Change GT6 graphics and physics to GT1 level, what is different? You buy a cheap car, enter the Sunday Cup and other beginner events that are just in a rather soulless menu, and you continue doing that until you win the last series. In between you do some license tests, some of which are quite literally identical between the games.

It's looking like GTS is going to change that formula though, so fingers crossed.
 
Not sure I follow when GT6 was pretty much the exact same game as GT1 at it's core. Yes of course visually it was better, and there was a lot more 'extras' but at it's core, it was the same old, tired formula. Other game series, even those in restricted genres like simulation racing have brought huge changes. Change GT6 graphics and physics to GT1 level, what is different? You buy a cheap car, enter the Sunday Cup and other beginner events that are just in a rather soulless menu, and you continue doing that until you win the last series. In between you do some license tests, some of which are quite literally identical between the games.
I don't think people want for the next GT to be the same as the old ones. I don't think that's what they mean. Rather, I believe that they're hoping that PD can fulfil the high standards for racing games now, just as they have set the bar up high in the past.
 
How many other things in the consumer world are wildly successful while being aesthetically patterned after their own products from 15+ years ago?
Im not literally saying that. Im just saying that in current form (GT6), its just feels good for most users here. Not Samus, you, and some others obviously. But you cant please anyone anyways. Of course, in my opinion, there are some tweaking on the aesthetics that i want for GT7 like flatter icons, more animations and customization, etc.

I would instead pointed out how slow and clunky content delivery is for PD. All other studios isnt as slow as PD. I dont expect as much new content as Forza (imho thats too fast for PD), but at least try to be half of it. Also please no more standard cars, just premium or not at all. Its just so embarrassing my friends laughed when they realized one premium R34 in the middle of sea of standards.
 
Found a new video, can someone translate what Kaz is saying?


Video translation courtesy of someone with a name that we cannot mention here on Reddit:

Q:Why did you choose 'sport'? (the first part of the answer is cut-off) Whether it's the graphics, physics, handling, or the sound design, you can achieve a big evolution forwards on what you used to. But I don't think just that would be enough. I want it to be completely different from the Gran Turismo we have seen up until now, want it to be a new step forward. The answer to that problem was to completely redesign the motorsports we are used to.

Title card: What kinds of players are you envisaging with Gran Turismo Sport?
We say 7 to 77, talking about the age range. In short, everybody. From children to the elderly, anybody can enjoy it. Real motor sports is not like that. We want to do things you can not achieve in real sports. We don't want Gran Turismo Sorts to be only played by incredibly good players, or people who love Gran Turismo, we want it to be enjoyable even for people who have never played a racing game before. We made it with those thoughts in mind.

What about the partnership with the FIA?
The International Federation of Motorsport has already been around for over a hundred years. However, they do not expect motorsport to carry on in the same fashion it has up until now. So we and the FIA entered an agreement to design the next 100 years of Motorsport. With the Gran Turismo Series, we were aways focused on continuing to make history with it. And with Sports, we want to to create a new future for motorsports, that is the idea behind it. It's very exciting.
That's what Yamauchi was talking about
 
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Title card: What kinds of players are you envisaging with Gran Turismo Sport?
We say 7 to 77, talking about the age range. In short, everybody. From children to the elderly, anybody can enjoy it. Real motor sports is not like that. We want to do things you can not achieve in real sports. We don't want Gran Turismo Sorts to be only played by incredibly good players, or people who love Gran Turismo, we want it to be enjoyable even for people who have never played a racing game before. We made it with those thoughts in mind.

In other words "We want Gran Turismo to stay a SIMCADE another 18 years"
Thank you very much but this "trailer" I have seen it already!
 
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In other words "We want Gran Turismo to stay a SIMCADE another 18 years"
Thank you very much but this trailer I have seen it already!

There is nothing inherently less simulation-like about the game being approachable for all ages. Driving aids, when designed and implemented with care, can teach players about the underlying physics. Experiences that encourage players to explore using progressively less aids (but not forcing them), can teach players about the underlying physics.
 
There is nothing inherently less simulation-like about the game being approachable for all ages. Driving aids, when designed and implemented with care, can teach players about the underlying physics. Experiences that encourage players to explore using progressively less aids (but not forcing them), can teach players about the underlying physics.
I think a lot of people forget how they got into GT in the first place...I know for me personally I took on the game from a young age(Played GT1 when I was 6). The game has always been approachable yet difficult, I love that about it.
 
There is nothing inherently less simulation-like about the game being approachable for all ages. Driving aids, when designed and implemented with care, can teach players about the underlying physics. Experiences that encourage players to explore using progressively less aids (but not forcing them), can teach players about the underlying physics.
Two games in a row without lift off oversteer is not accident.
 
Apparently you thought only GT does that, even though there are many others who got the same approach.

Forza 6 has aids and mods to help begginers, for example.
From what I know, project cars has aids for begginers too. Every sim has that due that every new player needs to get used to it.
 
Not sure I follow when GT6 was pretty much the exact same game as GT1 at it's core. Yes of course visually it was better, and there was a lot more 'extras' but at it's core, it was the same old, tired formula. Other game series, even those in restricted genres like simulation racing have brought huge changes. Change GT6 graphics and physics to GT1 level, what is different? You buy a cheap car, enter the Sunday Cup and other beginner events that are just in a rather soulless menu, and you continue doing that until you win the last series. In between you do some license tests, some of which are quite literally identical between the games.

It's looking like GTS is going to change that formula though, so fingers crossed.
GT1 is much more fun and challenging to me. I like the menus too, didn't feel soulless.
 
As of this post I have renamed this thread, "GT Sport - Trailers, Videos and Screenshots" as sort of a mirror of the highly successful GT6 thread made by @BkS I'm broadening this thread out from just the trailer now that we have received and discussed the first trailer.

Mods, if you think this change is too major from the original topic, feel free to change it back. I am just trying to evolve the thread to the times now that we have seen the trailer

OP has been updated to mirror this post.
 
Video translation courtesy of someone with a name that we cannot mention here on Reddit:

Q:Why did you choose 'sport'? (the first part of the answer is cut-off) Whether it's the graphics, physics, handling, or the sound design, you can achieve a big evolution forwards on what you used to. But I don't think just that would be enough. I want it to be completely different from the Gran Turismo we have seen up until now, want it to be a new step forward.

This part interests me, because it implies that Kaz wants GT Sport to be more substantial than the main franchise. Even though Sony haven't ruled out the possibility of Gran Turismo 7, I have a feeling that GT Sport is acting as a reboot to the series.

Obviously, this is based off a rough translation and it still doesn't advance the content of GT Sport any further, but by being 'more than a prologue', surely GT Sport must be classified as equally, if not more substantial than the main series.

It's clear that the partnership between the FIA and GT alone has made the game more ambitious than any GT game we've seen before. But does this ambition translate to the rest of the games features as well? I don't mean to create any hype or anything, but could GT Sport be the 'ultimate' Gran Turismo game?
 
I'm not so sure. Stuff like High Speed Ring and Cape Ring are pretty bland and featureless by PS4 era standards. They look nice enough, it's not so much that they're not of a high enough quality. But there's so little going on that they really don't compare well to anything from Driveclub/Forza/pCARS/F1 2015 in terms of track atmosphere. Even Matterhorn and Eiger, while they have stunningly scenic backdrops, are very bland and simplistic on and near the track.

Some tracks will fit nicely into a PS4 game, but I suspect that Polyphony is going to want to put some more work into their tracks in order to bring them up to scratch with what the competition is offering. They're close, but they're not quite good enough, just like the PS2 assets were close but not quite good enough for PS3.
We haven't had any beach or seaside tracks in any of recent games as I recall, well except that city track and rally track in GT4, (I don't remember the name) and PD needs to really step up their originality, Their recent original tracks haven't really been that great, GT Arena would have been better as a dirt track in my opinion, and Mattahorn and CapeRing are meh, the colors of CapeRing feel fake and Mattahorn feels bland honestly, SSRX is basically a remake of Test Course from the Classic games but longer and more scenery, I feel like PD needs to remake some of their original tracks like SSR11, Smokey Mountain, El Capitan, Driving Park, and the LV drag stage if they want to have a selection for current gen and more tracks from different enivornments.
 
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