Today's simulators are usually only good at specific task though. AC is a good drifting sim, but a poor racing sim. (from what I have heard) iRacing is good at stock car racing on ovals, but absolutely dreadful at not stock cars. Rfactor, I can't quite figure out what its physics are good at. rFactor has terrible physics for everything it seems, except spinning, definitely good at that.
You should probably play these games yourself, instead of simply listening to the lowest common denominator on the internet.
You should also take notice of the fact that I wrote rF2, not rFactor. Although Game Stock Car is built on isiMotor, as was rFactor, and GSC is fairly excellent. rF1 is a decent enough sim, but it really depends heavily on the quality of the content you get for it, as does rF2. If you want to find a car that behaves horribly, you can.
Gran Turismo is a better sim than this other "sims" in many ways, because PD tries to simulate every type of car and every driving style at every track. PDs approach to simulation is arguably the best because it doesn't cater to a specific audience or a specific task. It lowers the quality of a certain experience, but it has a fairly high quality overall.
No. The idea of a simulation is to simulate as accurately as possible. Gran Turismo doesn't do this in any of the areas that it simulates. It's a partial simulation.
Gran Turismo's approach to a racing
game may be the best, because it offers a wider range of play. But it's not a better oval racing sim than iRacing, it's not a better road racing sim than AC, and it's not a better rally sim than RBR or Dirt Rally. It's jack of all trades, master of none, as has been said many times. That maybe makes it a better game, but it does not in any form make it a better simulation.
A better simulation is more accurate, and Gran Turismo just isn't.
I don't understand why people have this need to insist that Gran Turismo is the best simulator [clarkson]
in the world.[/clarkson] It's a decent game (if we're talking about the older ones, it's an excellent game), and it simulates well enough for it's purposes. Is that not enough? Can it not just be without being a superlative as well?
Are we such blind consumers that we need to justify "The Real Driving Simulator" as if it wasn't just marketing guff?