GT Sport - Trailers, Videos and Screenshots

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There's no need to team up with DriveClub for cars. PD can have each and every single car in DC if it wants to just by calling this number Phone: +84.8.3943.1389.

You know, avoiding pesky things like having to secure licenses or anything like that...

Of course, according to some members here, it's apparently a fact that nearly all of DriveClub's entire roster will appear in the next GT. So what do I know.

And most important, its free DLC. I don't see point to pay for DLC when I already buy game for 60 euros, DLC always should be free.

Maybe it's me, but I'd rather pay people for extra work they've done.

Like @Samus says, I've always looked at paid DLC as early access. Sure, on a cost-per-car basis, it doesn't add up compared to the vanilla game (the going rate for most console DLC is around $1 per car). But I'm getting access to cars I wouldn't normally see until the next installment. With a game like GT, that could be years. If it's content I like, I'd gladly give the team over at PD some money to be able to play with it earlier.

On a similar note, it's a bit like paying full price for a game through pre-order, or picking it up in the bargain bin a year later. I don't expect the game companies to reimburse me the extra money I could've saved had I waited the year. I don't expect them to give me cars (and especially tracks) for the next iteration of the game for free, simply because they're done before the entire game is.

@Brend - Ah, now I understand. Cheers! :cheers:
 
To be fair, GT6 did have a big jump in DLC over previous GT games.

Kinda, but it wasn't at all what they had in mind when they said that. At that point they were planning monthly track DLC, and 20+ VGTs over the first 12 months, plus the Senna content and whatever other little oddities they had, like the M4 or the TS030.

That would have been a quantum leap. What we got was a moderately small quantum hop. The only big difference is we didn't have to wait a year for it while they fixed all the bugs in the release game.

One would hope that they aim for a similar DLC schedule for GTS, but that they actually pull it off this time.
 
^

Also, the more incomplete the game is at launch probably the more DLCs will get afterwards. GT6 had less content then GT5 at launch.
 
If manufacturers should pay PD to make their car in Gran Turismo, the money paid for Dlc could go directly to the manufacturer. That way, the consumer could really choose which cars the would want in their game. Of course this will never work, because manufacturers probably find the price for dlc cars to low. And that would result in having to pay €1 for a Fiat Panda and €125 for a ferrari.....

Could be interesting though, having this model really adds value to the dlc cars you own.
 
If manufacturers should pay PD to make their car in Gran Turismo, the money paid for Dlc could go directly to the manufacturer. That way, the consumer could really choose which cars the would want in their game. Of course this will never work, because manufacturers probably find the price for dlc cars to low. And that would result in having to pay €1 for a Fiat Panda and €125 for a ferrari.....

Could be interesting though, having this model really adds value to the dlc cars you own.

I think you're pretty much describing the original plans for GTHD.

The idea of microtransactions for most of the cars and tracks went down like a ton of bricks. It's even more risible knowing that they were almost certainly talking about selling us standard cars. Thankfully, it got cancelled.
 
If manufacturers should pay PD to make their car in Gran Turismo, the money paid for Dlc could go directly to the manufacturer. That way, the consumer could really choose which cars the would want in their game. Of course this will never work, because manufacturers probably find the price for dlc cars to low. And that would result in having to pay €1 for a Fiat Panda and €125 for a ferrari.....

Could be interesting though, having this model really adds value to the dlc cars you own.

If this is true, then why GT6 allways had free non-vgt free cars??
 
It obviously depends on the content, paint and outfits should indeed always be free but when it comes to new tracks and cars you should always look at them as a premium option to get new cars early before the next game. If you don't want to pay the premium, you wait for the next game as you always used to do. DLC in racing games is just now a way to get new content out between games and since it costs them time and money, it makes sense they are charged at a premium to me. You either get them now or wait, as I said.

The price charged for such DLC is almost all profit for the publishers though, which is why it's become so prevalent as it's very profitable.

Definitely. Especially the themed packs, I really like those. The good thing about paid DLC is you tend to get more DLC if it's paid and you tend to get content you really want. Or at least that's how it looks to me comparing Forza vs. GT when it comes to DLC and now Project Cars as well. The DLC from Assetto Corsa, a tiny independent developer with relatively tiny sales compared to GT, just over the last 16 months or so, blows GT DLC away as well.

Assetto Corsa had a relatively small amount of content in early access and on release, so having a lot of DLC makes sense in its case.
 
Assetto Corsa had a relatively small amount of content in early access and on release, so having a lot of DLC makes sense in its case.
Meaning it doesn't make sense to have a lot of DLC if you have a large amount of content? I guess Forza is on the wrong track then:lol:. I don't see the logic in this way of thinking anyway. DLC is basically early access content you're going to get in the next game anyway so you pay premium for it. If you don't want it you don't have to buy it. It helps support your favourite developers so it's good for them and their staff. So if you have a game like GT with a lot of cars and you're happy with that content, then you don't buy the DLC. If you're like me and don't have a lot of interest in driving the 1200 cars I've already driven to death and want new stuff, then you buy the DLC. Ultimately it's up to PD to decide if adding DLC to the game fulfills their revenue goals, game design goals etc. but I can't see how there is any negative to having lots of DLC, regardless of how much content you have in the game at release.
 
The only cases where DLC is a bad thing are in the games where the DLC is content ready when the game comes out, but is purposely held back to release as DLC to make extra money. CoD games are shocking for this. A friend of mine got one day one, and there were already DLC map packs out.

On the other end of the spectrum you have DLC content like in Pcars, where the DLC content was all stuff that wasn't finished in time for the game release, so it could have been added to the next title, or released as DLC. That's the good type of DLC.

So if GTS has DLC packs added later on, there's nothing wrong with that. If it launches with very little new content, but has a bunch of DLCs available at launch, then I wouldn't be happy about it.
 
So if GTS has DLC packs added later on, there's nothing wrong with that. If it launches with very little new content, but has a bunch of DLCs available at launch, then I wouldn't be happy about it.
Don't forget about the plague of microtransactions in the gaming industry.
I think PD will stick to adding new content by updates, like GT6. So in that way, everybody can enjoy the new things. As animedude said, paid DLCs are also microtransactions, that's why not all like them. Apart that, in that way, you cannot enjoy it if you don't have money
 
I like how they added new content in GT6 by updates. I hope to see they do this in GT Sport as well. But I don't mind a few paid DLCs as long as it is "bigger packs" if you know what I mean.
 
I think PD will stick to adding new content by updates, like GT6. So in that way, everybody can enjoy the new things. As animedude said, paid DLCs are also microtransactions, that's why not all like them. Apart that, in that way, you cannot enjoy it if you don't have money
So your logic is because some people can't afford DLC, it's somehow better that no one gets it? If you can't afford a few dollars for DLC, don't buy it.
 
So your logic is because some people can't afford DLC, it's somehow better that no one gets it? If you can't afford a few dollars for DLC, don't buy it.
No, I'm not saying that. I'm saying. I'm saying everybody should enjoy all the new content. If you want to add microtransactions in your game, offer other things, or ingame money as an exchange
 
Meaning it doesn't make sense to have a lot of DLC if you have a large amount of content? I guess Forza is on the wrong track then:lol:. I don't see the logic in this way of thinking anyway. DLC is basically early access content you're going to get in the next game anyway so you pay premium for it. If you don't want it you don't have to buy it. It helps support your favourite developers so it's good for them and their staff. So if you have a game like GT with a lot of cars and you're happy with that content, then you don't buy the DLC. If you're like me and don't have a lot of interest in driving the 1200 cars I've already driven to death and want new stuff, then you buy the DLC. Ultimately it's up to PD to decide if adding DLC to the game fulfills their revenue goals, game design goals etc. but I can't see how there is any negative to having lots of DLC, regardless of how much content you have in the game at release.

It makes sense from a publisher's viewpoint because it's very profitable. I'm not sure why it has a price premium over content within the original game though. I suppose the price is set as high as the market allows.
 
I think PD will stick to adding new content by updates, like GT6. So in that way, everybody can enjoy the new things. As animedude said, paid DLCs are also microtransactions, that's why not all like them. Apart that, in that way, you cannot enjoy it if you don't have money

Paid DLC =/= microtransactions. They are different things.

Not offering paid DLC is a poor business move. PD has a large, fairly rabid fan base: monetizing that is a good thing. Sure, they might have less of an attach rate than if all DLC is free, but zero times anything is still zero.
 
In my humble opinion, DLC and microtransactions are cancer of our era. When you think about it, in a few years :
cheatcodes =>microtransactions
expansions packs => separated DLCs
I'm so sickened when I see a day one DLC, I lose faith in humanity :P
 
In my humble opinion, DLC and microtransactions are cancer of our era. When you think about it, in a few years :
cheatcodes =>microtransactions
expansions packs => separated DLCs
I'm so sickened when I see a day one DLC, I lose faith in humanity :P
Cheat codes and microtransactions aren't comparable.

Expansions ARE separated DLC as all DLC is separated from the core of the game.

DLC is a way of supporting the developer, and if the developer offers great support for their title after release, then they deserve to get some extra money thrown at them via DLC.
 
The only cases where DLC is a bad thing are in the games where the DLC is content ready when the game comes out, but is purposely held back to release as DLC to make extra money. CoD games are shocking for this. A friend of mine got one day one, and there were already DLC map packs out.

I don't think that's really that bad a thing. A lot of DLC appears to be outsourced, so it's really just a matter of timing as to when it is produced. Things like cars and tracks take several months to model, so presumably work on DLC has to start quite a bit before the game is released.
 
Maybe this is a philosophical question. For instance in racing games, all this virtual money that you can buy with real money. Before there were two possibilities to have cars right now : cheat codes or nothing. (except maybe action replay)

How can you feel comfortable when you see something like tokens in Forza or a 50 euros card in Gran Turismo!
 
In my humble opinion, DLC and microtransactions are cancer of our era. When you think about it, in a few years :
cheatcodes =>microtransactions
expansions packs => separated DLCs
I'm so sickened when I see a day one DLC, I lose faith in humanity :P

Expansion packs were never necessarily a better value than DLC is.

Maybe this is a philosophical question. For instance in racing games, all this virtual money that you can buy with real money. Before there were two possibilities to have cars right now : cheat codes or nothing. (except maybe action replay)

How can you feel comfortable when you see something like tokens in Forza or a 50 euros card in Gran Turismo!
No one here is defending microtransactions, so it's an irrelevant question.
 
No, I'm not saying that. I'm saying. I'm saying everybody should enjoy all the new content. If you want to add microtransactions in your game, offer other things, or ingame money as an exchange
What does DLC have to do with whether I enjoy all the new content? Why can't I enjoy lots of DLC when I've already played out all the base content that interests me? As already noted, DLC =/= microtransactions.
It makes sense from a publisher's viewpoint because it's very profitable. I'm not sure why it has a price premium over content within the original game though. I suppose the price is set as high as the market allows.
Makes sense from the consumers standpoint too. New content, if you like it and think it's fairly priced, buy it. If you don't like it don't buy it and wait for the next game.
 
In a sense, sometimes DLC and microtransactions are the same thing. By keeping a way to easily pay with your debit card, you keep a door open. In the end, that's just my opinion.
 
I don't think that's really that bad a thing. A lot of DLC appears to be outsourced, so it's really just a matter of timing as to when it is produced. Things like cars and tracks take several months to model, so presumably work on DLC has to start quite a bit before the game is released.

I think you missed my point. Day 1 DLC packs are a bad thing. It's just content that has been purposely removed from the game to be sold as DLC. I have no problem with DLC that has been outsourced or is finished at a later date and added to the game, that's the entire point of DLC. My point was that some games, actually quite a few, are now launching with day 1 DLC packs available, which is ********, because the content was ready for the game at launch, why be so greedy and try to sell it for extra.

Another one is offering season passes for games without outlining what will be contained in them. If you spend $30 or so on the pass, and not much DLC comes out for the game, you feel ripped off.

But as has been noted, the absolute worst is having microtransactions. This is why so many games are a grind fest now, because devs hide the content behind enormous in game currency price tags, and if you don't want to grind away at the game for months just to buy something, you have to pay real money for it. In a perfect world, microtransactions would only be there for people to shortcut through a game, but in reality, the in game prices for things are made ridiculously high in order to try and push them onto consumers.

A good example is GTA online. The biggest cash card is for 8 million in game dollars, and that costs a bit over $100 Aus dollars to buy, so as much as a brand new game over here. However, the most expensive plane in the game costs 10 million in game dollars, so for the price of a brand new game, you still can't afford the best plane on GTA. That is ridiculous. Even a leather coat in GTA online costs 30 grand lol.
 
This chat should really be moved to the general discussion thread. This thread in turn might as well be locked until there are actually new trailers, videos and screenshots to discuss.

I agree. Until something is actually confirmed/Shown by PD we will mine as well leave this thread alone. But hey it is a general discussion thread if y'all wanna discuss stuff like this.
 
Screenshot_2016-01-07-02-09-39.png

Does this count for this thread?
 

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