GT Sport vs Other Games: Comparison Video Thread

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Firstly, you know that the Youtube compression algorithm slaughters the image quality of games like these, right?
Secondly, if you're actually having to zoom in on details to point out the flaws, they're not really that flawed.
 
Ah, the FM7 equivalent of posting the Alto Works in GT5.

Personally, it'd be a lot more interesting to compare both games at their best. Cherry picking — especially only for specific titles — doesn't provide much info.

There will be times when GTS, FM7, and PCARS2 will all look bad, and that's no doubt going to be exacerbated by the two-tier console approach we've got this gen. Hopefully, these moments are brief and isolated, but we'll see.

I do understand what do you mean, but at the same time we could actualy be missing something very interesting indeed.

(On a side note, if we would just follow "compare them ONLY at their best" what would that mean? That everyone should just ignore that extraordinary effort of optimization on fringe details? How to asses their depth if actual comparison, of identical details, is not acceptable?)

But, onto actualy interesting point, imo:
Take this perspective - Compromises done by Forza 7 and pCARS 2 are the actual standard for this generation of consoles and point is not about mocking them at all! Agreed.
It is rather that GTSport is being quite strange with their deep optimisation of minute details.
Strange also because we all know PD has never been shy to compromise on those same details - so, what in a world is going on here?

Are they just being strange and dumb, becouse they are slowing themselves down, or is there a long term plan revealing in front of our eyes...

Maybe @Brend or @daan could write short and simple artice like:
GTSport's unusual optimization of details - evidence of real futureproifing (this time)?

And in there just to touch on how that already was a long time mantra that never came to be... before... but this here is way beyond standard for this gen and PD's aproach in past games.
With Forza 7 and pCARS 2 showing us what an acceptable standard is so late in this gen cycle... GTSport's details should be (at least concidered as) very acceptable as a standard at the start of PS5 generation.
Coupled with some strong implications of GTS going the way of service and a very high demand for future consoles to start being backwards compatable - this all could lead to point where GTS players could simply transfer their save file from PS4 and continue playing on PS5 (much like with Pro) just unlocking in that process additional graphical fidelity and/or performance stability.
Add a link to Kazunori mentioning 8K assets, 10000 nits, 500 cars (that is definitely NOT happening this gen) and we have a very compeling number of indicators.

(I could whip a short story myself, but wouldn't know where to proceed with it for approval.)
 
You're moving goalposts now. The screenshots were not under said conditions and 60fps.
The goalposts are always the most trying conditions. All games will run well under ideal conditions, that's a given.
 
Those ar beta pictures, the game looks way diferent in realise
It probably won't look way different, more likely slightly different, if at all.

If you are going to do this the least you could do is not use a youtube video screenshot to judge image quality lmao

Also you aren't fooling anyone with those high end PC shots. It would be more informative if you posted the specs in such case.
And if we're to do valid comparisons between games, we should probably avoid comparing the things that are in the background meant as a design decision. These things are meaningless. Like mentioned, its exactly like the people who focused on the trees being bad in GTS, what exactly are we trying to prove here? It's also on PC, so why shouldn't it be posted?

Whatever the case, if you're worried that a game looks better because of the platform, you can wait for the release of the game next week for better, more meaningful comparisons. I think if people are forced to focus on things like background spectators and trees, than these games must be doing something good. Yet, what's funny, is that I'm sure people are going to be complaining about Xbox One X shots as well, so I guess it doesn't even matter because at that point, if that's an issue, than people weren't willing to have a valid comparison in the first place. If that's the case, I guess I shoul

I do understand what do you mean, but at the same time we could actualy be missing something very interesting indeed.

(On a side note, if we would just follow "compare them ONLY at their best" what would that mean? That everyone should just ignore that extraordinary effort of optimization on fringe details? How to asses their depth if actual comparison, of identical details, is not acceptable?)
No one is talking about comparing them at their best. What you're missing from this point is that people are specifically picking the worst parts of a game and cherry picking the images to portray it in a way that is much worse than it actually is. That's what cherry picking means, not that we should only be comparing the best.

Take this perspective - Compromises done by Forza 7 and pCARS 2 are the actual standard for this generation of consoles and point is not about mocking them at all! Agreed.
It is rather that GTSport is being quite strange with their deep optimisation of minute details.
Strange also because we all know PD has never been shy to compromise on those same details - so, what in a world is going on here?
Except that PD has made their own design decisions too, and that was in parts of the game thta where actually interesting features like TOD and Dynamic weather. I'd much rather have ugly marshals and have those features. They made theirs, and T10 made theirs. It is in no way strange that PD go for the utmost quality and outright beauty within the game(most of the times to a fault), it's PD, it's what they choose to aim for and what they've done for many years.

And in there just to touch on how that already was a long time mantra that never came to be... before... but this here is way beyond standard for this gen and PD's aproach in past games.
This is nothing new for PD. They've put quality work in many areas that weren't significant to actual gameplay, their visuals have always been top notch.

With Forza 7 and pCARS 2 showing us what an acceptable standard is so late in this gen cycle... GTSport's details should be (at least concidered as) very acceptable as a standard at the start of PS5 generation.
What Forza and Pcars is showing us is that they put details into things outside of area's like that, and it really shows. They both feature Dynamic TOD and weather where GTS does not, they made a decision that would better effect the play-ability of the game, and that is not a bad thing in no way. The thing here, is that not one single person is saying that GTS is not acceptable in this discussion, more so quite literally the exact opposite with these cherry picking posts of track Marshals. The issues people were having with GTS trees are just as ridiculous as the issues people are having with Forza Marshals. Them seem to be making the most effort for the things that will effect this generation of consoles. I would definitely hope that PD aren't making things for a console that is not even out yet, on this game.
 
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It shouldn't be a surprise Forza 7 is so compromised on One S. It was already straining at the seams, so the various feature additions mean compromises elsewhere. I guess One X owners will be fine with that, but it's 30m One (OG & S) owners vs a million or two One X owners by next Spring.
 
It shouldn't be a surprise Forza 7 is so compromised on One S. It was already straining at the seams, so the various feature additions mean compromises elsewhere. I guess One X owners will be fine with that, but it's 30m One (OG & S) owners vs a million or two One X owners by next Spring.
Every game is making a compromise, that you fail to see that and only focus on one game shows what you're trying to do here. They made a compromise in small area's like that, PD made compromises by removing actual game play features because it was "straining at the seams." They both chose the direction they wanted to go. Track marshals looking like that is not Forza 7 being "so compromised." It's hardly a compromise.

PD always goes for outright visual fidelity, T10 goes for playability first and works around that, SMS goes for features first and put as much as they can without hindering the game too much but they don't mind dropping frames for features.

People need to stop being so one sided on these comparison threads, they're the exact reason why they get brought down like this. Stop and think about the things you say, and look at the game you prefer and notice that they're not doing anything different when it comes to compromises.

worst AI ever


Base Drivitar AI is pretty bad, to be honest. They learn better tactics as they learn from the players online, but that's not excuse for the base undeveloped AI to be so low. If they develop better AI from the start, and then have them learn from the community, it would work so much better.

However, when using the higher levels of difficulty in the game can produce some desirable results, especially if you don't have to smash through the field in just a couple of laps.
 
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The biggest issue with the Forza series since the first one is the lack of qualifying. T1 becomes a raging bull fest to get a head of the Dumb drivatars. I think Turn 10 wants to keep the games accessible so they have no reason to change. Take it for what it is worth. It's a good racing game with a gamepad, not so good with wheel. It has tons of car and content so as a car lover, I always appreciated the series.

Pcars 2 AI is actually pretty decent. Sometimes they can be dumb but so is real people. I had some decent race last night with the AI set on little bit higher than Ace level. They really didn't try to ram me over to keep their line. Once in a while I got rear ended but I was really slow in the turn. Is it really their fault ?

Did they improved the AI in GT Sports ? I was playing GT6 this week and they are like rock on a pre-determine track. Just like they always were. I am realy enjoying PCars2 right so I am debating if I should wait before jumping to GT Sports. I also don't have a PS4 compatible wheels.
 
This guy went on the recent PD Tokyo visit and mentions wet and night conditions. It is newer info too, as he also mentions over 150 cars. We'll see.

https://www.forbes.com/sites/peterl...n-turismo-sport-revolutionises-driving-games/

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It's been 20 years. wow ahhhhhhh

ANYWAY. I am so ready.

I remember being a kid and wanting car games to be realistic and have a passenger view (still possible please!).

Imagine a mode with PSVR that let's you sit in the passenger seat. PERIOD. MAKE IT HAPPEN.
 
Pictures revealed to be running purposely on low-settings. Whoever made this is ridiculously sad.
Ignoring the GT fanboy part, they definitely seem cherry picked. Even the player's car is low LOD on the last shot you quoted. I don't see the point of criticising model quality when you have it turned down, so here are some full detail shots at similar angles.

This is how the player's 911 GT2 looks:
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And here's how the AI's GT3 RS really looks:
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On PC max settings, the nearby AI cars are the equivalent of how the player's car looks on Xbox One.
 
The shadow of the trees on the nurb pop as on the first build of GT sport .. I put it in summer I think ;o
but there seems to be some trees in volumes ^^
 
Rofl. You mean VR movies? I think someone invented those already. :P
Well, when you're in the passenger seat of one of the top 100 drivers in a racing game, it must give you shivers just thinking about it! Right? It would be awesome to be in the passenger seat all throughout a qualifying session. That would be gnarly.
 
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