GT Sport vs Other Games: Comparison Video Thread

  • Thread starter GTPNewsWire
  • 2,529 comments
  • 217,655 views
The trees make out the biggest part of the ring because they are everywhere. So when you want to compare screenshots of the ring you need to compare the trees too.
So, again, what is good about the trees? What is making them stand out so amazingly to you?

Also regarding track detail, have you looked at schwalbenschwanz? See the difference? One looks like it actually does IRL and the other one looks like someone just made something the should somehow just show some different tarmac texture, no matter how it loks in real life.
The majority of the track surface detail in all those shots show GTS to be lacking. One screenshot doesn't change that. Pcars2 very much has better track surface detail and it shows. GTS sticks out like a sore thumb on its weird smoothness.

The track detail you mention is just the resolution of the textures which is surely higher on a game thats maxed out on PC, you know PD have to suite their game to a fixed hardware and make some limitations.
So I take it that you're just assuming that it's a maxed out PC, right?
 
So, again, what is good about the trees? What is making them stand out so amazingly to you?


The majority of the track surface detail in all those shots show GTS to be lacking. One screenshot doesn't change that. Pcars2 very much has better track surface detail and it shows. GTS sticks out like a sore thumb on its weird smoothness.
What makes them look good? They just look like actual trees, with good dept and that glare on the leafs. I dont know why i am describing this to you, they just look great.

And again, you are talking about the resolution of the texture and the texture filtering which is limited by PS4 - on the last picture you see that the PCars version doesnt look anywhere near how the real ring looks where in GTS its accurate and i assume that fits the rest of the ring too. The ring has all its bumps in GTS too btw
 
@Vspectra - I'm assuming judging by your text, that's PCARS2 on PC? I don't remember it looking like that on PS4...

@sems4arsenal - really? Willow looks a little desolate, but the 'Ring shots show much cleaner texture work on PCARS2. Plus, y'know, dynamic time/weather/seasons.

Yea on PC. I got all settings set to max, running in 1080p in the pcars 2 pics. Would be interested to see how the PS4 version compares if someone has the time (iirc willow springs time setting is 07:00, Nurburgring somewhere at 12:00 or 13:00), the texture filtering should be quite a bit lower on pcars2 console version which is why PC games tend to have sharper/cleaner looking textures.
 
Last edited:
What makes them look good? They just look like actual trees, with good dept and that glare on the leafs. I dont know why i am describing this to you, they just look great.
Because you just said they're good. I've told you why I think both games look bad, so it's only reasonable. If you're having a problem with having to discuss, I suppose you can just stop. I'm not having any issue, even if you are disagreeing. Thanks for putting in the effort though, this is how a discussion works.

We'll just have to agree to disagree with this point. I don't think either of them are doing that great, but they both did enough in my opinoin.

And again, you are talking about the resolution of the texture and the texture filtering which is limited by PS4 - on the last picture you see that the PCars version doesnt look anywhere near how the real ring looks where in GTS its accurate and i assume that fits the rest of the ring too. The ring has all its bumps in GTS too btw
Now that we know that the photos are from Pcars2, than I agree, that very much can be the difference between the two. I'm wondering what it looks like with the PS4 or Xbox consoles, would be interesting to see.

However, GTS does not look to accurate, it looks like a fat clay floor in most instances in my opinion.
 
Last edited by a moderator:
Yea on PC. I got all settings set to max, running in 1080p in the pcars 2 pics. Would be interested to see how the PS4 version compares if someone has the time (iirc willow springs time setting is 07:00, Nurburgring somewhere at 12:00 or 13:00), the texture filtering should be quite a bit lower on pcars2 console version which is why PC games tend to have sharper/cleaner looking textures.

I've got another review process to start now, but I'll look at loading up PCARS2 at some point tonight to grab those shots. 👍
 
That remains to be seen, as in the beta it certainly didn't.
It did, though you didnt feel most of them through the FFB. I think i might even recall yourself saying something along those lines?!
 
Last edited:
It did, though you didnt feel most of them through the FFB. I think i might even recall yourself saying something along those lines?!
I said that the tracks in the beta were far too flat and smooth, referring to both the FFB and the impact on the cars.

On comparison to other laser scanned versions of the same track in a multitude of other titles the track in the beta were smooth.

The ring was the most obvious example, but Brands Hatch GP also for the manner in which it ruined the Sheene Curves, a section that the bumps and camber change makes a real challenge in reality and on a good scanned version was neutered in a simple and very boring section of track.

I certainly hope that it's changed for the release, but the track surface in the beta was not right.
 
The track surface with GT Sport looks like it was painted with a roller.
Project Cars looks much more real to life with imperfections, bumps, and gravel sections scrubbed in.

If we were just to compare track surfaces, I would think it's possible you may get an idea of how GT Sport feels on the wheel.

The comments about GT floating above the track, lack of bumps, too smooth have me thinking if true, I'm done with it.
 
Last edited:
I said that the tracks in the beta were far too flat and smooth, referring to both the FFB and the impact on the cars.

On comparison to other laser scanned versions of the same track in a multitude of other titles the track in the beta were smooth.

The ring was the most obvious example, but Brands Hatch GP also for the manner in which it ruined the Sheene Curves, a section that the bumps and camber change makes a real challenge in reality and on a good scanned version was neutered in a simple and very boring section of track.

I certainly hope that it's changed for the release, but the track surface in the beta was not right.
Hm, i thought you where saying that you looked at the car movement and that many bumps are seen there in comparison to the FFB where you cant feel many of them? (On the ring) i personally thought the same way.

Brands Hatch was too flat for me too, as was dragon tail. But judging the latest footage it seems at least the PD created tracks like tokyo and dragon tail do have bumps now everywhere and arent perfectly flat. That was a big complaint by me, i even created a thread for that in the official beta forum!

Btw one of those german previewer said in that video on the nurb that he can feel every bump on the ring and that it feels great. But he didnt seem like an experienced sim racer but a casual games journalist.
 
Hm, i thought you where saying that you looked at the car movement and that many bumps are seen there in comparison to the FFB where you cant feel many of them? (On the ring) i personally thought the same way.

Brands Hatch was too flat for me too, as was dragon tail. But judging the latest footage it seems at least the PD created tracks like tokyo and dragon tail do have bumps now everywhere and arent perfectly flat. That was a big complaint by me, i even created a thread for that in the official beta forum!

Btw one of those german previewer said in that video on the nurb that he can feel every bump on the ring and that it feels great. But he didnt seem like an experienced sim racer but a casual games journalist.
The beta version of the ring did have some surface detail in comparison to the smoothness of Brands, etc.

However it was still far too little in comparison to how it should be, my apologies if it came across as both of them being the exact same.
 
XXI
The comments about GT floating above the track, lack of bumps, too smooth have me thinking if true, I'm done with it.
That is exactly how it felt to me in the beta. I hope it has improved for final release as you didn't have to consider the track surface when driving in the beta.
 
This video might be usefull for further comparisons with something like Dragon Trail from GTSport, since its also fantasy track with emphasis on surroundings.

And also comparing its "unbeatable" level of AI behaviour with other games as well...

Comment at 8:05 has really surprised me, I did not know that Forza handles wet weather in such strange way :dunce:
But of course, there is at least rain!

Anyway
 
This video might be usefull for further comparisons with something like Dragon Trail from GTSport, since its also fantasy track with emphasis on surroundings.

And also comparing its "unbeatable" level of AI behaviour with other games as well...

Comment at 8:05 has really surprised me, I did not know that Forza handles wet weather in such strange way :dunce:
But of course, there is at least rain!

Anyway

I've not long stopped watching William on Sim Racing Paddock play (what he called) the full game.
He loved it on controller, but he hated it on the wheel.
To be honest, it must have been 4 or 5am for him, so to be making "professional" calls seemed a little off to me.

No question the game looks great.
It's fair to say I'm not a big fan of seeing the avatar all the time, standing around and swinging his/her arms.
It's just not the best animation, so I could do without that in my face almost the whole time while choosing events, etc.

I know it was PC, but still the game looked great.
How it drives, obviously I have no clue.
But William seemed to love it on controller, which clearly is a major aspect for games like this and GT, so good signs there.
 
This video might be usefull for further comparisons with something like Dragon Trail from GTSport, since its also fantasy track with emphasis on surroundings.

And also comparing its "unbeatable" level of AI behaviour with other games as well...

Comment at 8:05 has really surprised me, I did not know that Forza handles wet weather in such strange way :dunce:
But of course, there is at least rain!

Anyway


no dynamic time of day?
 
But William seemed to love it on controller, which clearly is a major aspect for games like this and GT, so good signs there
Forza has always been top notch when it came to how pad controls are implemented, almost to the point that it would have been a given for this game too.

t's a clever work around but the main downfall is its huge file size
With over 700 cars and 30 tracks, it was bound to happen. Dlc packs with 7 cars usually weighed in from 700mb to a gig if I remember correctly.
 
with the release of the game and the videos that circulates on the net I realized one thing ..

some people say of GT sport that between the gameplay phase and the replays it was not the same game .. I tell myself the same for forza 7 so the replays are of another time ... :boggled:
 
Last edited:
I grabbed some shots of Willow Springs on the PS4 Pro last night, didn't get a chance to grab any of the 'ring, but I will see if I can tonight.

QU9VVp8.jpg


7kkeLRf.jpg


zuhqZyR.jpg
 
You guys know that GT reply has a lot more visual effect than actual gameplay. It's part of the game since GT3 A-spec. Now that I have acquire a Drive Hub I might actually buy GT Sports by the end of the year. It will be fun to do a real comparison between the big 3 this year "Pcars 2, Forza 7 and GT Sports".
 
I grabbed some shots of Willow Springs on the PS4 Pro last night, didn't get a chance to grab any of the 'ring, but I will see if I can tonight.

QU9VVp8.jpg


7kkeLRf.jpg


zuhqZyR.jpg
This is Pcars2, correct? Seems to look just as good on PS4 as it does in the PC shots that everyone tries to disregard. Like I said, they captured that realistic tone much better than GTS in this case. GTS just has that visual flare.

Love the detail in GTS. Willow spring of Pcars2 is more comparable to GT6.
Seems more comparable to real life, actually.
 
You guys know that GT reply has a lot more visual effect than actual gameplay. It's part of the game since GT3 A-spec. Now that I have acquire a Drive Hub I might actually buy GT Sports by the end of the year. It will be fun to do a real comparison between the big 3 this year "Pcars 2, Forza 7 and GT Sports".
it doesn't in GT Sport, there are only additional DoF effects. If anything, the most impressive GT Sport footage has been in-car, the lighting is adding an almost photorealistic look to proceedings, even in daytime conditions and city tracks. These are two of the most difficult scenarios to avoid that flat, videogamey look, and why so many titles resort to extreme weather conditions and additional trackside 'decoration'.

While it maybe a stretch to say GT Sport is (graphically) a generation ahead of PCars 2, it certainly looks like the kind of difference between an early cross-gen game, and one built at the end of a gen, with 1st party support. Even screenshots don't tell the whole story. In motion GT Sport is in that uncanny valley where it could pass for real life. PCars 2's style, materials, shaders, effects etc., remind me of the GTR 2/NFS Shift 2 era. Obviously everything is dialed upto 10, but there's no mistaking it's heritage.
 
why so many titles resort to extreme weather conditions and additional trackside 'decoration'.
I doubt developers are using weather conditions to mask issues with working with direct sunlight.
 
it doesn't in GT Sport, there are only additional DoF effects. If anything, the most impressive GT Sport footage has been in-car, the lighting is adding an almost photorealistic look to proceedings, even in daytime conditions and city tracks. These are two of the most difficult scenarios to avoid that flat, videogamey look, and why so many titles resort to extreme weather conditions and additional trackside 'decoration'.

While it maybe a stretch to say GT Sport is (graphically) a generation ahead of PCars 2, it certainly looks like the kind of difference between an early cross-gen game, and one built at the end of a gen, with 1st party support. Even screenshots don't tell the whole story. In motion GT Sport is in that uncanny valley where it could pass for real life. PCars 2's style, materials, shaders, effects etc., remind me of the GTR 2/NFS Shift 2 era. Obviously everything is dialed upto 10, but there's no mistaking it's heritage.

I think a lot of people like the color palette of the GT Series. Now mind you that I have only seen YT video of GTS and I know YT compression doesn't really do justice to games. I think that if you have an HDR capable TV, this is where it will really shine. It's the same thing for Fiorza series. The sky box in HDR is amazing.

From what I have seen, GTS is on par with other racers in terms of graphic visuals. Not better nor worse. If you have a PS4 Pro, you will get to enjoy higher resolution which is always a plus.
 
This is Pcars2, correct? Seems to look just as good on PS4 as it does in the PC shots that everyone tries to disregard. Like I said, they captured that realistic tone much better than GTS in this case. GTS just has that visual flare.


Seems more comparable to real life, actually.

GT6 version is pretty empty like Pcars2 and probably better too. I think for GTS they have redone all the tracks and may be during that is actual representation of the track. Pcars2 and other racing are copy pasting old stuff.
 
The biggest issue with PCars2 in my opinion is that some tracks looks bloody fantastic while others are really bland aka Daytona. I think they still haven't master the sunny lighting while all the other environmental effect like fog or rain is amazingly well done.
 
Back