GT Sport vs Other Games: Comparison Video Thread

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For comparison, a look at the background alone shows what game is more cortect
Well, GTS has the mountains in the correct place. That's a plus for them I guess.


What I notice is that while GTS looks more accurate, its just because they filled in the horizon with random objects. Mostly trees it looks like where as Pcars 2 is a little lacking. Neither look entirely accurate, but much like the trees in GTS and PCars2, they're acceptable. I'm more interested in the actual recreation of the track.
 
with the release of the game and the videos that circulates on the net I realized one thing ..

some people say of GT sport that between the gameplay phase and the replays it was not the same game .. I tell myself the same for forza 7 so the replays are of another time ... :boggled:

well, go I put youtube captures to illustrate my purpose .. do not pay attention to the youtube quality of screens..
me who complained about the rendering of PC2 replays. :indiff:

 
What are you illustrating?

some criticized GT sport for that disparity between the ingame and the replay .. I just want to say that cocurence is doing even worse ... but not necessarily in the same direction .. I know that trun 10 have made choices to develop their game ,but it is just normal to show this aspct also, although it is not part of the most important pits for racing game I totally agree ;)

and that will not prevent me from taking it in a few days .. I could do house comparisons on some points common to both games;)
 
some criticized GT sport for that disparity between the ingame and the replay .. I just want to say that cocurence is doing even worse ... but not necessarily in the same direction .. I know that trun 10 have made choices to develop their game ,but it is just normal to show this aspct also, although it is not part of the most important pits for racing game I totally agree ;)

and that will not prevent me from taking it in a few days .. I could do house comparisons on some points common to both games;)
Yeah but you're not really illustrating anything. You've just posted a bunch of pictures saying it's different. What is different?
 
I think it is enough to watch videos that offers both versions an ingame and the other in replay to understand the difference .. I just want to talk about the rendering differences



 
If I am being honest I think GTS can be the title that will surprise me the most. After all, AC is kind of boring now, PC2 is only a more refined pc1 with what much better physics/ffb. Forza7 seems to be the same old forza when paired with a wheel and that is not positive at all, it is a car game after all, can not understand how turn10 can fail at this. Although I really like how lively the cockpit feels. But GTS seems like I have underestimated it the most, and if I think back I have always enjoyed GT with a wheel. So maybe, and maybe GTS will feel like the winner especially if the online play is solid. But I do not have ps4 nor do I intend to buy one right now.

End of rant.
 
If I am being honest I think GTS can be the title that will surprise me the most. After all, AC is kind of boring now, PC2 is only a more refined pc1 with what much better physics/ffb. Forza7 seems to be the same old forza when paired with a wheel and that is not positive at all, it is a car game after all, can not understand how turn10 can fail at this. Although I really like how lively the cockpit feels. But GTS seems like I have underestimated it the most, and if I think back I have always enjoyed GT with a wheel. So maybe, and maybe GTS will feel like the winner especially if the online play is solid. But I do not have ps4 nor do I intend to buy one right now.

End of rant.

This is a video comparison thread. Did you get lost on the way to the pub?

Here's where you need to go:

https://www.gtplanet.net/forum/threads/what-will-you-be-buying.357712/page-5#post-11959576
 
I think it is enough to watch videos that offers both versions an ingame and the other in replay to understand the difference ..




I think if the difference was significant, you'd have no problem explaining what you're talking about.
 
I think it is enough to watch videos that offers both versions an ingame and the other in replay to understand the difference .. I just want to talk about the rendering differences




I play FM since 2009 and its replays just look awful. From the details of the cars and the lightning on them, to the trees (maple valley...ahem), to the camera movement. Everything looks like a ps2 game (I can't stress enough the word GAME). Always the same. Toys on a track.
 
I play FM since 2009 and its replays just look awful. From the details of the cars and the lightning on them, to the trees (maple valley...ahem), to the camera movement. Everything looks like a ps2 game (I can't stress enough the word GAME). Always the same. Toys on a track.
They have? I can't really say I notice that great a difference between replay and gameplay. If anything, with the drop to 30fps, I'd imagine things would look slightly better. If anything, the replay angles give you better view of the things that are in the background, making it seem worse than what you see while driving.

 
Yes that's what I mean, in play the rendering of Forza 7 is constant and we make it feel that we are on the current generation of machnines ..
during replay I have the impression that the game is a previous generation ..
but the problem is the same in Project Cars 2 ..
only Gran Turismo sport seems to keep the same level of quality, wait for it to go out for more accurate comparisons 👍
 
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yes that's what I mean, in play the rendering of F7 is constant and we make it feel that we are on the current generation of machnines ..
during replay I have the impression that the game is a previous generation ..
but the problem is the same in PC2 ..
only GT sport seems to keep the same level of quality, wait for it to go out for more accurate comparisons 👍
GTS has some amazing replay angles. Do you happen to know if they run at 60fps or 30?
 
I believe in 60 fps on PS4 pro and 30 on normal PS4

but it's not just a matter of angle of view for me .. finally, if somehow, the graphic engine of the game (Forza 7) is clearly not done for another mode of vision than running with the camera thought for driving ...
 
I believe in 60 fps on PS4 pro and 30 on normal PS4

but it's not just a matter of angle of view for me .. finally, if somehow, the graphic engine of the game (Forza 7) is clearly not done for another mode of vision than running with the camera thought for driving ...
Going off what you're saying, I ask if you can watch the video above that I just posted of the Viper and explain to me what you feel is different from gameplay to replay.
 
I doubt developers are using weather conditions to mask issues with working with direct sunlight.
Some like SMS are going for an all inclusive sim experience, most do it for spectacle. Raging thunderstorms and puddle 'features' please reviewers and casual gamers, but in reality such events would be stopped within a lap or two. Capturing a standard daylight race, replicating those materials, reflections etc., is a skill in itself. It's also reliant on a state-of-the-art engine, and maxing out tech like HDR, which allows you to bring out the finer texture detail lost in SDR. Unfortunately this is also something you lose in screenshots, while YouTube HDR videos lose something due to low bitrate. Guess it shows how far we've come when most media options can't show off a game to it's best.
 
Some like SMS are going for an all inclusive sim experience, most do it for spectacle.
So again, I doubt they're using extreme weather instances, or weather in general, to mask the fact that direct sunlight doesn't look the best in most games. What you just said doesn't expand that point either.

Raging thunderstorms and puddle 'features' please reviewers and casual gamers, but in reality such events would be stopped within a lap or two.
So then basically every game that has included weather, this gen, at this point is not doing it correctly, if that's the case. Especially Project Cars 2, the one you insinuated isn't doing it for spectacle.

Capturing a standard daylight race, replicating those materials, reflections etc., is a skill in itself. It's also reliant on a state-of-the-art engine, and making out tech like HDR, which allows you to bring out the finer texture detail lost in SDR.
Which, again, has what to do with your original point of using weather situations to mask hard daylight issues?
 
Its definitly no comparison imo, looks a generation behind GTS. It would be intersting to see a shot from GT6 from that angle for comparison.

Edit: google is fast for that particular spot
What I'm noticing is that GT6's recreation of the track looks similar to the GTS model, outside of the skybox and the backdrop. However, aside from the blown out and overwashed skybox on GTS, the color tone looks much more realistic than the shots from GTS we've seen. That said, I agree, Pcars2 seems to look more like GT6's, which in turn seems to capture that realistic looking vibe much better compared to the visual flare that you see in the GTS Willow with that skybox.
 
Its definitly no comparison imo, looks a generation behind GTS. It would be intersting to see a shot from GT6 from that angle for comparison.

Edit: google is fast for that particular spot

image_gran_turismo_6-22352-2717_0006.jpg
Impressive to see that GT6 looks pretty spot on considering it was on the last gen console but I do not see any reason to call PC2 last gen as it looks similar or on par with GT6 and GTS.
Surely GTS looks more "pretty" but that may be due to the sunset setting giving it a "wow" factor. But then again I would like to see a noon setting to make a final verdict.
 
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image_gran_turismo_6-22352-2717_0006.jpg


Depressing.
Yeah, if you choose to ignore what GTS falls behind on in comparison to what Pcars2 is doing.

I appreciate GTS for it's outright beauty, it's likely going to be a hit with me considering how much I like using photomode.

While Pcars2 doesn't look as good with the surroundings, I also appreciate that they managed to get it to an acceptable level especially considering the design decisions on features first.

Even with the differences in mind, they're both fine. I'm still on the fence about Pcars2, even if I am liking what I'm seeing. I'm not really to fussed about the most realistic physics as I am for something like fun-factor. Both games seem to be missing a little bit of something that I want.
 
Can you show me a vid in GT6 or GTS of that shot where there is a full day night cycle with a storm rolling in and then a drying line appearing as car's lap round the track when the sun comes back out? Oh yeah, can you provide that in spring, summer, autumn and winter as well please?

GTS looks absolutely jaw droppingly good. It's sadly lacking in so many other areas.
 
Yeah, if you choose to ignore what GTS falls behind on in comparison to what Pcars2 is doing.

I appreciate GTS for it's outright beauty, it's likely going to be a hit with me considering how much I like using photomode.

While Pcars2 doesn't look as good with the surroundings, I also appreciate that they managed to get it to an acceptable level especially considering the design decisions on features first.

Even with the differences in mind, they're both fine. I'm still on the fence about Pcars2, even if I am liking what I'm seeing. I'm not really to fussed about the most realistic physics as I am for something like fun-factor. Both games seem to be missing a little bit of something that I want.
Im not sure if you noticed that the second photo is from gt6
 
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