GT Sport vs Other Games: Comparison Video Thread

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More like I'm not wasting money for better resolution/FR when the actual graphics of the games on PC can't match the best on console (GTS and Driveclub).
You could then buy FM7 and have a game that looked better than both.

However, once again you reveal just how shallow you are. Graphics are not everything ;)
 
I was talking about live track 3.0 because it's the main feature of the game.
This function is all a glimpse of the past GTs ps3 only more refined at a visual and practical level.

See, this is where it's obvious you're holding different games to different standards. You're writing off LiveTrack 3.0 as nothing more than a refined version of GT's PS3-era features — which is over-simplifying to the extreme — but then go on to say something like this:

You're talking to me about the beta anyway, you know that since then we have seen great progress in everything about the game.

GT Sport hasn't brought anything new to the feature fold in terms of on-track experience from the past games — it's actually taken a step backwards, to set times of day. Have their been graphical improvements? Absolutely — but that's "only more refined", in your own words.

I've got my issues with PCARS2, but I certainly wouldn't say LT3 is one of them. In a lot of ways actually, PCARS2 reminds me of previous GTs: ambitious, to the point that features are implemented without fully refining them.
 
Either way graphics are fundamental to immersion in a videogame, especially one thats want to simulate reality.
So are physics as well, something they have above PD in this case. They just balanced the graphics and physics for more immersion in multiple areas. Graphics alone are not enough to say a game isn't immersive, you have to look at the whole picture. You seem to be ignoring most in favor of graphics being the only thing with how a game makes something immersive.

Same thing with dynamic instances, and Live Track 3.0.

If you think Graphics is what makes things more immersive to you, that's fine, but to pretend one isn't because it looks a bit worse than the other is a bit extreme.
 
See, this is where it's obvious you're holding different games to different standards. You're writing off LiveTrack 3.0 as nothing more than a refined version of GT's PS3-era features — which is over-simplifying to the extreme — but then go on to say something like this:



GT Sport hasn't brought anything new to the feature fold in terms of on-track experience from the past games — it's actually taken a step backwards, to set times of day. Have their been graphical improvements? Absolutely — but that's "only more refined", in your own words.

I've got my issues with PCARS2, but I certainly wouldn't say LT3 is one of them. In a lot of ways actually, PCARS2 reminds me of previous GTs: ambitious, to the point that features are implemented without fully refining them.
You did not understand what I wrote or explained to me badly, my speech separates tod and the variations of climatic conditions from live track 3.0.
I'm trying to explain better, if PC2 had only true and variable climatic conditions, as they were implemented in the game, were simple visual refinements as seen in GT for ps3, but since it has the implementation of LTK 3.0, PC2 has this new function that is the new feature that proposes the game.
I'm not criticizing LTK 3.0 and I'm not talking about it.
I have separated the two issues to say that PC2 on console suffers from obvious technical problems due to tod and variable climatic conditions combined with bad work done on consoles.
GTS has removed the dynamism completely so as not to run into these problems and to have a solid foundation in all conditions even if it is fixed.
 
I have separated the two issues to say that PC2 on console suffers from obvious technical problems due to tod and variable climatic conditions combined with bad work done on consoles.
Which is fine, but the game you're also in favor of is also have technical problems, albeit, not as much, and it's not running those situations. We've yet to see rain, so with the issues that are present we can only expect it to have a more negative impact.

Both are in need of optimization, in my opinion.
 
Which is fine, but the game you're also in favor of is also have technical problems, albeit, not as much, and it's not running those situations. We've yet to see rain, so with the issues that are present we can only expect it to have a more negative impact.

Both are in need of optimization, in my opinion.
It might be even possible that they will lower the "highly praised" graphics resolution in order to cope with the framerate issues. Or they will let it drop as far beneath 30 fps.


More dramatically not feature any rain/snow variations at all just the fog demonstrated by the PS menu theme trailer.
 
Just an idea how difficult it is to maintain graphical fidelity when adding features like dynamic weather.
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Just an idea how difficult it is to maintain graphical fidelity when adding features like dynamic weather.View attachment 676168 View attachment 676169
Graphical fidelity extends much, much farther than that. For you to insist that graphical fidelity as a whole is down because of tire modeling and grass textures, shows exactly what you're trying to do here.

Either way, if thats all it takes to add features like Dynamic weather than that's pretty damn great to be honest. However, if that really is bothersome, I suppose we can just wait for the One X so we can post better comparison shots. I just find it odd that almost literally everything looks better, but people want to focus on the absolutely stupid things like tree's, marshals, and now tire walls in the far distance of a track to try to illustrate how the game looks worse as a whole.
 
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Graphical fidelity extends much, much farther than that. For you to insist that graphical fidelity as a whole is down because of tire modeling and grass textures, shows exactly what you're trying to do here.

Either way, if thats all it takes to add features like Dynamic weather than that's pretty damn great to be honest. However, if that really is bothersome, I suppose we can just wait for the One X so we can post better comparison shots. I just find it odd that almost literally everything looks better, but people want to focus on the absolutely stupid things like tree's, marshals, and now tire walls in the far distance of a track to try to illustrate how the game looks worse as a whole.
Not just a tire wall. A tire wall on a part of the track you would never be on during any normal racing event and which you cannot even see from cockpit view or any view at car level, from any point on or off the track.
 
Not just a tire wall. A tire wall on a part of the track you would never be on during any normal racing event and which you cannot even see from cockpit view or any view at car level, from any point on or off the track.
It's just ridiculous to say that because they had to reduce the quality on tire walls on the far distance of the track, that it means its "difficult" to hold graphical Fidelity. If we see a drop in quality in very minor things like that to get these features, than what exactly was the difficult part?
 
small comparo GT sport beta/Project cars 2/Forza 7 ^^ on PS4 pro and X box one (and sorry for the quality of images my forza account bug .. I would rectify that as soon as it remaker better)

Brands Hatch :

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Nürburgring :

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I would make an update with the final version of GT sport
 
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Is GT sport the only one without grass sprouts? It all looks so flat, just textures, but compared to what it looks like in real life (except for the grass) I think GT sport looks best.
Still I do believe I've seen pictures of GT Sport where there were grass sprouts, so maybe it's track depended, I could imagine the Nürburgring having a little less detail to compromise for it being an enormous track, so is there actual grass on the smaller tracks? Just wondering, not that it would make much of a difference, but grass is always one of the things I look at first in a game with stunning graphics, to see if they nailed it, like Uncharted 4 really nailed vegetation/plants/grass/etc or graphics in general for that matter actually, I know not of a better looking game then Uncharted 4.
 
I can not remember the version of the beta but it seems to me that it was not the last to make my screens.. so
it is the beta version of GT sport and seen as dragon trail this is greatly improved during the last video for the foliage and the grass I think the final version of GT sport will be very green 👍
 
But is not it better to wait for GTsport exit instead of making comparisons with the beta yet? by now it really lacks little at the exit of GTsport
 
Is GT sport the only one without grass sprouts? It all looks so flat, just textures, but compared to what it looks like in real life (except for the grass) I think GT sport looks best.
Still I do believe I've seen pictures of GT Sport where there were grass sprouts, so maybe it's track depended, I could imagine the Nürburgring having a little less detail to compromise for it being an enormous track, so is there actual grass on the smaller tracks? Just wondering, not that it would make much of a difference, but grass is always one of the things I look at first in a game with stunning graphics, to see if they nailed it, like Uncharted 4 really nailed vegetation/plants/grass/etc or graphics in general for that matter actually, I know not of a better looking game then Uncharted 4.

these are from the last build of the beta.... final version probably will be better

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Beta vs PC2, BMW GT3 at the 'ring.


Nice vid Scaff. PC2 measures up quite well in that side by side. It's never going to hit the heights of GTS but pretty good considering. However, the important stuff is what you can't see. You just know that Livetrack 3.0, the physics and ffb in PC2 are just a cut above compared to GTS.
 
It's how it feels that's important ;)
But i discussed with scaff that its just the FFB that lacked in the beta and not the track surface itself.

Edit: one of the german guys who played the frankfurt version said how he could feel every bump at the nordschleife. He didnt seem like a sim racer so it could mean nothing but it could also mean progress in the FFB department!
 
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