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What Porsche would be more fitting?While this does look very good, what relevance is it supposed to be showing? The RSR is on a different level to the RS that's being discussed.
What Porsche would be more fitting?While this does look very good, what relevance is it supposed to be showing? The RSR is on a different level to the RS that's being discussed.
What Porsche would be more fitting?
GTsport (beta) is on another level
The time does not change the texure, the car model and the track edge, but only the saturation of the colors :\Not the same time of day. :\
Time of day and lighting changes can have a massive affect on how textures are seen, shadows, lighting intensity, contrast as well as the saturation.The time does not change the texure, the car model and the track edge, but only the saturation of the colors :\
It is not set at the same time you can tell by the saturation color and the position of the sun. One is set in almost sunset (GT Sport) and one in noon or morning(Forza 7).The time does not change the texure, the car model and the track edge, but only the saturation of the colors :\
PS:the time is also right because in both the track is covered with clouds
I agree but in the video you see many things that on F7 are very balnde compared to GTsport beta, regardless of the time when both games are set.Time of day and lighting changes can have a massive affect on how textures are seen, shadows, lighting intensity, contrast as well as the saturation.
A reason exists that photographers like to shoot at certain times of day and certain conditions and not others.
For it to be a far comparison of the visuals it would need to be as close to the same time of day, weather and even time of year; however at the very least roughly the same time of day should be used.
For example?I agree but in the video you see many things that on F7 are very balnde compared to GTsport beta, regardless of the time when both games are set.
Asking for it to be as similar as possible is "changing" the guidelines? That has been the unspoken word for some time now, so I'm not so sure I agree. However, no one was outright disregarding the comparison, just stating how TOD can really make one stand out compared to the other.Seems like the guidelines for a fair comparison keep getting adjusted. I think at this point we can just take all these videos as casual observation, without getting into the whole "fairness" debate.
There was just an article released on GTP that compares a full-fledged title to a beta build with differing times of day.
@danh25
top row - middle: Forza 7
center row - left: GTS
It's obvious that the golden hour will produce better visuals. That's why it's called golden hour or magic hour.
For example?
Bare track edge? They're both rather bare.. Is something wrong in one, because I'm having a hard time understanding how it could have been better, or how one is better than the other. What I notice about the grass is that GTS has a lot more contrast, making it look more flush and forest-green in hue.More bare track edge, poor tree construction, much less finished car model than GTsport, bland grassy texure at different points on the track.
Asking for it to be as similar as possible is "changing" the guidelines? That has been the unspoken word for some time now, so I'm not so sure I agree. However, no one was outright disregarding the comparison, just stating how TOD can really make one stand out compared to the other.
Yes, and asking for it to be as similar as possible, for fairness, is changing the guidelines? This is nothing new.Fairness came into question.
Yes, and asking for it to be as similar as possible, for fairness, is changing the guidelines? This is nothing new.
Yeah... especially when there is an article comparing GTS beta to PC2 release spec. At this point in time, we only have pre-release footage for both games, so it's not like anyone can just get same track/TOD/car/season easily right now, so bringing fairness up seems moot.
I'd like to imagine that there is firmer "rules" set in place with actual versus threads, where heated debates happen far more often than any other thread. Compared to a thread made specifically for one track to show how two games handle it. While debate is open to any thread, it's this one where a clearer line should be drawn in comparison as this is the one that tends to get more wild.Yeah... especially when there is an article comparing GTS beta to PC2 release spec. At this point in time, we only have pre-release footage for both games, so it's not like anyone can just get same track/TOD/car/season easily right now, so bringing fairness up seems moot.
It is not set at the same time you can tell by the saturation color and the position of the sun. One is set in almost sunset (GT Sport) and one in noon or morning(Forza 7).
You can tell because in the demo of Forza there was a stage in the nurburgring that showed of sunset after a downfall of rain and it looked if not much more dynamic than what GTS is showing.
The lighting are almost in the same level (my personal preference goes to GT Sport).
And do not let me get started on the sound..
Forza's lighting is actually quite great when you're not blowing a photos resolution out of proportion, and are actually playing the game. I'm guessing you've never seen it anywhere outside of horribly compressed youtube videos. Try actually adding to the discussion next time, or posting something worthwhile at least.lol at Forza's lighting
I feel that it has been toned down too, and likely all the nitty-gritty details will be for the Xbox One X version. Paint seems less detailed this time around, but things within the atmosphere of the track have been toned up. It's a sort of balance, but you do recognize some things to be off every now and then.I've seen some great pictures from the Forza community already but I can't happen to notice that graphicalwise they have toned it (FM7) down a notch or 2. There are some comparision of FM4 versus FM7 and all I can say that FM4 was a very pretty game. GT Sport looks to be the winner in terms of graphics and lighting but the gameplay elements need convincing. We'll over the coming months how it will develop.
Forza's lighting is actually quite great when you're not blowing a photos resolution out of proportion, and are actually playing the game. I'm guessing you've never seen it anywhere outside of horribly compressed youtube videos. Try actually adding to the discussion next time, or posting something worthwhile at least.
I recommend you look at the Forza Photo community as it's producing shots just as great as GTS can produce as well.
I feel that it has been toned down too, and likely all the nitty-gritty details will be for the Xbox One X version. Paint seems less detailed this time around, but things within the atmosphere of the track have been toned up. It's a sort of balance, but you do recognize some things to be off every now and then.
Yet you just used this photo of a blown up, out of proportion track/car(which in process, messed up the resolution and quality of the photo) to make a judgement on a game. It's odd(not really) that you wont use the same process and look at an actual HD photo of the game and make a similar or assessed judgement. GTS does have great lighting, you're right, yet no one is arguing that.Yeah well this will probably come as a surprise but I don't race photos. I race cars and I take no prisoners GTS is a generation ahead in both, real-time lighting and photos too.