I prefer GT Sport sound, by far. More realistic, more pleasant.
But i discussed with scaff that its just the FFB that lacked in the beta and not the track surface itself.
Edit: one of the german guys who played the frankfurt version said how he could feel every bump at the nordschleife. He didnt seem like a sim racer so it could mean nothing but it could also mean progress in the FFB department!
Real life:
This comparison was to check out the engine sound accuracy of the Porsche 911 GT3 RS and not to compare graphics enjoy 👍
Beta vs PC2, BMW GT3 at the 'ring.
It is when it comes to the impact on the car.So, i dont see GTS being less bumpy than PCars2! Just had to mention it because we discussed that part a few days ago.
It's set to 100.Out of curiosity, what is your world movement set at in PCars 2?
A bit suggestions I think this real life footage have better audio recording to compare with both games :
Also, both games have similiar sound sample. The only difference is the approach between these games. GT goes for natural approach with nice crackle on downshift. Forza have more aggresive sound and slightly higher pitch. Overall, both nailed the sounds nicely.
Thanks I will edit it in. 👍
No prob. Actually I found another one this time the audio quality is crystal clear :
No prob. Actually I found another one this time the audio quality is crystal clear :
this sounds totally different from the previous one.... probably there is a microphone out of the car
No prob. Actually I found another one this time the audio quality is crystal clear :
GT SPORT TRAILER porsche gameplay
(Old build)
(Newer build) from 0:10 - 1:26
Forza Motorsports 7 (cockpit view at 2:15)
Replay
Real life:
https://youtu.be/Qz0aV1G8lWw
This comparison was to check out the engine sound accuracy of the Porsche 911 GT3 RS and not to compare graphics enjoy 👍
In forza you can have the gears on auto, manual or manual with clutch. Shifting time changes depending on which option you choose so we would need to know which shifting method was being used to determine why the shifting time is longer than it should be.the Porsche has a PDK transmission which is way faster than the Forza's iteration of the Porsche. GTS is more real.
What this tells us is that trying to compare sounds in games to real life by watching you tube vids is fundamentally flawed 💡Eh.. this one sounds quite different compared to the others. :| (glass down maybe?)
Totally especially when you know how the car sounds in person :/What this tells us is that trying to compared sounds in games to real life by watching you tube vids is fundamentally flawed 💡
What this tells us is that trying to compare sounds in games to real life by watching you tube vids is fundamentally flawed 💡
Totally especially when you know how the car sounds in person :/
No need to apologise. It's ok to try and compare them as long as we understand that it's flawed.My apologies but I just want to search for a video with better audio quality. Probably the last one isn't that representative as a sample. I'm sorry though...
I agree the earlier one in Autobahn has much better tune.
No need to apologise. It's ok to try and compare them as long as we understand that it's flawed.
Forza Motorsport 7 / Porsche 911 RSR GT3 / Nordschleife / Thrustmaster TMX / Sim Mode / No Assisit
Urmie went through a track video and listed them.This looks great.
Does anyone know if T10 has released which tracks will feature day/night/weather cycles?
However, what we're starting to learn is that each of the tracks, or seemingly, all have a "dynamic" TOD. Sometimes, a day track will transit to night & a night will transition to day. This was a Yas Marina night race that transitioned to dawn in the final laps.Update 2: Went thru the whole video, here are the time/weather options per track:
Bathurst - Day
Bernese Alps - Day
Brands Hatch - Day, Weather
Catalunya - Day
COTA - Day, Night
Daytona - Day, Night
Dubai - Day
Hockenheimring - Day, Weather
Homestead Miami - Day, Weather
Indianapolis - Day
Le Mans - Day, Night, Weather
Lime Rock - Day
Long Beach - Day
Maple Valley - Day, Weather
Laguna Seca - Day
Monza - Day
Mugello - Day
Nurburgring - Day, Night, Weather
Prague - Day
Rio - Day
Road America - Day
Road Atlanta - Day
Sebring - Day, Night, Weather
Silverstone - Day, Night, Weather
Sonoma - Day
Spa - Day, Night, Weather
Suzuka - Day, Weather
Test Track - Day
Top Gear - Day, Weather
Virginia - Day, Night, Weather
Watkins Glen - Day
Yas Marina - Day, Night
Urmie went through a track video and listed them.
However, what we're starting to learn is that each of the tracks, or seemingly, all have a "dynamic" TOD. Sometimes, a day track will transit to night & a night will transition to day. This was a Yas Marina night race that transitioned to dawn in the final laps.
I can't confirm as I haven't experienced it yet on multiple tracks. In terms of COTA, I had a session of a bright day & a session with clouds that shaded certain parts of the track. I think that is the extent of those that have only one TOD. T10 hasn't appeared to really elaborate on these beyond a marketing statement claiming, "each time on a track presents new experience" or something like that.Seeing that Yas Marina has Day/Night marked by Urmie, the tracks marked simply with 'Day' have one static TOD, no?
@super_gt GTSport latest version. (Strange feeling that this is more a cutscene that something in real time)
@super_gt GTSport latest version. (Strange feeling that this is more a cutscene that something in real time)
Though this is so "cinematic" in a good way!For that demo, maybe it's just as you said, a cutscene. It's not the final game yet so we'll see what happens when you have to take fuel and tires.
For that demo, maybe it's just as you said, a cutscene. It's not the final game yet so we'll see what happens when you have to take fuel and tires.
Forza Motorsport 7 / Porsche 911 RSR GT3 / Nordschleife / Thrustmaster TMX / Sim Mode / No Assisit