GT Sport vs Other Games: Comparison Video Thread

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I can't even see a car shadow in those pics, but I'd imagine that the Sun is to east, very slightly north of it.
Looks close to the right spot imo.
Forza Motorsport 7 (52).png
 
I'm maybe wrong but Forza 7 hasn't a "proper" dynamic TOD. Forza Horizon, Project Cars, GT all these games suffered from average to bad shadows because it was in real time. I think Forza 7 switches between different TOD like Horizon Zero Dawn on PS4. That's why the lighting is less convincing than Forza Horizon 3 even on monster PCs.
 
A couple of half decent shots at Spa.
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If you play long enough you will find the perfect lighting as in the GTS shots. That said GTS is still the king of lighting. I was merely posting to show that what had been posted of FM7 was not representative.

but all the FM screenshot here are from pc at maximum settings? where is the xbox one version?
 
I'm maybe wrong but Forza 7 hasn't a "proper" dynamic TOD. Forza Horizon, Project Cars, GT all these games suffered from average to bad shadows because it was in real time. I think Forza 7 switches between different TOD like Horizon Zero Dawn on PS4. That's why the lighting is less convincing than Forza Horizon 3 even on monster PCs.
Forza has a TOD that effectively is still somewhat baked. It transitions, but it's not entirely dynamic as far as I can tell. If the advanced menu is anything to go by, you can select heavy rain, to fog, to thunderclouds and it'll transition between the three throughout the race. I would imagine on the races you do not select anything, it randomizes the list for you. It's hard to say but it's Dynamic, but put together with premade sequences. Although, I wonder if that's basically how it works with any game that has dynamic weather?

but all the FM screenshot here are from pc at maximum settings? where is the xbox one version?
What is the issue? The Xbox One is also a weaker platform compared to the PS4, even more so the PS4 Pro.
 
but all the FM screenshot here are from pc at maximum settings? where is the xbox one version?
So we are only allowed to show shots that are beneficial to the PS4? PS fanboys have been banging on for years about how superior the PS4 is compared to the Xbox One. The shoe is on the other foot now. I'm sure we will see some shots when Xbox One X is released.

It would have been great if you had said, 'yeah that looks really good.' ;)
 
Forza has a TOD that effectively is still somewhat baked. It transitions, but it's not entirely dynamic as far as I can tell. If the advanced menu is anything to go by, you can select heavy rain, to fog, to thunderclouds and it'll transition between the three throughout the race. I would imagine on the races you do not select anything, it randomizes the list for you. It's hard to say but it's Dynamic, but put together with premade sequences. Although, I wonder if that's basically how it works with any game that has dynamic weather?


What is the issue? The Xbox One is also a weaker platform compared to the PS4, even more so the PS4 Pro.
The problem is that GTS is not on pc so if on console it makes 100, on PC it would make 150 at the visual level.
It is not a fair comparison on line of maxim.
 
Looks close to the right spot imo.
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The thing that makes that look weird to me is that the sun in under the clouds, behind the hills and still casting that shadow in a weird direction.

I think Forza is at its best in city tracks with no trees and there is a clear lighting direction. Or overcast/rainy where the sun is taken out of the equation.
 
Explain by what you mean with inferior?
At the level of lighting, quality and variety of texures, the complexity and polygonal density of the track, and colors, GTS it is more realistic and refined globally.
I'm not saying that F7 it's scarce in itself, but compared to GTS is inferior.
 
It's amazing the situation that some people have got themselves into where their total dedication to one franchise can totally skew their rational thinking. I'm so glad that I can own all of these games and enjoy them all without the need to take such a position. It must be exhausting!

You're in a comparison thread, who are you talking to?
 
quality and variety of texures, the complexity and polygonal density of the track, and colors, GTS it is more realistic and refined globally.
oh, so that's why the lighting is inferior. Makes sense.
 
It's amazing the situation that some people have got themselves into where their total dedication to one franchise can totally skew their rational thinking. I'm so glad that I can own all of these games and enjoy them all without the need to take such a position. It must be exhausting!
By the same token, because ps4 is a 'better' console than xbox one, GTS is not a good comparison to Forza? I don't know why that's the case. On PC, GTS would look like a million bucks too. But we should not be comparing console to pc, but console to console. GTS to Forza, Forza to PCars, PCars to GTS etc on the PS4 or Xbox. How about the same game on both consoles?
 
Wait, how is that an issue when you just said @PzR Slim ‘s photos were inferior.

TMK, he’s on the PC on Max settings.
I'm talking about in line of maxim, I'm not saying that they can not.
Then say it's not fair to compare the most powerful console with the less powerful one it makes no sense because we're talking about consoles that have a power difference, but it's not the same thing to compare 1.8 tf of ps4 with 10/12 Tf of a pc.
I mean, even if F7 is put in ultra detail is inferior to GTS but on pc it will be cleaner than the latter with a higher AF and zero problem of frame rate, shadows high resolution and other things that on consoles will have a greater limitation .
There are some definite limits to why a PC VS console comparison will never be fair.
 
The thing that makes that look weird to me is that the sun in under the clouds, behind the hills and still casting that shadow in a weird direction.

I think Forza is at its best in city tracks with no trees and there is a clear lighting direction. Or overcast/rainy where the sun is taken out of the equation.
I think there's enough sun to cause the shadows and the clouds would reflect the sun even more.
Forza Motorsport 7 (52).png

Still looks pretty close to me.;)

Just to add, I'm a racer first and foremost, so to me all these games on the current gen consoles look great (even AC is more than acceptable). Dropped frames and render distance are more my concern, but my wife's hobby is photography, so I can sorta see things from both sides.:)
 
oh, so that's why the lighting is inferior. Makes sense.

How about its inferior because the environment doesnt do as good of a job selling the ToD its trying to represent.

Dubai looks nice and sunny, but those Spa and Brands shots not so much. Could be intentional and they werent going for that sunny look but I cant really tell what look they were going for.

I think GTS does a better job selling what type of lighting condition you're in.
 
Any image or video comparison is perfectly fair if they are captures from the products.

If someone can't separate (and understand them together) "light-surface-camera behavior" from "image quality in rendering/rasterization" from "assets' quality" from "art direction/composition" then their opinion is of no value other than :lol::lol::lol:.
 
oh, so that's why the lighting is inferior. Makes sense.
You're just talking about lighting I'm talking about the game globally.
On any game any aspect contributes to making the image more beautiful or ugly, not enough just one thing done well.
 
I think there's enough sun to cause the shadows and the clouds would reflect the sun even more.
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Still looks pretty close to me.;)

Just to add, I'm a racer first and foremost, so to me all these games on the current gen consoles look great (even AC is more than acceptable). Dropped frames and render distance are more my concern, but my wife's hobby is photography, so I can sorta see things from both sides.:)

I'd think with the sun being behind the hills and the car being in the shadows of the hill that you wouldnt get that hard directional shadow. But who knows.
 
Forza 7 and PCars 2 never trick me into thinking I'm watching real life footage, not even for a split second. Something about the lighting, the cars interaction with the track/kerbs, it's always immediately obvious I'm looking at a videogame. Forza 7 admittedly has some pretty skylines, but again, a stylised aesthetic is different from the photorealistic look GT Sport achieves. Not unlike when you look at a ND game and their character animations have that something extra, keeping them a step ahead of the competition, PD manage the same in their pursuit of photorealism.
 
Forza 7 and PCars 2 never trick me into thinking I'm watching real life footage, not even for a split second. Something about the lighting, the cars interaction with the track/kerbs, it's always immediately obvious I'm looking at a videogame. Forza 7 admittedly has some pretty skylines, but again, a stylised aesthetic is different from the photorealistic look GT Sport achieves. Not unlike when you look at a ND game and their character animations have that something extra, keeping them a step ahead of the competition, PD manage the same in their pursuit of photorealism.
Head on over to this thread and you will have second thoughts.

https://www.gtplanet.net/forum/threads/the-realistic-fm7-photo-thread.360177/

Believe me I am on GT Sport side of how PD captures lighting but Forza does an impressive job at playing catch up and they are almost at the magic of PD or completely head to head.

Now if only PD can do the same with sounds...
 
I'd think with the sun being behind the hills and the car being in the shadows of the hill that you wouldnt get that hard directional shadow. But who knows.
Yeah, probably shouldn't be as well defined, but close enough for me.:)
 
Head on over to this thread and you will have second thoughts.

https://www.gtplanet.net/forum/threads/the-realistic-fm7-photo-thread.360177/

Believe me I am on GT Sport side of how PD captures lighting but Forza does an impressive job at playing catch up and they are almost at the magic of PD or completely head to head.

Now if only PD can do the same with sounds...
I don't want to come across as a ****, because there are some really great shots over there. For me however, only the blue NASCAR shot crosses over into photorealism. As a keen photographer, even in titles like Assetto Corsa, spin the camera and car around enough, you'll eventually find a sweet spot with the lighting. Move an inch to the side and the dull flatness kills the shot. The Tokyo track in GT Sport suffered from this for the longest time. Even in crisp 4K it was lifeless, it was all down to the lighting and material properties on the buildings, windows etc. It's only in the recent TGS build it came together.

Oh, and for sound design, I actually think PD are now ahead of the console competition, in terms of in-car sound design. :-)
 
Driveclub was the first game for me that it was so easy to get photorealistic shots. I remember how pointless the realistic photo thread was because most pictures looked real by default. We're gonna have the same issue with GTS.
 
I don't want to come across as a ****, because there are some really great shots over there. For me however, only the blue NASCAR shot crosses over into photorealism. As a keen photographer, even in titles like Assetto Corsa, spin the camera and car around enough, you'll eventually find a sweet spot with the lighting. Move an inch to the side and the dull flatness kills the shot. The Tokyo track in GT Sport suffered from this for the longest time. Even in crisp 4K it was lifeless, it was all down to the lighting and material properties on the buildings, windows etc. It's only in the recent TGS build it came together.
There is also instances in GT Sport where it kills that "realism" factor depending on what angle you are. But ok if you do not find Forza to be photorealistic enough it is your preference.
Oh, and for sound design, I actually think PD are now ahead of the console competition, in terms of in-car sound design. :-)
Ehm... not ahead of competition I would say but maybe on par. We are talking about interior sound here right?

There is definately an immersion factor when hearing chassis creaking, shift paddles clicking, tire hitting the curb and many other more sound effects that they supposedly simulated.

However the engine tone itself becomes clear sometimes that it is merely a game, simply because reaching certain RPM's will give it a synthetic sound.
Not to mention sometimes different engines likes of V8, V10 and V12 sometimes does not sound aggressive enough.
Sometimes the transmission seems to dominate the engine sound which is in itself annoying already to hear.

I can continue ranting about the sound but given every build seems to tweak and improve bit by bit I can only hope the sounds will add an immersion factor to me and to others who have critized it in the past.

Other areas however I hope it really gets improved.
 
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Forza has some sort of dynamic TOD, some times it looks really good some times less. I can also make comparisons like this and say that GTS looks last gen,... but i know both looking really good and have some differences. But saying that Forza's lighting is flat and last gen looking, then i can't take you serious.(Forza 7 all my in game screenshots from xbox one)
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Forza Motorsport 7 (77).png
 
A problem Forza(more likely the screenshot funtion) suffers from is how dark the general game is, when looking at direct shots. On the Xbox One, the screenshot feature is much darker than what is actually happening, for me.
 
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