FPV MIC
Premium
- 4,328
- Australia
- GT-MIC
Looks close to the right spot imo.I can't even see a car shadow in those pics, but I'd imagine that the Sun is to east, very slightly north of it.
Looks close to the right spot imo.I can't even see a car shadow in those pics, but I'd imagine that the Sun is to east, very slightly north of it.
It's my monitor, I assume. I just looked at it on my phone and it looks fine.Looks close to the right spot imo.View attachment 677248
A couple of half decent shots at Spa.
If you play long enough you will find the perfect lighting as in the GTS shots. That said GTS is still the king of lighting. I was merely posting to show that what had been posted of FM7 was not representative.
Forza has a TOD that effectively is still somewhat baked. It transitions, but it's not entirely dynamic as far as I can tell. If the advanced menu is anything to go by, you can select heavy rain, to fog, to thunderclouds and it'll transition between the three throughout the race. I would imagine on the races you do not select anything, it randomizes the list for you. It's hard to say but it's Dynamic, but put together with premade sequences. Although, I wonder if that's basically how it works with any game that has dynamic weather?I'm maybe wrong but Forza 7 hasn't a "proper" dynamic TOD. Forza Horizon, Project Cars, GT all these games suffered from average to bad shadows because it was in real time. I think Forza 7 switches between different TOD like Horizon Zero Dawn on PS4. That's why the lighting is less convincing than Forza Horizon 3 even on monster PCs.
What is the issue? The Xbox One is also a weaker platform compared to the PS4, even more so the PS4 Pro.but all the FM screenshot here are from pc at maximum settings? where is the xbox one version?
What is the issue? The Xbox One is also a weaker platform compared to the PS4, even more so the PS4 Pro.
So we are only allowed to show shots that are beneficial to the PS4? PS fanboys have been banging on for years about how superior the PS4 is compared to the Xbox One. The shoe is on the other foot now. I'm sure we will see some shots when Xbox One X is released.but all the FM screenshot here are from pc at maximum settings? where is the xbox one version?
The problem is that GTS is not on pc so if on console it makes 100, on PC it would make 150 at the visual level.Forza has a TOD that effectively is still somewhat baked. It transitions, but it's not entirely dynamic as far as I can tell. If the advanced menu is anything to go by, you can select heavy rain, to fog, to thunderclouds and it'll transition between the three throughout the race. I would imagine on the races you do not select anything, it randomizes the list for you. It's hard to say but it's Dynamic, but put together with premade sequences. Although, I wonder if that's basically how it works with any game that has dynamic weather?
What is the issue? The Xbox One is also a weaker platform compared to the PS4, even more so the PS4 Pro.
Looks close to the right spot imo.
At the level of lighting, quality and variety of texures, the complexity and polygonal density of the track, and colors, GTS it is more realistic and refined globally.Explain by what you mean with inferior?
Wait, how is that an issue when you just said @PzR Slim ‘s photos were inferior.The problem is that GTS is not on pc so if on console it makes 100, on PC it would make 150 at the visual level.
It is not a fair comparison on line of maxim.
TMK, he’s on the PC on Max settings.The is slightly best situation but remains much inferior.
not fair comparison
So a game on a weaker console is not fair comparison to a game on something more powerful?The problem is that GTS is not on pc so if on console it makes 100, on PC it would make 150 at the visual level.
It is not a fair comparison on line of maxim.
It's amazing the situation that some people have got themselves into where their total dedication to one franchise can totally skew their rational thinking. I'm so glad that I can own all of these games and enjoy them all without the need to take such a position. It must be exhausting!
oh, so that's why the lighting is inferior. Makes sense.quality and variety of texures, the complexity and polygonal density of the track, and colors, GTS it is more realistic and refined globally.
By the same token, because ps4 is a 'better' console than xbox one, GTS is not a good comparison to Forza? I don't know why that's the case. On PC, GTS would look like a million bucks too. But we should not be comparing console to pc, but console to console. GTS to Forza, Forza to PCars, PCars to GTS etc on the PS4 or Xbox. How about the same game on both consoles?It's amazing the situation that some people have got themselves into where their total dedication to one franchise can totally skew their rational thinking. I'm so glad that I can own all of these games and enjoy them all without the need to take such a position. It must be exhausting!
I'm talking about in line of maxim, I'm not saying that they can not.Wait, how is that an issue when you just said @PzR Slim ‘s photos were inferior.
TMK, he’s on the PC on Max settings.
I think there's enough sun to cause the shadows and the clouds would reflect the sun even more.The thing that makes that look weird to me is that the sun in under the clouds, behind the hills and still casting that shadow in a weird direction.
I think Forza is at its best in city tracks with no trees and there is a clear lighting direction. Or overcast/rainy where the sun is taken out of the equation.
oh, so that's why the lighting is inferior. Makes sense.
You're just talking about lighting I'm talking about the game globally.oh, so that's why the lighting is inferior. Makes sense.
I think there's enough sun to cause the shadows and the clouds would reflect the sun even more.
View attachment 677282
Still looks pretty close to me.
Just to add, I'm a racer first and foremost, so to me all these games on the current gen consoles look great (even AC is more than acceptable). Dropped frames and render distance are more my concern, but my wife's hobby is photography, so I can sorta see things from both sides.
Head on over to this thread and you will have second thoughts.Forza 7 and PCars 2 never trick me into thinking I'm watching real life footage, not even for a split second. Something about the lighting, the cars interaction with the track/kerbs, it's always immediately obvious I'm looking at a videogame. Forza 7 admittedly has some pretty skylines, but again, a stylised aesthetic is different from the photorealistic look GT Sport achieves. Not unlike when you look at a ND game and their character animations have that something extra, keeping them a step ahead of the competition, PD manage the same in their pursuit of photorealism.
Yeah, probably shouldn't be as well defined, but close enough for me.I'd think with the sun being behind the hills and the car being in the shadows of the hill that you wouldnt get that hard directional shadow. But who knows.
I don't want to come across as a ****, because there are some really great shots over there. For me however, only the blue NASCAR shot crosses over into photorealism. As a keen photographer, even in titles like Assetto Corsa, spin the camera and car around enough, you'll eventually find a sweet spot with the lighting. Move an inch to the side and the dull flatness kills the shot. The Tokyo track in GT Sport suffered from this for the longest time. Even in crisp 4K it was lifeless, it was all down to the lighting and material properties on the buildings, windows etc. It's only in the recent TGS build it came together.Head on over to this thread and you will have second thoughts.
https://www.gtplanet.net/forum/threads/the-realistic-fm7-photo-thread.360177/
Believe me I am on GT Sport side of how PD captures lighting but Forza does an impressive job at playing catch up and they are almost at the magic of PD or completely head to head.
Now if only PD can do the same with sounds...
There is also instances in GT Sport where it kills that "realism" factor depending on what angle you are. But ok if you do not find Forza to be photorealistic enough it is your preference.I don't want to come across as a ****, because there are some really great shots over there. For me however, only the blue NASCAR shot crosses over into photorealism. As a keen photographer, even in titles like Assetto Corsa, spin the camera and car around enough, you'll eventually find a sweet spot with the lighting. Move an inch to the side and the dull flatness kills the shot. The Tokyo track in GT Sport suffered from this for the longest time. Even in crisp 4K it was lifeless, it was all down to the lighting and material properties on the buildings, windows etc. It's only in the recent TGS build it came together.
Ehm... not ahead of competition I would say but maybe on par. We are talking about interior sound here right?Oh, and for sound design, I actually think PD are now ahead of the console competition, in terms of in-car sound design. :-)