GT Sport vs Other Games: Comparison Video Thread

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Forza has some sort of dynamic TOD, some times it looks really good some times less. I can also make comparisons like this and say that GTS looks last gen,... but i know both looking really good and have some differences. But saying that Forza's lighting is flat and last gen looking, then i can't take you serious.(Forza 7 all my in game screenshots from xbox one)
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Sure those people are crazy calling Forza 7's lighting flat, but you aren't doing yourself any favors with your terrible attempt at being unbiased with those suspect GT captures from IGN videos.
 
Sure those people are crazy calling Forza 7's lighting flat, but you aren't doing yourself any favors with your terrible attempt at being unbiased with those suspect GT captures from IGN videos.
His point was that either game can look bland(specifically talking about lighting) and flat. It's not really a fair comparison between the photos he's using from Forza, but the point he's making is a valid concern not against one game, but that both games have the issue.
 
His point was that either game can look bland(specifically talking about lighting) and flat. It's not really a fair comparison between the photos he's using from Forza, but the point he's making is a valid concern not against one game, but that both games have the issue.

Ahh if that was his point, I apologize.

On to the photo mode in Forza 7, the shots used in the review here looks soft, is that something intrinsic or a problem with photo mode. I noticed the same kind of softness to shots from Eurogamer Forza 7 photo mode shots too. This better be an astounding coincidence of sorts I don't like fuzzy soft looking shots unless it was intentionally done. So either it's photomode or the exporting causing the strangeness? You have any information on that, I haven't gotten my copy yet, waiting for the One X to be released.
 
On to the photo mode in Forza 7, the shots used in the review here looks soft, is that something intrinsic or a problem with photo mode. I noticed the same kind of softness to shots from Eurogamer Forza 7 photo mode shots too.
What do you mean by soft? Color wise or material wise? If you can elaborate on that I can answer to the best of my knowledge. If it's the material it can likely be the way it's reacting to the ToD, but without having the car I wouldn't know, personally. I'd have to see it in different lighting. As for the shots themselves, this is not the photomode but the actual gameplay.
 
What do you mean by soft? Color wise or material wise? If you can elaborate on that I can answer to the best of my knowledge. If it's the material it can likely be the way it's reacting to the ToD, but without having the car I wouldn't know, personally. I'd have to see it in different lighting. As for the shots themselves, this is not the photomode but the actual gameplay.

No just the shots from photo mode looked sort of soft, unlike direct captures that are usually crisp. If you check out the review of Forza 7 here https://www.gtplanet.net/forza-motorsport-7-xbox-one-review/. I wasn't sure what was going on as the other captures looked crisp but the shots with the miata and the other cars have this weird softness to them that doesn't seem quite like it's supposed to be there or even representative of what you'd get from a direct capture. There are a few of them in the review that have that weird softness to them, I saw the same kind of output on EG review as well with their photo mode shots, is that some sort of filter applied or what?(Hope it's intentional)
 
No just the shots from photo mode looked sort of soft, unlike direct captures that are usually crisp. If you check out the review of Forza 7 here https://www.gtplanet.net/forza-motorsport-7-xbox-one-review/. I wasn't sure what was going on as the other captures looked crisp but the shots with the miata and the other cars have this weird softness to them that doesn't seem quite like it's supposed to be there or even representative of what you'd get from a direct capture. There are a few of them in the review that have that weird softness to them, I saw the same kind of output on EG review as well with their photo mode shots, is that some sort of filter applied or what?(Hope it's intentional)
It is likely down to the settings used when taking the photo. Either that, or some compression issues. I uploaded photos and posted them at 800x450 pixels which is the same as those photos there, and I don't seem to have that issue.

Quick shameless self promotion for reference: https://c1.staticflickr.com/5/4475/37506047801_c298e4531a_c.jpg
 
It is likely down to the settings used when taking the photo. Either that, or some compression issues. I uploaded photos and posted them at 800x450 pixels which is the same as those photos there, and I don't seem to have that issue.

Quick shameless self promotion for reference: https://c1.staticflickr.com/5/4475/37506047801_c298e4531a_c.jpg

Was just wondering, that shot you took looks how I expected, just like the other captures but in the review holy smokes what am I seeing here. Good to know that it won't look fuzzy on my TV. No one likes having fuzzy screen caps for their backgrounds.
 
Was just wondering, that shot you took looks how I expected, just like the other captures but in the review holy smokes what am I seeing here. Good to know that it won't look fuzzy on my TV. No one likes having fuzzy screen caps for their backgrounds.
Yeah, if you get the settings down within the photomode, it really makes a big difference. I recommend going over to the Forza forums and checking out the photomode section, and you'll notice vast differences between each person posting. It may boil down to prefered style, or any issues might be caused by unsynced tv's, where what you're seeing on your TV screen doesn't match what you see on your computer monitor.

Direct capture screenshots, and photomode comes out with the same crispness for me.
 
Forza has some sort of dynamic TOD, some times it looks really good some times less. I can also make comparisons like this and say that GTS looks last gen,... but i know both looking really good and have some differences. But saying that Forza's lighting is flat and last gen looking, then i can't take you serious.(Forza 7 all my in game screenshots from xbox one)
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You can't really compare those specific screenshots though, the screenshots from GTS are from a compressed Youtube video while the other ones are directly captured from the xbox
 
You can't really compare those specific screenshots though, the screenshots from GTS are from a compressed Youtube video while the other ones are directly captured from the xbox
While the shots aren't really comparable because of the vastly different ToD they're in, and like you mentioned, the horrible compression on GTS's images, the point about how the lighting is, is accurate. It's an issue that plagues both games, regardless of image compression.
 
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Sure those people are crazy calling Forza 7's lighting flat, but you aren't doing yourself any favors with your terrible attempt at being unbiased with those suspect GT captures from IGN videos.
What ImaRobot said :)
I did it on purpose to show that you can make any game look bland and bad vs your favorite.
 
What ImaRobot said :)
I did it on purpose to show that you can make any game look bland and bad vs your favorite.

Pretty old build of Bathurst there for GTS. I'd wait for the final game release and see that daytime setting before making such a definitive statement.
 
Pretty old build of Bathurst there for GTS. I'd wait for the final game release and see that daytime setting before making such a definitive statement.
No thanks, we'll go off what is known for now. If something changes, than we'll be able to reassess if it does. Right now its definitive because that is whats available to us, hypothetical situations don't change that.
 
No thanks, we'll go off what is known for now. If something changes, than we'll be able to reassess if it does. Right now its definitive because that is whats available to us, hypothetical situations don't change that.

Hilarious reasoning here. There's nothing definitive about an obvious old build of Bathurst, a track which they didn't even let the press play, nor is it far fetch to the point it would be a hypothetical that there would be improvements. Meanwhile we've already seen large improvements and graphical additions over the beta build.
 
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Hilarious reasoning here. There's nothing definitive about an obvious old build of Bathurst, a track which they didn't even let the press play, nor is it far fetch to the point it would be a hypothetical that there would be improvements. Meanwhile we've already seen large improvements and graphical additions over the beta build.
Yes that's quite obvious, because it's actually a fact. The hypothetical is assuming that it'll be different on release. So if anything changes, than so will opinions. It's absolutely foolish to pretend it doesn't count because you want to assume that the final build will be different. That right there is what is truly hilarious. In the meantime, I'll go off of what we know to be undisputable, because pretending and hoping does nothing for us.
 
Yes that's quite obvious, because it's actually a fact. The hypothetical is assuming that it'll be different on release. So if anything changes, than so will opinions. It's absolutely foolish to pretend it doesn't count because you want to assume that the final build will be different. That right there is what is truly hilarious. In the meantime, I'll go off of what we know to be undisputable, because pretending and hoping does nothing for us.

That's how game development works. The polish and optimizing phase is the very last step of development, this is where the most improvements will be made and seen. Happened with Driveclub, with Final Fantasy XV, and pretty much every game ever. Never said people can't compare it, but it's foolish to say this is definitively the end result and how the final game will be when it was obviously still work-in-progress.
 
That's how game development works. The polish and optimizing phase is the very last step of development, this is where the most improvements will be made and seen. Happened with Driveclub, with Final Fantasy XV, and pretty much every game ever. Never said people can't compare it, but it's foolish to say this is definitively the end result and how the final game will be when it was obviously still work-in-progress.
Yeah, so like I said, if and when it does change, then so will opinions. As it sits, I'll go off of what we actually know to be true and judge from what we actually see. Literally not one single person said this was the end result. That you assumed that is your own issue.
 
I'm maybe wrong but Forza 7 hasn't a "proper" dynamic TOD. Forza Horizon, Project Cars, GT all these games suffered from average to bad shadows because it was in real time. I think Forza 7 switches between different TOD like Horizon Zero Dawn on PS4. That's why the lighting is less convincing than Forza Horizon 3 even on monster PCs.

I think rain is probably when Forza looks best. Gameryde has HQ PC videos. The night racing, headlights, going and coming out of tunnel and in brighter condition the light interaction is not convincing. I do not know if there is cockpit FOV adjustment. I have seen the up close dashboard but the one with driver arms is really awkward compared to other games.
 
I think rain is probably when Forza looks best. Gameryde has HQ PC videos. The night racing, headlights, going and coming out of tunnel and in brighter condition the light interaction is not convincing. I do not know if there is cockpit FOV adjustment. I have seen the up close dashboard but the one with driver arms is really awkward compared to other games.

The dynamic weather change and the depiction of wet road surface make the drawing load such as light reflection and splashing water bigger
 
Only reason people suspect Forza's system is because they don't let you choose the time of day, length of progression and other factors dynamic systems have.
 
Only reason people suspect Forza's system is because they don't let you choose the time of day, length of progression and other factors dynamic systems have.

the reason is that this is a fake dynamic TOD.... shadows do not change their position and the skybox is a sort of video repeated in loop...


this was a real dynamic TOD
 
Only reason people suspect Forza's system is because they don't let you choose the time of day, length of progression and other factors dynamic systems have.
TOD had never been worded as dynamic, to be honest. They were always kind of vague on that front. Rain on the other hand let's you select the perimeter you want but only from beginning middle, and end with multiple different types of selections. It reminds me when you set your own race in Pcars1 and preselect what you want the weather to be like.

the reason is that this is a fake dynamic TOD....
There is no dynamic time of day because it doesn't go through a 24hr cycle. It wasn't really ever advertised as such either.
 
Comparing GT5 and FM7 reveals the trade off making it kind of a moot point. GT5 went that route but according to those here, the graphics would suffer such as frame rate drops. In FM7, the frame rate remains constant in any condition, however, it sacrifices being truly dynamic.
 
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