GT Sport vs Other Games: Comparison Video Thread

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GTS PS4 pro

ディスプレイ設定:Display setting
・画質優先:Image quality priority mode
4K出力と同等の情報量を用いた高画質な2K出力モード:High-quality 2K output mode (4K downsample) using the same amount of information as 4K output

・フレームレート優先:Frame rate priority mode
PS4より高画質でありながらレスポンスを重視したモード:Mode that emphasizes response while having high image quality than normal PS 4
h9y942X.jpg


Frame rate priority mode REPLAY
inaVb1z.png
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Uh3EVoJ.png
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GTS PS4 pro

ディスプレイ設定:Display setting
・画質優先:Image quality priority mode
4K出力と同等の情報量を用いた高画質な2K出力モード:High-quality 2K output mode (4K downsample) using the same amount of information as 4K output

・フレームレート優先:Frame rate priority mode
PS4より高画質でありながらレスポンスを重視したモード:Mode that emphasizes response while having high image quality than normal PS 4
h9y942X.jpg


Frame rate priority mode REPLAY
inaVb1z.png
GMBFRjA.png
Uh3EVoJ.png
GZ9gY39.png
FxL7PiO.jpg
Low graphics for lower PCs confirmed! :D;)
 
@emula, do you have a PS4 Pro or an original PS4? :) On my brother's origignal PS4 the game looks nothing like that. :(
I'm fairly certain he's been shooting everything from the pro.

Jesus, the materials on the Forza steering wheel looks like cracked concrete :lol:

I'm interested to see what the difference the Xbox One X will make in comparison to the original Xbox One. We should be getting close to PC like quality with that release.
 
Looking back at some of the discussions here about things like the marshals and tire barriers here, and how people would try to put it as a negative point about Forza, yet we have things like this happening in GTS:



Now, I want to say, I don't particularly have an issue, as I'm sure things will get worked on over the course of these games lives, but for some to focus on things with so much passion to try to bring down one game, its just funny seeing more pressing issues coming from the game people are in favor of.
 
@Scaff very nice video thank you, I left a like.

I was comparing to this video:



And imho the movement of the car looks far more accurate in GTS, particularly that exaggerated nose dipping and rear wheel bouncing in AC and the way the tail moves in GTS.

The sound (unfortunately you were talking over the cabin sound in GTS) seems more accurate in GTS.

I can't talk to the feel, but I will take your word that AC is better.
 
@Scaff very nice video thank you, I left a like.

I was comparing to this video:



And imho the movement of the car looks far more accurate in GTS, particularly that exaggerated nose dipping and rear wheel bouncing in AC and the way the tail moves in GTS.

The sound (unfortunately you were talking over the cabin sound in GTS) seems more accurate in GTS.

I can't talk to the feel, but I will take your word that AC is better.

Replays have never been a strong point of AC, however the video you used isn't really that representative as the car is hardly being pushed at all in it, on track biased rubber a road car will dip a lot and the curbing at Imola is very agressive. However I will be doing some comparisons on identical tracks once I'm able to.

Thanks for the feedback. :gtpflag:
 
This thread is for GTS comparison videos, not for general GTS shots and screen captures.

I've just had to delete some off topic posts, so can members please keep the thread on topic.
 
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They both look beautiful, the level of detail far surpasses what I notice when I'm in game driving.

When zooming in it looks like some of the Forza textures have been scaled incorrectly like the one on the left below the door handle, but perhaps that's a different interior material option?
 
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Looking back at some of the discussions here about things like the marshals and tire barriers here, and how people would try to put it as a negative point about Forza, yet we have things like this happening in GTS:



Now, I want to say, I don't particularly have an issue, as I'm sure things will get worked on over the course of these games lives, but for some to focus on things with so much passion to try to bring down one game, its just funny seeing more pressing issues coming from the game people are in favor of.
How about posting not mini snippets of some cropped pictures as i dont get whats meant especially with that wheel shot?
 
How about posting not mini snippets of some cropped pictures as i dont get whats meant especially with that wheel shot?
Not my photos, but I'm sure you can ask @fatkid nicely, or you can just, you know, click the picture so that it gets bigger. It's extremely obvious what's meant, especially if you've been following the discussion.
 
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Not my photos, but I'm sure you can ask @fatkid nicely. It's extremely obvious what's meant, especially if you've been following the discussion.
I didnt get what he meant with the wheel. The engine bay isnt fully modeled in the gameplay version, yeah, but its a 60fps game with up to 30 cars on the track and not a 30 fps game with 10 or so cars at once. The non gameplay versions surely are better modeled.

I mean, one cant expect the hardware to manage 30 fully modeled driveclub level cars at 60fps.
 
I didnt get what he meant with the wheel.
So you looked at the wheel and you can't see what the point of the post was? In that case, look at the circumference of the wheel again and tell me if you notice anything.

The engine bay isnt fully modeled in the gameplay version, yeah, but its a 60fps game with up to 30 cars on the track and not a 30 fps game with 10 or so cars at once. The non gameplay versions surely are better modeled.
isn't it only about 20 cars on track? Either way, you missed the point of it completely. There was discussion not to long ago about people pointing out low polygonal assets on Forza 7, things like tire barriers and track marshals on the far outskirts of the track, trying to bring it down as a point against Forza for relatively meaningless things that are quite far from view. It was a hot topic, and seemed to garner a lot of attention from those that didn't like Forza for whatever reason. I'm pointing this out to show that Forza is not the only one isolated to things like that, so the fact that that discussion even happened in the first place was just ridiculous. It was kind of like the stupid tree argument that people would try to bring against GTS

Sure, Driveclub is a 30fps game with a low on-track count. Forza isn't, though.

I mean, one cant expect the hardware to manage 30 fully modeled driveclub level cars at 60fps.
Why not? Competitors seem to get it going.
 
Looking back at some of the discussions here about things like the marshals and tire barriers here, and how people would try to put it as a negative point about Forza, yet we have things like this happening in GTS:



Now, I want to say, I don't particularly have an issue, as I'm sure things will get worked on over the course of these games lives, but for some to focus on things with so much passion to try to bring down one game, its just funny seeing more pressing issues coming from the game people are in favor of.

So the point of this post was to just call some people out, rather than posting some actual pictures to compare it with?
 
How about posting not mini snippets of some cropped pictures as i dont get whats meant especially with that wheel shot?

They aren't mini snippets of some cropped pictures. Click on them to see them full size to see the alarming lack of quality. They are pictures taken straight from GT Sport demo's camera capture feature during a race. And transferred to usb and uploaded to GTPlanet at full size image that it permits, for comparison with exactly the same photos I took of the exact same car details in Driveclub. The photos I took in both games are completely unmolested and don't use any of either games in game camera effects or any type of software on a pc, laptop, tablet, smartphone, etc.

Since this isn't the place for screenshots as @Scaff mentioned and I don't see the point of me reposting the same comment on another thread, here is the information that @ImaRobot told you to so graciously ask me for. tps://www.gtplanet.net/forum/threads/gran-turismo-sport-general-discussion.337545/page-1151#post-11980201

You can make up your own minds after viewing this and thank you for the time to look and comment at my post.
 
So the point of this post was to just call some people out, rather than posting some actual pictures to compare it with?
Yes, exactly. To show how unnecessary and ridiculous that conversation was, and hopefully have people not try to overly jump to conclusions so hard against one game in the future. Someone makes a claim against one game, and it gets addressed when we have something to compare against another game. We didn't have anything comparable at the time, now we do.
 
I didnt get what he meant with the wheel. The engine bay isnt fully modeled in the gameplay version, yeah, but its a 60fps game with up to 30 cars on the track and not a 30 fps game with 10 or so cars at once. The non gameplay versions surely are better modeled.

I am sure the non gameplay versions are of a higher quality then during a race. Same applies to GT5 and 6. But GT 5 & 6 had dedicated photo locations where you could appreciate and notice the fine detailed modelling. No such mode exists in GT Sport (at this moment), as the scapes mode is more for panoramic and group shots. It makes the whole idea of scrapping GT6's premiums and the extra time spent on modelling the cars from the ground up, all for nought. And has resulted in a small (in GT terms) car selection, which is the complete opposite of what the GT series is know for.

And at the end of the day Kaz claiming GT Sport's car models are "future proof" are nothing new then. We can just as easily assume the car models from Driveclub's (if Evolution Studios still existed), from almost 4 years ago, and Forza 7's, are also future proof then. And his statement is not revealing something revolutionary.
 
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I am sure the non gameplay versions are of a higher quality then during a race. Same applies to GT5 and 6. But GT 5 & 6 had dedicated photo locations where you could appreciate and notice the fine detailed modelling. No such mode exists in GT Sport (at this moment), as the scapes mode is more for panoramic and group shots. It makes the whole idea of scrapping GT6's premiums and the extra time spent on modelling the cars from the ground up, all for nought. And has resulted in a small (in GT terms) car selection, which is the complete opposite of what the GT series is know for.

And at the end of the day Kaz claiming GT Sport's car models are "future proof" are nothing new then. We can just as easily assume the car models from Driveclub's (if Evolution Studios still existed), from almost 4 years ago, and Forza 7's, are also future proof then. And his statement is not revealing something revolutionary.
You have a point that the full lod models cant be used properly without 3d photomode locations.

But in terms of the cars being futureproof, think of it that the max lod models for example can be used as gameplay models in future console generations because they have all the details and correct materials (which is why they did the cars from scratch, something to do with physics based lightning? I dont know how its called but i know they had to make them again because the GT5/6 ones wherent compatible with the graphics engine or something like that)!
 
So you looked at the wheel and you can't see what the point of the post was? In that case, look at the circumference of the wheel again and tell me if you notice anything.


isn't it only about 20 cars on track? Either way, you missed the point of it completely. There was discussion not to long ago about people pointing out low polygonal assets on Forza 7, things like tire barriers and track marshals on the far outskirts of the track, trying to bring it down as a point against Forza for relatively meaningless things that are quite far from view. It was a hot topic, and seemed to garner a lot of attention from those that didn't like Forza for whatever reason. I'm pointing this out to show that Forza is not the only one isolated to things like that, so the fact that that discussion even happened in the first place was just ridiculous. It was kind of like the stupid tree argument that people would try to bring against GTS

Sure, Driveclub is a 30fps game with a low on-track count. Forza isn't, though.


Why not? Competitors seem to get it going.
Oh, who are those competitors that use their max lod models during gameplay?
 
Oh, who are those competitors that use their max lod models during gameplay?
Max LOD? None. I didn't claim that though.

You have a point that the full lod models cant be used properly without 3d photomode locations.
That's actually where they would be used the most, as the resources that the 3d modeled locations are freed up now.
 
Max LOD? None. I didn't claim that though.


That's actually where they would be used the most, as the resources that the 3d modeled locations are freed up now.
I said that in assumption that the driveclub models are the full lod models.
 
I said that in assumption that the driveclub models are the full lod models.
I know what you were implying. There is no game that uses their max LOD during gameplay, at least, that I know of.
 
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